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Post by quickbuck on Nov 21, 2012 8:41:35 GMT -5
Hi all
does anyone know the specific properties of dexterity?
I mean with regard to faster aiming. Mantling and climbing ladders quickly is useful, but certainly not worth a precious point.
Most importantly:
Does it improve sprint to hipfire time, or only sprint to ADS?
Does it stack with Quick Draw, and if so is the multiplier noticeable/useful at that point?
Is it a multiplier at all, or a gun specific value?
I have been trying to test it myself, just by playing parallel classes and switching each death, but I'm finding it hard to tell the difference with those amateurish methods...
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Post by iw5000 on Nov 21, 2012 9:20:58 GMT -5
Hi all does anyone know the specific properties of dexterity? I mean with regard to faster aiming. Mantling and climbing ladders quickly is useful, but certainly not worth a precious point. On some maps, game modes, it most certainly is. Like Drone, when starting on the C side. Have a class with the Lightw, ExtremeC, and Dexterity....you can race up the middle, and into the lab area, well before most of the other team gets set up. Another place? Turbine. All those rocks everywhere, having Dexterity can help you avoid getting killed at least 3 to 4 times a game, as you climb up stuff about 3 to 4x faster. It is very useful, just have to know when and where.
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Post by quickbuck on Nov 21, 2012 9:55:53 GMT -5
Yes, I do use it a lot, almost always with Ex Con, which means that, you are really paying 3 points for the two of them.
Thing is, for my shotgun classes, I really want: Light weight, ghost, toughness, excon AND dexterity. If you then have an 870 with long barrel and laser (or quickdraw, if you prefer) that's the whole 10 points gone.
So at the moment I have three classes almost the same: the above; one without ghost but with FiveSeven and PDA; one without dexterity but with FiveSeven and PDA. But every game and every life is so situational it is hard to work out the tangible benefit of the non-mantling side.
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Post by llednik on Nov 21, 2012 16:42:50 GMT -5
Dexterity does help with sprint to hip fire speed as well as ads. Dexterity+quickdraw smg=nearly instant ads and shooting after sprinting.
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Post by MoopusMaximus on Nov 21, 2012 18:05:54 GMT -5
Dexterity does help with sprint to hip fire speed as well as ads. Dexterity+quickdraw smg=nearly instant ads and shooting after sprinting. This.
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Post by billybongthornton on Nov 21, 2012 22:28:35 GMT -5
Dexterity does help with sprint to hip fire speed as well as ads. Dexterity+quickdraw smg=nearly instant ads and shooting after sprinting. This. couldn't agree more. quickdraw laser dexterity smg = extremely rapid death for enemies out to mid range. insta-hipfire up close, almost insta-ads any further away. throw on toughness as well for the when you don't manage to get the first hit and your a death machine. if you have spare points lightweight excon or fast hand make you the twitchiest mofo out.
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Post by pooneega on Nov 21, 2012 22:45:05 GMT -5
Dexterity + Laser sight will slowly ruin this game and pigeonhole people in to one type of play. This game was built to exaggerate the problems that lag present in COD. Easiest way to do this is to slow down 'sprint to gunraise' time.
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Post by billybongthornton on Nov 21, 2012 22:51:04 GMT -5
don't know about that pooneega. steady aim in mw3 did the same thing as both laser and dexterity. and you have to sacrifice a lot to get the quick ttk advantage of the combo. like tac mask engineer suppressor quick draw. or spend a lot of points to have them all. i think it'll be alright
definitely a dominant combo for up close rushing tho
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Post by timeitself on Dec 5, 2012 18:37:26 GMT -5
I'm curious about the stats for dexterity as well. I did a quick test with the AN-94 and found that the normal sprinting to shooting time was about 250ms and with dexterity it was more like 100ms. That seems really fast to me so I went back to MW3 and BO to test with assault rifles there. And got numbers closer to 320ms without steady aim pro and 200ms with.
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Post by volgon on Dec 5, 2012 18:41:44 GMT -5
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Post by timeitself on Dec 5, 2012 19:03:20 GMT -5
Looks like he's doing the exact same test I was. Trying to see where the animation to stop sprinting begins and then counting frames to the first shot. His results, so no one else has to sit though a video just to get some numbers. Weapn - Without Dexterity - With Dexterity MP7 - 200ms - 100ms MTAR - 267ms - 133ms R870 - 167ms - 100ms LMG - 334ms - 100ms
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Usagi
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Post by Usagi on Dec 6, 2012 10:25:21 GMT -5
Woah, I had no idea that Max made videos for games other than MvC. And they're really good too!
And holy shit dat LMG. No wonder it's so hard for me to play an LMG without Dexterity.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Dec 6, 2012 11:16:41 GMT -5
Yes... I fully expect dexterity on LMGs to get nerfed hard.... it's a helluvadrug
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Post by mastermarth on Dec 6, 2012 12:54:10 GMT -5
Yes... I fully expect dexterity on LMGs to get nerfed hard.... it's a helluvadrug I don't think LMGs are used enough or strong enough to really have them nerfing an advantage of them. At least, I'm hoping they don't, since I was about to go and add Dexterity to my two LMG classes.
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Post by Marvel4 on Dec 6, 2012 13:08:26 GMT -5
This is what I measured...
ARs: 0.2 SMGs: 0.15 LMGs: 0.28 Sniper Rifles: 0.25 Shotguns: 0.15 Handguns: 0.2
Launchers: 0.3 RPG: 0.25
Crossbow: 0.3
Death Machine: 0.35 War Machine: 0.35
Dexterity reduces sprint out time by 70%.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Dec 6, 2012 13:33:54 GMT -5
Yes... I fully expect dexterity on LMGs to get nerfed hard.... it's a helluvadrug I don't think LMGs are used enough or strong enough to really have them nerfing an advantage of them. At least, I'm hoping they don't, since I was about to go and add Dexterity to my two LMG classes. It's just disgusting how much of a difference dexterity makes on a LMG... it's like stalker on MW3.... if you ran an AR, you ran stalker because nothing else was worth it. Maybe not a huge sodomization nerf, but I do expect some toneage... the difference with and without is just too drastic
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Post by mastermarth on Dec 6, 2012 13:43:36 GMT -5
Hmm, my two LMG classes currently are:
LMG + TF + Quickdraw + Grip (Primary Gunfighter) Flak Jacket Toughness Engineer Frag Black Hat PDA
I think I'll cut Primary Gunfighter and the Grip and pop on Perk 3 Green and Dexterity. Although, I might just remove Engineer and put Dex instead. It seems every time I run without Engi, it's the match where everyone is using equipment and I get a lot of Care Packages to reroll.
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Post by mastermarth on Dec 6, 2012 14:33:22 GMT -5
Or, you don't mantle into their view and take them out another way... Lethal to the face or bullets through the wall. Or, my favorite: shoot a couple of bullets to get their attention and kill them when they poke their heads through the window. It's funny as hell. XD
Also, one thing I never really thought about until now:
Has anyone actually timed how long it takes from starting to mantle to the weapon being able to fire with and without Dexterity for the different ledge heights?
And I wonder if you can still use equipment while climbing the ladder like in MW3... I remember running the Throwing Knife for a while and doing this a few times.
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GoHarvard
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Post by GoHarvard on Dec 6, 2012 14:43:35 GMT -5
don't know about that pooneega. steady aim in mw3 did the same thing as both laser and dexterity. and you have to sacrifice a lot to get the quick ttk advantage of the combo. like tac mask engineer suppressor quick draw. or spend a lot of points to have them all. i think it'll be alright definitely a dominant combo for up close rushing tho On MW3 I wasn't getting hip fire kills from as far as I do on here, and didn't die as much to hip fire sprayers as I do on here. ADS + strafe would generally win against Hip Fire on MW3 and BO1 from my experiences. Could just be the lag, who knows.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Dec 6, 2012 15:38:28 GMT -5
Hmm, my two LMG classes currently are: LMG + TF + Quickdraw + Grip (Primary Gunfighter) Flak Jacket Toughness Engineer Frag Black Hat PDA I think I'll cut Primary Gunfighter and the Grip and pop on Perk 3 Green and Dexterity. Although, I might just remove Engineer and put Dex instead. It seems every time I run without Engi, it's the match where everyone is using equipment and I get a lot of Care Packages to reroll. I am having tremendous success (knock on wood) with: QBB+ TF + Grip+ Silencer (Primary Gunfighter) Perks: Blind Eye Cold blooded + scavenger + perk 2 greed Dexterity If I don't have the supressor unlocked, I'll drop the primary gunfighter and throw on a long barrel shotty (KSG or Remington)
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asasa
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Post by asasa on Dec 6, 2012 15:52:05 GMT -5
This is what I measured... ARs: 0.2 SMGs: 0.15 LMGs: 0.28 Sniper Rifles: 0.25 Shotguns: 0.15 Handguns: 0.2 Launchers: 0.3 RPG: 0.25 Crossbow: 0.3 Death Machine: 0.35 War Machine: 0.35 Dexterity reduces sprint out time by 70%. So... ARs do have faster sprint out than LMGs... How did the other guy conclude that ARs were 33% slower
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