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Post by Marvel4 on Aug 28, 2012 19:33:39 GMT -5
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Post by Megaqwerty on Aug 28, 2012 20:23:52 GMT -5
The 1887 has effectively free Steady Aim over the Spas.
Thermals have no effect on LMG or SMG centerspeed.
Rapid Fire decreases SMG centerspeed, in addition to the effects a higher rate of fire has on recentering.
Apparently, rumors that grips reduced swap times on shotguns are untrue.
The Ranger and the Masterkey gain spread when moving.
Marvel does not comment on the Raffica's penetration.
The Glock and the Vector have the same rate of fire.
When both have Rapid Fire, the MP5 and the P90 have the same rate of fire.
The Glock's first switch time is lower than its default raise.
Now you know.
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Post by MoopusMaximus on Aug 29, 2012 1:35:13 GMT -5
Damn Marvel,
you're a Foxtrotting boss.
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Post by UrbaneVirtuoso on Aug 29, 2012 3:19:46 GMT -5
Ah, the golden age of weapon balance. :3
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Spitfire
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Buff the Juggernaut!
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Post by Spitfire on Aug 29, 2012 8:08:57 GMT -5
Is it safe to assume that RF decreases SMG centerspeed in MW3 as well?
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PassiveVengance
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Post by PassiveVengance on Aug 29, 2012 10:28:11 GMT -5
Den, this is gonna be a sticky thread right?? And thanks for the stats Marv!
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mmacola
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the brazilian guy
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Post by mmacola on Aug 29, 2012 12:56:45 GMT -5
So yeah, M16 with Holo rules.
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Tyzerra
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Stay sharp.
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Post by Tyzerra on Aug 29, 2012 13:01:00 GMT -5
M16 Holographic. FAMAS Suppressor. That was my rule for the burst guns
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mmacola
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Post by mmacola on Aug 29, 2012 16:26:44 GMT -5
Nah, it gives some perspective on what the values mean. If it would be removed, at least add a link to it in this thread.
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Post by Morshu on Aug 31, 2012 17:01:33 GMT -5
MW2 devs- "What can we add?"
MW3 devs- "What can we remove?"
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Tyzerra
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Post by Tyzerra on Aug 31, 2012 17:08:25 GMT -5
MW2 devs- "What can we add?" MW3 devs- "What can we remove?" More like: MW2 devs - "Let's make a sh it spawn system." MW3 devs - "Let's make a pile of steaming horse-sh it spawn system."
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ace22
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Post by ace22 on Sept 5, 2012 11:35:26 GMT -5
I thought MW2 had a fine spawn system.
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ace22
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Post by ace22 on Sept 5, 2012 11:43:44 GMT -5
Well, what had a perfect spawn system then?
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ace22
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Post by ace22 on Sept 5, 2012 11:47:38 GMT -5
Fair enough, but Blops felt like it had that same spawn logic. Maybe I'm just happy for any other spawn system than MW3's.
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Post by Ishbane on Sept 5, 2012 18:36:25 GMT -5
Oh boy.
Who cracked the files?
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Post by Morshu on Sept 9, 2012 13:54:21 GMT -5
Does the underbarrel GL have the same exact damage and radius as the thumper?
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Post by Morshu on Sept 9, 2012 14:30:59 GMT -5
Thats what I thought but I just wanted to be sure. You can have an attachment as your secondary weapon but with forced aim, seems legit.
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mmacola
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Post by mmacola on Sept 9, 2012 14:32:59 GMT -5
Thats what I thought but I just wanted to be sure. You can have an attachment as your secondary weapon but with forced aim, seems legit. It allows you more versatility, like using a SMG but still having a weapon to clean a room. There is also the awesomeness factor.
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Post by Marvel4 on Sept 12, 2012 1:21:15 GMT -5
Added Modern Warfare 3 and World at War (including stats missing on Den's chart and some corrections).
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Tyzerra
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Post by Tyzerra on Sept 12, 2012 8:02:29 GMT -5
Wow, than you! I always wanted a World At War spreadsheet! I'll comment with my thoughts and opinions after I study it for a while
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Tyzerra
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Post by Tyzerra on Sept 12, 2012 8:14:08 GMT -5
Whaaaaat. I wish the MP40 had it's PC stats on console too! It's still a 2HK without SP on console But yeah, M1A1 Carbine Suppressor + Camouflage ftw! Don't need SP due to my silly-high trigger finger Really, really interesting stuff! Well, it was to me anyway
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wwaa
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Post by wwaa on Sept 13, 2012 8:54:51 GMT -5
Spreadsheet data are „theoretical”, in game due to frame rate ROF stats might differ, no idea how or what the formula is. At 90 fps on PC MW3: G36C does not fire at 769 rpm (but 690+ rpm), SCAR-L can only dream abt 750 rpm, fires at 680 rpm.
= if you calculate TTK for G36C using 769 rpm you get wrong result.
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wwaa
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Post by wwaa on Sept 13, 2012 10:05:43 GMT -5
> but that framerate deviation is the same for everything
I do not think so ... it is not linear...
> People just need to be able to compare the guns, not time them.
TTK is more important than ROF if you compare guns.
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Post by Marvel4 on Sept 13, 2012 18:06:38 GMT -5
TTK is irrelevant because of recoil.
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wwaa
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Post by wwaa on Sept 14, 2012 3:18:21 GMT -5
I ment "TTK including recoil" parameter and incl. range yep, things are more complex, maybe "damage per sec on chest in different ranges" would be better, but I've never seen such a chart... ..... or "time to deal 100+ damage on chest in different ranges"....
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Post by Marvel4 on Sept 20, 2012 6:48:22 GMT -5
Added Call of Duty 4 and measured the ADS spread for MW3 shotguns.
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mmacola
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Post by mmacola on Sept 20, 2012 7:06:24 GMT -5
Wait! So they do have reduced spread when ADSed? I mean, all of them?
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Post by Marvel4 on Sept 20, 2012 7:14:24 GMT -5
Yeah, but Steady Aim doesn't affect ADS spread.
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mmacola
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Post by mmacola on Sept 20, 2012 8:23:54 GMT -5
Yeah, but Steady Aim doesn't affect ADS spread. Sure, but it's good to know that if you are using a shotgun before you unlock Steady Aim, aiming actually helps.
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mmacola
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Post by mmacola on Sept 20, 2012 8:58:44 GMT -5
wait, so is steady aim still better than ADS? Since forever, u silly mow-c
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