das147369
True Bro
ξ(✿ > ◡❛)ξ▄︻▇▇〓〓
Posts: 10,048
|
Post by das147369 on Mar 4, 2010 10:55:17 GMT -5
This is just a rough draft based on Den's stats, first I need the correct mag sizes, most of the ones I listed where from videos and guessing based on the RL counterparts. Also the TTK for long range is probably meaningless because of the recoil and different velocities and bullet drops. At most you can use the TTK info to compare point blank killing power. For shotguns I simply assumed damage based on 2/3s of pellets hitting close range, and 1/2 hitting long range. Since long range shooting with shotties is probably useless I'll replace it with slug info in next version. If you notice any errors please let me know immediately and maybe I'll fix it in a week or two. Notes: Magnum apparently doesn't do jack diddly squat for snipers, guess the devs don't want to be one shotted in the foot with the Barrett .50 from 400 metres away? The MP 412 should kill in one headshot up close with magnum, I can already see the youtube montages of Mr. 1337 skill killing a whole squad with 6 bullets (while drowning pool plays of course ) Ignorant noobs complained about jugger taking "liek a entires clip of bulits" in CoD4. In this game the m93r requires literally a whole mag to kill an armored man at max range. And thats assuming every round connects... www.badongo.com/file/20984870Here's the worksheet if you want to tinker with the formulas yourself.
|
|
|
Post by cheshire on Mar 4, 2010 15:04:25 GMT -5
Thank you for this.
|
|
scorp
True Bro
Posts: 10,318
|
Post by scorp on Mar 4, 2010 17:43:44 GMT -5
What's funny is they purposely made the M14 do 39 damage...that means with Magnum equipped it will do about 48 damage...if it did 40 with Magnum it would do 50...which would be a 2 shot kill.
So it's not effected by Magnum.
The Revolver's only advantage over the M1911 is with Magnum. Then it will kill in two shots, while the M1911 with Magnum won't.
Looks like DICE knows what they are doing balance-wise. :-)
|
|
|
Post by torrero on Mar 4, 2010 19:30:16 GMT -5
any reason anyone would use one of the semi auto snipers? needing 4 (5)shots to kill at long range is insanity even with low recoil/high ROF.
only time i might TRY to use one is a true run and gun and just spam shots when ads.
anyone spot guns they see as potential top dogs? or those significantly under powered?
oh and nice job throwing in your own gun titles haha.
|
|
|
Post by zuluzuluzulu on Mar 4, 2010 20:54:24 GMT -5
Have these been tested across different systems? I'm 99% sure the 360 saw the previously mentioned 25% damage boost on some weapons.
|
|
|
Post by ccrrt on Mar 5, 2010 9:50:48 GMT -5
do the raffica and M16 fire in 3burst rounds? The TTK's just seem worst than I imagined...I've played a lot of assault and engineer and it really doesn't seem like the assault class holds any advantage. I know some guns like the SCAR are insanely easy to fire long range and get quick easy longshot kills.
|
|
|
Post by Aphoristic on Mar 6, 2010 14:21:03 GMT -5
Assuming the update had exactly a 25% increase, this chart is correct: Snipers are unchanged, and I did the shotguns a bit different. I showed for one pellet for the shotguns and a separate one for the slugs.
|
|
scorp
True Bro
Posts: 10,318
|
Post by scorp on Mar 6, 2010 16:44:04 GMT -5
I'll know which damage values are correct when I can test the M1911 with Magnum. (I don't have Magnum yet)
|
|
|
Post by epicer on Mar 6, 2010 17:49:54 GMT -5
M95 with magnum ammo= 40m 1hitkill radius. Over that they're left with like 2 health so you can spray them down with your high rate of fire, low damage Raffica.
|
|
|
Post by zuluzuluzulu on Mar 7, 2010 18:38:46 GMT -5
This is what I made using your template and posted on the EAUK forums for BC2. Thanks: The stats post 25% damage boost. Enjoy. Hopefully this quells the arguments about what guns are overpowered. All info was obtained through Denkirson's forums from multiple people there offering advice. I only edited for formatting, and changed the numbers to reflect consoles' stats. Numbers are rounded up to one tenth of a second in many cases. -Reload Time "Time" is the time in seconds for the weapon to finish the reload animation and be ready to fire. "Add" is the point in time during the reload when the ammo counter changes. The Pump Action shotguns reload one round at a time and the first shell takes longer to reload than all shells after it. Spread and Recoil: There are MANY variables related to a weapon's accuracy and inaccuracy. The two numbers in Spread are the minimum hip spread when standing still and moving. The two numbers in Recoil are spread added to the weapon with each shot from the hip and sighted. Assault, Engineer, Medic, Recon Weapons All kit weapons EDIT 1: Some clip sizes to be correct. EDIT 2: All headshots deal 2x damage. EDIT 3: Updated for recoil stats, made larger, split into two pics, added explanations for recoil stats.
|
|
|
Post by Protolisk on Mar 8, 2010 4:36:28 GMT -5
it says the m14 ebr does 48.8 dmg which makes it a 2 shot kill with magnum
|
|
|
Post by zuluzuluzulu on Mar 8, 2010 9:11:40 GMT -5
it says the m14 ebr does 48.8 dmg which makes it a 2 shot kill with magnum It is only for the PS3 and 360, where we saw a 25% damage increase, and the M14 is a 2 shot kill with magnum.
|
|
|
Post by Protolisk on Mar 9, 2010 0:48:45 GMT -5
damn I want 25% increase for PC. I can't aim for shit on PC after playing CoD on xbox for a few years.
|
|
|
Post by Aphoristic on Mar 9, 2010 7:32:04 GMT -5
zuluzuluzuluThey did NOT increase buckshot damage at all, nor Snipers. I think that semi-auto snipers might have gotten an increase though, I never tested them...
|
|
|
Post by knoxthis on Mar 9, 2010 15:38:05 GMT -5
hey zuluzuluzulu, do you think you can combine those 2 pictures and upload them so i only have to open 1 chart to view all the guns stats . thx
|
|
|
Post by zuluzuluzulu on Mar 9, 2010 18:54:48 GMT -5
I'll get to work fixing these, then re-upload. Found a ton of errors I made. Oooopsies!
|
|
|
Post by wizardofnoz on Mar 10, 2010 11:12:26 GMT -5
Any chance to add in the weapon speed and bullet drop for SR and HMGs??
|
|
das147369
True Bro
ξ(✿ > ◡❛)ξ▄︻▇▇〓〓
Posts: 10,048
|
Post by das147369 on Mar 12, 2010 17:41:54 GMT -5
Well according to Den the Ceramic Plates increase player health, not affecting bullet damage. This should cause a change in the STKs for many of the guns listed and also seeing as how magnum and plates dont exactly "cancel out", the columns need some reworking: maybe removing the Armor damage and adding STK Magnum + Armor. Feel free to DL/Mod the template and have fun Bro's
|
|
|
Post by leatherface on Mar 16, 2010 11:28:54 GMT -5
Thanks for the board but why some stats are different from den's chart? Like the damage of the M16 and the damage of the F2000 at long range.
|
|
|
Post by fatsix on Mar 18, 2010 13:57:55 GMT -5
Anyone know how much damage C4 and AT mines cause:?
.
Was thinking about loading an mcom up with AT mines and tossing a grenade in.
|
|
adree
True Bro
Posts: 10,140
|
Post by adree on Mar 18, 2010 16:39:29 GMT -5
Anyone know how much damage C4 and AT mines cause:? . Was thinking about loading an mcom up with AT mines and tossing a grenade in. Heh I was going to try something similar today. AT mines appear to do about double c4 damage but that might just be because of the vehicle multiplier.
|
|
|
Post by calstap on Mar 19, 2010 4:32:38 GMT -5
I have tried to blow up Mcom with AT mines. About same damage than C4. ~10 needed with extra explosive dmg.
|
|
|
Post by arseson on Mar 22, 2010 10:17:48 GMT -5
Zulu, You have the M16 listed as 17.9 max dmg. Taking the numbers from Den's chart and adding 25% puts it at 20.9 max dmg. Did the M16 not get the full 25% increase?
|
|
|
Post by zuluzuluzulu on Mar 22, 2010 14:38:35 GMT -5
I'd wager that I'm wrong Don't use those numbers, they are heinously wrong in any number of places. I'm going to work on a new chart probably tonight to get those right, then again once the M60 and M1911 receive (rightful) nerfs
|
|
|
Post by arseson on Mar 22, 2010 14:41:13 GMT -5
Ok cool. Thanks!
|
|
|
Post by zuluzuluzulu on Mar 27, 2010 12:40:32 GMT -5
Looking to update my weapons stats right now, are we sure the M16 is firing at the same damage per round as the M416 and AUG and XM8? Was listed as less before, but now is listed as the same...
|
|
|
Post by painapple on Mar 31, 2010 18:17:32 GMT -5
what does armour mean?
|
|
iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
|
Post by iKONIG on Mar 31, 2010 20:36:11 GMT -5
By looking at you chart, are you saying the the REX has a faster TTK then the M1911?
|
|
|
Post by vulgotha on Apr 8, 2010 14:55:33 GMT -5
Semi auto snipers have been buffed.
VSS is a 3 hit kill up close, and the SVU is a 2 hit kill.
You are my bro, bro (I will say it here and then again when I make a thread, just to be sure)
*VSS has magnum ammo on to achieve this result.
|
|
|
Post by zombie on Apr 12, 2010 7:38:55 GMT -5
Loved the "Fiddy".
|
|