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Post by individual on Apr 18, 2010 19:31:24 GMT -5
#1 Would it be possible to use a packet analyzer to determine the IP addresses of BC2's dedicated servers for consoles, from a PC connected to the same router and network?
#2 If yes, would a simple "ping" command to that IP, in the Windows command prompt, give me a reliable measurement of possible lag? (ICMP echo requests aren't the same type of requests as requesting game data)
#3 If yes to 1 and 2, what packet analyzer would you recommend and how complicated would it be?
Just kinda curious as to how much BC2's servers for consoles are actually lagging, since we don't get any bar or ping on-screen.
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Post by calstap on Apr 19, 2010 4:56:08 GMT -5
1. Dunno, but atleast you can do it if you use your PC as router. You must have 2 ethernet cards or ethernet card and one modem that you can connect to pc with usb. Edit: Or wlan ofc 2. Its not accurate but its close. Server snapshot frequency is depending quite alot if server is not very far away. I checked out remote admin protocol and there is nothing about latency. So I quess ping from cmd prompt is best one we are going to get since dice isnt giving us any info about rest server protocols.
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Post by SheWolf on Apr 19, 2010 6:41:02 GMT -5
couldn't we abuse that mechanism somehow to make our own private servers for pc?
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Post by arseson on Apr 20, 2010 10:54:00 GMT -5
1. Yes it is possible if your router/switch supports port mirroring. You can mirror the port that the xbox is plugged into and capture the same packets that the xbox is putting out.
2. A ping test is not a full-proof lag indicator but it can give you a good idea of the latency to that particular IP.
3. Try wireshark. It's a free download and works well.
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