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Post by ][nquisitor Mateo on Apr 24, 2010 23:33:06 GMT -5
AN-94 2 bursts to kill, any range, 15 burst clip, tight spread
M-16 2bursts to kill, any range, but more chance of missing, 10 burst clip, not as tight spread.
AN-94 gets my vote.
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Post by w4gasm on Apr 25, 2010 1:15:05 GMT -5
Your mom gets my vote... Im HILARIOUS!
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Post by crescendo on Apr 25, 2010 3:55:15 GMT -5
You should clarify that you are talking about the XBOX 360 version.
On the PC the AN-94 is a three burst to kill weapon at close range (5 shots), and a three burst to kill weapons at long range (6 shots). With magnum ammo the AN-94 is a two burst to kill weapon at close range (4 shots), and a three burst to kill weapon at long range (5 shots).
The increased range of 18m before damage drop off occurs, and to a lesser extent the increased minimum damage from 14.3 to 16.7, is what makes the post-patch AN-94 overpowered. The AN-94s damage output and TTK at all ranges (especially close range), combined with its best of class spray and recoil characteristics effectively relegates all other assault rifles to obsolescence.
If you are playing to win and want to kill other players as quickly and as effectively as possible, there is now no objective reason to use any other assault rifle, ever. Pre-patch the AN-94 was a reasonably balanced assault rifle (if a little overpowered), but it has now essentially become the M60 Jr.
Demzie99 ought to get a written warning for that.
To fix the AN-94 they should lower its damage drop off range to something like 10m, and restore its minimum damage to 14.3 (because everyone uses MA anyway). If that doesn't do the trick I would even consider changing it's "amp" value from 0.6 to 1.0. It would still be controllable because of its low "kick" value and x0.5 crouch modifier, but you would need to try a little harder to compensate for muzzle climb. As it stands right now it's too trivial to maintain a consistent point of aim with the AN-94.
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Post by ZeroKelvin^ on Apr 25, 2010 4:19:34 GMT -5
the AN was the best assault rifle before the patch, sometimes you just wonder if the developers are playing their own game
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Post by ][nquisitor Mateo on Apr 25, 2010 12:21:13 GMT -5
Yes, I was talking about the 360 version.
(WTF was that with the second post? Never seen that here before.)
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Post by individual on Apr 25, 2010 23:48:12 GMT -5
AN-94 2 bursts to kill, any range, 15 burst clip, tight spread M-16 2bursts to kill, any range, but more chance of missing, 10 burst clip, not as tight spread. AN-94 gets my vote. Like somebody already said, you need magnum ammo for it to be a 2-burst kill. And in my experience, the M16 w/ magnum is more consistent than the AN-94 w/ magnum. Because the AN-94 is only a 2-burst kill if you land every single one of those 4 shots. I've had a lot of cases where I only landed 1 shot from each burst, which can result in 3 or 4 bursts, which is awful. The M16 has a higher ROF and allows for more wiggle room. Right now, you only have to land 4/6 shots with the M16 at close range. After the patch, it will be 5/6, but it at least allows you to miss that 1 shot. Also, the M16 and AN94 have the same spread according to Den's sight. They have different kick and amp, and although the M16's kick is 5x higher, its amp is half the AN94's. I think the AN94 does have less overall recoil, but it's hard to directly compare without knowing exactly how kick and amp relate to eachother. Lastly, I only prefer the M16 as a long range weapon. Up close, it fails because it's difficult to have to burst-fire when tracking a target that's moving in a diagonal line. In that type of situation, you'll frequently have awful TTK w/ the burst weapons.
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Post by dragoneye on Apr 26, 2010 9:17:30 GMT -5
If you're feeling adventurous, try out the AEK-974 (Starting Rifle). If anybody else has noticed this-- it's actually a full-auto m16. Full Auto always has an edge over burst, because it means you can control the rate of fire per bullet to land every bullet. Long range m16 will always waste a few shots, but you can pull of the "tap tap" trick with the AEK to fire roughly the same amount of bullets in the same timeframe without losing accuracy. So I'd say that behind the AN-94, the AEK is the best assault rifle now. Go figure.
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Post by sanehedrone on Apr 26, 2010 11:53:12 GMT -5
Full Auto always has an edge over burst, because it means you can control the rate of fire per bullet to land every bullet. Long range m16 will always waste a few shots, but you can pull of the "tap tap" trick with the AEK to fire roughly the same amount of bullets in the same timeframe without losing accuracy. In my experience, this is the opposite of true. Burst guns in FPS games are usually favored upon for numerous reasons. -halo3 -halo 2 -Mw2 -COD4 -The game were discussing right now (the burst rifles being considered the best by many) Overall, burst guns are usually better. Since the bursts individually have a high ROF, and higher damage per bullet allowing for a fast TTK. The accuracy is always phenomenal, due to both inherent design (lack of sway/recoil, or just plain small crosshairs), and the fact that the burst fire allows the user to control the recoil to a much easier extent than a full auto weapon could, and still maintain a high DPS. Ammo is also another area that burst weapons shine. Since the overall ROF of the weapon is slower than most other weapons, being able to go farther with your clip is much easier. It also means that your overall ammo conservation is improved, so your rounds go further than before. Burst guns are almost always revered by many as the "Better guns" because of these reasons. Sure, the ability to not go full auto is a disadvantage when trying to spray, but to someone who has a moderate amount of experience playing shooters can usually make burst guns work better than any other weapon.
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Post by tplazarno on May 2, 2010 16:54:09 GMT -5
I do think the AN-94 is amazing, and I didn't like it at first. I used to only be able to get 2-3 kills per reload, and now I can get 4 and up easily.
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