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Post by skitrel on Sept 19, 2010 22:17:09 GMT -5
I have a few beliefs when it comes to armour effects that I want to share and hear opinions on, particularly pestilence and inclement weather.
Back on halo 2 and 3 me and the guys I played with found that there were some weird mental idiosyncrasies that occur when using the sniper if a lot is occuring on screen at once, particularly plasma shots.
Our tests comprised of a player attempting to snipe a player at long range while he was firing a plasma rifle at the sniper. The plasma was obviously out of range but it was the mental effect that interested us most. We found that the best snipers had extreme difficulty targeting a player while he was firing in his direction. Our conclusion was that some sort of weird mental effect or eye effect was occuring due to the high activity of bright colours on screen, making it much harder to focus on the target. From the videos of pestilence and inclement weather, I believe that this may have the same effect. I've already had problems sniping flame head users and this effect doesn't distract from the head of the target.
I know any tests that occur could not be rigorous enough to be certain, but I would love to hear opinions on this phenomenon.
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Post by vokain on Sept 19, 2010 22:49:53 GMT -5
i think that any possible negatives from those effects would be very offset by the fact that they're glowing like highlighters
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Post by individual on Sept 19, 2010 23:46:46 GMT -5
My thoughts... All of the armor abilities are balanced for their own specific play-style, although some are easier to use and more or less versatile. Some abilities also sync well with certain weapon types.
Active Camo: Pretty useless if you're moving too quickly, but if you're sitting still you're virtually invisible and if you crouch-walk, you're visible but pretty gosh darn golly gee whiz hard to see. Works well with the shotgun, sword, hammer, and sniper rifle. Less effective with weak weapons that glow brightly like the needler. The downside is that the radar jammer annoys your team-mates and lets enemies know to look for the invisible guy.
Armor Lock: Hardest ability to master and probably the most under-rated, but still pretty effective. Makes enemies waste grenades and rockets. Can be a great distraction while your team-mates provide covering fire. A useful tactic is to do armor lock for the EMP blast close range + beatdown, It makes the other guy confused because he doesn't know why you beat him down in one hit. You can also throw grenades (or have team-mates throw grenades) and rush in. Good for defending objectives. Can also take down vehicles if they try to splatter you. If a guy tries to melee you while you're locked, he gets stunned for a second. The downside is that when you go into armor lock, people will try to grenade\rocket you as soon as you stand up.
Drop Shield: Same as from Halo 3, except now it can be destroyed by enough damage. Just like Halo 3, it's good as cover and to camp inside with a CQ weapon.
Evade: Self-explanatory, nothing special. You grunt whenever you roll, which gives your position away.
Hologram: It's awesome if they don't see it coming, but totally useless if you abuse it (as many people do) because they'll always know that the first guy coming in is always a hologram. The hologram looks a tiny bit brighter than the regular player model, flickers when taking any damage, and can be easily destroyed. The hologram has the same weapon you have, so it's great to intimidate people with sword and hammer-wielding holograms. Holograms that are moving tend to be more deceptive than ones standing still, so it's best to send your hologram running as far ahead as possible.
Jetpack: Great for being mobile, to surprise enemies and get away. When you're high up, as with having any high ground it's easier for you to get headshots than the other guy. However, being high up also makes you a target. It's also more awkward in general to shoot accurately while in the air, because you have to account for the fact that you're moving in 3 axes, rather than 2 on a flat plane. Jetpack is godly with the rocket launcher and it's also a good way of killing rocket-users, because of the fact that they can only kill you with a direct hit while you're in mid-air.
Sprint: Self-explanatory. Frickin' amazing with the sword and hammer. It's useful for getting assassinations and rushing people so you can do the double beatdown, but the downside is that your panting gives your position away.
Some abilities are more or less useful on different maps. For instance, in "The Cage" map, you're an idiot if you don't use jetpack. It's also good to sync your abilities with your team-mates (i.e. everybody runs with hologram, active camo or jetpack).
Lastly:
Hologram tends to frequently counter active camo, because people will come out of camo in order to attack your hologram.
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acidsnow
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Post by acidsnow on Sept 20, 2010 0:12:08 GMT -5
I've already had problems sniping flame head users and this effect doesn't distract from the head of the target. I'm not sure I agree with the 'mental' aspect you speak of, but I have had a slight problem sniping the flaming-head players... But maybe I just need some time to get used to it - then again, it's really easy to see those flaming heads pop-up above cover
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n1gh7
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Post by n1gh7 on Sept 20, 2010 0:35:45 GMT -5
I really wish I could hear people in Halo like you can in COD. It's annoying when people waste time with the stupid assassination animation when if the game allowed me I could have heard them from a mile away and killed them.
/rant
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acidsnow
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Post by acidsnow on Sept 20, 2010 7:08:32 GMT -5
I really wish I could hear people in Halo like you can in COD. It's annoying when people waste time with the stupid assassination animation when if the game allowed me I could have heard them from a mile away and killed them. Totally agree, footstep sounds are almost impossible to hear... I find I listen for the "huffing and puffing" of sprinting people more than anything else. Maybe the UNSC uses a superior 26th century padding on the soles of their shoes
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Post by individual on Sept 20, 2010 13:06:16 GMT -5
I really wish I could hear people in Halo like you can in COD. It's annoying when people waste time with the stupid assassination animation when if the game allowed me I could have heard them from a mile away and killed them. /rant I disagree, because it's pretty hard to sneak up on somebody and get close enough to assassinate them, because there is no default sprint ability and everybody has a radar all the time. And when you do get the COD-like Sprint ability (or evade which works similarly), you DO have the COD-like noise effects.
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acidsnow
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Post by acidsnow on Sept 20, 2010 16:58:33 GMT -5
it's pretty hard to sneak up on somebody, because everybody has a radar all the time. False, on only a few gametypes is the Radar enabled (thank you Bungie!). Plus, you can always crouch-walk (joy) to say off radar
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Post by skitrel on Sept 20, 2010 21:49:38 GMT -5
To be fair, 95% of the time you shouldn't be trying to sneak up on someone anyway, if they're not facing you then you should win a firefight if you started firing first, you have a significant advantage.
The only times I'll assassinate are instances where I've managed to juke around someone in close combat, this seems to occur most often on sword base around the elevator. I will also assassinate when I managed to confuse people with the jetpack. If I get caught off guard by someone I'll duck around a corner and fly upwards, as they give chase I'll land behind them or drop on top of them for the assassination.
Back on topic, I've watched a couple more videos showing the inclement weather effect and I'm pretty sure that it will play mind tricks with people, especially if the user is on the blue team, bright blue moving lightning around a blue player, the net effect of this will make it harder for people to focus entirely on the movement of the target opposed to the effect.
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Post by individual on Sept 20, 2010 21:56:11 GMT -5
it's pretty hard to sneak up on somebody, because everybody has a radar all the time. False, on only a few gametypes is the Radar enabled (thank you Bungie!). Plus, you can always crouch-walk (joy) to say off radar A few game types? It's the default. It's not on in swat.. and uh... what else? But yeah, by default, everybody gets the radar Back on topic, I've watched a couple more videos showing the inclement weather effect and I'm pretty sure that it will play mind tricks with people, especially if the user is on the blue team, bright blue moving lightning around a blue player, the net effect of this will make it harder for people to focus entirely on the movement of the target opposed to the effect. Yeah, I anticipate them taking out those effects, to balance the game and to make the game more fun (the birthday party thing would get old really quick). Same goes for the flaming head that some people got for pre-ordering. Also, is it just me or do the yellow team or orange team look a bit too similar than they should?
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Post by skitrel on Sept 20, 2010 22:58:37 GMT -5
A few game types? It's the default. It's not on in swat.. and uh... what else? But yeah, by default, everybody gets the radar It's not on in slayer pro, swat and snipers. This makes up quite a few of the gametypes, the others being classic slayer, slayer, slayer dmrs and covenant slayer. I think that's all of them. 3 without radar, 4 with. All arena games have radar. I completely agree with you on this, I have mild colour blindness and these 2 colours certainly affect me. I use yellow as my colour in solo gametypes (and have done since H2) because it's a fact that our eyes have trouble with this colour, particularly against certain other colours. We have problems making out the edges and fully focusing on it. I've always believed it gives a slight advantage such as a single shot missed now and then, enough to be worth while.
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Post by individual on Sept 20, 2010 23:37:41 GMT -5
A few game types? It's the default. It's not on in swat.. and uh... what else? But yeah, by default, everybody gets the radar It's not on in slayer pro, swat and snipers. This makes up quite a few of the gametypes, the others being classic slayer, slayer, slayer dmrs and covenant slayer. I think that's all of them. 3 without radar, 4 with. All arena games have radar. Does Slayer Pro in the main playlists not have radar? Because arena's Slayer Pro has it. Or is that what you meant when you said "all arena games have radar"? It's pretty weird for them to have Slayer Pro sometimes w/ radar and sometimes w/o. I completely agree with you on this, I have mild colour blindness and these 2 colours certainly affect me. I use yellow as my colour in solo gametypes (and have done since H2) because it's a fact that our eyes have trouble with this colour, particularly against certain other colours. We have problems making out the edges and fully focusing on it. I've always believed it gives a slight advantage such as a single shot missed now and then, enough to be worth while. I just remember playing a game of multi-team where we were yellow team and I kept mistaking orange team players for my team-mates.
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Post by skitrel on Sept 20, 2010 23:46:25 GMT -5
Does Slayer Pro in the main playlists not have radar? Because arena's Slayer Pro has it. Or is that what you meant when you said "all arena games have radar"? Yup, that's exactly what I meant Slayer Pro normally doesn't have radar, there are ongoing threads on both MLG and Bungie.net forums with people arguing that radar should be removed in the arena version, I think Bungie want all arena gametypes to have radar though. They will probably change the name of this gametype in the arena to stop the confusion.
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