acidsnow
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Post by acidsnow on Sept 20, 2010 16:31:44 GMT -5
No spoilers here: I was 18 the first time I saw Halo; it was December of 2001 and I was at a friends house with 6 other guys who all went to a fellow-friends house to see a "new game..." That game was called Halo: Combat Evolved being played on something called an Xbox. I remember seeing it for the first time, as we all stood/sat around a huge & detailed (for the era) rear-projection 480p HDTV. All of our eyes were wide open staring at what was the most engaging FPS we had ever seen since the N64's Golden Eye. We were playing the co-op campaign and I remember when the controller was passed on to me... I was the best Golden Eye player among my friends, but sitting there on that couch, I remember holding the Xbox's [original] massive controller for the first time and my hands had no idea what to do with the thing: I didn't know what the buttons did, but I did know I played non-inverted... After I set my invert to my style, I started mashing buttons, and thanks to Bungie's remarkable controls I was able to jump into the game relatively fast (as we all were)...
I remember being amazed with the game's texture quality and lighting effects, and I distinctly remember my first encounter with an invisible Elite... I fell in love with the Plasma Rifle, and its lighting effects on the world around me. This is Halo! ...The very next day, I went back to that guys house (who I was only mild-friends with), and begged him to let me play it again. He said yes, as he walked up his stairs to take a shower, lol. I sat there for at least an hour as I delved head first into the campaign, and wow, never before had I been so amazed by a video game (not since seeing the first Unreal game running on an actual 'graphics accelerator' card).
For the first time that I could remember I felt as though I were "lost" in a video game: it had so much attention to detail, from allied chatter, to enemies diving for cover, it was beautiful (lets not get into Half Life, Zzzz). Additionally, I remember having a friend come over (after I had bought myself an Xbox) and we were playing co-op together on Normal: we had beaten a level or two, and he said "why don't we try playing on Heroic difficulty?" ...I had no idea the AI got smarter and more challenging - I just assumed "normal" was what should be played - boy was I wrong! ...And not since that day have I enjoyed a video game as much as until Reach. ...Finally, 9 years later I can honestly say that Reach is the best game that I have ever played; sure it might have been 9 years in the making, and its memory has been festering in the back of my mind all of that time, but still (I can't deny my gaming history). ...With that said, I thought Halo 2 was rather disappointing, and within 9 months of its' release I actually canceled my XBL subscription! ...But I jumped back onto the Xbox with the release of Halo 3, but it too was lackluster (I wanna thank InfinityWard for releasing CoD4).
It's been a long time since a campaign has impressed me, (Portal being a close contender), but Reach delivers in every respect [being a Halo fan]. And I honestly can't be happier with it, excluding the annoyingly dim allied AI drivers. This is what Halo is all about, so if you're too young, or didn't have the luck to fall in love with Halo CE, then play Reach and you'll get a small taste of what makes [and made] Halo such a good franchise.
As a side note, I'm no longer a PC gamer (because of Halo). The last real PC games I played were StarCraft and Counter-Strike: now I'm just a console gamer.
Thanks Bungie Share your guys' first Halo memories, and rate each game [overall] on a scale of 1 to 10, where 5 is average!
Halo: CE, 10/10 Halo 2, 5/10 Halo 3, 6/10 Halo ODST, ...I didn't beat it (6/10?) Halo Reach, 10/10
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Post by skitrel on Sept 20, 2010 21:12:55 GMT -5
My story isn't as great as yours, but sure, I'll kick off here.
It was a quiet day 9 years ago in the town centre (mall for you Americans) me and my parents were visiting. I was 14 and had been dragged out of the house having spent far too much time watching tv lately. I ducked out of being their shadow as they looked around boring middle-aged clothes shops and went into Game. As I wandered around, looking at all the rubbish games I saw another kid playing on a demo module. I watched him for a few minutes before he asked if I wanted a game. My first multiplayer experience of Halo had begun, he claimed to have the game at home and I really didn't have a clue what I was doing, I had never really enjoyed fps games much, I was more of a beat em up gamer. Street Fighter 2 had seen to that years earlier.
So we played. 5 minutes past and I had finally gotten a feel for the controls, I proceeded to destroy this kid at his own game. I particularly remember how much I liked the way grenades could be bounced around corners. I thoroughly enjoyed my first play. Later, when I got the game, I discovered that the map we had played was called, Blood Gulch.
And that's it, that was the start of my love affair with the Halo franchise.
I have to disagree with your rating of the games, I can only assume that you're rating based purely on campaign experience. I agree with you if that is the case, but I think from Halo 2 onwards multiplayer was the crowning glory of the Halo experience.
Halo 2 brought in matchmaking, they pioneered a multiplayer system that many games don't do better any better even today. Cod has even yet to have a better system than H2 had. Halo 3 however actually damaged the multiplayer experience, they didn't really innovate here and the balance of the game was way off and still is to this day, the battle rifle was over powered and became the only weapon anyone should ever use, deadly effective at all ranges. ODST brought us firefight and gave us a teaser of what Bungie could do post Cod4. I don't think anyone will disagree just how much the scripting and story telling style of Cod4 has influenced the genre. Unfortunately there was no matchmaking, it was fine having not included a vs multiplayer but the lack of a system to help people find firefight partners left many players feeling let down, like the game was missing something. The in game sequences and the true sense of loneliness as you wandered through the city felt amazing though, it was necessary to play the game at higher difficulties to get the most out of it.
Reach has taken everything Bungie have learned throughout the franchise and packed all the best bits into one utterly perfect little gem. The story is incredibly emotional, despite the fact that many of us fanatics who have obsessively read the books and surrounding lore already knew the ending. The campaign sucks you in and spits you out extremely satisfied, as you watch the final scenes you truly feel a sense of pride, you understand what it means to be a Spartan.
Early segments of the campaign really left me in awe, Bungie surpassed Cod with the early missions alongside your full team. There's one particular part where you're hunting down some enemies in a locked down area that I'm sure anyone here who has played it will agree was incredibly well done. The sequences leading into it really blew my mind. I highly recommend playing the game through on Heroic first time. It just feels right, easy and normal are completely unchallenging.
I played Halo 2 at a semi professional level, I never really made much money doing it, enough to live on and continue playing Halo but I was pretty good. For me 2 beats 3.
Halo: CE, 9/10 Halo 2, 8/10 (It only got marked down against CE for the poor campaign. Matchmaking made up for it. Halo 3, 7/10 Balance issues left me annoyed, Bungie redeemed themselves slightly with a much better campaign compared to 2. By this point multiplayer was all I really cared about and I was incredibly unhappy with what Bungie had done. Halo ODST, 7/10 Halo Reach, 10/10 Perfect in every way, Bungie have out done CE, they've created a game that by anyone's standards SHOULD be labelled as perfect, the campaign is incredible, the multiplayer is perfect, the new matchmaking is a flawless system. There are still 1 or 2 very minor bugs that need working out but we all know that Bungie aren't the kind of studio that abandons their games following the release. There are game modes that haven't even been activated in multiplayer yet that I'm dying to get my hands on, multiplayer campaign matchmaking for example and the MLG playlists, I'm dying to get back into competitive Halo again to make some cash.
I could go on forever about just how much I've fallen in love with Reach but I'll end this here with a bit of an anticlimax. The only thing wrong with Reach is that it's Bungie's last Halo. This makes me sad, I can only assume subsequent games will go down hill from here on. Thank you Bungie. It's been a hell of a ride.
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Post by ][nquisitor Mateo on Sept 20, 2010 21:52:12 GMT -5
Who needs recollecting? I still play Halo: Custom Edition on my PC.
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mannon
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Post by mannon on Sept 21, 2010 0:32:31 GMT -5
I started following Halo info long before Bungie was acquired by Microsoft, the number of technologies they were employing to build this game just sounded amazing. I was more of a PC gamer then and a bit dismayed when Halo: Combat Evolved was released only on xbox.
I didn't even own one, but luckily for me my cousin did and we lived together (along with my brother) at the time. I spent more time with Halo than any of us, looking up all the crazy things you could do online like climbing out of the maps and launching warthogs. I spent hours driving the Warthog as deep into every building I could. I have always loved the Warthog and I kept it with me as much as I possibly could. Co-op was even better than playing solo, and I made it a point to play through the entire game in co-op with my cousin.
My online multiplayer experience with halo also started with Halo: CE. We had a internet access for our networked PC's the old fashioned way (hub with internet connection sharing... yuck) and I found the software that allowed Gamespy to find us games and have the computer pretend to be a linked xbox when it was actually playing over the internet. The net code really couldn't cope with it, but despite many really really horribly laggy games it was too damned fun getting together for 3 on 3 and 4 on 4 games. Blood Gultch (which was later remixed as Coagulation) was easily my favorite Halo:CE map.
My brother also bought me Halo:CE for PC when it came out (much later) and I played it again! hehe Though it didn't seem to look as good. I thought at first that some of the effects suffered in the port, but it just turned out that games had advanced over time and increased my expectations and the special effects that didn't look as good on PC was just due to having higher resolution and a clearer screen to see them with.
When Halo 2 came out I finally got my own xbox and played the every loving crap out of it. There were some things that were definitely let-downs from the first game. I sorely missed being able to zoom in and shoot using the pistol for one. (Though pistol head-shotting was definitely OP in Halo:CE, and they actually made it possible to zoom with any weapon whether you could shoot it while zoomed in or not.) I never really liked the parts of the campaign where you play as the Arbiter. Though the camo is neat and having access to the energy sword more often is cool, just in general I felt those levels were not as fun, and it was a real pain discriminating between friendly and enemy covenant aliens with only the reticule color to judge them by. O,o
I will have to disagree with a lot of people about how "bad" Halo 2 was compared to Halo:CE. Yes there were parts of the campaign that I did not like, and I missed my pistol zoom. But, the graphics were better, the vehicles were actually destructable for a change and had new features and tweaks, dual wielding weapons was added as well as new weapons. (BR easily my fav weapon in Halo 2 though I spent a LOT of time going dual Plasma Rifles.) On top of that the Halo:CE campaign was not perfect. Towards the end of the game you wind up fighting your way through tons of copy and pasted duplicate Forerunner areas. Oh look, it's the same room layout... over and over and over... On top of that the Flood was pretty damn annoying. Now, I'm not a huge fan of the Flood in Halo 2 either, but I did not find the levels quite so nauseatingly homogeneous and it seems that it's also easier to stem the tide of Flood in Halo 2 where I was mostly just running like mad to get through the Flood levels in Halo:CE.
The multiplayer in Halo 2 was hands down a HUGE improvement! And the inclusion of the ranking system blew me away. That is THE biggest feature I most sorely miss in other online multiplayer games. I do not know why developers fail to put anything into the game like that. New players shouldn't be forced to play games vs whole teams of experienced players and just get pwned over and over until they rage quit and never come back. At least CoD:BO will have an offline mode where you can practice, but I wish to god they had a ranking system and related player matching system.
At any rate, I played 3/4 of the way back through Halo 2 just a couple weeks ago and only because it was still fun, after all this time. Frankly, IMO, Halo 2 didn't live up to the hype and it had big shoes to fill, because Halo had been such a break out title, but it was ultimately a better game. If you compare Halo 2 to Halo:CE then Halo 2 stand up better over time IMO. I always felt like the end of the Halo:CE campaign was rushed.
Sadly I've barely had the chance to play any Halo 3 and haven't even touched ODST. At some point I'll probably pickup Halo 3 on the cheap and run through the campaign with my girlfriend. Then I might borrow ODST. I will probably do that before I play Reach, but then I can't afford to buy it anyway. Reach is officially on my "someday" list, though.
In the meantime I'll probably play more Red Dead Redemption and L4D2 than anything, though. ;p
I really can't decide whether I'm more interested in CoD:BO or Halo:Reach... I guess we'll have to see which one my friends get into first, and what I'm more curious about when I have the $ for a new full priced $60 game... which could be a while, especially since I'm more keen to blow money $10 a pop or so in microsoft points for expansions and such.
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Post by skitrel on Sept 21, 2010 5:22:50 GMT -5
I really can't decide whether I'm more interested in CoD:BO or Halo:Reach... I guess we'll have to see which one my friends get into first, and what I'm more curious about when I have the $ for a new full priced $60 game... which could be a while, especially since I'm more keen to blow money $10 a pop or so in microsoft points for expansions and such. Personally I've got a burning hatred for Activision after what they did to Infinity Ward and MW2. I'm terrified of what might happen to Bungie since they're now working on a new game with Activision. I'm not touching BO. It looks like they've taken all things that made MW2 multiplayer worse than Cod4 and said "Hey! That's a great idea! Let's give them lots of that!" Remote controlled cars? GTFO. Screw you Activision. The only thing that might tempt me to buy another one of their games will be the next Bungie release, otherwise the only thing I'm particularly interested in as a major release next is Respawn Entertainment's (IW 2.0) new game under EA. Let's not forget that the competition from Reach is going to seriously dent Black Ops user base, there's no way it's going to have the number of players MW2 had, I expect it to have the same bugs and the same lack of bug fixes too. The franchise needs to be left to die now, they can revive it later maybe, but personally I feel it's been milked dry for a while.
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mannon
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Post by mannon on Sept 21, 2010 20:51:13 GMT -5
Can't say I agree with that. This is Treyarch making BO who also made W@W. While I personally enjoyed MW2 more due to the wider variety of options available I have to admit that W@W was a more polished game. Treyarch has tended to use the IW CoD engines and merely tweak them and add a few features and then go on to produce all their original content based on those essentially tried and tested systems. The result is a largely less buggy game with perhaps more attention to the content than the mechanics. Although for some reason misaligned sights seems to be a chronic problem with CoD games that the developers seem to refuse to fix after release... O,o That one's always puzzled me...
At any rate, for me personally BO looks like it will be a very interesting game. And they are actually removing many things that can be an issue in MW2 like: commando, OMA, infinite claymores, killstreak rewards building killstreaks, deathstreak rewards, ect...
Yes the RC bomb looks like a potentially cheap predator like KS (usually 1 to 2 kills) I think that in practice it will prove to be less so. For one you cannot use it to build to higher KS's, which is arguably the predator's primary use in MW2. The RC car, while fast, should also be vulnerable and easy to destroy if you get a good chance at it. I'm assuming that it can be detonated with one shot from any weapon, similar to claymores. I believe that the kill radius will also be smaller than a Predator, and there is no DC:Pro to increase it's damage either.
Having to giveup your spy plane for something that won't build your ks and leaves you vulnerable doesn't sound OP to me. The main place that the RC sounds like it would be annoying to me is in objective games with people hardline spamming them, but then we're already going to get people death spamming explosives on those modes like always so it's not really that big a deal IMO. We'll see how it plays out.
It would be nice if there was a good counter for the RC and other remote controlled things... >,> like say... the Jammer. ;3 I doubt it works that way, but it would make sense and I think would be a good idea.
CoD:BO will certainly not be as big as MW2, by any stretch of imagination. For me, that's actually a bonus. Maybe more of the fucktard 14 year old assholes will be playing Reach instead and leave the real fans playing BO. *shrugs* Though... I may actually get Reach first... I have no idea. BO looks interesting to me, but it's not revolutionary. I would sincerely LOVE being able to record my games, however. lol That feature should be standard in MP online games IMO!!! Too bad it will probably have the same lack of decent ranking and matchmaking which I'm sure is in full effect in Reach... but meh...
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Post by wjang on Sept 27, 2010 1:33:16 GMT -5
My favorite CE memory was modding the PC version. My friends and I would replace the grenade with a tank round and turn on infinite grenades. It was like nonstop explosions not unlike reaches custom firefight.
CE: 10 2: 6 3: 7 ODST: 8 Reach: 9999999999
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xeros612
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Post by xeros612 on Oct 1, 2010 17:12:38 GMT -5
First memory here is watching a playthrough my friend did on an old VHS. Good times.
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mannon
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wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
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Post by mannon on Oct 1, 2010 20:33:28 GMT -5
ahhh.... The first time I flipped a warthog just the right way to suicide... never get's old... only it sorta does. ;p But then I learned to put the warthog into a lateral spin when coming off big jumps so that it would stay horizontal instead of flipping... heh Hooray for physics!
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Post by caboose on Oct 4, 2010 7:18:45 GMT -5
I loved the Halo 2 campaign... And don't you remember how good that looked on the original Xbox? Halo 1 campaign was good, but as always, the Flood levels sucked.
I think the Reach campaign is overrated. No ending movie either. Most positive thing I can say about it is Marty O'Donnell's music. Excellent.
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Post by pooneega on Oct 12, 2010 13:47:12 GMT -5
I was what, 13 when Halo: CE came out? Library on Legendary at night with my best friend. That is all I have to say about the campaign. Took entirely way too long. That and the first level (which kinda was the hardest level in the game)
Only competitive gaming I was doing at that time was playing my friends who thought they were better than me so I can't really comment on the multiplayer outside of this: Really loved Hang Em High. Why haven't they brought that level back yet? Human Pistol = waaaaay OP (3 shots to the dome is ridiculous) Plasma pistol = awesomeness. Bungie kinda hasn't known what to do with that thing since. Halo 2 it was was strong due to homing capabilities, Halo 3 it was almost useless outside of plasma punching, however with Reach I feel like there's a happy medium. Resurgence of noob combo?
Bungie is doing a LOT right with the Reach multiplayer. Can't say I have any gripes with the multiplayer besides that dang armor lock. That thing needs some start up time or somethin... and I feel it lasts a bit too long.
Maybe its because I don't put as much emphasis on campaigns in FPS's as much as I used to but I don't think I'll ever have as much fun as I did with Halo CE with any other shooter's campaign. Especially none of the Halo ones. Your first encounter with hunters, invisible sword elites, wraiths and such, the ending race to the finish, the flood when they were actually more scary and not so much annoying, driving the banshee/ghost/scorpion for the first time... aaaah the memories... but its not refreshing when you do it over and over again a la Halo's 2, 3, and Reach. ODST I kinda didn't understand, and the open city roaming environment for a shooter kinda threw me off. I was confused more than I was engaged in the story.
But this is just one man's opinion.
Campaign: Halo CE all the way Multiplayer: Love Reach, wouldve like to try Halo CE online sometime to see if I still enjoyed it as much as I used to just playing local
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mannon
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Post by mannon on Oct 12, 2010 18:54:41 GMT -5
Halo's first level was kinda hohum for me too, but then I think that was actually the point. They wanted to do a claustrophobic interior space type of level to start off the game with the kind of levels that you typically saw in FPS games up to that point.
That way when they finally do drop you onto the halo your draw really dropped once you got to see what the real game was going to be like. It prolly could have been tweaked better, though. I liked the station first level on Halo 2 better. It was a bit less repetitive, but then that could be said for the entire game. Frankly they went a little overboard with that, as playing The Arbiter sequences were a bit blah.
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xeros612
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Post by xeros612 on Oct 19, 2010 21:14:57 GMT -5
I loved the Halo 2 campaign... And don't you remember how good that looked on the original Xbox? Aside from the horrible pop-in of the graphic detail levels and the fact that many of the textures were lower res and blurrier than in the original Halo, yeah it was pretty good. (E.g. In Halo 1, the ammo packs on the ground had readable text, you could see the 12.7mm on the pistol packs and 7.62 on the rifle ammo packs, etc. Halo 2 blurred the hell out of these.) Halo 1 definitely had the best campaign too. Longest lasting, most story, more fun gameplay, the headcrabs-I mean, flood were actually somewhat frightening and disturbing the first time through, most of the levels were semi-nonlinear instead of pure linearity, and it had a classic sci-fi feel to it, with less emphasis on one liners from Apone-I mean, Johnson and more on unknown worlds and such. As for Halo 2 campaign, well, I'm just going to comment on the arbiter part for now: If they had made less of the levels the "dungeon crawler" sort with the flood and horrible music from Incubus(name stealing bastards!) and more levels like the last two you play as him in.
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Post by chip sandwich on Jan 27, 2011 7:41:28 GMT -5
Campaign: Halo 1: It was a pretty cool guy, if there's one thing that really pisses me off about Halo's stories though, it's that a lot of the exposition is outside the game. Example - first time you finish AotCR, Cortana says something about the Forerunners, a race not mentioned in the game OR the instruction manual. It was fun, the flood was interesting but kinda crappily done in the Library, but they were awesome in the last 3 levels where they were also fighting against the covies. A lot of people really hated the backtracking endgame, but you could look on the positive side and call it a juxtaposition with the early game. The level Keyes especially showed just how fucked up things had gotten by that point. Oh, and it had some awesome music, the other games were far too silly and OTT but this is JUUUUUUST right. They all really stand out in their respective sequences:
"Scanning. No Covenant detected in the vicinity of the Control Room. Let's head inside."
"Marines, hold your positions, we'll handle those guns".
Banshees everywhere
"This is Pelican dropship Victor-933 ... Pillar of Autumn ... the captain ... unidentified contacts ... not Covenant".
"No Covenant? Guess nobody's home".
Sneaky sneaky
Mishmash of songs, which were all good, and then re-done and overdone for Halo 3.
It also had a fetish with people going outside the level boundaries for whatever reason, lol.
Halo 2: "The story of Halo 2 is the story of Halo 1 told from the Covenant's persepctive" - some Bungie guy. Maybe, the Arbiter had potential to be an interesting character but his levels sucked. The first one was okay, but the flood levels were pretty divisive (I liked them, but that's just me) and fighting the Brutes was pretty crap. One of the devs commented that the Brutes were essentially just Bullet Sponges. Gravemind's Little Shop of Horrors face was kinda off putting, it would be better if they didn't show him at all. This really should have been a game about the Arbiter, the problem was that his enemies were generally not fun to fight and most people just wanted to see mastur cheef pwn some noobs. It's all well and good to watch some random Covie see the tru7h, but chances are most people would be like "get on with it already", unless they managed to put some seriously good characterisation, writing and acting into the cutscenes, which of course Bungie and 90% of other AAA developers can't do. Tossing the speculations of "what could have been" aside, H2's singleplayer is definitely the weakest. Guns aren't as fun to shoot, there are too many shitty enemies (I liked the Flood but most people didn't) and human faces are some of the worst uncanny valley looks I've ever seen, assuming of course that they had properly loaded, which they didn't most of the time. Oh, and the dickslap ending. The settings were pretty though. Any and all outdoor areas looked really good. Taking a banshee and going off to some ridiculously distant sky bridge to pick up the scarab gun, yeah. Too bad it took such a huge toll on the game. Also, the hidden skulls were a nice touch.
H3: Story and fun-wise, I'd rank it about the same as Halo 2. It relies too much on cheese and "Sgt Johnson dies lol". Guns are a little more fun to shoot, but also look really plasticky and toyish. Halo 1 seemed to be delightfully utilitarian, from the guns to the music to the gameplay to the user interface, whereas Halo 3 just seems tacky and overblown. It does have 2 of the most amazing levels in the series, The Ark and The Covenant, but it also has Cortana. Also, MOTION BLUR AND BLOOM.
ODST: Decent sense of loneliness wandering through the copy pasted Mombasa streets, and some different music instead of just ORCHESTRAS, ORCHESTRAS EVERYWHERE (they're still there though). However, the plot was completely trivial and the exposition is incredibly shite. Having all of the audio logs improves it somewhat, but they're collectibles and thus skippable and the story within them is kinda stupid and cliche. Interesting of them to reference Dante's Inferno of all things. However, Vergil is fucking adorable :3 :3 :3 :3 :3 :3 :3 *whistle*.
Wars: Lolwut
R33ch: The campaign at it's most obnoxious, almost all of Bungie's weaknesses are exemplified. Tacky presentation, boring characters, random exposition from too much third-party media and pretentiousness all rolled into one. However, the removal of copy pasted hallways, the return of the elites (i.e. actual difficulty) and some pretty looking settings made it bearable. Also, Jorge's death scene being the best cutscene in the game, since all that effort turned out to be completely pointless.How sad. Same can't be said for Kat, Carter or Emile though, oh they died, I'm supposed to be feeling something or whatever, meh. Six was decent though, fighting against the infinite hordes until you breath your last was an interesting touch, as opposed to CoD's "lol, cross this line to have Allen/Roach/SAT1 die in a cutscene". Single Player Legendary All Skulls On in this game is the hardest challenge of the whole series btw.
long post is long SP + MP CE 9/10 H2 8/10 H3 5/10 ODST 6.5/10 (Firefight + Mythic maps part 2) Reach 8/10 (Best MP though)
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Post by ParaGoombaSlayer on Jan 29, 2011 4:41:39 GMT -5
I had gotten Battlefield: 2142 for Christmas a few years ago. It didn't work because my computer at the time was a piece of shit. So I wanted another science fiction FPS. I bought Halo: CE for the computer. I remember installing it and then immediately trying to play the online multiplayer, but it wouldn't let me for some reason so I started playing the campaign. It let me play multiplayer the next day, though. I played that game for so long, I whored the shit out of the Ghost.
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niteshadex
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Post by niteshadex on Jan 30, 2011 2:07:11 GMT -5
I remember Halo 1. We used to do LAN parties at my church, because they had a big lounge with plenty of tvs and couches, and our pastor (young guy) had an xbox as well.
I fondly miss campaign, I believe it was when I introduced my brother to shooters. I just remember the mission with the tank and thinking how incredibly badass it was that he could side on the threads with a sniper rifle in hand.
Oh, and the H1 shotgun, don't get me started...
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xeros612
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Post by xeros612 on Feb 3, 2011 0:57:11 GMT -5
Oh, and the H1 shotgun, don't get me started... You mean the only one that was even remotely like a real shotgun? Good times.
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niteshadex
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Post by niteshadex on Feb 3, 2011 1:29:48 GMT -5
Oh, and the H1 shotgun, don't get me started... You mean the only one that was even remotely like a real shotgun? Good times. It had a range of FOREVER! It shot so freaking far, had a massive magazine, plenty of ammo, fired fairly fast, massive damage, perfect spread size, and reloaded lickity split. I loved it. No, unless its a game on the scale of Battlefield, shotguns must be nerfed to magic disappearing 10ft bullets.
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Post by chip sandwich on Feb 3, 2011 1:36:40 GMT -5
Shotgun and Pistol = megajizzcombo
Who needs Rokkit Lawn Chair?
And then Halo 2 came around and made all of the guns weak and have shitty firing noises.
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