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Post by njma on Nov 5, 2010 14:29:01 GMT -5
Hey all, Three more videos. The chart is almost complete as well! Shotgun Damage - thanks so much for these shotguns look balanced and viable, great news
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Post by imrlybord7 on Nov 5, 2010 19:21:48 GMT -5
I would again implore you to test the suppressed automatic assault rifles to see if any can kill in one hit at long range in Hardcore. Pretty pl0x?
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Post by ecomni on Nov 6, 2010 3:47:57 GMT -5
The shotguns seem to have analogues to the MW2 shotties. BO HS-10 = MW2 M1014 (small clip, small range, nice power) BO HS-10 dual = MW2 Ranger/AA-12 hybrid (lots of pellets, no range) BO SPAS = MW2 Striker (big clip, ok range, crap power) BO Stakeout = MW2 SPAS (good range, good power, pump action) Nice balance. The Olympia looks kinda eh, though. Maybe MW2 1887
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Post by natsuterran on Nov 6, 2010 9:23:07 GMT -5
Thanks for the vids. I'm loving how Flak Jacket is. I'm worried that all the terrible people who could only get kills with explosives will complain about that and may force Treyarch to nerf it into blast shield status...
From your quickscoping attempt video, it looks like I'll have nothing to worry about as a railgunner. It has come to my attention that what most people think a railgun is is far different from what I deem it is. One reason why that whole debate is flawed to the core, people don't even know what they are arguing for or against. My style of quickscoping is to scope in, hold breath, and then dragshot the target in about a second or two. I never considered the whole scope and shoot at same time, which is what you were trying to do in the vid, to be quickscoping, but rather just playing to be flashy.
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arcanine2009
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Post by arcanine2009 on Nov 6, 2010 11:47:09 GMT -5
I have a question about the crossbow:
I've been hearing that we'll only be able to use 1 explosive bolt in multiplayer but no regular bolts... Is that true?
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Den
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Post by Den on Nov 6, 2010 12:12:17 GMT -5
Looks like it. Crossbow has no attachments or variations.
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arcanine2009
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Post by arcanine2009 on Nov 6, 2010 12:37:39 GMT -5
Wow.. That's lame. Oh well. /=
BTW, has anyone who has the game already, tested out the movement speeds of the guns?
I wonder if the sniper rifles will be 100% like the smgs and shotties from MW2.
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Post by flowmode on Nov 6, 2010 12:41:25 GMT -5
Nope thats balanced. Imagine a shotgun as primary and a scoped crossbow as secondary... No need for snipers!
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arcanine2009
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Post by arcanine2009 on Nov 6, 2010 12:42:32 GMT -5
Crossbow only has one bolt though.
To be honest, I'd rather have 3 regular bolts than one explosive...
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Post by raraavis on Nov 6, 2010 13:22:27 GMT -5
[quote author=]For SMG's The Scorpion has highest max damage at 50 and min damage at 20. For AR's The M14 and the FAL are the highest both have 50 max 40 min. For LMG's The M60 has highest with 50 max and 50 min. For Sniper They are all equal with 70 max and 70 min. For Pistols The Python has the highest with 50 max and 30 min. [/quote]
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battleaxerx
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Post by battleaxerx on Nov 6, 2010 13:52:03 GMT -5
Short range primaries can be balanced out with an ACOG HP Pistol. The python I guess.
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battleaxerx
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Post by battleaxerx on Nov 6, 2010 14:13:24 GMT -5
I would again implore you to test the suppressed automatic assault rifles to see if any can kill in one hit at long range in Touch Football. Pretty pl0x? If silencers/suppressors actually reduced max damage at range as apposed to them just reducing the range sooner, It's anyone's guess... Uhh, here, I copied this from gamefaqs : Battleaxerx: I wrote this down for fun and to show a friend, I'll share it here where everyone can flame me. shots to kill - damage output 2=50-99 3=34-49 4=25-33 5=20-24 ````````````` Since there is no UMP45 equivalent in BO, the most vector like SMG will be best for HC, or perhaps the one with the farthest 30 damage reach. Since no AR kills in 5 hits, 25 is the lowest possible expected damage. Possible 25 damage ARs (It wouldn't be totally pointless/unnecessary if a couple ARs were 25 at range) m16 enfield famas aug g11 All LMGs retain 35 or 40 damage at range. If silencers function the same way they have, then these five ARs (Given the testers were far away enough from their target) are the only ARs that *might* not be a 1HKO with a silencer at range... k...
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Post by imrlybord7 on Nov 6, 2010 14:53:58 GMT -5
I would again implore you to test the suppressed automatic assault rifles to see if any can kill in one hit at long range in Touch Football. Pretty pl0x? If silencers/suppressors actually reduced max damage at range as apposed to them just reducing the range sooner, It's anyone's guess... Uhh, here, I copied this from gamefaqs : Battleaxerx: I wrote this down for fun and to show a friend, I'll share it here where everyone can flame me. shots to kill - damage output 2=50-99 3=34-49 4=25-33 5=20-24 ````````````` Since there is no UMP45 equivalent in BO, the most vector like SMG will be best for HC, or perhaps the one with the farthest 30 damage reach. Since no AR kills in 5 hits, 25 is the lowest possible expected damage. Possible 25 damage ARs (It wouldn't be totally pointless/unnecessary if a couple ARs were 25 at range) m16 enfield famas aug g11 All LMGs retain 35 or 40 damage at range. If silencers function the same way they have, then these five ARs (Given the testers were far away enough from their target) are the only ARs that *might* not be a 1HKO with a silencer at range... k... Thanks, I haven't had that figured out for days already or anything.
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Post by raraavis on Nov 6, 2010 16:00:25 GMT -5
More strategy guide scans, some of this information seems comically erroneous. - Rank unlocks, prestige rewards, 5 custom classes linked to first five prestige rank--camo unlocks at 22?
- Attachment chart, AK74u GL option not listed; according to the guide Skorpion, PM6 and Mac11 can all use GL instead, the GL category for SMGs must be for some other attachment.
- AR & SMG EMags 50 round Gail~
- LMG, Sniper EMags,without EM, the LMGs are in the AR magazine range, with it they benefit to a greater extent than AR
- The damage chart, Save to disk and rotate. LMGS and sniper rifles have identical min max, SMGs 40-20, AR 40-30 (50-30 FAL, M14). Also notice the paragraph on silencers alluding to Robocho's tests.
- Conan O'brien
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arcanine2009
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Post by arcanine2009 on Nov 6, 2010 16:16:59 GMT -5
More strategy guide scans, some of this information seems comically erroneous. - Rank unlocks, prestige rewards, 5 custom classes linked to first five prestige rank--camo unlocks at 22?
- Attachment chart, AK74u GL option not listed; according to the guide Skorpion, PM6 and Mac11 can all use GL instead, the GL category for SMGs must be for some other attachment.
- AR & SMG EMags 50 round Gail~
- LMG, Sniper EMags,without EM, the LMGs are in the AR magazine range, with it they benefit to a greater extent than AR
- The damage chart, Save to disk and rotate. LMGS and sniper rifles have identical min max, SMGs 40-20, AR 40-30 (50-30 FAL, M14). Also notice the paragraph on silencers alluding to Robocho's tests.
- Conan O'brien
Can someone actually confirm the extend mag sizes?
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Post by goofoffjw on Nov 6, 2010 16:42:33 GMT -5
Edit: Well that's what I get for not refreshing :/. Raraavis posted a lot more details above me. I'm going to basically copy/paste some info from the callofduty.com forums. Here's the link to the thread: callofduty.com/board/viewtopic.php?f=70&t=307475&sid=5euidfohi3fffo00sldqrdtse5Thanks to Gigamafligg who posted the info there. The official strategy guide supposedly contains the max/min damage of all guns except shotguns, but it doesn't seem to give ranges for the damage or damage multipliers. " Damage ratings:
Max/Min
SMG:
Skorpion = 50/20 MP5k, Ak74u, PM63, MPL, Spectre, Kiparis = 40/20 MAC11, Uzi = 30/20
-As you can see, most of the SMGs have the same base damage, and they all have the same min. damage
AR:
M14, FN FAL = 50/40 M16, Enfield, Famas, Galil AUG, AK47, Commando, G11 = 40/30
-Again they are all pretty much the same
LMG:
M60 = 50/50 RPK, Stoner 63 = 40/40 HK21 = 30/30
- Like in previous CODs LMGs have no damage dropoff
Sniper:
Dragunov, WA2000, L96A1, PSG1 = 70/70
-Believe it or not, all the snipers have the exact same damage (no dropoff), but I can guess they may have different damage multipliers. The guide does not mention anything about this
Shotguns:
Oddly not mentioned in the guide? I have no idea why. I am guessing their damage profiles are completely different and do not fall into a basic max/min damage profile
Pistols:
Python = 50/30 Python Snub nose = 40/30 ASP, M1911, MAkarov, CZ75 = 40/20" I think this is fairly close to the testing done so far, at least going from memory anyway.
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arcanine2009
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Post by arcanine2009 on Nov 6, 2010 16:51:33 GMT -5
I just heard from someone who does have the game that
HK is 60 rounds, drum mag, RPK is 80 rounds, drum mag, M60 is 200 rounds, the attachment in game is called 'Big Ammo' lol Stoner 63 is 60 rounds, extended mag. Looks like an assault rifle and reloads as fast as one
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Post by imrlybord7 on Nov 6, 2010 16:59:43 GMT -5
Awesome. Now I just need to know RoF and recoil before I make my gun selection.
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battleaxerx
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Post by battleaxerx on Nov 6, 2010 17:37:06 GMT -5
If silencers/suppressors actually reduced max damage at range as apposed to them just reducing the range sooner, It's anyone's guess... Uhh, here, I copied this from gamefaqs : Battleaxerx: I wrote this down for fun and to show a friend, I'll share it here where everyone can flame me. shots to kill - damage output 2=50-99 3=34-49 4=25-33 5=20-24 ````````````` Since there is no UMP45 equivalent in BO, the most vector like SMG will be best for HC, or perhaps the one with the farthest 30 damage reach. Since no AR kills in 5 hits, 25 is the lowest possible expected damage. Possible 25 damage ARs (It wouldn't be totally pointless/unnecessary if a couple ARs were 25 at range) m16 enfield famas aug g11 All LMGs retain 35 or 40 damage at range. If silencers function the same way they have, then these five ARs (Given the testers were far away enough from their target) are the only ARs that *might* not be a 1HKO with a silencer at range... k... Thanks, I haven't had that figured out for days already or anything. You're welcome, just trying to do something because I'm really bored actually.
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Post by imrlybord7 on Nov 6, 2010 18:22:06 GMT -5
I suppose my response was unnecessarily snappy, for which I apologize, but these are the stat whore boards, not GFAQs. We're all experienced number crunchers here.
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acidsnow
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Post by acidsnow on Nov 6, 2010 18:42:55 GMT -5
Ballistic Knife gameplay oiginally posted by Mystery on NeoGAF:
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battleaxerx
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Post by battleaxerx on Nov 6, 2010 19:12:17 GMT -5
"We're all experienced number crunchers here. "
Indeed... well anyway, you saw the damage chart in the strat guide right?
every AR is a 1HKO in HC even with silencers... neato... the ACRish gun with SCARish sights will probably win my vote... But hell, I'm a FAL fan, so I'll use anything in HC.
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brandon7s
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Post by brandon7s on Nov 6, 2010 20:58:02 GMT -5
Whoa,h so LMG's DON'T have damage falloff after all?! If so, that's GOOD NEWS!
Can anyone else confirm the size of the LMG Extended Mags attachment? I figured they'd be higher than AR's, but if the previous posts are right, it's a lot better than I thought.
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Post by ecomni on Nov 6, 2010 21:08:50 GMT -5
Didn't toys test the M60 out as a 3-hit-kill at distance? Or did that change in the final game? I'm always weary of those "Official Strategy Guides"...
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Post by goods on Nov 6, 2010 21:22:51 GMT -5
Didn't toys test the M60 out as a 3-hit-kill at distance? Or did that change in the final game? I'm always weary of those "Official Strategy Guides"... Toys has a history for being blatantly incorrect about stats.
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Den
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Post by Den on Nov 6, 2010 21:45:17 GMT -5
If toys was wrong then the game itself which he had recordings of was also wrong.
"Premium" Strategy Guilds that come out even before the game's launch is always full of outdated information from an older build.
We'll all see when the game is actually out.
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Post by raraavis on Nov 6, 2010 21:49:36 GMT -5
Your chart shows the WA2000 compatible with dual mags and the the L96 with the grip. All sniper rifles show as compatible with RDS and reflex when I think you meant suppressor and variable zoom. The official strategy guide supposedly contains the max/min damage of all guns except shotguns, but it doesn't seem to give ranges for the damage or damage multipliers. I wouldn't be surprised if sniper rifles alone had modifiers beyond the head. Maybe Variable Zoom will add damage in the same way telescopic sights did in WaW--then again most of what we've gleaned in final hours have been largely positive and a sign of a smarter Treyarch so hopefully there will be compelling reasons to use the rifles and not just the WA2000. Lastly, if you revisit the forum link from my image post you'll find a wealth of information and a handful of new images and insights. - The guide seems to suggest there is a qualitative difference between the 74u's GL, "No contact fuse" and the AR GL. Does this mean cartridge kills are not possible?
- The G11's Low Power Scope is described with zoom between sniper scope and ACOG along with scope sway but without steady ability.
- The guide confirms +2500 CP starting at level 4 and every third level after that until 46, levels 49 and 50 both yield +2500. If you were to save all your currency earned from leveling up to level ten, 14,500, coupled with the match CP converted as a result of match bonus, you could buy three streaks from 9-11 or about 6 of the streaks starting with counter spy plane.
- Counter spy plane nullifies the effect of a hostile Blackbird. Friendly Blackbird shows approach of hostile rolling thunder on minimap (logically should reveal dogs as well?)
- The leveling curve appears very forgiving. Seems like you'll need less than 20 kills worth of experience to rank up on average.
- Lightweight: +1.07 speed--being shot while trying to take advantage of negated fall damage is fatal. Steady aim offer .65 tighter spread, 50% faster knife after first attempt.
- Scout pro's faster switch benefits toggling carried weapons as well as picking up new ones. Warlord restricts one sight or one mag type, similarly SMGs with akimbo or rapid fire preclude magazine attachments.
- Flash and stuns disable equipment.
- Death machine & Grim Reaper are lost on death.
- RC has one use of nitrous boost.
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Post by [N7] SakuyaFM on Nov 6, 2010 21:50:29 GMT -5
Wait, I thought there was no damage falloff with LMGs?
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Post by ecomni on Nov 6, 2010 23:28:20 GMT -5
Since COD4, the M60 is the only LMG that has ever had a range (50-40). And, in practical terms, that range was only there to give it more power at around shotgun range. It was (and still is?) basically a 40-40 LMG with a 2-hit-kill bonus up close.
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Post by goofoffjw on Nov 6, 2010 23:40:05 GMT -5
I saw a video a while back where someone pulled out the death machine, died before firing a shot, then pulled it out and used it upon respawning. Maybe if you don't use it at all, you don't lose it on death. This was beta footage, however, so I wouldn't trust it any more than the strategy guide.
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