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Post by zuluzuluzulu on Nov 22, 2010 21:03:56 GMT -5
I got a SAM turret up today in my team's spawn, which remained my team's spawn for the remainder of the game. I didn't count, but it felt like the SAM kept literally every enemy air support off the map for the remainder of the game. I'll watch the replay later to see just how many it takes down, but I was hoping for a more definitive answers to the title question:
Just how good is the SAM turret?
How long is it active for? How much ammo does it have? What is its range? What is its RoF?
Any insight would be appreciated.
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niteshadex
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Post by niteshadex on Nov 22, 2010 21:27:40 GMT -5
I dunno its health or firerate. But it lasts a long time, and it will clean the skies. Its easy to hide, because it doesnt appear on minimaps and some players will simply avoid it because it doesn't kill them, or shoot at them.
I like it, but only for dom/demo, where theirs lots of kills and the spawns remain firmly located.
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mdnl
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Post by mdnl on Nov 22, 2010 21:28:22 GMT -5
I think it's up for 1 minute and it's unlimited ammo like a Sentry and it shoots anything it gets a visual on so don't put it next to a wall.
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sleep
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Post by sleep on Nov 22, 2010 21:47:02 GMT -5
i think it does show up on the minimap when it fires, i found an enemy SAM turret today like this. it is good but i usually pick counter-spy plane as it is more consistently useful imo.
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Post by Mr.Bob Loblaw on Nov 22, 2010 22:44:54 GMT -5
Each SAM deployed has netted .63 of a kill for those who have posted their stats on here. I assume that means .63 of an aircraft. I think that's with 25-30 SAMs total.
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adree
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Post by adree on Nov 22, 2010 23:30:19 GMT -5
They also tend to be unguarded so they are easy to hack. Be careful putting one out though - if there's something in the air already for them to take down they can kill you by accident before you can get away.
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Post by mw0swedeking on Nov 23, 2010 0:26:14 GMT -5
Each SAM deployed has netted .63 of a kill for those who have posted their stats on here. I assume that means .63 of an aircraft. I think that's with 25-30 SAMs total. Yeah, this means that in actual use, SAM turrets from several bros have been used 115 times and have shot down 86 things. This makes it seem a little less useful than it is IMO, but I think this is partially due to it being such a low killstreak that you can often get 2 or 3 out at one time, which is unnecessary and lowers the average kills. I was surprised to find it was that low, actually as usually I felt like they were taking out 2 or 3 aircraft a time, but the statistics show otherwise.
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Post by RageHulkSmash on Nov 23, 2010 1:12:55 GMT -5
Well anyone with hacker on will immediately take it out, I've learned. I usually save it until an enemy spyplane/whatever is up.
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Post by corwinwarner on Nov 23, 2010 4:23:32 GMT -5
A very useful KS in HQ on my opinion. I try to set it in the far end of the map (well, meaning : where i respawn). It takes down quickly any flying enemy KS, thus making the SAM a very good and quick point/XP provider.
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Post by Mr.Bob Loblaw on Nov 23, 2010 9:17:09 GMT -5
Each SAM deployed has netted .63 of a kill for those who have posted their stats on here. I assume that means .63 of an aircraft. I think that's with 25-30 SAMs total. Yeah, this means that in actual use, SAM turrets from several bros have been used 115 times and have shot down 86 things. This makes it seem a little less useful than it is IMO, but I think this is partially due to it being such a low killstreak that you can often get 2 or 3 out at one time, which is unnecessary and lowers the average kills. I was surprised to find it was that low, actually as usually I felt like they were taking out 2 or 3 aircraft a time, but the statistics show otherwise. Could also be because of poor placement, and they are probably taking out flares which will lower the success rate. I wonder if they will shoot twice at a single aircraft? I wonder if they shoot at Blackbirds (cannot be taken down)?
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Post by coelomate on Nov 23, 2010 10:17:21 GMT -5
The problem with using stats for SAM turrets is that having more than one SAM out makes all SAMs less effective, and it is a very easy killstreak to get - especially with hardline.
I'm an objectively mediocre player, but sometimes I run spyplane/SAM/care package for the lulz. It's not uncommon to wind up with lots of SAM rewards in my zone during domination, which means the average will look awful even though I know having a SAM out often means many kills and clear skies. It's very effective at what it does, especially on certain maps/settings. Killer in Nuketown domination, for example - good place to put it, easy to rack up kills for it, enemy copters are scary on that map, and a clear view of the sky.
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Post by mw0swedeking on Nov 23, 2010 11:27:18 GMT -5
Yeah, this means that in actual use, SAM turrets from several bros have been used 115 times and have shot down 86 things. This makes it seem a little less useful than it is IMO, but I think this is partially due to it being such a low killstreak that you can often get 2 or 3 out at one time, which is unnecessary and lowers the average kills. I was surprised to find it was that low, actually as usually I felt like they were taking out 2 or 3 aircraft a time, but the statistics show otherwise. Could also be because of poor placement, and they are probably taking out flares which will lower the success rate. I wonder if they will shoot twice at a single aircraft? I wonder if they shoot at Blackbirds (cannot be taken down)? I'm sure they will shoot twice at flare deploying aircraft. I have no reason to believe they can take out blackbirds. And @ Coelomate, too true, anytime I play nuketown I am using the SAM turret now that you mentioned it.
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Post by skittls on Nov 23, 2010 11:36:49 GMT -5
SAM turrets in hardcore = win. When your team is the only one that is able to keep air support up for any significant amount of time, you end up with quite an advantage. Since my brother and I both keep SAM turrets in our killstreaks and we both usually use hardline, I can't even remember the last time I was annoyed by air support.
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IL TJ
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Post by IL TJ on Nov 23, 2010 11:39:12 GMT -5
Do SAM turrets have an effect on spawn locations? For example, could hiding a SAM turret on the enemy spawn in domination effectively flip the spawns?
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Post by Mr.Bob Loblaw on Nov 23, 2010 12:06:42 GMT -5
Could also be because of poor placement, and they are probably taking out flares which will lower the success rate. I wonder if they will shoot twice at a single aircraft? I wonder if they shoot at Blackbirds (cannot be taken down)? I'm sure they will shoot twice at flare deploying aircraft. I have no reason to believe they can take out blackbirds. And @ Coelomate, too true, anytime I play nuketown I am using the SAM turret now that you mentioned it. Agreed, there's no way they can take out Blackbirds, but will they shoot at them? Hell, does a blackbird even appear in the sky? This would help explain the low success rate if they do shoot at them. I am guessing they don't.
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Post by corwinwarner on Nov 23, 2010 12:07:20 GMT -5
I remember reading that the Blackbird cannot be targeted by any anti-aircraft device. As for other flying support, the SAM turret will fire at them until destruction or until the turret time out, even if they launch flares. It often blows up Apaches, providing me with some very nice 400 extra points. I think Hueys are worth 500 pts if I am not mistaken. Really, it's a great asset, so much that lotta players have understood the necessity to destroy it ASAP when I set it up
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Post by zuluzuluzulu on Nov 23, 2010 12:51:52 GMT -5
I kept playing with it, and mother of god is it good. I don't think there is anything more fun than denying a team that is clearly superior of the fruits of their labors. My experience is with TDM, but if you don't get a spawn swap, putting it in your spawn can net you as many anti-aircraft points as your teammates are willing to die for. Never before have I been able to exploit my suicidal teammates for my own gain in as efficient a manner.
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Post by saddaminsane on Nov 23, 2010 19:43:34 GMT -5
i've had my gunship shot down in a about 30 seconds because the enemy had sam turrent....
but yes, DO USE the sam turrent in objective game modes with fixed spawns saves lives
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Post by Mr.Bob Loblaw on Nov 23, 2010 22:59:23 GMT -5
Observations from recent gameplay with SAM:
-It rotated at a 90 degree angle from left and right side of placement, so I'd lean towards thinking it only has that 180 FOV -Scenario: 2 enemy care package choppers in the air concurrently a. SAM takes one second to line up the shot, *blips* b. 2 seconds later, fires missile and downs 1st chopper c. Immediately lines up shot for 2nd chopper, *blips* d. 2-3 seconds later, fires missile and downs 2nd chopper -I put it up with a minute left in game and stayed up for the remainder of the game -It yelled "HULK SMASH" before firing missiles
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Post by kegsta on Nov 23, 2010 23:11:46 GMT -5
I use SAM a lot, they are the best kill streak for getting experience, a single SAM usually earns over 1k points. The rockets they fire aren't strong enough to take out an attack chopper in 1 hit, so it takes them 3 shots to take out any type of chopper (flares, damage, kill).
They also take out enemy care package choppers for 400 points a pop and make the package sometimes land out of bounds.
They are great to use with Hardline Pro, if you already have a SAM up, just reroll the package.
The biggest downfall of sams is the same as the care package and sentry, by the time your package chopper arrives, 1/2 the enemy team has probably respawned on your head to shoot you and take your package.
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adree
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Post by adree on Nov 24, 2010 0:25:23 GMT -5
The biggest downfall of sams is the same as the care package and sentry, by the time your package chopper arrives, 1/2 the enemy team has probably respawned on your head to shoot you and take your package. And since most people use Hacker they tend to stick out like giant red thumbs from any vantage point. Still worth deploying in areas you "hold" because just 30 seconds of life can ruin several enemy killstreaks.
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Post by zuluzuluzulu on Nov 24, 2010 0:47:19 GMT -5
Yeah, hacker needs a serious nerf, there's no reason it can see through a bajillion pounds of solid rock, if you get within 50 ft they should show up, a more powerful version of CoD 4's bomb squad would be perfect.
Also, are we sure that it can't kill a chopper in one shot? I thought it could, but I've yet to watch it happen.
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Post by pooneega on Nov 24, 2010 6:29:47 GMT -5
Correct me if I'm wrong but is the SAM turret kinda what we all wanted EMP to be like? Keeps killstreaks out of the air for a certain amount of time (as long as you aren't retarded and put it in a building or facing a corner), doesn't knock out HUD or red dot but it's a lower kill streak that keeps pretty much all killstreaks out the air for a good amount of time. I see SAM turrets getting used a helluva lot more than EMP was ever used and once people actually catch wind of how useful SAM turret + hardline pro is then I think we'll see it get used much much more. If you don't want multiple SAM turrets on you at once just switch the crate up with hardline pro and you're set
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Post by thedjinn on Nov 29, 2010 13:57:28 GMT -5
Ultimately I think Counter-Spy Plane is a more effective killstreak overall: usually I'm doing fairly well for myself and thus the team is doing fairly well (so no chance at decently-sized killstreaks for the enemy), and whenever I'm not I leave so as to not drag down my team, or I just quickly suicide and switch to my LMG class which has the two-shot aircraft lock-on launcher.
My Spy Plane - Counter Spy Plane - Blackbird setup is great team support imo.
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Post by caboose on Nov 30, 2010 18:09:13 GMT -5
IMO Counter Spy Plane is nice, but if you're Ghost, an enemy Spy Plane is just a plus. They will focus on the red dots and be less aware of enemies not on their radar.
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