mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Apr 14, 2009 10:17:38 GMT -5
Can someone (Den hopefully) give me a run down of what weapons get the x1.25 from using this perk.
I thought stickys would be included in this but obviously not:
Sticky with tank multiplier = 336
336 x Fireworks 1.25 = 420
420 x Back of tank 2.0 = 840
2 Stickys = 1680 damage
Tank health = 1350
Been in private games messing around with this and the only way to kill a tank with 2 stickys is to put them underneath it, which is near on impossible with a moving tank.
----
Edit: just done some more testing, using the stickys without the fireworks and you end up doing much, much less damage, so the fireworks seem to have did something, but based on my calculations using dens stats, it's still wrong.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Apr 14, 2009 13:09:53 GMT -5
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Apr 14, 2009 18:07:00 GMT -5
Then I fail to see the point in the perk as a sticky/grenade/rocket all have more than enough damage to kill someone anyway.
I also turned fireworks off and the grenades felt weaker, I'll re-do this to make sure.
EDIT: Re tested and yes, fireworks DEFINITELY makes the stickys more powerful on the tanks, but still less than your stats make out that it should, is it possible fireworks, works but vehicles have a lower fireworks multiplier?
|
|
Tapap
True Bro
Posts: 10,158
|
Post by Tapap on Apr 14, 2009 19:27:01 GMT -5
lets say that a nade has a blast radius or 300 inches. its only going to kill someone if there within about 100 inches, after that it is only going to damage them.
if u add fireworks it increses the kill blast radius. so it still has a blast of 300 but it can kill within 200 inches now instead of 100.
this is just a example and not actual stats of a nade, im just to lazy to look and figure up the damage and range
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Apr 14, 2009 19:32:59 GMT -5
I guess that makes sense.
In case anyone is interested, using stickys, the best way to destroy a tank is
2 Stickys Fireworks PTRS
quickly throw 2 stickys on the back, take cover then snipe the back 4 times and it's dead.
It's safer than the 2 satchels on the ground near it method.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Apr 15, 2009 2:02:14 GMT -5
My bad, I was looking at some old notes. Fireworks works.
I just tested, and two Perked N° 71 stickies to the back will destroy the tank.
Going by Debug Mode, the tank has 2600 health and a sticky to the back will deliver 1120 damage, requiring three hits. With Fireworks, 1398 damage.
The N° 71 isn't an impact projectile, so it wouldn't have its damage modified by armor plates.
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Apr 15, 2009 7:15:13 GMT -5
So the hit multipliers in your stats only work for rockets etc? So the tank image ( x7b.xanga.com/ec4f234502434223696860/t175699919.png ) needs updating to remove the sticky using the multipliers? I've done quite a few tests on this and the stickys with the perk only blow up the tank in 2 if you get them underneath and only at the back. (You need to lie down at the back of the tank and attach the 2 of them under it, too high and it wont work, needs to be on the very base) 2 on the back will leave it with >100 health as 4 PTRS bullets at 25 a piece will destroy it. It still doesn't seem right, as on your stats Sticky = 336 * fireworks 1.25 = 420 2 stickys = 840 leaving the tank 510 health and 4 PTRS bullets leave it 410. Am I missing something?
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Apr 15, 2009 9:13:32 GMT -5
The armor plate info isn't on the image.
The armor plates that can be knocked off are knocked off by impact projectiles like rockets and launched grenades. They absorb 25% of the damage against the tank if the projectile strikes them.
Satchels, stickies, and other detonation explosives where the damage comes from the blast radius bypasses the armor plates and will deliver full damage to the hull.
Two N° 71 sticky grenades to the rear with Fireworks destroys a tank at full health on PC. Are your results different?
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Apr 15, 2009 9:31:18 GMT -5
Yes they are, with fireworks the tank still has >100 health left
I am on the PS3, I will make a video now and youtube it to show you.
EDIT: < 2 Stickys, Fireworks and 4 PTRS bullets, the stickys land directly on the back panel.
< 2 Sticky landing on the underside of the back panel (on this tank it seems to be easier, the other tank has a big panel you need to get it under)
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Apr 15, 2009 9:47:30 GMT -5
Okay. So there is a difference between the PC version and the PS3 version.
Please, XBros, test to see if two N° 71s + Fireworks to the rear will destroy a tank.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Apr 15, 2009 16:00:48 GMT -5
isnt there a diffence when there is somebody IN the tank? that only fireworks works then?
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Apr 15, 2009 16:41:58 GMT -5
Nope, Fireworks works against tanks regardless of occupation.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Apr 16, 2009 15:41:14 GMT -5
I think that perhaps stickies do have to get through the panels on the consoles. On the 360 if you put them on the back of the tank the first one does blow off the back panel, but two of them do not blow up the tank even with fireworks. Although fireworks definitely does seem to help.
Also, getting them on the underside does indeed kill it in two with fireworks just like the PS3.
I don't have the PTRS yet, but from what I can tell the 360 looks to behave like the PS3 version.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Apr 16, 2009 16:27:36 GMT -5
BTW I'm guessing the name is a little different on PC as well mebbe? On the 360 the stickies are called N° 74 ST rather than 71.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Apr 16, 2009 16:56:52 GMT -5
hmm... Oddly enough while a single satchel charge on the ground underneath a tank can kill it if you actually attach them to the underside instead then it will not only survive one but two. I didn't expect that. Not that many of us are gonna go crawling under tanks to attach them in an actual battle but I thought it interesting to note that the special damage does not work when it's attached to the underside, at least as near as I can tell.
Oh and that is with fireworks.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Apr 16, 2009 18:17:04 GMT -5
No, they are N° 74, I've just been intentionally going by my typo.
|
|
|
Post by imrlybord7 on Apr 16, 2009 21:11:50 GMT -5
Nice cover up, brotius.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Apr 17, 2009 20:12:57 GMT -5
lol Awesome
|
|
Tapap
True Bro
Posts: 10,158
|
Post by Tapap on Apr 17, 2009 22:23:55 GMT -5
i did this testing like months ago, i bet no1 remembers that post, should b under anti tank ideas
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Apr 18, 2009 5:28:49 GMT -5
i did this testing like months ago, i bet no1 remembers that post, should b under anti tank ideas Sorry bro, did a quick search and didn't find it so started this.
|
|