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Post by illram on Apr 16, 2012 12:09:12 GMT -5
What is the difference between "aim" and "zoom" in the sniper rifle spreadsheet? Which one is ADS on a vanilla sight? Aim?
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Doc H.
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Post by Doc H. on Apr 16, 2012 14:25:05 GMT -5
As far as I know aim is ADS time in seconds and zoom is multiplier for zoom when ADS.
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Post by toucan on Apr 17, 2012 6:34:33 GMT -5
Does range on SMGs increase the drop off start by 25% or both the drop off start & drop off end by 25%?
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Post by Marvel4 on Apr 17, 2012 7:06:15 GMT -5
Until someone tests this, we don't know for sure.
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eLantern
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Post by eLantern on Apr 26, 2012 12:13:29 GMT -5
Per the summary charts on Snipers the AS50 has the same recoil as the Barret? Is that really correct, I've always perceived the recoil as being less on the AS50 in comparison which was why I thought it received less ammunition within its magazine clip.
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Post by Marvel4 on Apr 26, 2012 12:15:42 GMT -5
It probably has a higher centerspeed.
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eLantern
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Post by eLantern on Apr 26, 2012 12:21:20 GMT -5
It probably has a higher centerspeed. I also thought that must be the case when I saw the same recoil numbers, but the centerspeed numbers were the same too.
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Post by Megaqwerty on Apr 26, 2012 12:29:16 GMT -5
wwa tested it and showed that the AS50 does in fact have less recoil than the Barrett if both are fired at the same rate: it is not purely visual.
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eLantern
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Post by eLantern on Apr 26, 2012 12:37:52 GMT -5
wwa tested it and showed that the AS50 does in fact have less recoil than the Barrett if both are fired at the same rate: it is not purely visual. Okay, for a minute there I was beginning to think that my perceived less recoil was simply caused by the weapon having a scope that was less magnification then the Barret and that had I of equipped the variable zoom scope on both weapons and tested them they would prove to be the same.
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Post by Marvel4 on May 8, 2012 17:19:43 GMT -5
I found something interesting with LMGs: When using a sight attachment, ADS time is reduced from 0.4 to 0.38, same as the L86 and MG36 without attachments. I never noticed this before because it's a difference of only one frame.
Also, some corrections: M4A1: Reload Add: 1.35 seconds CM901: Reload Add: 1.633 seconds P90: Reload: 2.76 seconds MK46: Reload Add: 6.1 seconds Skorpion: Reload Add: 1.833 seconds Dragunov: Reload Add: 2.1 seconds
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Post by Voice from the Basement on May 9, 2012 14:25:22 GMT -5
I found something interesting with LMGs: When using a sight attachment, ADS time is reduced from 0.4 to 0.38, same as the L86 and MG36 without attachments. I never noticed this before because it's a difference of only one frame. Also, some corrections: M4A1: Reload Add: 1.35 seconds CM901: Reload Add: 1.633 seconds P90: Reload: 2.76 seconds MK46: Reload Add: 6.1 seconds Skorpion: Reload Add: 1.833 seconds Dragunov: Reload Add: 2.1 seconds Check L86 LSW's add — it's changed after the patch.
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mmacola
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Post by mmacola on May 11, 2012 16:11:26 GMT -5
Does range on SMGs increase the drop off start by 25% or both the drop off start & drop off end by 25%? Tested it; drop off start only. Will show some proof later. I was editing it, my ps3 froze so when I'm in the mood I'll return to do it.Also found out that Range and the Silencer does not cancel each other, in fact a Silencer + Range PP90M1 is worse than a default PP90M1, by a rather insignificant amount. In every test, the 3 to 6 hk curve was the exact same distance. I say that with confidence since it would be very easy to notice a 25% increase when using Range. Judging the known facts: 1 (default) * 0.75 (silencer) * 1.25 (range) is approximately 0.93, proving my results to be right. Yet, many things are unknown in this game.
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Post by Voice from the Basement on May 14, 2012 9:06:33 GMT -5
Does range on SMGs increase the drop off start by 25% or both the drop off start & drop off end by 25%? Tested it; drop off start only. Will show some proof later. This thing proves Range < Damage for every shotgun. But: do you want to say that PP90M1 + Range combination has instant damage drop off? (600 * 1.25 = 750, that's the edge of stock PP90M1's drop off range.)
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mmacola
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Post by mmacola on May 14, 2012 12:09:35 GMT -5
No, I'm saying it pushes the drop off start further. Therefore, it's 750 Start and 900 End.
I still have to test on other weapons, since it's not that confirmed about 25% decrease. As in MW2, for instance, the MP5 has different values regarding adding a silencer to the weapon (the drop becomes more steep IIRC)
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Post by Marvel4 on May 15, 2012 9:49:17 GMT -5
I just tested this: The KSG and Striker have the same maximum range when using Range.
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Post by Voice from the Basement on May 15, 2012 13:49:23 GMT -5
I just tested this: The KSG and Striker have the same maximum range when using Range. So, you want to say that mmacola is not right? Cause if he's right, the Striker would have 675 units max. range, and the KSG — 700 units max. range. However, 25 units is not a big difference, and there can be any mistake or something. Way more easier to test it with the PP90M1 or UMP45. I will try to test it myself.
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Post by Marvel4 on May 15, 2012 13:59:45 GMT -5
I used Overkill, so I was standing in the exact same spot. I don't think I made a mistake.
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mmacola
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Post by mmacola on May 15, 2012 17:10:22 GMT -5
As I said before, it needs to be confirmed that these weapons get an exact 25% decrease in max range only (like previous games(with some exceptions)) when silenced.
Edit: Also remember the target must be at a corner so he doesn't get pushed when shot.
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Post by Voice from the Basement on May 16, 2012 1:06:54 GMT -5
As I said before, it needs to be confirmed that these weapons get an exact 25% decrease in max range only (like previous games(with some exceptions)) when silenced. Edit: Also remember the target must be at a corner so he doesn't get pushed when shot. I checked out the UMP45 with Range, and your idea seems to be legit: UMP45 with Range, according to your tests, is 3 HK up to 897 units, and my tests' results are around 900—908 units (22.5—22.7 meters; 1 unit = 1 inch; XM25's help while lying prone). If the max damage drop distance was increased by 25%, too, UMP45's 3 HK range would have been 933.5 units. Of course, my tests can have some mistakes, but I've also checked out that PP90M1's with Range has nearly the same 5 HK range as UMP45 without Range (up to 882 and 872 units, respectively). If it wasn't so the PP90M1 + Range would have had 926.5 units 5 HK range, and the difference would have been noticeable. P.S.: Sorry for the bad English and the bad explanation.
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Post by Marvel4 on May 16, 2012 11:08:50 GMT -5
I tested the Striker with Range again. It has a longer maximum range than the Model 1887 without Range. Same with the KSG. This means their maximum range must be 600 * 1.25 = 750.
Also, the silenced Striker has the same maximum range as the AA-12, 600 * 0.75 = 450.
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wwaa
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Post by wwaa on Jul 19, 2012 6:11:38 GMT -5
I measured some of the missing stats: L118A: Rate of fire: 1.2 seconds per round (50 RPM) MSR: Rate of fire: 0.916 seconds per round (65 RPM) KSG-12 and Model 1887: Rate of fire: 1 second per round (60 RPM) SPAS-12: Rate of fire: 0.933 seconds per round (64 RPM) Yep, I received the same results there.
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PassiveVengance
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Post by PassiveVengance on Aug 4, 2012 23:29:05 GMT -5
Could we get the stats for the buffed weapons on the spreadsheet?? I'd like to make comparisons
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Post by Marvel4 on Aug 5, 2012 7:57:53 GMT -5
And also please add the missing stats I measured four months ago.
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PassiveVengance
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Post by PassiveVengance on Aug 6, 2012 0:12:31 GMT -5
^ I second that
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mmacola
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Post by mmacola on Aug 6, 2012 0:13:44 GMT -5
And also please add the missing stats I measured four months ago. It would be good if you compile all of your findings here. Searching through posts is boring.
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banana
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Post by banana on Aug 6, 2012 0:14:18 GMT -5
And also please add the missing stats I measured four months ago. Does symthic.com use the right stats?
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Post by Marvel4 on Aug 6, 2012 0:22:09 GMT -5
Most of them should be correct, except the AK-47's maximum damage range (1250 instead of 1200) and the Rapid Fire percentages.
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Post by selarmor on Aug 8, 2012 7:23:11 GMT -5
Sorry, I haven't played COD since I bought Minecraft back in March.
I'll update the chart later today.
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Post by selarmor on Aug 8, 2012 7:34:52 GMT -5
I just couldn't get into MW3 the same way I did MW2 and Black Ops. And by that I mean I stopped at third prestige instead of ninth.
Black Ops 2 looks promising, though. Hopefully the data will be unencrypted again.
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Post by Morshu on Aug 8, 2012 21:26:23 GMT -5
I just couldn't get into MW3 the same way I did MW2 and Black Ops. And by that I mean I stopped at third prestige instead of ninth. Black Ops 2 looks promising, though. Hopefully the data will be unencrypted again. The took away almost all the annoying things out of mw2 but in doing so also took out all the things that made mw2 great.
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