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Post by selarmor on Nov 15, 2011 16:05:13 GMT -5
UMP has a time to kill of 0.160 out to 747 inches.
At that range, the MP5 kills in 0.225 seconds and the P90 in 0.280 seconds.
It also has high penetration.
The CM901 kills in 0.180 seconds all the way out to 1,518 inches. At that range, the ACR 6.8 kills in 0.255 seconds. Of course, the AK-47 is pretty much a better version of the CM901.
Agree about the Dragonuv, though. That gun is pointless, as is the M16A4, MP412, .44 Magnum, and every shotgun except the Striker and Model 1887.
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neverlast74
True Bro
Clan:DarkBadEvil Fightaz of DeathCommando - Squad: Elite Ninjas
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Post by neverlast74 on Nov 15, 2011 16:09:00 GMT -5
My question now is why were these guns included at all? I agree.. But well, god loves variety. I am sure all weapons find have a fanbase as they find this weapon is good because of look, sound,handling and so on. In this forum efficiency and easy kills are the prim goal. Not everyone has this semi-scientific approach. Besides this I wonder why they did not manage to create distinctively niches for each of the guns? That would be their job. Right now everything in Domination is using UMP (and maybe type95/ACR). No shotties no pistols no knifing no tubing and so on... and some elite railgunner...
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Post by selarmor on Nov 15, 2011 17:19:51 GMT -5
UMP has a time to kill of 0.160 out to 747 inches. At that range, the MP5 kills in 0.225 seconds and the P90 in 0.280 seconds. It also has high penetration. The CM901 kills in 0.180 seconds all the way out to 1,518 inches. At that range, the ACR 6.8 kills in 0.255 seconds. Of course, the AK-47 is pretty much a better version of the CM901. Agree about the Dragonuv, though. That gun is pointless, as is the M16A4, MP412, .44 Magnum, and every shotgun except the Striker and Model 1887. Does the damage drop off slope vary that much with the CM901? I haven't found any info on when the weapons hit the minimum damage so I was unaware of that. Also keep in mind, however, that the CM901's recoil, even with reduced kick, is enough to make it night impossible to hit a target with each bullet longer than about 700 inches. I didn't mention the rex and magnum as pointless because they have positive torso and lower body multipliers that make them 2 hit kills most of the time. See the "Weapon Spreadsheets" topic. The rex and magnum are pointless because they are statistically identical to the Desert Eagle except that the Desert Eagle has a larger bullet capacity, kills in 2 less bullets at range, and a longer 3 shot kill range.
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Post by H8ters2 on Nov 15, 2011 17:25:09 GMT -5
The Dragunov. Its just a RSASS with less clip size and ammo.
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Post by TheHawkNY on Nov 15, 2011 17:41:52 GMT -5
I'm not convinced that there's no functional difference between a 49 damage and 42 damage gun. The rate that health regenerates appears to be fairly low, and with tactical grenades doing 10 damage (that's from memory, is that correct?) it's the difference between a 2 and 3 hit kill. I'm willing to give them the benefit of the doubt, at least for now, that they have run the numbers on it.
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Post by selarmor on Nov 15, 2011 17:59:09 GMT -5
I'm not convinced that there's no functional difference between a 49 damage and 42 damage gun. The rate that health regenerates appears to be fairly low, and with tactical grenades doing 10 damage (that's from memory, is that correct?) it's the difference between a 2 and 3 hit kill. I'm willing to give them the benefit of the doubt, at least for now, that they have run the numbers on it. Health regeneration occurs instantly after 5 seconds without taking damage. The main difference is that a weapon with 49 damage will maintain a 3 shot kill (damage above 33) for a longer range.
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Post by selarmor on Nov 15, 2011 18:25:20 GMT -5
The three have identical recoil. 40 50 on the x-axis. 60 80 on the y-axis. Center speed of 1475.
That's why the rex and magnum are pointless. Identical RPM, recoil, and swap time as the Desert Eagle, but less capacity, range, and minimum damage.
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Post by Ishbane on Nov 15, 2011 19:00:01 GMT -5
Maybe it's the tendency to spam. Same with Barrett vs. bolt-action.
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Post by Megaqwerty on Nov 15, 2011 19:44:11 GMT -5
All the high caliber pistols have insane amounts of visual recoil, so I'd absolutely believe it if they all had the identical handling properties, the fact of which is greatly obscured by their visual effects.
Regardless, the magnum pistols seem like trash now if they can't kill in 2 shots to any part of the body.
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Post by greatmarcucio on Nov 15, 2011 20:11:08 GMT -5
Does the recoil really say that? I've used them all and the difference in recoil is extremely noticeable. I agree. I tried all the pistols in a private match, one after another, and the magnum seems to have less recoil than the deagle. Or maybe it recenters faster? When I spammed them (shooting at a wall) the deagle goes way up and right after the first shot. The magnums don't kick quite so hard. At least that's what I found. Also, do the magnums and deagle still kill in 2 shots up close? I tested the guns a few days ago and they did for sure (killed the other guy in 2 shots in the foot), but they've patched it since then and it's possible that they could tweak that stuff without a patch...
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 15, 2011 20:58:06 GMT -5
The Dragunov. Its just a RSASS with less clip size and ammo. Not to mention slower raise/drop times + slower reload times as well. Pretty much outclassed in every imaginable way possible.
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kalar
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Post by kalar on Nov 15, 2011 22:23:18 GMT -5
The KSG 12 is still aweful, I'm pretty sure they ignored it when they improved the SPAS's damage, which is unfortunate.
I just got to level 28 it with it for damage, and it felt like a pump action striker the entire way.
So SPAS kills in one less pellet and has 8 pellets to the KSG's 6. No reason to use this trash.
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