Post by Megaqwerty on Dec 22, 2011 17:50:42 GMT -5
It is not an end all, but it can still be helpful sometimes. MW2 actually had really good weapon balance and TTK was less indicative of a gun's quality there (ex. Scar versus the TAR). However, Black Ops had terrible weapon balance and this was readily apparent by looking at the TTKs for all the guns.
Leader of PS4 clan Ken Diesel. Apply through the Advanced Warfare app or message me. PSN: maxwellaran.
I too have never been a big fan of TTK; always favoured accuracy over TTK.
The only time TTK becomes significant is when you come face to face with an enemy at close range, i.e. when you are unlikely to miss. And if you play in such a style that this happens often, a shotgun is the best choice in any case. In most other situations, recoil will make it likely that some bullets don't hit the mark.
I did some work on this in my stickied Black Ops recoil thread, producing plots showing the probability of getting a kill within a certain time when shooting at a torso at different ranges. But even this makes a lot of assumptions (enemy not moving etc).
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5