|
Post by LeGitBeeSting on Dec 3, 2011 0:38:05 GMT -5
Does putting a silencer on a LMG in MW3 reduce it's damage like in MW2 or just reduce it's range? I'm curious because LMGs no longer have infinite range. You are my bro, bro.
|
|
|
Post by drakealdan on Dec 3, 2011 1:08:57 GMT -5
Reduce range.
The MK46 makes for a good silenced LMG. A bit unwieldy to use, but I've had some success with it.
|
|
|
Post by wcparker on Dec 3, 2011 1:28:50 GMT -5
I was shocked at how good the silenced Mk46 is. I was actually just coming on here to make a post about it. It's counter-intuitive, because in the previous games a silencer was generally a poor choice (or at least a highly specialized one). I've been finding that it eliminates visual recoil, and in conjunction with the grip you have a nearly recoil-less LMG. Time to kill isn't great, but it's made up for by the consistency with which you can hammer away.
|
|
|
Post by seph on Dec 3, 2011 2:02:34 GMT -5
"no longer have infinite range"- what? I know they gave them damage dropoff....
|
|
cmak
True Bro
"Love all, serve all, and create no sorrow"
Posts: 58
|
Post by cmak on Dec 3, 2011 8:07:09 GMT -5
"no longer have infinite range"- what? I know they gave them damage dropoff.... When they say "infinite range", they mean "infinite effective range"; in other words, no damage drop-off.
|
|
|
Post by LeGitBeeSting on Dec 3, 2011 9:41:54 GMT -5
Does anyone know how much range is lost? 80%? 50%?
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 3, 2011 11:40:41 GMT -5
25% is the number going around ATM.
|
|
|
Post by LeGitBeeSting on Dec 3, 2011 11:53:08 GMT -5
I heard that shotties lose 25%, SMGs lose 33% and rifles lose 50%.
|
|
acidsnow
True Bro
Guardian Angel
Posts: 726
|
Post by acidsnow on Dec 3, 2011 12:13:54 GMT -5
I was shocked at how good the silenced Mk46 is. The world of CoD got a whole lot more interesting back when MW2 was released, because it was the first game to incorporate Silencers on its LMGs. And although MW3's LMGs don't deal more damage then the ARs, they do have superior attack speed: notably the MK46.
The MK46 is unquestionably the best LMG in MW3. It's ~90% predictably accurate, has an excellent fire rate, and the iron sights are decent enough. The only two down sides to the MK46 is a slow reload speed, and the tendency for the weapons recoil to kick above and beyond where the player is physically aiming; which is 100% evident when using Rapid Fire.
The MK46 and the L86 are the only two guns in the game to have this unfortunate downside. ...What you'll visually see is the following: you'll be aiming straight, and your reticule will be on target, but the gun's in-game model (what you see on screen) will begin to float up-up & up! The weapon will physically obscure the entire screen covering your reticule, but the players view will not have raised with the gun's recoil (let's call this effect hovering). What this leads to the near-inability for the user to predictably & accurately correct the weapons increased recoil.
The best way to prevent the MK46 and L86 from hovering is to avoid using Rapid Fire. My guess is that Infinityward uses this effect to prevent the weapons from being too easy to use with Rapid Fire; because back in MW2 the L86 was a godly gun with a Silencer, because it had a really high attack rate and excellent damage to boot (sure it had high recoil, but it was easy to compensate for).
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 3, 2011 13:59:47 GMT -5
You smokin somethin man? L86 silenced in MW2 was crap. L86 was completely outclassed by the AUG and RPD. Sure, it was powerful, but in no way was the recoil on that gun predictable or easy to compensate for.
|
|
kalar
True Bro
Attack! Attack! Attack!
Posts: 451
|
Post by kalar on Dec 3, 2011 17:04:58 GMT -5
You smokin somethin man? L86 silenced in MW2 was crap. L86 was completely outclassed by the AUG and RPD. Sure, it was powerful, but in no way was the recoil on that gun predictable or easy to compensate for. Two shot kill at any range makes recoil largely irrelevant. It was controllable enough with a grip to realign in a reasonable time at long ranges. RPD also had a fair amount of kick without the grip, and had a much slower reload. Definitely had amazing irons, but felt fairly run-of-the-mill otherwise. And AUG? Why bother? The HBAR is the fat-kid AR philosophy that Treyarch drove into the ground. Just use an RPD. L86 was vastly underused. LMGs as a whole were outclassed in MW2 due to the clunkiness IMO, but you can easily make the case that the L86 was viable within the class. I personally think the L86 was the best within the class. Preference, opinion, and all that.
|
|
|
Post by wcparker on Dec 3, 2011 17:37:04 GMT -5
Man I loved my Fat-kid AR! Though that description only makes me love it more. *cough* *pant* "Wait for me guys, I can kill in two shots!"
|
|
|
Post by LeGitBeeSting on Dec 3, 2011 18:14:16 GMT -5
You smokin somethin man? L86 silenced in MW2 was crap. L86 was completely outclassed by the AUG and RPD. Sure, it was powerful, but in no way was the recoil on that gun predictable or easy to compensate for. The whole point of the L86 in MW2 was it's quickie reload. If you reload canceled you could reload it in about 3 seconds. It was the one LMG that didn't need SoH.
|
|
|
Post by dshunter on Dec 4, 2011 6:53:22 GMT -5
Two shot kill at any range makes recoil largely irrelevant. I'm pretty sure that with a Silencer attached, the LSW86 only did 30 damage per shot, make that 42 with Stopping Power. So no two-shot kill unless you hit the head. I would agree that the MK46 is the top LMG in this game, and although I haven't tried it yet, I believe losing some range due to a Silencer wouldn't be too big of a deal given the gun's impressive rate of fire. The whole point of the L86 in MW2 was it's quickie reload. If you reload canceled you could reload it in about 3 seconds. It was the one LMG that didn't need SoH. It's really odd, I've never used Sleight of Hand on any LMG class, neither in CoD4, MW2, BO, or MW3. Yet I can count the number of times I died due to a reload on one hand (slight exaggeration here, obviously, but you see where I'm coming from). Unless you're playing FFA, it really shouldn't be too hard to find a safe spot to spend those 9-10 seconds for reloading. Or switch to a secondary if you must (which isn't even an option for me since my LMG classes always carry launchers). In fact, I mostly enjoy reloading my LMGs as a tactical challenge of sorts.
|
|
|
Post by Ishbane on Dec 4, 2011 7:19:09 GMT -5
Blinged MG4 with Holo+Supp => 100 rounds ACR.
|
|
|
Post by LeGitBeeSting on Dec 4, 2011 14:17:35 GMT -5
Blinged MG4 with Holo+Supp => 100 rounds ACR. Sorry to tell you but suppressor on the MG4 is glitched and you will still show up on radar when firing. Thank IW for that one.
|
|
|
Post by slobbergoat on Dec 4, 2011 14:39:22 GMT -5
You smokin somethin man? L86 silenced in MW2 was crap. L86 was completely outclassed by the AUG and RPD. Sure, it was powerful, but in no way was the recoil on that gun predictable or easy to compensate for. Hate to hijack the thread, but, the gripped L86 takes getting used to but the 100% vertical recoil (Ala the M14 in BO) makes it extremely predictable once you get used to it. It just requires a different philosophy to any other gun in the game.
|
|
|
Post by Ishbane on Dec 4, 2011 19:45:36 GMT -5
Eh, meant grip+Holo.
Ran all lmgs with grip, but since the MG4's irons were misaligned, i added Holo. Somehow performed better with it than with a RDS.
|
|