|
Post by maddux on Dec 14, 2011 15:20:04 GMT -5
Ah I read it wrong. Thanks for the clarification Fred. Glad I was not losing my mind as I feel so slow in this game when using an AR. 95% vs 90% makes a big difference.
|
|
|
Post by brcm on Dec 15, 2011 14:51:06 GMT -5
Has any movement speed testing been done on the FAD? The in-game stat chart for create-a-class indicates that the FAD has increased mobility over all of the other AR's. However, I realize that those stat bars are not dependable. The movement speed is listed as identical to all other AR's in the spreadsheet posted in the forum - but wasn't sure if it was just assumed to be similar in that instance: denkirson.proboards.com/index.cgi?board=general&action=display&thread=3235It does have a faster ADS. Anecdotally, I'm certain the FAD movement speed is slower than SMG's - but it might be faster than other AR's. If AR's normal movement speed is 90% of SMG - I'm assuming the FAD would be 95% (if faster at all). I was looking to find some objective numbers to back that up. Any help would be appreciated, thanks.
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
Member is Online
|
Post by Usagi on Dec 15, 2011 17:31:04 GMT -5
Direction Modifiers 1.0 = Forward ~0.97 = Sideways <- way different. Was .8 on COD4/5 ~0.97 = Backward <- way different. Was .7 on COD4/5Interesting...oh boy I've just got an idea. I was thinking that having almost no penalty on moving backwards or sideways was a bit weird, like every soldier was conditioned to move at full speed backwards. Then it hit me. Some people have been saying that ExCon was a bit unappealing, so what if sideways and backwards movement speed was reduced back to what it used to be (.7 and.8 respectively), and make ExCon Pro bump the players backward and sideways movement speed up to what it is now?(.97)
|
|
Champ
True Bro
mai ingrish iz gud
Posts: 442
|
Post by Champ on Dec 15, 2011 19:49:15 GMT -5
Who said speed proficiency doesn't work on secondaries? Watch this:
|
|
fred
True Bro
I gotta a job but it ain't doin this.
Posts: 10,153
|
Post by fred on Dec 15, 2011 21:03:56 GMT -5
Who said speed proficiency doesn't work on secondaries? Watch this: I can't explain the bottom screen in your youtube video. I just tried on the same map (Bootleg), exactly the same class, exactly the same route on PS3. With the Barret X-mag with speed out I got 13.7 seconds <-- .5 more. Was your back against the traffic barriers? With the .44 TK out I got 15.5. The sprint with the Barrett got to about the red car's driver's side rear door. The sprint for the .44 TK ended before the red car's rear bumper. I got the same results I did for my earlier testing ... the secondary goes slower than the primary with speed prof. Can someone else try this? XB360? PC?
|
|
Champ
True Bro
mai ingrish iz gud
Posts: 442
|
Post by Champ on Dec 16, 2011 20:24:49 GMT -5
MP9 has increased sprint length too. Seems like it works with any attachment.
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
Member is Online
|
Post by Usagi on Dec 17, 2011 17:17:13 GMT -5
Really? I don't think it does. If it did it would be even better than it already is now.
|
|
Champ
True Bro
mai ingrish iz gud
Posts: 442
|
Post by Champ on Dec 17, 2011 19:23:22 GMT -5
Really? I don't think it does. If it did it would be even better than it already is now. I tested it with Silencer, Ext. Mags and Akimbo. Yep, sprint length is increased.
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
Member is Online
|
Post by Usagi on Dec 18, 2011 12:09:53 GMT -5
I think you're right Champ, when I was playing last night with an MP9 class w/ ExCon it seemed like I never ran out of sprint. IW must have goofed in the patch and added this. Now I can finally use a silenced weapon to get seemingly infinite sprint instead of an ExMags Skorp or USAS.
|
|
fred
True Bro
I gotta a job but it ain't doin this.
Posts: 10,153
|
Post by fred on Dec 18, 2011 17:02:13 GMT -5
Really? I don't think it does. If it did it would be even better than it already is now. I tested it with Silencer, Ext. Mags and Akimbo. Yep, sprint length is increased. This is confirmed on PS3 12/8/2011 ver 1.3.268. Further, this prompted me to test all secondaries & attachments in the thought that maybe some pistols or launchers had this glitch too. Only surprise was Skorp with attachments other than EM. This is where we stand on secondaries: * MP9 with any attachment or none has the 1.8X sprint * Skorp with any attachment or none (not just EM) has the 1.8X sprint. I am updating my post. Thanks Champ.
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
Member is Online
|
Post by Usagi on Dec 18, 2011 18:26:01 GMT -5
Thanks for the info fred, but I'm on PC so I can't be sure everything on PS3 is the same. Big kudos to Champ for finding this out.
|
|
wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
|
Post by wwaa on Dec 22, 2011 5:52:45 GMT -5
Thank you bros !! MP9 has increased sprint length too. Seems like it works with any attachment. Great info, thanks. Rushing neutral flag I’d switch to MP9, my favourite secondary anyway…
|
|
|
Post by imrlybord7 on Dec 24, 2011 12:23:24 GMT -5
The Dragunov and MSR both have full mobility. However, using a machine pistol with either makes the machine pistol have 0.9 mobility instead of 1. I don't know about other full mobility secondaries.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 24, 2011 12:32:29 GMT -5
Whuuuuuuuuuuut? Thats confusing.
|
|
fred
True Bro
I gotta a job but it ain't doin this.
Posts: 10,153
|
Post by fred on Dec 25, 2011 12:24:06 GMT -5
The Dragunov and MSR both have full mobility. However, using a machine pistol with either makes the machine pistol have 0.9 mobility instead of 1. I don't know about other full mobility secondaries. The Dragunov, MSR and L118 have .9 mobility if they are paired with secondary, SMG, Shotgun, or AR. If you use speed with these they are .99 which is very close to full speed mobility. With your secondary out you would only go .9 w/o the specialist 8 kill bonus. If these "fast" snipers are paired with LMG, Riot, Slow Sniper etc. they are .8 and .88 with speed.
|
|
|
Post by imrlybord7 on Dec 27, 2011 10:53:24 GMT -5
The Dragunov and MSR both move faster than the L118 and as fast as SMGs. For serious. I don't say things unless I know they are true.
|
|
Champ
True Bro
mai ingrish iz gud
Posts: 442
|
Post by Champ on Dec 28, 2011 0:40:32 GMT -5
Yep, speed proficiency doesn't work with secondaries. Online test:
|
|
fred
True Bro
I gotta a job but it ain't doin this.
Posts: 10,153
|
Post by fred on Dec 28, 2011 22:11:55 GMT -5
The Dragunov and MSR both move faster than the L118 and as fast as SMGs. For serious. I don't say things unless I know they are true. Could you please be more specific about exactly the class setup you are using ... please include proficiency, attachment and secondary, match type (split screen, private) and platform and I will test the same thing on PS3. I am certain I tested all 3 of these but it is possible I made a mistake.
|
|
|
Post by imrlybord7 on Dec 29, 2011 10:20:08 GMT -5
Xbox 360, private match (but seriously, it's really noticeable any time, kind of like how the SPAS-12 in Blops has 0.95 mobility and nobody ever brought it up)
Dragunov/MSR with whatever MP9 (causes mobility to drop to 0.9 when equipped) with whatever ExCon Assassin Dead Silence
|
|
Champ
True Bro
mai ingrish iz gud
Posts: 442
|
Post by Champ on Dec 29, 2011 15:01:19 GMT -5
So MSR + Speed = 110% run speed? I don't think it's true.
|
|
|
Post by Megaqwerty on Dec 29, 2011 18:11:48 GMT -5
kind of like how the SPAS-12 in Blops has 0.95 mobility and nobody ever brought it up Since when? Both Den and Ishbane have the Spas at 100% mobility on their charts.
|
|
|
Post by imrlybord7 on Dec 30, 2011 2:33:30 GMT -5
It's easily noticeable when I switch from my suppressed SPAS to double Pythons.
|
|
|
Post by Keralastic on Jan 2, 2012 11:23:11 GMT -5
Has anyone noticed that landing from jumps doesn't seem to slow your movement speed anymore? I don't actually have the game yet, but it seems to be that way from gameplay footage, and it was definitely that way when I played the spec-ops mode.
|
|
|
Post by psijaka on Jan 6, 2012 18:28:16 GMT -5
Hey fred, would it be possble to add link to your rate of fire thread to the opening post? Would make it easier to find if you did. Just a suggestion.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Jan 6, 2012 18:31:21 GMT -5
|
|
|
Post by edubilly on Jan 12, 2012 2:25:36 GMT -5
I can confirm through testing fad mobility is higher than assault rifle lower than smg. Placing it most likely at 95%
|
|
Evan950
True Bro
PSN: xXCrazyBarksXx
Posts: 869
|
Post by Evan950 on Jan 16, 2012 11:58:16 GMT -5
im a bit lost here, an RPG, is a secondary right? so you move at 1.0 with it equiped, or while holding?
|
|
|
Post by Megaqwerty on Jan 16, 2012 12:07:01 GMT -5
im a bit lost here, an RPG, is a secondary right? so you move at 1.0 with it equiped, or while holding? You move at the speed of your heaviest weapon. Since all secondaries have 100% mobility, they will never reduce your speed, but you will only move at 100% if your other weapon is also a 100% mobility weapon.
|
|
oTradeMark
True Bro
youtube.com/oTradeMark
Posts: 312
|
Post by oTradeMark on Jan 23, 2012 21:36:32 GMT -5
I have a question that I was hoping you bros could answer related to sprint time and fatigue.
Does anyone know what the most efficient way to sprint across a map is?
For example, is it better to sprint until you are fatigued, and then continue to spam the sprint button every 2 seconds for continuous short bursts of sprints?
Or is it more efficient to sprint until you are fatigued, and then walk until your energy reserves are full again, then sprint again until you are fatigued?
I'm just curious as to what's the best way to use your sprint "energy" in order to get from one side of a map to the other.
|
|
|
Post by selarmor on Jan 23, 2012 22:55:46 GMT -5
It doesn't matter. You'll get from one point to another in the same amount of time using either of those methods.
Just use your sprint time strategically. Sprinting around corners or into the open is generally a bad idea.
|
|