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Post by wantonRULE on Apr 4, 2012 14:24:52 GMT -5
Hey Bro's,
So I've been hooked on mw3 and haven't played bf3 in a long time. I left when I was still rank 38 and just downloaded the patch and updates yesterday.
I was lost in everything lol, new maps, weapons, vehicles and wasn't familiar with all the attachements. I still have plenty of reading and research to do but in the mean time I'm going to dive head first in the game again, what is the best engineering setup I should go with or you recommand?
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mrite
True Bro
Posts: 239
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Post by mrite on Apr 4, 2012 15:21:23 GMT -5
try the G53 or M4A1 with a foregrip for the G53 (no other options) and a heavy barrel for either and whatever optics you want, with the javelin, and the repair tool, should let you win most encounters, and take out a tank in two hits most of the time. one problem is that due to suppression, you need the first shot, but if you can get it, you will usually win
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Post by didjeridu on Apr 4, 2012 15:22:32 GMT -5
That's a bad question, because we can't tell you what you want. But I can try anyway. As you may or may not know, all (but 1) Engi weapons do the same damage. So you should pick something based on speed, recoil, etc. If you want something easy to use and reliable, use the AKS, QBZ, or SG553. If you want a bit more speed, go for the G36 or HK53. If you can handle even more speed, the M4A1 and A-91 offer the best performance. The SCAR is the oddball, and is rewarding in its own way. If you want to fight primarily at range and aren't a full-auto fiend, then the SCAR will probably be your best bet. If you want something a little more exotic, and you aren't afraid of speed, then the VAL is a good choice. It'll perform a lot like a carbine, but a bit faster and with more damage. You have to aim well and pick your fights though, because even with extended you're going to chew through ammo quick. RPG/SMAW are your general purpose rockets. Use them for everything but air. Stingers/IGLA (?) are air only, and are...unreliable. You need at least two Engis using Stingers if you want to get anything done, since flares and smart flying render them useless. Javelins work on everything, and are the best at killing everything. You need a lockon for air though, and it has a severe ammo problem. You will need a Recon and Support if you expect to shoot the Javelin. Repair tool repairs and mines explode, not much explanation needed. I'd never recommend mines though, unless the enemy team is particularly dense. Repair tool is just too useful. The bot is a gimmick, although if used correctly in Rush, it can be helpful (provided the map isn't vehicle heavy for your team). Personally, I'd use one of two Engi kits: M4A1 with foregrip and laser, or SCAR with foregrip and HBAR. Switch out your rockets depending on the situation. Use the other equipment if you must, but try to stick to the repair tool. Always use the increased explosives spec if no one else is.
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Post by wantonRULE on Apr 4, 2012 15:30:51 GMT -5
That's a bad question, because we can't tell you what you want. But I can try anyway. As you may or may not know, all (but 1) Engi weapons do the same damage. So you should pick something based on speed, recoil, etc. If you want something easy to use and reliable, use the AKS, QBZ, or SG553. If you want a bit more speed, go for the G36 or HK53. If you can handle even more speed, the M4A1 and A-91 offer the best performance. The SCAR is the oddball, and is rewarding in its own way. If you want to fight primarily at range and aren't a full-auto fiend, then the SCAR will probably be your best bet. If you want something a little more exotic, and you aren't afraid of speed, then the VAL is a good choice. It'll perform a lot like a carbine, but a bit faster and with more damage. You have to aim well and pick your fights though, because even with extended you're going to chew through ammo quick. RPG/SMAW are your general purpose rockets. Use them for everything but air. Stingers/IGLA (?) are air only, and are...unreliable. You need at least two Engis using Stingers if you want to get anything done, since flares and smart flying render them useless. Javelins work on everything, and are the best at killing everything. You need a lockon for air though, and it has a severe ammo problem. You will need a Recon and Support if you expect to shoot the Javelin. Repair tool repairs and mines explode, not much explanation needed. I'd never recommend mines though, unless the enemy team is particularly dense. Repair tool is just too useful. The bot is a gimmick, although if used correctly in Rush, it can be helpful (provided the map isn't vehicle heavy for your team). Personally, I'd use one of two Engi kits: M4A1 with foregrip and laser, or SCAR with foregrip and HBAR. Switch out your rockets depending on the situation. Use the other equipment if you must, but try to stick to the repair tool. Always use the increased explosives spec if no one else is. lol it is a bad question but you answered it perfectly. I needed a quick compare of the engi weapons and you nailed it on the head. i was assuming each gun had different damages/recoil/rof/etc...forgot that bf3 had same weapon damage. i'll give that setup a whirl tonight and see how it turns out...i was really good at the game (k/d 2 etc...) before i switched to mw3 but playing last night in the newer maps and not knowing anything (attachments, perks etc) it was very intimidating because...anyway, thanks for the great post +1, also thanks mrite
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Post by rudybojangles on Apr 5, 2012 12:36:44 GMT -5
i'll give that setup a whirl tonight and see how it turns out...i was really good at the game (k/d 2 etc...) before i switched to mw3 but playing last night in the newer maps and not knowing anything (attachments, perks etc) it was very intimidating because...anyway, thanks for the great post +1, also thanks mrite Just remember that wins are much more valuable within the BF community than K/D. K/D doesn't really tell you how valuable you are to a team, as a recon posted on a hill far away can get 4 kills and 2 deaths every game and have a 2.0 K/D. If you look at gun stats on playlists like DM or Conquest, your K to D spread (kills minus deaths) is more indicative of skill. If you want to go further, your total score is more indicative. If you want to go even further, your W/L is the best stat in BF, and the best players can join public games and still achieve passable W/L ratios. As you play engi mostly, I am sure you know most of this, and that you are an excellent team player (as most engi's are .
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Post by wantonRULE on Apr 10, 2012 9:50:23 GMT -5
Just remember that wins are much more valuable within the BF community than K/D. K/D doesn't really tell you how valuable you are to a team, as a recon posted on a hill far away can get 4 kills and 2 deaths every game and have a 2.0 K/D. If you look at gun stats on playlists like DM or Conquest, your K to D spread (kills minus deaths) is more indicative of skill. If you want to go further, your total score is more indicative. If you want to go even further, your W/L is the best stat in BF, and the best players can join public games and still achieve passable W/L ratios. As you play engi mostly, I am sure you know most of this, and that you are an excellent team player (as most engi's are . i totally agree. i'm not new to bf, i've played bc1 and bc2 for a long time and a bit of bf2mc way back then. **TL;DR WARNING** i didn't like bf3 when it came out to be honest. it felt a bit like homefront and i wasn't a fan of the movement and a few other things. i had to try it out again after the big patch. as of the past week wins are astonishingly random to get. i play solo almost all the time if not, i have a max of 2 other dudes that i game with. i also play a lot of conquest (gulf of oman) and 70% of the time my team is 4 capped and the other team is stacked with heli's, tanks etc circling like vultures...again, not anything new but it seems like the quality of bf players has declined since i remember . if i'm not on the receiving end of the beating, we're usually the team doing the stumping. i have only played a handful of games where it was actually close and a challange on both sides. in bc1 i was a heavy rush player, in bc2 rush was ruined and i stuck with a lot of conquest in bf3 i'm still trying to pick my poisen lol (i can't remember how quickly we lost crates in rush before!? seems like attacking is easier if not my team doesn't defend at all in bf3). the reason i wanted to know about the setups is a fair one. that's why we are on this site, to gain an advantage because we know the actual game dynamics and mechanics a bit more than average joe. i'm not a 'beast' player by any means and i don't claim to be but i am good and i don't like losing or getting destroied due to game ignorance. i had time to look at the smg stats and compared to ar's there is no reason to even confront a medic. i'm used to smgs owning the cqc after shotguns but in bf3 this is not the case. almost every ar does the same/more damage at higher rof, bullet velocity and range than the smgs even in cqc. i've tried all the smgs and still found myself losing despite having first receation. so i tried the next fastest rof weapon in the game, mp7 and same results. it turns out that it's bullet velocity is very slow so even in cqc i've lost numerous encounters. i do understand suppression and how it worsk and imo it's an aweful game mechanic. the worst i've experienced in any fps game. if they wanted to balance gun fights they should have implemented the flinch mechanic in recent cod games which is more viable and reasonable. suppression just introduces more randomness in the whole gun fighting experience. i've adapted and gotten used to it but it's still a poor implementation. at the end of the day bf3 is an fps which should center around guns and shooting and the ideal environment and player interaction. anyway, i have more issues with the game but that's another topic for another thread. what i have found consistency with is the shotguns, Saiga with extended mags and flach rounds to be exact. i'm winning more gun fights and consistantly doing well. i'm also dropping the engineer kit and running support more. in bc1 i ran specialist and c4 was the best solution to vehicles and that's what i have found to be the only solution that works for me here. the lav25, 6 wheeled monster, takes forever to kill with rpgs and stingers are worse than bc2 at4s and a death sentence! against airsupport i'm still not sure what to use. strela doesn't seem to work for me unless i'm doing something wrong...how many flares do heli's get? when do i shot the strela before or after the flare?...so that's my current dilemma... and i absolutely loath 'vehicle disable' why does DICE think that's a good idea?...nevermind.
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Post by didjeridu on Apr 10, 2012 17:15:58 GMT -5
Yeah, Engis are supposed to be gimped when it comes to weapons. That's why I'll always recommend the VAL, since it's the closest thing to an AR you're going to get. PDWs are just weaker carbines, and shotguns are pretty situational. Slugs got a big buff this patch, but with suppression it isn't worth it.
I don't enjoy playing Engi much. It's a good thing it's such a popular class, since I don't feel bad when I don't use it. Assault is an easy favorite, and Support is a good runner up. Recon can be okay at times, but I find their equipment to be too underwhelming. If BF3 had BC2's motion balls, I'd probably play Recon as much as Assault.
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Post by wantonRULE on Apr 16, 2012 17:14:07 GMT -5
seems like engi's are very weak against vehicles also unless 3 or more are coordinate and this is post-patch that nerfed the tanks...i'd hate to play engi before the patch
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Post by rudybojangles on Apr 16, 2012 18:56:38 GMT -5
BC2's motion balls, I'd probably play Recon as much as Assault. I think that BF3 has BETTER alternatives to BC2's motion balls, because they last forever if not shot. Put a MAV in a safe spot and have 24/7 motion tracking until you die. Tugs works well too, and is so small that it is hard to spot and kill. Plus, the recon has the all-important spawn beacon which I STILL see people not using to its maximum potential. Especially helpful in Rush and in a volatile game of Conquest, when flags are getting traded all of the time. I <3 recon with automatic weapons
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Post by didjeridu on Apr 17, 2012 15:54:31 GMT -5
Meh. The MAV is certainly versatile and useful, but it's still a bit clunky when it comes to scouting areas directly near you. Plus you're a sitting duck while moving it. I can just chuck the balls wherever I please, fire and forget. Oh, and worst of all, you still can't move a MAV when you got resupplied (or at least I don't think you can). And never try to deploy a MAV while in range of an ammo box. I still don't like TUGS. I can definitely see it's strength at defense, but I'm too aggressive for that. If I have to set it down in the area I want to scout, then it kind of defeats the purpose. But yeah, spawn beacon is amazing. Well, almost amazing. If you could spawn on them outdoors without parachuting, then they'd be the best thing ever.
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