b0xr
True Bro
[2.0+ KD, 2.0+ WL, ~350 SPM] Stats mean nothing. GLHF :)
Posts: 210
|
Post by b0xr on May 22, 2012 6:37:29 GMT -5
Hard counters are not ideal, there needs to be more variety/strategic differences. (Den said it better than I can)
Assassin hard counters: UAV, HBS, PR, CUAV, EMP, Thermal Scope, and Marksman. LOL!! point is, imo - It's blatantly over-powered.
I think "Support Strike Package" is an ok idea, they just need to take out Stealth Bomber and EMP, and put them in the ASSAULT Strike Package where they belong. (I know EMP is a defensive/support type thing but it's extremely powerful. It needs to be earned not given.
|
|
wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
|
Post by wwaa on May 22, 2012 7:01:38 GMT -5
> Assassin hard counters: UAV, HBS, PR, CUAV, EMP, Thermal Scope, and Marksman. LOL!! point is, imo - It's blatantly over-powered.
really?
Remove idiotic HBS, PR, Thermal and Marksman (aka wallhack) from the game and Assassin becomes well balanced. Strange isn't it?
If you want ot add another electronic form of detection to the game I'd love to have Assassin counter it as well.
|
|
b0xr
True Bro
[2.0+ KD, 2.0+ WL, ~350 SPM] Stats mean nothing. GLHF :)
Posts: 210
|
Post by b0xr on May 22, 2012 7:46:24 GMT -5
Those are just different creative ways of detecting enemies via Radar and Visual Cues. Why should Assassin counter all of them? Would you have Assassin also counter Recon, Recon Drones and make your character shoot invisible bullets?
No need to remove those things from the game, perhaps make another perk counter half of them instead of Assassin. (Blind Eye?)
Or better yet, overhaul the perk system to exclude hard counters and introduce even more 'stuff' so that nothing is entirely countered by anything else.
|
|
|
Post by Aphoristic on May 22, 2012 9:32:48 GMT -5
As the game currently is, I would at least like to see Assassin lose the counter to Thermal Scopes and Marksman. Thermal Scopes are already obstructive enough that people do not actually use them, and Marksman's main effect being completely countered is really, really stupid. Snipers are not a problem at range. They are supposed to be good there. They are a problem up close, so having perks countering parts of sniping at range only discourages the intended use of them.
|
|
|
Post by iw5000 on May 22, 2012 10:31:54 GMT -5
I don't think the player base would appreciate being paired up by their skill level. The great players would never find a match or at least not with good connection, the good players wouldn't get to pub stomp anymore, the average get to be free of people that are better than them, and the noobs would never learn anything from someone better than them. It sounds like an easy way to loss cod vets. Oh, and what would the measure of skill be? I don't think kd will work. SPM is flawed as well in terms of parties. And what level of skill will parties be judged at? Best player, party leader, worst player, average skill? Sounds incredibly complex and liable to be ineffective. Great players would find matches with other great players (games far less popular still work with skill matchmaking). Removing pub stomping is a good thing. It makes higher level players have to try to win, and lower level players get to play with other lower level players (and to people who enjoy pub stomping, they can sit in a corner and cry because they are effectively ruining the game for lower level players by doing so). Lame ^^^ I would counter that pub stompers aren't ruining the game, it's lame-azz KD whores who populate objective games....who are creating the issues of 'pub stomping'. If less of these KD douchebags were in the lobbies, and more people who played the right way....you wouldn't see so much 'pub stomping'. Again....'pub stomping' is primarily the result of getting stuck in lobbies where mediocre to bad players immediately rush off to KD whore. When they do so, hiding on their own flag, trying to work their KD, they very quickly allow a clan to spawn trap them. If they had been rushing, working flags, playing the right way....they wouldn't get stomped as much.
|
|
cmck
True Bro
Hit him again!
Posts: 1,752
|
Post by cmck on May 22, 2012 10:55:30 GMT -5
If this game's community didn't want stats over competition skill might be a good thing to match by. Sadly all most people want is to put up high numbers. I think they would get pissed if they suddenly start doing significantly worse due to the lack of noobs in the lobby. Anyone that is good will notice the significant drop in performance, the average will get more consistant results (That's good and bad for their stats), and the noobs will benefit the most, but won't have anyone in game to learn from. This would be a great way to turn the game upside down, but with the current mindset it might alienate the good players. Good players feed Activision too.
|
|
|
Post by Marvel4 on May 22, 2012 14:55:53 GMT -5
As the game currently is, I would at least like to see Assassin lose the counter to Thermal Scopes and Marksman. Thermal Scopes are already obstructive enough that people do not actually use them, and Marksman's main effect being completely countered is really, really stupid. Snipers are not a problem at range. They are supposed to be good there. They are a problem up close, so having perks countering parts of sniping at range only discourages the intended use of them. I agree on the Thermal Scope, but Marksman is broken. You know it works for every weapon, not only sniper rifles? You can kill people through smoke, trees and behind cover at any range and you don't even need to see them. Just shoot slightly below their name.
|
|
cmck
True Bro
Hit him again!
Posts: 1,752
|
Post by cmck on May 22, 2012 15:03:31 GMT -5
Marksman is awesome. It should still be countered, but I don't want it totally negated. Why can't assassin make it like both players weren't using either perk. The red crosshairs will pop up, but not the infinite range nametag of marksman. Seems somewhat better than a total negation on the most popular tier 2 perk.
|
|
|
Post by MastaQ on May 22, 2012 15:43:43 GMT -5
Marksman is awesome. It should still be countered, but I don't want it totally negated. Why can't assassin make it like both players weren't using either perk. The red crosshairs will pop up, but not the infinite range nametag of marksman. Seems somewhat better than a total negation on the most popular tier 2 perk. I agree. Assassin won't be a 100% counter to Marksman, but it'll be a soft counter, much like DS "counters" Recon. Besides, Marksman is by far the least used 3rd tier perk (in my experience), and its pro effect is pretty much useless for most players. So, Marksman is really one effect. To have a widely used perk fully negate your only effect, is pretty whack.
|
|
cmck
True Bro
Hit him again!
Posts: 1,752
|
Post by cmck on May 22, 2012 16:00:13 GMT -5
If the counter wasn't on assassin and it was on something less used I might opt to keep the full negation. At least then it won't be countered a majority of the time.
|
|
|
Post by Megaqwerty on May 23, 2012 8:24:15 GMT -5
With Assassin versus Marksman, the Assassin loses nothing for you taking Marksman.
Take SP versus Jugg: both players effectively lose their perks due to the other player's perk selection. With Assassin and Marksman, the Marksman completely loses his third perk (if not using a sniper) while the function of the Assassin is not mitigated in any way whatsoever.
This is not a hard counter. This goes beyond a hard counter.
Now, Marksman is very powerful, but so are all the other perks in its tier: changing it so that it would actually function as intended on most of the player base would not break the game.
|
|