Z3R0FLAME
True Bro
Halo 4 Review guy.
Posts: 72
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Post by Z3R0FLAME on Oct 11, 2012 21:10:47 GMT -5
After a lot of thinking I've decided that I'm not going to waste my time with Call of Duty anymore. The Halo series is much more refined and enjoyable for me to play, and with Halo 4 being released very soon, I was wondering if doing weapon guides/reviews would be worth my while. But here's where I think it might be a good idea. A few weeks ago, I was curious at how weapons in Halo really worked. So my brother and I went into Forge and tested every weapon we could find (pretty much just for comparison between BTK for headshots and body shots). What we found out was kinda surprising and contrary to conventional assumptions. For example, the DMR will lower the target's shield in 5 bullets, regardless of location. Then it took one headshot and 4 body shots to deplete health. Basically, for those who played with the idea that pulling off 6 headshots for a kill was superior, they were wasting their time. Other factors that could be tested are fire rate, parabolic motion of rounds/grenades, explosive radius, hip-fire spread, reload/drop/raise times, and maybe loadout suggestions. So the question is, do you bros think that there could be a use for Halo 4 weapon guides/reviews? Any input would be awesome. Thanks
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Oct 12, 2012 0:00:38 GMT -5
Of course. Information is key.
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Oct 15, 2012 16:42:03 GMT -5
Just remember that in all Halo games thus far, damage is equal regardless to where on the body the bullet lands when a player has shields. It's only after a player's shield is depleted that a multiplier bonus is awarded for weapons that are considered "precision" weapons to shots to the head (requiring only 1 precise shot). What I'm not absolutely sure about is if "non-precision" weapons are afforded any kind of mild damage boost to their bullets that strike an opponent's head after a shield has been depleted verses bullets that only riddle their body.
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b0xr
True Bro
[2.0+ KD, 2.0+ WL, ~350 SPM] Stats mean nothing. GLHF :)
Posts: 210
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Post by b0xr on Oct 17, 2012 7:58:06 GMT -5
Yes! Even though there are fewer weapons in Halo compared to CoD, I would still really like to know the specific details of each weapon. Damage, range, rate of fire, time to kill, accuracy, reload times, etc.
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Post by wjang on Oct 23, 2012 2:35:20 GMT -5
I would also love to see some in-depth halo 4 guides
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Post by givemelight on Oct 24, 2012 12:43:21 GMT -5
+1. Knowledge is power. Halo Reach was my first experience at Halo, and I really enjoyed it (not sure why I never tried the previous releases). And I will be getting Halo 4 as well.
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Post by skitrel on Nov 4, 2012 0:58:05 GMT -5
Always aim for the head regardless unless you're in a 1v1 with absolutely zero chance of a team mate joining the fray, something that's rare in anything but the lower matchmaking tiers.
Why? Because a team mate could quite easily knock those shields off the enemy before you've had your shield breaking shot, in tense high speed situations your aiming at head all the time means that guy goes down on a shot you didn't expect him to go down on (faster) rather than on your readjusted to head shot.
To draw up an example.
Your body shot - your body shot - your body shot - teammate shot(shields drop) - your body shot (doesn't kill) - your head shot.
Had you been already aiming at his head, that 4th shot you scored on the deshielded enemy would have ended it there, rather than the expected 1v1 setup you have planned. In any situation you should always be in the position where team fire we play a part, in which case you can never predict whose shot will be the shield breaker, always aim for the head. That split second saved adds with the quicker kill adds up to a lot of split seconds saved over time, in the tense high stress fights it's the difference between you moving from your current target to the next, adding team fire to a new opponent faster, stopping said teammate from dying in said firefight(even if you would have got the kill anyway) and having 2 people moving into the next opponent as opposed to just yourself, and so on. Halo is a team game, play with team fire in mind at all times.
As for weaponry, non precision weapons have no body multipliers. Precision weapons are 1 hit kills to the head. Shield damage is always the same no matter what body part.
Weapon guides will really be more about situation dependent usage as opposed to the mechanics of the weapon, there's not much more to know about halo weapons than the above in different flavours barring power weapons and understanding melee doesn't bleed through shields like back in the H3 days.
Here are TTKs extrapolated from videos based on frames:
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Post by mw2baller on Nov 4, 2012 1:11:51 GMT -5
halo wiki has everything
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Post by skitrel on Nov 4, 2012 16:12:48 GMT -5
I have never known any of the halo wikis to have any mechanic specific details.
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Post by jaedrik on Nov 4, 2012 16:57:45 GMT -5
So, basically. . . . . . Carbine > everything else. YES! Prediction correct. Unless they did what they said they would do and patch/change it. Besides the Light Rifle zoomed in, damn it.
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brandon7s
True Bro
XBox: Rune Gladius
Posts: 363
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Post by brandon7s on Nov 8, 2012 0:25:23 GMT -5
I'd love to see some solid information on the mechanics of Halo 4 weapons, and how damage works in the game in general.
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