Tyzerra
True Bro
Stay sharp.
Posts: 10,989
|
Post by Tyzerra on Nov 11, 2012 17:44:31 GMT -5
I still put my final vote in the idea of the +40 bonus (or something between +15 and +50) to pistol kills. Incidentally, that also solves the attachment problem... Oh definitely. My final vote goes with the ~40% bonus too. I was just stating that maybe they aren't gonna be 100% useless like we were heading toward before. ~40% bonus is the way to go though. That idea is just freaking awesome.
|
|
|
Post by Wonder Showzen on Nov 11, 2012 17:46:39 GMT -5
The dual wield B23R would be a much better pistol imo for Shield users. I would also swap P1 greed for P2 greed and add fast hands. Lose the 2nd attachment on the gun and add another perk or use tac insert +c4/ throwing knife. You should have equipment b/c without it you are losing arguably the best part of scavenger. Good suggestions for an alternate, equipment-heavy version. I agree about scavenger comment on most templates. The version I mentioned is a guns-only version(shield acts as extra protection and for occasional deploy tactics), with focus on maximum mobility and maximum surprise. Scavenging ammo-only is worthwhile to keep this template going long-term.
|
|
natalie
True Bro
Yes I'm a guy.
Posts: 27
|
Post by natalie on Nov 11, 2012 17:49:44 GMT -5
there u have it those akimbo ext mag kap40's are probably by far better then any shotgun in the game.
|
|
Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
|
Post by Dumien on Nov 11, 2012 18:06:21 GMT -5
is the swap time on akimbo as fast as single? I thought in Blops1 they were slower. What about the exectutioners? Fast hands could rectify this though. P.S. I see someone using my death machine idea.
|
|
|
Post by volgon on Nov 11, 2012 18:12:08 GMT -5
is the swap time on akimbo as fast as single? I thought in Blops1 they were slower. What about the exectutioners? Fast hands could rectify this though. P.S. I see someone using my death machine idea. Only the Python akimbos drew slower, IIRC. I think that was to balance out the quicker kill time + better hip fire vs the other ones.
|
|
Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
|
Post by Dumien on Nov 11, 2012 18:13:37 GMT -5
Makes sense why I thought that then...those were the only akimboed ones I used.
|
|
natalie
True Bro
Yes I'm a guy.
Posts: 27
|
Post by natalie on Nov 11, 2012 18:14:27 GMT -5
they even had the quick reload built-in...
|
|
Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
|
Post by Dumien on Nov 11, 2012 18:17:42 GMT -5
Aye, in SnD I used them as a backup for my spas. once that ran out I would drop it for a ground pick-up and use the pythons for the rest of the round since they benefited from the same perks and playstyle. The reload ensured my longevity in tight situations.
|
|
|
Post by Marvel4 on Nov 11, 2012 18:21:58 GMT -5
Nope, all handguns with Dual Wield (except the CZ-75) switched slower in Black Ops.
|
|
Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
|
Post by Dumien on Nov 11, 2012 18:22:54 GMT -5
Aw yeah! I owe ya one Marvel. lol.
|
|
|
Post by thegentleman on Nov 11, 2012 21:17:03 GMT -5
Wow: just noticed that a third attachment on a secondary weapon requires ANOTHER wildcard for Overkill? That's spending SIX points of your allocated point total on trying to make a secondary as good as possible.
Secondary + attachments x3 + Secondary Gunfighter + Overkill
With that kind of tremendous opportunity cost, it's all the more reason why my score bonus makes sense.
|
|
|
Post by rubixx on Nov 11, 2012 21:28:47 GMT -5
You can't even put 3 attachments on a secondary. Overkill would just switch it out for a primary weapon. But yeah it is kinda ridiculous that it takes more points to put 2 attachments on a secondary than 2 attachments on a primary.
Edit: Another note: If you want dual wield on a secondary that is the only attachment you can have. Treyarch and their stupid restrictions.
|
|
|
Post by thegentleman on Nov 11, 2012 23:26:19 GMT -5
I'm mistaken, then. It looked like the BO2 create-a-class template on that German site had a space for it, but I realize now that's just for running overkill and primary gunfighter for the third attachment slot.
Mea culpa.
I still stand by my assessment that even a 2-attachment secondary is going to get demolished by just about any other primary, but I hope to god I'm wrong.
|
|
|
Post by Wonder Showzen on Nov 12, 2012 0:10:56 GMT -5
Edit: Another note: If you want dual wield on a secondary that is the only attachment you can have. Treyarch and their stupid restrictions. Ouch, if that is true, then I would have to take Extended Mags off my template(keeping Akimbo), but maybe add Sensor Grenades, which combined with Scavanger and my gun-kills could allow for the Sensor Grenade spamming class I was considering making.
|
|
|
Post by rubixx on Nov 12, 2012 0:40:47 GMT -5
Sensor grenades are an interesting idea. They function almost exactly like Recon and I could see a spam class working really well with scavenger. The grenade doesn't actually explode so, unlike recon flash spam, you could actually catch someone completely unaware of your presence.
|
|
|
Post by darius on Nov 12, 2012 1:12:45 GMT -5
Been playing for a couple of days. I thought the secondary would be the first thing to go....but I find that Im still using one with every class. Theyre still useful.
Pistols have the quickest swap speed, faster than a fast mags reload. High mobility isnt something to sneeze at when you need to chase a flag or objective. You can switch to your knife like CS, but your knife cant shoot - and theyre decently powerful, unlike MW3. Theyre also an extra ammo reserve in the worst case scenario. You can get around the reload with fast mags, the extra ammo with scavenger - but a secondary gets you both. Its worth it's point. Putting an attachment on it though - not going to happen.
|
|
|
Post by ElysMustache on Nov 12, 2012 2:34:52 GMT -5
Edit: Another note: If you want dual wield on a secondary that is the only attachment you can have. Treyarch and their stupid restrictions. WTF? You just crushed my dreams.
|
|
|
Post by novanleon on Nov 12, 2012 9:32:24 GMT -5
|
|
|
Post by aidsaidsaids on Nov 12, 2012 9:35:16 GMT -5
You can do that with a primary. No reason to use a secondary
|
|
|
Post by rubixx on Nov 12, 2012 14:01:43 GMT -5
Ok best shield swap class here:
Fast hands +dual wield Tac-45. They kill in 2 shots (50dmg per) so you are guaranteed a kill with 2-3 trigger pulls within 30 ft or so. This class will absolutely dominate with the assault shield!
|
|
Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
|
Post by Lexapro on Nov 12, 2012 14:46:35 GMT -5
Been playing for a couple of days. I thought the secondary would be the first thing to go....but I find that Im still using one with every class. Theyre still useful. Pistols have the quickest swap speed, faster than a fast mags reload. High mobility isnt something to sneeze at when you need to chase a flag or objective. You can switch to your knife like CS, but your knife cant shoot - and theyre decently powerful, unlike MW3. Theyre also an extra ammo reserve in the worst case scenario. You can get around the reload with fast mags, the extra ammo with scavenger - but a secondary gets you both. Its worth it's point. Putting an attachment on it though - not going to happen. ^This. Switch to your sidearm, it's faster than reloading!
|
|
|
Post by Megaqwerty on Nov 12, 2012 15:01:30 GMT -5
Pretty damn sure I'll be forgoing a secondary for whatever's lying on the ground, particularly since Fast Hands looks so good.
|
|
|
Post by thegentleman on Nov 13, 2012 15:07:26 GMT -5
My initial observations are so far that the secondaries are a hell of a lot better than they were in MW3. On classes without fast swap, it does seem to take a while to bring a gun up and get it ready to go, so it seems like handguns finally do have a niche, or at least enough to justify a point.
Just messing around, the Tac-45 is really a monster close-in, the KAP40 is basically a MW3 g18 that actually does something, and the Five-Seven was actually giving me some incredibly decent kill range and made a pretty effective compliment to the Remington 870 (which I liked, even if it seemed a tad inconsistent). The B93R was fun to use, but has just enough recoil that takes it away from being a pocket M16. Obviously, my opinions are a little limited after about 2 hours of play against idiot-mode bots.
The only thing that seemed pretty assy was the Executioner, either in laser-sighted or ADS flavors. I'd generally need to get 4 or 5 shots in on someone at ranges where the Tac-45 would drop them in 2 or 3, even with well-centered blasts. Yikes.
|
|
|
Post by rubixx on Nov 13, 2012 16:13:06 GMT -5
Yeah executioner is awesome up close but so is every other pistol. It serves really no purpose b/c it only excels within 5-10 yards.
|
|
natalie
True Bro
Yes I'm a guy.
Posts: 27
|
Post by natalie on Nov 13, 2012 19:07:18 GMT -5
The Tac-45 outclasses every smg in the rigth hand its such a beast, 2hit kills everywhere on the body up to 10 m I think and only drops to 5 at long range like most assault rifles!
PS: Kap40 is for Pussies.
|
|
|
Post by confuzzled on Nov 13, 2012 19:16:29 GMT -5
I consider the pistol more of a skill or fun weapon to use.
Lightweight, extreme condition, pistol with 2 attachments and 2 combat axes....
I'll add in ghost or engineer for a combat axe depending on how the meta plays out and if 2x claymores become and issue when everyone gets to that level...
My experience with the first two pistols is that they work surprisingly well. Its not the most optimal class, but its fun to play.
|
|
prioc
True Bro
eep
Posts: 235
|
Post by prioc on Nov 13, 2012 19:22:02 GMT -5
I haven't played this game yet, but the secondaries look great. I was kind of afraid that they'd be bad, but the Tac45 looks like it is super fun to use. The Executioner looks kind of weak, but it might also be a fun gun to mess around with, sort of like a single Ranger in MW2.
|
|
arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
|
Post by arcanine2009 on Nov 13, 2012 19:26:23 GMT -5
Is it true that the five-seven is a 2 hit kill at cqc?
|
|
Amirror
True Bro
Call of Duty! Ah, Grrr, Ohhh… Argh… Yaaagh!… It’s not right… not right… not right…
Posts: 10,767
|
Post by Amirror on Nov 13, 2012 19:29:15 GMT -5
Is it true that the five-seven is a 2 hit kill at cqc? Yes, but only a little over 1 Meter of 2SK range. You have to be barrel stuffing them with it if you want that 2SK. Or using Long Barrel will help just a little too. All pistols except the Executioner I heard are great. Executioner akimbo took 9 shots to kill at one livestream I saw! And with a 8 Meter max range, that's ridiculous, since I can use the Tac-45 and 2SK people with it up to 9 Meters without long barrel.
|
|