Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Nov 29, 2012 13:53:31 GMT -5
dude. Genius. Let us all get to prestige master first...then we can plan the doo doo out of everyone.
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Post by UrbaneVirtuoso on Nov 29, 2012 14:00:21 GMT -5
When you figure it out, Witty, you should probably keep it to yourselves. Spies everywhere, y'know.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 29, 2012 14:09:55 GMT -5
When you figure it out, Witty, you should probably keep it to yourselves. Spies everywhere, y'know. Sure, it will be our clan's secrete weapon :-) Seriously speaking though: I don't mind having all Dom players know where the lines are for "spawn trap" (like in MW3). Then it will come down to execution - the better executed team wins.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 30, 2012 14:34:07 GMT -5
A simple tip for Domination: take full advantage of home flag cap
The Domination have 2 rounds. At the beginning of each round you will be rewarded with free points by capping the home flag. To better take advantage of this, here is something you can do:
1) In round one: pay close attention to the round clock and dial down your aggressiveness towards the end of the round and build some points. Capping flags at this time has very limited returns any way, just get some kills.
2) At the beginning of round two: switch to your B capper class (CQC weapon with explosive resistant perks/equipments), which should have Hardline equipped. Cap home flag and run to B and cap B flag.
If successful, the points you got at the beginning of round 2 + the leftover from round 1 will be enough to get you something nice (e.g.: Guardian, Sentry Gun).
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 30, 2012 15:59:08 GMT -5
A simple tip for Domination: take full advantage of home flag cap The Domination have 2 rounds. At the beginning of each round you will be rewarded with free points by capping the home flag. To better take advantage of this, here is something you can do: 1) In round one: pay close attention to the round clock and dial down your aggressiveness towards the end of the round and build some points. Capping flags at this time has very limited returns any way, just get some kills. 2) At the beginning of round two: switch to your B capper class (CQC weapon with explosive resistant perks/equipments), which should have Hardline equipped. Cap home flag, run to B, cap B flag and/or kill. If successful, the points you got at the beginning of round 2 + the leftover from round 1 will be enough to get you something nice (e.g.: Guardian, Sentry Gun). Add detailed numbers ( denkirson.proboards.com/index.cgi?board=nonsense&action=display&thread=5200 ): 1) Opening flag = 50 points * 1.2 (hardline) = 60 points 2) Cap B flag = 200 points * 1.2 = 240 points 3) Kill while capping = 200 points * 1.2 = 240 points 4) Kill attacker/defender = 125 points * 1.2 = 150 points 1 + 4 (safest) = 210 points 1 + 2 or 3 (brave) = 300 points 1 + 2 + 3 (hero) = 540 points 1 + 2 + 3 + 4 (super hero) = 690 points Guardian: 650 Hellstorm: 700 Lightning Strike: 750 Sentry Gun: 800
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Nov 30, 2012 16:00:53 GMT -5
You`d be surprised how often one can get Super Hero points.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 30, 2012 16:04:25 GMT -5
You`d be surprised how often one can get Super Hero points. A superhero with just a few points from round 1 can get all of his 3 scorestreaks in a blink of eye.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Nov 30, 2012 16:07:11 GMT -5
Still, I usually skip the home flag, since its certain other marsupials on the team will get it, and I just sprint right into B. Much quicker that way.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 30, 2012 16:15:30 GMT -5
Still, I usually skip the home flag, since its certain other marsupials on the team will get it, and I just sprint right into B. Much quicker that way. Sure. Skilled B cappers would better off doing it that way, especially in Regular Dom. In GW Dom on the other hand, cap home flag takes almost no time. Another factor to consider is how close you are to your scorestreak reward with your left over round 1 points. If having 60 points - 210 points will reward you something nice, then safer option is worth considering.
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Post by ChloeB42 (Alexcalibur42) on Nov 30, 2012 19:46:16 GMT -5
B+Flak Jacket+Toughness+Tac Mask+FAL= good times. Just move from cover to cover based on typical spawn locations, where the team is located, and if a UAV is up, where the red dots are. Grenades? Flak Jacket. The dreaded Concussion? Tac Mask. SMG close range hipfiring laser sight rusher? 2 Hit kill. Sniper/LMG long range window washer? No recoil, high damage, reduced flinch, 3 hit kill. Plus it's a guaranteed kill zone because the enemy is forced to cap B if they want to win.
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Post by gentlemanjim on Dec 1, 2012 20:16:03 GMT -5
I'm not sure if this has been covered before, but here goes:
I like to sometimes perform a move called the "Flush Out" When the Enemy team has both B and their home flag, I flank them, look directly at the spawn points (So they don't spawn there) for a few seconds then cap their flag. This forces them to spawn around the B area, apon which your team can decimate them and proceed to take B without a fight.
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Post by RageHulkSmash on Dec 2, 2012 3:17:56 GMT -5
After doing some research on Prestiging ( denkirson.proboards.com/index.cgi?board=nonsense&action=display&thread=5378 ), I think that it might be a good idea not to enable these custom loadouts too early, and suffer the negative side effect of losing the default classes. This is because some of the strategic items that can enrich your loadout design are high level unlocks (e.g.: Ghost, Awareness, TI, Scavenger, C4, Trophy, etc). Without them being available you probably don't need more than 5 loadouts. At the very least: compare the flexibility you gain by having an extra loadout with the loss of the corresponding default loadout, and decide whether it is worth it. I probably won't enable the custom loadout classes until prestige 3, after I have Ghost & TI permanently unlocked, assuming the choice of having an extra custom class can be preserved across prestiges (i.e.: if I wait until prestige 3, I can choose to add 3 custom loadout slots in one go) I was planning on stacking my prestige unlocks for a while for this exact reason until I found out you can't stack them.
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Post by illram on Dec 2, 2012 14:52:03 GMT -5
Still, I usually skip the home flag, since its certain other marsupials on the team will get it, and I just sprint right into B. Much quicker that way. After years of playing domination since COD4 in pub lobbies I have come to the conclusion that if I do this, around 9 out of 10 games, I will be the first one there. From that, around 60% to 70% of the time, I will take the flag.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Dec 2, 2012 15:05:02 GMT -5
Still, I usually skip the home flag, since its certain other marsupials on the team will get it, and I just sprint right into B. Much quicker that way. After years of playing domination since COD4 in pub lobbies I have come to the conclusion that if I do this, around 9 out of 10 games, I will be the first one there. From that, around 60% to 70% of the time, I will take the flag. What you gotta do to win when solo, eh?
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Post by gentlemanjim on Dec 2, 2012 16:36:52 GMT -5
Anyone found a reliable strategy to do the triple cap challenge?
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Post by gentlemanjim on Dec 2, 2012 17:10:01 GMT -5
Aside from playing with the messiah, then.
Ended up getting my one randomly. Protip, the time during host migration is also counted as part of the three minutes. Piss off the hosts a few times makes it easier.
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Post by mw2baller on Dec 3, 2012 1:19:14 GMT -5
Why don't people do the standard 2 flag cap and hold anymore? I've played with several people and every party i'm in goes for a triple cap even when it seems very easy to just watch the B flag with an LMG or something. The stupid thing is that it's never a real triple cap, they just end up flipping the spawns and temporarily losing B in the resulting chaos.
Obviously the spawn trapping hasn't been worked out, but the standard procedures of staying out of the enemy spawn while watching all passages out of the enemy spawn should still work. Especially since there are like a million headglitching pieces of cover all over every map, which ensures ample defensible tactical loitering locations.
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Post by Megaqwerty on Dec 3, 2012 12:19:20 GMT -5
pay close attention to the round clock and dial down your aggressiveness towards the end of the round and build some points. Capping flags at this time has very limited returns any way, just get some kills. I like to do the opposite: if the end of round one is immenient, triple cap since the penalty for doing so is very low (if they manage to take two or more flags in the resulting flags, who cares; the game is about to end. If they don't, hey, you got a triple cap for a few seconds).
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Dec 3, 2012 12:23:05 GMT -5
Yeah mega. I have tried to engineer spawn flips at the very last second so that I could get free end-of-round points. This is of course immediately followed by free start-of-round points by capping spawn point.
I can usually guarantee myself and accompanying teammates the entirety of their killstreaks (assuming low roller) using this method.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 3, 2012 14:58:46 GMT -5
Sure. The main idea here is to get some free points to wrap around into the 2nd half for scorestreaking. If the enemy left their flag unattended, cap it will give you a nice 200 points reward (240 w/Hardline). Over the last weekend I discovered this as well.
I would recommend doing this if 1) you don't already have a substantial streak going, or 2) you have good intel that the spawn has been flipped and know that capping their home flag is a low risk operation, or 3) you are feeling lucky and hoping that not only you can cap a flag but also getting some kills while capping (200 pts for each kill)
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Post by seaniedee on Dec 5, 2012 0:05:15 GMT -5
I just found this board and I'm glad for so many reasons, and one of them is what people are saying about how dom affects KD. I'm an average player. On BO1, my KD was about 1.20 the last few months WHEN I played TDM. In dom, it was maybe .75 or so, but I was constantly going for flags. Nearly every map, I'd forget about the home flag and rush B with flak jacket, tactical mask pro (worked my ass off to get that every prestige), and two nova gas grenades. I spent the rest of the game doing whatever I had to to keep B or get it back again. I saw guys running around pumping their KD and ignoring flags. The other night I heard a guy on the other team boasting about going 60-8, and all his team saying how awesome he was. But they lost 192- 142. It was never even close. I always ask them do they bring a gun to a basketball game and ignore the actual point of the game and just shoot people and say how awesome they were. It's not much different. Anyway, it's nice to hear the voices of real domination players speak up, and you know what, you can actually be the MVP in terms of score in BO2 without getting near as many kills as the others.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 5, 2012 14:27:25 GMT -5
Another oddball idea:
In BO2 kill-while-capping offers a whopping 200 points. This presents an opportunity for players who rush into enemy's home flag area to scavenge for kills (which is a pretty popular way to play nowadays, especially after their team already has 2 flags):
1) roam near enemy's flag. Warn teammates about potential spawn flip;
2) when opportunity presents themselves, do your killing while standing on the flag.
3) Immediately leave the flag after the kill. Ambush any enemies who come over and think they can get an easy capper kill;
4) Rinse, repeat.
5) If a spawn flip is triggered and the enemy spawned on your home flag, immediately cap the enemy flag for an easy 200 points. After that rush to the new enemy flag, rinse, repeat.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Dec 5, 2012 14:42:19 GMT -5
Shh witty...that is one of my secret sauces now....
If I am playing with a team that is going for the W... (those who won't get mad at spawn flops and actually encourage triple caps)I enact this strategy all the time to quickly nab some killstreaks. Especially if you have awareness this becomes easy. Here is why. Enemies are far more likely to attack you in person if you are at their spawn flag. They feel overly confident in their success and don't necessarily want to "waste" a frag/C4 on you.
This lends itself to awareness...another one of my secret sauces. I love this on rushing classes more than EX-con.
Once you nab the kill you can either step off and continue the streak and more similar opportunities. Or... you could stay and cap. Either one works.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 5, 2012 14:50:39 GMT -5
Shh witty...that is one of my secret sauces now.... If I am playing with a team that is going for the W... (those who won't get mad at spawn flops and actually encourage triple caps)I enact this strategy all the time to quickly nab some killstreaks. Especially if you have awareness this becomes easy. Here is why. Enemies are far more likely to attack you in person if you are at their spawn flag. They feel overly confident in their success and don't necessarily want to "waste" a frag/C4 on you. This lends itself to awareness...another one of my secret sauces. I love this on rushing classes more than EX-con. Once you nab the kill you can either step off and continue the streak and more similar opportunities. Or... you could stay and cap. Either one works. Cool tip on the usage of "Awareness". I have been trying to think of ways to use this perk effectively (and justify using a perm-unlock token because it is a level 50 unlock?!) Step-off vs. cap: I would recommend step-off as long as the enemies keep spawning nearby and coming at you. Don't kill the goose (i.e. cap the flag) that gives you gold eggs until you have to (when enemies started spawning on the other side of the map) :-). With teammates who are willing to stay behind and protect the home flag, the spawn flip can be controlled.
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Post by palladium on Dec 5, 2012 16:24:14 GMT -5
Any interest in getting a group together on xbox to go for the triple cap challenge? I don't really know what the strategy would be other than 2 per flag with TI and hope some beast players are on the team with noobs on the other.
I really want that sweet shark calling card...
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Post by Megaqwerty on Dec 5, 2012 17:29:37 GMT -5
Here's your strategy: always triple cap.
You'll get the challenge some day (when your team is strong and theirs is not). Just always triple cap.
And, yes, I need the shark as well. Because it's a motherfucking shark with an HK416 ripping up shit and whatnot.
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Post by gentlemanjim on Dec 5, 2012 17:58:59 GMT -5
And I've got it. uMadbro?
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Post by Megaqwerty on Dec 5, 2012 20:42:44 GMT -5
Nope.
I jelly.
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Post by palladium on Dec 6, 2012 3:40:35 GMT -5
I actually got it playing with one friend tonight, other team had a couple people leave on a shit connection so no one else ever got put in and just ran them over. Now I got that sexy shark
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bluespark
True Bro
formerly DS-Hunter
Posts: 159
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Post by bluespark on Dec 6, 2012 9:47:21 GMT -5
You'll get the challenge some day (when your team is strong and theirs is not). Just always triple cap. Just wondering, do you have to control all three flags in one go? Or merely for a total of 3 minutes during one match?
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