|
Post by Megaqwerty on Nov 29, 2012 14:27:44 GMT -5
There is a 0.200 s penalty to ADS accuracy if you were moving prior to ADSing. Actual railgunners, not MLG Pro xXkidsXx, will stop moving before scoping in to prevent this.
|
|
Usagi
True Bro
Grin and Barrett
Posts: 1,674
|
Post by Usagi on Nov 29, 2012 17:42:59 GMT -5
The XPR is awesome. It's like an AS-50 on steroids.
|
|
arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
|
Post by arcanine2009 on Nov 29, 2012 19:27:11 GMT -5
DSR has nothing on SVU-AS? Not sure if serious. DSR requires to aim for the waist and up, and it's a guaranteed kill. Way faster TTK. SVU-AS w/ suppressor not only has no OSOK area, but increase in recoil as well. While the other sniper rifles ALL OSOK to the chest and up with a silencer. I refuse to use suppressor on SVU-AS, until it gets a patch to OSOK to the head with a silencer and to the neck w/out silencer. The SVU looks disappointing on paper, but is amazing in actual gameplay so long as you don't try to use it like a sniper rifle. Treat this thing like a "Super-FAL" and you get results. It's basically a faster-moving RSASS with even less sway and less recoil. Honestly, I'm kind of afraid Treyarch is going to nerf the thing. It's my favorite gun and most used, but even I know a mediocre gun when I see one, and most definitely know when I play it extensively. The SVU-AS has no niche. It's mediocre. Truth is, you can do well with any gun, but even if you are close to mastering a weapon, your capabilities with that gun are forever limited to its mechanics, , and some guns are clearly better than others for most situations. The SVU-AS sucks at long range against the other 3 sniper rifles, because of its low scope zoom and low OSOK areas, and being unable to OSOK with a silencer, while the other 3 retain OSOK areas all the way down to the chest and upper arms at least w/ a silencer. While it's meant to be treated as a battle rifle, and supposed to excel from medium to medium long range, its heavily outclassed by the FAL and SMR, that does the job better, and excels in TEN categories. The only thing the SVU-AS has going for it, is 2 hit kill range and OSOK to the head w/out a silencer. Why use the SVU-AS from a competitive stand point within it's intended range, when FAL and SMR have faster ads, faster rof, faster reload times, lower accuracy(FAL does at least) lower sway, larger mag size, tighter hipspread, no sniper bullet trail, faster ads movement, and more attachment versatility?
|
|
|
Post by jackaltornmoons on Nov 29, 2012 19:35:30 GMT -5
if someone kills you with a QS you can bet they would have killed you with any other weapon anyway. But they aren't equipped with any other weapon. It's only particularly annoying if you go to flank a sniper who is in an overwatch position and he spins and QS's you. The people who just run around willy nilly QSing are generally terrible. I'd be ok with it if there was a way to one hit kill someone at infinite range with a shotgun (BF3 Style)... but you can't in CoD, so I think QSing is dumb.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Nov 29, 2012 22:31:12 GMT -5
" It's only particularly annoying if you go to flank a sniper who is in an overwatch position and he spins and QS's you."
That's called being outplayed, man. Not only did they have the time to ADS accurately, but they also spinned 180* before you could hit [1/2/3/4] shots?
|
|
|
Post by confuzzled on Nov 29, 2012 23:38:10 GMT -5
The SVU looks disappointing on paper, but is amazing in actual gameplay so long as you don't try to use it like a sniper rifle. Treat this thing like a "Super-FAL" and you get results. It's basically a faster-moving RSASS with even less sway and less recoil. Honestly, I'm kind of afraid Treyarch is going to nerf the thing. It's my favorite gun and most used, but even I know a mediocre gun when I see one, and most definitely know when I play it extensively. The SVU-AS has no niche. It's mediocre. Truth is, you can do well with any gun, but even if you are close to mastering a weapon, your capabilities with that gun are forever limited to its mechanics, , and some guns are clearly better than others for most situations. The SVU-AS sucks at long range against the other 3 sniper rifles, because of its low scope zoom and low OSOK areas, and being unable to OSOK with a silencer, while the other 3 retain OSOK areas all the way down to the chest and upper arms at least w/ a silencer. While it's meant to be treated as a battle rifle, and supposed to excel from medium to medium long range, its heavily outclassed by the FAL and SMR, that does the job better, and excels in TEN categories. The only thing the SVU-AS has going for it, is 2 hit kill range and OSOK to the head w/out a silencer. Why use the SVU-AS from a competitive stand point within it's intended range, when FAL and SMR have faster ads, faster rof, faster reload times, lower accuracy(FAL does at least) lower sway, larger mag size, tighter hipspread, no sniper bullet trail, faster ads movement, and more attachment versatility? Some people aim better with a sniper scope. I know I can hit people quicker across the map with a sniper rifle than with a fal or smr. I have trouble bringing the red dot to an exact spot a Mind Bulletser is at but I can drag scope the snot out of someone or spam the svu very good.... But the FAL does outclass the SVU in a lot of cases but it is in turn outclassed by smgs in 75% of cases..... But again, I prefer the sniper scope over a red dot or target finder....I simply use it better and its a 2HK to the legs with a suppressor at a very long range. This makes the svu WAY WAY WAY better than the FAL. You are not getting a 2HK to a guys legs with a suppressor on at the range I am....So in all honestly, the FAL doesn't reallyoutclass the SVU at all... But as far as the dsr outclassing the svu at range, I agree but this is minimal...the range becomes more helpful on drone and turbine and carrier.... The majority of the combat on yemen, Standoff, Slums, raid, plaza, overflow, meltdown, hijacked, express, cargo and aftermath is very manageable for the SVU. There are a few long lines of sight on some of those maps but nothing so prominent the dsr has a decided advantage over the svu. The DSR excels because at mid to long range combat, you can OHK fast moving targets with a drag scope and the SVU works fine at mid ranges but as you go further in range, moving targets are harder to kill... THe DSR generally requires a pistol though while you CAN run an FHJ with the SVU and keep yourself off the radar....
|
|
arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
|
Post by arcanine2009 on Nov 30, 2012 0:51:54 GMT -5
The sniper scope gives TWICE as much sway as an ACOG. It's not easy to line up shots when you have sniper scope sway. From an attachments perspective, SVU-AS has variable zoom scope over the other 3 sniper rifles, that's really it. But it's default scope isn't all that.
DSR IMO beats SVU-AS in all ranges, because its faster TTK due to OSOK below the legs. Slap on an ACOG for short range, and you'll be murdering people.
With a silencer, it STILL OSOKS to the the stomach, and only losers lower arm. SVU-AS retains no OSOk area.
|
|
bluespark
True Bro
formerly DS-Hunter
Posts: 159
|
Post by bluespark on Nov 30, 2012 8:03:01 GMT -5
There is a 0.200 s penalty to ADS accuracy if you were moving prior to ADSing. Actual railgunners, not MLG Pro xXkidsXx, will stop moving before scoping in to prevent this. Sorry for the off-topic question, but does only apply if youre moving while scoping in, mega? Or do you need to stand still for 1/5 of a second, then scope in (while remaining stationary) in order to avoid the delay? I guess in easier terms - if my gun ADSes in 0.2 seconds (which sounds about right for the KSG), would it be enough to stop moving as soon as I hit the right mouse button? I'm asking because the KSG initially gave me headaches, until I remembered there was an ADS delay. I got into the habit of ADSing and then waiting the 0.2 seconds, but I feel this is less than optimal at close quarters.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Nov 30, 2012 9:45:40 GMT -5
@arcanine: Do you mean above the legs? Because if it includes the legs.... bluespark: Its never been tested to that much detail, but from my experience, just let go of the stick really quick, then ADS. If you begin moving again during ADS, it will go back to hipfire. In my minimal testing, it appears that in MW3 [And presumably MW2, maybe CoD4], that as long as you arent moving the moment ADS finishes, its still accurate. It's just a more forgiving system.
|
|
|
Post by confuzzled on Nov 30, 2012 13:10:29 GMT -5
This Ballista is ABSOLUTELY horrendous after using the SVU and the DSR.
I am struggling to hit 250 OHK in dom....maybe its psychological but is the magnification of the scope different than the DSR? I can't stand this scope....I am just about at Iron Sights....praying that they are useful....
|
|
arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
|
Post by arcanine2009 on Nov 30, 2012 14:47:22 GMT -5
: Do you mean above the legs? Because if it includes the legs.... : Its never been tested to that much detail, but from my experience, just let go of the stick really quick, then ADS. If you begin moving again during ADS, it will go back to hipfire. In my minimal testing, it appears that in MW3 [And presumably MW2, maybe CoD4], that as long as you arent moving the moment ADS finishes, its still accurate. It's just a more forgiving system. I mean above the legs (waist, chest, neck head, upper arm)
|
|
|
Post by Megaqwerty on Dec 2, 2012 21:28:28 GMT -5
Sorry for the off-topic question, but does only apply if youre moving while scoping in, mega? Or do you need to stand still for 1/5 of a second, then scope in (while remaining stationary) in order to avoid the delay? You must not be moving before hitting ADS or you'll suffer the penalty. If you are not moving, then you won't suffer the penalty. (You can, however, move during the transition.) The penalty is after the ADS transition is complete.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 2, 2012 22:51:57 GMT -5
Sorry for the off-topic question, but does only apply if youre moving while scoping in, mega? Or do you need to stand still for 1/5 of a second, then scope in (while remaining stationary) in order to avoid the delay? You must not be moving before hitting ADS or you'll suffer the penalty. If you are not moving, then you won't suffer the penalty. ( You can, however, move during the transition.) The penalty is after the ADS transition is complete. Are you suuuuuuuure?
|
|
bluespark
True Bro
formerly DS-Hunter
Posts: 159
|
Post by bluespark on Dec 3, 2012 11:09:42 GMT -5
You must not be moving before hitting ADS or you'll suffer the penalty. [/url] If you are not moving, then you won't suffer the penalty. (You can, however, move during the transition.) The penalty is after the ADS transition is complete.[/quote]Cool beans, thanks for the reply. Edit: Ignore the rest of my post, apparently my reading abilities are starting to dwindle.
|
|
|
Post by Megaqwerty on Dec 3, 2012 13:39:57 GMT -5
ADS in while standing still, moving during the transition and firing gives accurate shots.
|
|
|
Post by confuzzled on Dec 3, 2012 20:46:48 GMT -5
Anyone use laser sight significantly with a sniper rifle and run around no scoping?
Got my Diamond Camo today too....Bling Bling!
|
|
|
Post by osvald2020 on Dec 4, 2012 15:42:24 GMT -5
Either i always have the worst connection in the lobby or then Snipers are fucking OP. I lose in a CQC gunfight against snipers 75% of the time when i use PDW, mp7, M8A1 select fire etc.
|
|
|
Post by kirbyderby on Dec 4, 2012 15:54:28 GMT -5
buncha panic aimers
|
|
|
Post by ChloeB42 (Alexcalibur42) on Dec 4, 2012 20:34:50 GMT -5
Either i always have the worst connection in the lobby or then Snipers are Foxtrotting OP. I lose in a CQC gunfight against snipers 75% of the time when i use PDW, mp7, M8A1 select fire etc. Snipers are the easiest niche to kill, if you're doing that bad cqc its not because Snipers are op, its either you've terrible aim or terrible connection.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 4, 2012 20:53:56 GMT -5
The only OP part about snipers is the hipfire.
|
|
|
Post by confuzzled on Dec 4, 2012 22:10:03 GMT -5
Snipers tend to lose in instantaneous battles in most combat situations in this game. Most of the maps are medium sized at best meaning an assault rifle can snipe just as effectively at "long" ranges. Not to mention in CQC an assault rifle outperforms a sniper rifle by miles...Not to mention that target finder sucks for me as a sniper when I run into it and the lack of real ghost since you need to be moving for it to work......
I do like that 3 of the sniper rifles retain a good OHK area with a suppressor on though. That is cool. But the meta game and map design is certainly stacked against snipers....
|
|
|
Post by Marvel4 on Dec 5, 2012 4:34:50 GMT -5
The only OP part about snipers is the hipfire. Yeah, so OP.
|
|
|
Post by Megaqwerty on Dec 5, 2012 9:39:00 GMT -5
That video actually demonstrates asasa's point.
A successful kill from a hip fired sniper rifle is consequent of luck and luck entirely with no skill requirement whatsoever due to the exceedingly large spread.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 5, 2012 10:35:17 GMT -5
That video actually demonstrates asasa's point. A successful kill from a hip fired sniper rifle is consequent of luck and luck entirely with no skill requirement whatsoever due to the exceedingly large spread.
|
|
|
Post by Megaqwerty on Dec 5, 2012 11:28:54 GMT -5
My idea for high damage snipers was to make them require ADS to fire, exactly like launchers. ...which would have the curious side effect of making quickscoping much easier. By that logic, nerf the aa12 If you're in the kill range of the AA12, you already lost.
|
|
Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
|
Post by Dumien on Dec 5, 2012 12:10:06 GMT -5
My idea for high damage snipers was to make them require ADS to fire, exactly like launchers. Brilliant! Now there are just scopers. No Noscopers. No Quick-scopers. "You scoper you."
|
|
|
Post by Megaqwerty on Dec 5, 2012 12:12:04 GMT -5
Panic shooter.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 5, 2012 12:12:50 GMT -5
My idea for high damage snipers was to make them require ADS to fire, exactly like launchers. ...which would have the curious side effect of making quickscoping much easier. By that logic, nerf the aa12 If you're in the kill range of the AA12, you already lost. I had similar thought and came to the same conclusion, but then I figured - what if it were just a 200ms delay? Then they are forced to wait before shooting, but dont get free quackskopz. Sort of like the sprint to fire delay, but separate.
|
|
|
Post by Megaqwerty on Dec 5, 2012 14:58:11 GMT -5
Then they are forced to wait before shooting, but dont get free quackskopz. What's wrong with free rail guns? If your crosshairs are on the guy, they're on the guy. If anything, forced ADS would cause a lot of kids to forget about the ADS move delay.
|
|
|
Post by UrbaneVirtuoso on Dec 5, 2012 16:07:20 GMT -5
I still want the shottysniper
KSG says hi. :3
|
|