Z3R0FLAME
True Bro
Halo 4 Review guy.
Posts: 72
|
Post by Z3R0FLAME on Nov 26, 2012 22:12:59 GMT -5
|
|
|
Post by Broadband on Nov 26, 2012 22:44:00 GMT -5
I like the second post in your thread. Not only is there an embarrassing typo, but it's the typical response from someone with delusions of grandeur about Halo 4.
I kind of disagree with you. Yes, the Covenant Carbine is underpowered, but I disagree with your statement that the game is greatly balanced. Give me a SINGLE reason to use anything other than the DMR.
Edit: barring power weapons, of course
|
|
Z3R0FLAME
True Bro
Halo 4 Review guy.
Posts: 72
|
Post by Z3R0FLAME on Nov 27, 2012 12:14:08 GMT -5
Yeah, there's really no reason to use anything but the DMR at this point unless you're in for those unshielded headshots. That statement was merely to appease them and to avoid any fanboys coming over ;D on the flipside, the balance isn't terrible enough to where I'd play something else, but there are improvements to be made.
Also, the people on there are a little dull witted. One guy said "I felt like this post was too technical for a lot of people to understand" -_- I didn't even use anything beyond basic math or anything complex either. Proving those people are uneducated. I think from now on, I might do myself a favor and post here. 343 won't listen to anyone anyways.
|
|
eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
|
Post by eLantern on Nov 27, 2012 13:04:23 GMT -5
I get what you're saying oozer about the CC and agree with it to a degree, but I also think you've overlooked something in regards to its current design and place amongst the DMR and BR. The CC supposedly can kill faster then the DMR and BR within a medium to medium-close range on the "one" opponent and per your post if your very accurate it'll also kill "two" opponents faster as well. Now, with this in mind that means that the opponents will have less of an opportunity to return their fire, plus if you're moving with a teammate or group you could be key in helping to win several of these firefights. I think it's important not to try to think of the CC in terms of a 3 on 1 encounter, because regardless to what weapon you have you're not very likely to win with those odds, but in regards to its ability to down a single opponent and possibly a second verses what the other precision primaries can its still a very good option. I think we both can agree that the CC is not the ideal weapon for the longer engagements, in fact I think that's a trait it shares with the BR and in my personal opinion the LR too (not a fan of it's accuracy at range)... this is the range where the DMR reigns supreme. BTW, just out of curiosity, why didn't you factor the LR into your numbers too?
To explain why I agree with you that the CC is slightly lacking in comparison to the DMR and BR... if it's being used as a sole primary, not as a secondary when paired with Firepower TP, and since it requires a lot of ammunition to drop opponents, it should also have received additional starting reserve ammunition as well as a higher max reserve ammunition limit. You burn through this weapon's ammunition incredibly fast, much faster than any other primary weapon. The idea you had of increasing the magazine size is another idea which in a way also addresses the amount of reserve ammo you hold, but it also makes the CC a little more deadly too... so is it the better decision? I don't know, but I think the CC is deadly enough in comparison to the BR and DMR within its effective range.
In regards to the DMR > BR that I continuously hear about, I would appreciate one change... Make the BR down shields in 10 bullets as this would still require 4 bursts, but it would allow a player room for error (you can afford 2 bullet misses). The only concern is what that change would do to the shots to kill an unshielded body as I think it's current setting of requiring 3 bursts while allowing the player to afford 2 misses is perfect.
If the DMR receives a nerf, I think it should come solely in regards to it's RoF. A slight tweak to slow it down a tad, enforcing it's accuracy strength at range, but lowering it's effectiveness at medium and closer ranges when compared to the other primary weapons. Though, with the buff to the BR I described above and with the increased magazine size you mentioned in regards to the CC I don't know if the reduced RoF would have to be noticeable until maybe a 5th, but more likely when a 6th or 7th shot from the DMR were required.
Like you said, the game has pretty good balance across the board, but like anything it can be nit-picked. In fact, this is not the area I would say that weapon balance is needed most. I would argue that the Bolt Shot and Spartan Laser are in need of the greatest amount of tweaking. Plus, with regards to how often Binary Rifles appear on BTB games, it should have been a one shot weapon before requiring a reload, otherwise tone down it's occurrences... played against a team who had four of them at one time... it was insane and just pissed me off.
|
|
|
Post by Broadband on Nov 27, 2012 13:19:43 GMT -5
The DMR NEEDS a nerf, but the problem is I don't know how you would nerf it without making it useless.
Onto the topic at hand, I agree with what you said. An increase in the magazine size would definitely help the CC.
|
|
|
Post by MoopusMaximus on Nov 27, 2012 21:02:30 GMT -5
I like the second post in your thread. Not only is there an embarrassing typo, but it's the typical response from someone with delusions of grandeur about Halo 4. I kind of disagree with you. Yes, the Covenant Carbine is underpowered, but I disagree with your statement that the game is greatly balanced. Give me a SINGLE reason to use anything other than the DMR. Edit: barring power weapons, of course There isn't lol. The DMR is by far the cheapest primary. Also, LOLBOLTSHOT.
|
|
|
Post by MoopusMaximus on Nov 27, 2012 21:03:57 GMT -5
The DMR NEEDS a nerf, but the problem is I don't know how you would nerf it without making it useless. Onto the topic at hand, I agree with what you said. An increase in the magazine size would definitely help the CC. Why didn't 343 make all kill times exactly the same? Why would they give the DMR a faster kill time than all others? I guess Frank was right when he said the DMR is the best ''all-around weapon''.
|
|
|
Post by Broadband on Nov 28, 2012 2:32:36 GMT -5
Oh god, the Boltshot. It's a starting weapon that's BETTER THAN THE SHOTGUN AND SCATTERSHOT!!! WTF??!! Those are power weapons, yet this dinky little thing you can start with is better than them? Holy Christ.
A better question would be why put the DMR in at all? It wasn't in Halo: CE - Halo 3. It appeared in Reach, which made sense since it was a prequel, but why does it make a random, unexplained appearance in Halo 4? And it is OP. Just plain and simple. The only ones who deny this FACT are fanboys of the game, kids who want to justify their $60+ spent on this piece of shit (I spent my own hard earned money on the game, but am not afraid to rip it a new one), or players who can't do remotely decent without this mini sniper rifle. Hell, it's better than a sniper rifle!
The only, and I mean ONLY time the DMR isn't an OP monster is in SWAT. But that's ONE playlist.
|
|
eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
|
Post by eLantern on Dec 11, 2012 13:48:17 GMT -5
Oh god, the Boltshot. It's a starting weapon that's BETTER THAN THE SHOTGUN AND SCATTERSHOT!!! WTF??!! Those are power weapons, yet this dinky little thing you can start with is better than them? Holy Christ. A better question would be why put the DMR in at all? It wasn't in Halo: CE - Halo 3. It appeared in Reach, which made sense since it was a prequel, but why does it make a random, unexplained appearance in Halo 4? And it is OP. Just plain and simple. The only ones who deny this FACT are fanboys of the game, kids who want to justify their $60+ spent on this piece of doo-doo (I spent my own hard earned money on the game, but am not afraid to rip it a new one), or players who can't do remotely decent without this mini sniper rifle. Hell, it's better than a sniper rifle! The only, and I mean ONLY time the DMR isn't an OP monster is in SWAT. But that's ONE playlist. There isn't anything wrong with having the DMR in Halo 4, it just could use better implementation. These are the weapon balance solutions that I'd like to see (and ranked by importance): 1. Nerf the Bolt Shot - By... (a) remove the semi-fire capability of the weapon, so it's a charged shot only weapon and have it operate similar to the human Railgun in that the firing mechanism is fully automatic once activated and it can't be pre-fired prior to reaching a full charge. (b) Increase the time for a fully charged shot to fire off and increase the cool-down period after firing as well as make it a mandatory cool-down similar to the Incendiary Cannon. (c) Depending on the results of the previous changes, consider changes to the damage range as well as the swap speed for any fine tuning tweaks 2a. Buff the DMR and make it a Power Weapon - Turn the DMR into a true mini-sniper by making it a regular 4 shot kill weapon (3 to break shields + headshot for kill). This would also mean that there would now only be one primary precision weapon option per the 3 different weapon factions (Human=BR, Covenant=CC, and Forerunner=LR). 2b. (Contingent on 2a being accomplished) - A bigger, more spacious zoomed in center reticle for the Forerunner Light Rifle. Making it more difficult to accurately line up shots at greater distances preventing the 4 shot kill capability of the zoomed-in LR to get too powerful in comparison to the other precision primary options. 3. Buff the Spartan Laser - Bring it back to being closer to the Halo 3, or Halo: Reach, Laser.
|
|