wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Dec 14, 2012 19:25:33 GMT -5
In BO2, equipments can be replenished by Scavenger. Also, lethal and tactical have separate resistant counters and very few players would equip both at the same time. As a result, Scavenger + Lethal + Tactical used together can give players tactical advantage that would otherwise be less effective.
In this thread I would like to see what effective combos bros are using and how you feel about them.
To start, I have seen/used the following:
1) Shock + Betty. This is an easy to use combo and is pretty effective against not so experienced players.
2) Shock + C4. This is a combo that is more effective against advanced players. Shock is served as a detection device, and the player will detonate C4 as soon as shock is tripped.
3) Frag + Stun. One effective way of using this is to cook and throw Frag first, immediately followed by Stun. This has a few advantages over Stun followed by Frag: 1) Frag is very deadly but it requires cooking. By tailing with a Stun you can afford to cook less; 2) Stun hitmarkers are great cue for some easy killing. It would be a waste to have to wait after cooking & throwing a frag.
4) Stun + C4. Probably not an effective combo due to very different impact radius of Stun and C4. Still a great way to set up loadouts, with Stun and C4 used in very different situations, not together.
Besides these combos, one combo that is overlooked but may have good potential is EMP grenade + Lethal/Tactical
EMP is a good equipment to carry around for killing equipments/Guardian/Sentry, but it is not very powerful for combat. As a result, more often than not players choose to have it on support loadouts rather than primary combat loadouts.
Although EMP grenade itself does little help in encounters, it does have some nice qualities when used in this manner: 1) it seems to have a pretty good impact radius so can serve as an enemy detection device; 2) it can give you cheap assist points due to the fact that nobody uses Hardwired.
As a result, I am pondering more prevalent usage of EMP grenade through combos. For example:
EMP + Stun. throw EMP first for enemy detection and upon hitmarker throw Stun for incapacitation effect.
Just my 2 cents.
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Post by UrbaneVirtuoso on Dec 14, 2012 19:38:58 GMT -5
Needs moar Tactical Insertion -- and Tactician.
Overall though, I wouldn't think nearly as highly of these tools now were it not for Scavenger refilling them. MW3's iteration needed to buzz off.
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arcanine2009
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Post by arcanine2009 on Dec 15, 2012 0:14:18 GMT -5
Two tactical grenades to kill one enemy is a bit much imo.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Dec 15, 2012 3:30:48 GMT -5
Two tactical grenades to kill one enemy is a bit much imo. True. That's why this is only a viable strategy when Scavenger is equipped.
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Post by aidsaidsaids on Dec 15, 2012 6:02:31 GMT -5
Tac Insertion + C4. You are now 300% more effective in every objective game ever.
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42
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Post by 42 on Dec 15, 2012 7:44:58 GMT -5
Huge blast radius, you always know where it's going to go, detonation when you want to... Yeah, it's also good for clearing/defending objectives.
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42
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Post by 42 on Dec 15, 2012 7:59:45 GMT -5
Nah, rappers nowadays are comedy.
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Spitfire
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Post by Spitfire on Dec 15, 2012 8:24:54 GMT -5
The fuse on C4 is as long or as short as you want it to be. It also has the ability to instagib flak jacket users on point, if you are precise enough. Your current mobility will also impact the speed and trajectory of the C4, allowing for some interesting throws.
For clearing points with flak jacket users however, I'd say that a tri bolt crossbow (or a non attachment crossbow animation canceling to fire all three bolts) is more reliable, if you have LOS.
Let's discuss the nerf to the Tactical Insertion's hit points in this COD installment. Sure we have fast hands for a quick redeployment, but the TI will more than likely be destroyed by the 1dmg from a stray flash grenade. Perhaps ones points are better spent on perk 3 greed and extreme conditioning. Running with your knife will allow you to sprint for 12 seconds, and in these small maps is almost as quick as the time it takes to redeploy your TI. The only thing you're losing is the ability to C4 bomb a DOM point off of spawning.
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bluespark
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Post by bluespark on Dec 15, 2012 9:30:00 GMT -5
3) Frag + Stun. One effective way of using this is to cook and throw Frag first, immediately followed by Stun. This has a few advantages over Stun followed by Frag: 1) Frag is very deadly but it requires cooking. By tailing with a Stun you can afford to cook less; 2) Stun hitmarkers are great cue for some easy killing. It would be a waste to have to wait after cooking & throwing a frag. Ever since I bought CoD4 back in the day, I've wondered why people do this. The main advantage of Frag Grenades over other lethal equipment is that you can make it detonate right when it lands near the enemy, giving them no chance to escape. Why would you waste a Concussion Grenade after an uncooked Frag if you can just cook the Frag Grenade in the first place? Never made sense to me. Only point I could see would be that a quick Frag toss + Stun toss would be faster than cooking your grenade for 3 seconds. But that is a very minor benefit in my eyes, I'd rather keep my tactical slot for something else. I like the idea of Shock Charge plus C4, though. But then again, I'd rather pick a Betty or Claymore along with my SC and use them to cover two entrances instead of one. If one of them is triggered (but doesn't get me the kill), I can usually go and finish off whoever triggered it, or at least make my escape before they stab me in the back.
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Post by iw5000 on Dec 15, 2012 10:00:01 GMT -5
Let's discuss the nerf to the Tactical Insertion's hit points in this COD installment. Sure we have fast hands for a quick redeployment, but the TI will more than likely be destroyed by the 1dmg from a stray flash grenade. Perhaps ones points are better spent on perk 3 greed and extreme conditioning. Running with your knife will allow you to sprint for 12 seconds, and in these small maps is almost as quick as the time it takes to redeploy your TI. The only thing you're losing is the ability to C4 bomb a DOM point off of spawning. this. The maps in BO2 aren't any smaller or larger than MW3. They are about the same size, maybe a little bigger. I do agree about the TI. Treyarch went to great lengths to nerf it this go around. Like you said, they did it by making it constructed of paper....a stiff breeze tends to destroy one's TI. Very frustrating. That and engineer/BlackHat destroying these things all the time....i would say 1 in 3 that i plant, end of being destroyed long before i use it. Making up numbers here, but it's a HUGE increase from before.
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Post by UrbaneVirtuoso on Dec 15, 2012 11:00:48 GMT -5
Got what I asked for, I guess.
These sure are weak, though... but it wont deter me from using them still. Carrier, Drone, Aftermath and Turbine are a bitch to get by even with speed perks.
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Post by aidsaidsaids on Dec 15, 2012 11:01:45 GMT -5
Biggest boom, fastest boom, only boom that kills Flak Jacket guys (which people playing the objective tend to be).
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hyperion
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Post by hyperion on Dec 15, 2012 12:18:54 GMT -5
emp grenade is very annoying when it hits you. especially if you have a gun w/red dot. Takes away all of your hud for about 7 seconds
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hyperion
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Post by hyperion on Dec 15, 2012 13:27:14 GMT -5
Huh. I guess I'm still racist against the mw2 c4 because that had a very slow deployment and like no range. bad company 2 c4 was the best. You could toss it for crazy distances.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Dec 15, 2012 15:32:18 GMT -5
3) Frag + Stun. One effective way of using this is to cook and throw Frag first, immediately followed by Stun. This has a few advantages over Stun followed by Frag: 1) Frag is very deadly but it requires cooking. By tailing with a Stun you can afford to cook less; 2) Stun hitmarkers are great cue for some easy killing. It would be a waste to have to wait after cooking & throwing a frag. Ever since I bought CoD4 back in the day, I've wondered why people do this. The main advantage of Frag Grenades over other lethal equipment is that you can make it detonate right when it lands near the enemy, giving them no chance to escape. Why would you waste a Concussion Grenade after an uncooked Frag if you can just cook the Frag Grenade in the first place? Never made sense to me. Only point I could see would be that a quick Frag toss + Stun toss would be faster than cooking your grenade for 3 seconds. But that is a very minor benefit in my eyes, I'd rather keep my tactical slot for something else. I like the idea of Shock Charge plus C4, though. But then again, I'd rather pick a Betty or Claymore along with my SC and use them to cover two entrances instead of one. If one of them is triggered (but doesn't get me the kill), I can usually go and finish off whoever triggered it, or at least make my escape before they stab me in the back. Sure. Use lethal and tactical separately is common practice. I am not suggesting that they should not be used that way. The main purpose here is to explore benefits of combos IN ADDITION TO using them separately. As I mentioned in OP, it is very rare that a player would equip both Flak Jacket and Tac Mask at the same time (not to mention Hardwired that nobody uses), and as s result a combo might maximize your chances of effective usage in certain situations, especially against experienced opponents. Take Shock + Betty as an example: at least from my own experience this is a much much more effective way to set up a trip mine. Sure, if you need to use them as enemy detection device, it is better to use them separately. However, if you want to place & forget and hope for some easy kills, you may want to consider the combo. As you pointed out, the main benefit of Frag + Stun is its speed. I have seen this combo used during Domination' Opening Move to B flag, in which situation that you want to 1) get to B flags as fast as possible, 2) deter enemy's progress, and 3) as a nice bonus, get kills with explosives. With Frag followed by Stun you can make 2 quick tosses and then move on with your race towards B flag. It is definitely a bit wasteful to use 2 equipments for a single encounter, that's where the Scavenger is coming into play to have them replenished. Again, the main purpose here is to have a discussion to see whether synergy (i.e.: 1 + 1 > 2) can be achieved through combos. It is a new angle through which the equipment usage can be explored a little bit differently. I am in no way suggesting that's the only way or even the primary way to use equipments.
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tiesieman
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Post by tiesieman on Dec 15, 2012 16:03:17 GMT -5
Huh. I guess I'm still racist against the mw2 c4 because that had a very slow deployment and like no range. bad company 2 c4 was the best. You could toss it for crazy distances. the clay pigeon-AT mine vid someone made was the best. I'll see if I can find it quickedit: not the vid I was thinking about but doesn't matter
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hyperion
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Post by hyperion on Dec 15, 2012 16:36:30 GMT -5
bad company 2 c4 was the best. You could toss it for crazy distances. the clay pigeon-AT mine vid someone made was the best. I'll see if I can find it quickedit: not the vid I was thinking about but doesn't matter Ya i remember seeing that vid. God i miss that game it was the best fps imo.
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