42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 1, 2013 2:03:47 GMT -5
Post by 42 on Jan 1, 2013 2:03:47 GMT -5
Let's talk about D&D, a game where everyone has access to the stats. No Marvel4 required!
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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D&D
Jan 1, 2013 2:21:30 GMT -5
Post by Usagi on Jan 1, 2013 2:21:30 GMT -5
Dual tower shields or GTFO.
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Den
He's That Guy
Posts: 4,294,967,295
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D&D
Jan 1, 2013 9:49:22 GMT -5
Post by Den on Jan 1, 2013 9:49:22 GMT -5
Oh the things you can do with Prestidigitation. It's like One Man Army times infinity.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 1, 2013 9:56:09 GMT -5
Post by 42 on Jan 1, 2013 9:56:09 GMT -5
Cantrips, the only reason people played wizards in 4e.
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Den
He's That Guy
Posts: 4,294,967,295
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D&D
Jan 1, 2013 10:45:14 GMT -5
Post by Den on Jan 1, 2013 10:45:14 GMT -5
I'd go hunting for Hedge Wizard's Gloves so anybody can use Mage Hand and Prestidigitation. Put that on a Bard or Rogue and the fun never ends.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 1, 2013 23:56:30 GMT -5
Post by 42 on Jan 1, 2013 23:56:30 GMT -5
Has anyone tried D&D next?
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D&D
Jan 2, 2013 0:20:57 GMT -5
Post by beavernator on Jan 2, 2013 0:20:57 GMT -5
If we're talking about 4th edition, a kobold makes for a ridiculously good rogue build. Sure he doesn't have extra strength or charisma, but that ability to shift as a minor action is invaluable for flanking.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 2, 2013 0:25:22 GMT -5
Post by 42 on Jan 2, 2013 0:25:22 GMT -5
How quaint
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Den
He's That Guy
Posts: 4,294,967,295
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D&D
Jan 2, 2013 6:57:05 GMT -5
Post by Den on Jan 2, 2013 6:57:05 GMT -5
Has anyone tried D&D next? It looks pretty good. Cuts out a lot of bloat.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 2, 2013 14:11:09 GMT -5
Post by 42 on Jan 2, 2013 14:11:09 GMT -5
I just wish they got rid of Vancian spellcasting already.
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Den
He's That Guy
Posts: 4,294,967,295
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D&D
Jan 2, 2013 18:01:44 GMT -5
Post by Den on Jan 2, 2013 18:01:44 GMT -5
Indeed. Never liked "Uses Per Day". Magic doesn't make sense to me being limited like that. Charges on an item, sure. But on a person (or rather the book the Wizard has to rewrite his spells into every day)?
Spellcasting rules I'd go with would substitute Vance Uses Per Day by adding up all of the Spell Levels and treating it like a pool.
(Going by D&D Next's Wizard Spell Levels) If a Wizard is at Level 5 and has 4-3-2 Spell Slots for Levels 1-2-3 respectively... 4x1, 2x3, 3x2. 4+6+6 = a total of 16 Spell Points. Assuming no Feats or anything altering the amount Spell Slots, the Wizard would have a total of 71 Spell Points at Level 17 and on.
He could use fifteen points to cast five Level 3 spells and have one left over... Or throw out eight Level 2 spells. Or Magic Missile the crap out of people sixteen times.
However if the Wizard uses more Spells than he has Spell Slots, using extra spells of that level would incur double or triple the cost. If a Wizard uses a Level 6 Spell and only has one Level Six Slot, it'll cost six points the first time and then twelve if he does it again in the same encounter. If using Time Stop at Level 9, it'll cost nine points the first time, then eighteen points and then twenty seven points the third time. Levels 1-5 would be exempt from the overuse extra cost rule after the Wizard gains more than one spell slot for that Spell Level.
Something like that.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 2, 2013 22:08:35 GMT -5
Post by 42 on Jan 2, 2013 22:08:35 GMT -5
Wow, that's impressive. I might even consider using a further refined version of that. Good work.
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Den
He's That Guy
Posts: 4,294,967,295
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D&D
Jan 5, 2013 14:41:28 GMT -5
Post by Den on Jan 5, 2013 14:41:28 GMT -5
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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D&D
Jan 5, 2013 14:53:17 GMT -5
Post by danoski666 on Jan 5, 2013 14:53:17 GMT -5
Wow. Talk about bullsh it.
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Den
He's That Guy
Posts: 4,294,967,295
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D&D
Jan 5, 2013 15:07:09 GMT -5
Post by Den on Jan 5, 2013 15:07:09 GMT -5
Try this one on for size.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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D&D
Jan 5, 2013 15:31:16 GMT -5
Post by danoski666 on Jan 5, 2013 15:31:16 GMT -5
The dice rolls precisely what it means to.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 5, 2013 23:14:00 GMT -5
Post by 42 on Jan 5, 2013 23:14:00 GMT -5
Man, those guys RP hard. I usually have more fun with the combat and leave the rping to the side.
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D&D
Jan 23, 2013 1:45:15 GMT -5
Post by beavernator on Jan 23, 2013 1:45:15 GMT -5
I got into D&D at Edition 4 and never actually played 3/3.5. I've heard that 3.5 is better than 4, but those claims have yet to be backed up. Can anyone fill me in on this debate?
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 23, 2013 9:11:01 GMT -5
Post by 42 on Jan 23, 2013 9:11:01 GMT -5
4th Edition is better in that it is much more balanced. However, some people might prefer 3.5 because there is just more rules, and that darn Vancian spellcasting system still exists in that edition.
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D&D
Jan 23, 2013 19:33:08 GMT -5
Post by jaedrik on Jan 23, 2013 19:33:08 GMT -5
This gets my vote for funniest thread in all of Den Kirson's Proboards. I need to play this game more, but my friend who plays is. . . I can't even, you know, I just, I can't.
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D&D
Jan 23, 2013 20:05:57 GMT -5
Post by beavernator on Jan 23, 2013 20:05:57 GMT -5
Whoops, almost forgot this one!
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Jan 23, 2013 22:05:15 GMT -5
Post by 42 on Jan 23, 2013 22:05:15 GMT -5
This gets my vote for funniest thread in all of Den Kirson's Proboards. I need to play this game more, but my friend who plays is. . . I can't even, you know, I just, I can't. Why not? You scared, or something?
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
Apr 27, 2013 14:15:59 GMT -5
Post by 42 on Apr 27, 2013 14:15:59 GMT -5
We could play a game over on TS or IRC if desired.
Also, unless that bear was magical its intellect would be 3, preventing it from communicating effectively and retaining a PC class. In addition, that low Charisma would make Disguise checks darn near impossible.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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D&D
Apr 27, 2013 20:02:41 GMT -5
Post by Dumien on Apr 27, 2013 20:02:41 GMT -5
I've only played D&D once. I pissed off the Master because I tried to break all the rules find loopholes for all the rules.
I would be down for a game in IRC for sure. Just let me know...lol
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D&D
Apr 27, 2013 23:28:17 GMT -5
Post by beavernator on Apr 27, 2013 23:28:17 GMT -5
The D&D group in my university was terrible since nobody really knew how to DM very well. So, I stuck to engineering my own PvP system in my room and had fun with that. I nailed down a system where I can randomly generate players and have some sort of algorithm to predict how combat-effective they generally are. I also managed to nail down a system that would make randomized maps.
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D&D
Apr 29, 2013 23:18:24 GMT -5
Post by beavernator on Apr 29, 2013 23:18:24 GMT -5
Also I choose to ignore the "2 squares of diagonal movement costs 2 squares of movement" thing introduced in 4.0; that's just weird.
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Den
He's That Guy
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D&D
May 2, 2013 20:12:42 GMT -5
Post by Den on May 2, 2013 20:12:42 GMT -5
Also I choose to ignore the "2 squares of diagonal movement costs 2 squares of movement" thing introduced in 4.0; that's just weird. HEXAGONS
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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D&D
May 2, 2013 20:15:20 GMT -5
Post by 42 on May 2, 2013 20:15:20 GMT -5
Also I choose to ignore the "2 squares of diagonal movement costs 2 squares of movement" thing introduced in 4.0; that's just weird. That was fine. Better than 1 1/2 for every diagonal square. I'm surprised how many people that confused
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Den
He's That Guy
Posts: 4,294,967,295
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D&D
May 2, 2013 21:15:45 GMT -5
Post by Den on May 2, 2013 21:15:45 GMT -5
One and a half is close enough to the specific 1.41 distance a diagonal move would have to a square 1. Could always do 1.41 on a diagonal. That'll bring up some confusion. You'd just need an easier explanation to avoid confusion or the need for math on simply moving around. Something like: "One diagonal move takes two speed, two diagonal moves takes three speed." After all, if you were to allow diagonal movement, the only space that would truly change on the grid is a 2x2 move or a 4x4 move. 1.5 is still pretty much 2, since you can't really make another half move. Like this image in which a character has five speed. You can see there in the middle. That underlined 4 becomes a 3, and it makes one's range of movement round instead of a diamond.
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D&D
May 3, 2013 11:12:46 GMT -5
Post by beavernator on May 3, 2013 11:12:46 GMT -5
Edition 4.0's Player's Handbook suggested that movement should be more like this: I get that it's simpler, but the original "Moving diagonally 2 squares costs 3 squares of movement" thing was a lot more accurate at the cost of throwing in one extra rule. This is what I use: (Underlined values mean the ".5" part at the end was rounded down) Regarding difficult terrain and how it affects movement this is what I do: According to my rule set, if a player moves one square diagonally, and one tile/both tiles that share a side with the tiles travelled on are difficult terrain, it costs an extra half unit of movement to traverse.
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