mmacola
True Bro
the brazilian guy
Posts: 1,995
|
Post by mmacola on Jan 4, 2013 15:50:23 GMT -5
crosshair color distance is aim assist distance. when the out of the red crosshair distance there is no change in speed when passing the crosshairs over the person. This may be true for some gun, but not necessarily for all of them. Take a look on this old MW2 charts showing aim assist ranges: As you can see, there are aim assist for both hip and ads (especially for snipers)
|
|
|
Post by air139 on Jan 4, 2013 19:00:40 GMT -5
well I haven't found a difference on the guns I have tested for this so far, can someone else bring up a gun they have tested and know has different AA ranges for hip and ads?
|
|
|
Post by flashkillpro on Jan 8, 2013 17:59:11 GMT -5
from the testing I have done so far there is no aim assist difference between the pdw 57, the vector, the chicom and the msmc. I did my test on hijacked in private match. Could you please retest everything and make sure that your results are correct? From what I have seen they are all exactly the same. Same name tags distance, same auto aim and same red-cross hair distance
|
|
|
Post by air139 on Jan 10, 2013 17:13:44 GMT -5
from the testing I have done so far there is no aim assist difference between the pdw 57, the vector, the chicom and the msmc. I did my test on hijacked in private match. Could you please retest everything and make sure that your results are correct? From what I have seen they are all exactly the same. Same name tags distance, same auto aim and same red-cross hair distance as of 1.03 there was 2 distinct ranges for smg's make an overkill class with chicom and skorpian, find the edge of range for the chicom, then swap to skorpian. you should not have aim assist at this range. Let me know if this has changed.
|
|
|
Post by KingVaroon on Jan 11, 2013 6:54:28 GMT -5
I decided to test the sticky aim ranges on all the SMG's myself to clear the confusion. I applaud you for your effort, air139, but I'm afraid your testing method was flawed. You measured the wrong thing.
The sticky aim ranges for all the SMG's are the same. I tested all 6 of them.
What you measured was the distance at which the hip fire crosshair turns red. Your values are correct for that. However, if you moved your cursor left and right over the target, you will find that the range at which the aim "sticks" onto the opponent is the same for all SMG's. The ADS sticky aim range is longer than the hip fire sticky aim range, similar to what is displayed on snakex's mw2 chart.
Great effort bro, but I'm afraid you'll have to go back to the drawing board.
|
|
|
Post by air139 on Jan 11, 2013 18:48:35 GMT -5
i'll go retest and resubmit data
|
|
battleaxerx
True Bro
"You can't take the sky from me."
Posts: 773
|
Post by battleaxerx on Jan 11, 2013 23:36:07 GMT -5
On xbox, I tested SMG ADS assist last night in local play split screen.
They are all the same.
|
|
|
Post by KingVaroon on Jan 12, 2013 7:59:17 GMT -5
i'll go retest and resubmit data You are a true bro my friend
|
|
|
Post by air139 on Jan 18, 2013 16:25:41 GMT -5
yeah all smgs have same aim assist while ads. cross hairs turning red is hip aim assist range.
|
|
Robospy
True Bro
Look at that lovely cock
Posts: 723
|
Post by Robospy on Jan 18, 2013 16:54:17 GMT -5
At least we know the hipfire aim assist ranges still
|
|
|
Post by KingVaroon on Jan 20, 2013 20:07:14 GMT -5
yeah all smgs have same aim assist while ads. cross hairs turning red is hip aim assist range. Just re-tested to confirm the hip aim assist range. My results disagree. MP7, MSMC and skorpion EVO still have sticky aim off the hip after the cross hairs have stopped turning red. I'm finding all the SMG's to have the same hip fire sticky aim range.
|
|
|
Post by ecomni on Jan 21, 2013 16:58:23 GMT -5
LMGs have less aim-assist than ARs? That makes..... sense?
|
|
|
Post by KingVaroon on Jan 22, 2013 7:24:40 GMT -5
LMGs have less aim-assist than ARs? That makes..... sense? No. We concluded that his initial tests are flawed.
|
|
|
Post by -3055- on May 14, 2013 12:35:00 GMT -5
So do we have any conclusive information on this? Or at least a way to test it?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 14, 2013 14:30:18 GMT -5
Is the Ballista's aim assist range really that low or is that an error too?
|
|
|
Post by -3055- on May 14, 2013 14:40:05 GMT -5
Well the main post was determined to be off. It was hipfire tested, so it doesn't/might not have correlation with the gun's actual ADS aim assist range.
|
|
|
Post by SandSeven on Jun 12, 2013 9:24:23 GMT -5
I wish I had found this site before doing any of the testing I did. I did all the testing and made this video because I couldn't find these stats anywhere else. I obviously hadn't found the wealth of information that is this forum, but in future I know where to check first.
Testing Information -System: PS3 -Range device CPU Ballistics showing measurements in feet -3 ranges were measured *Hip Aim Assist *ADS Aim Assist *Cross-hairs (the range at which the player's name is visible and your cross-hairs become red) -All weapons in the videos were tested 4 times for accuracy -Scorestreaks were tested twice, and I noticed that the dragonfire has been listed as having aim assist. I didn't notice it with this scorestreak; however, I could have missed it. -The testing was done in a private match with myself and one other player (not split screen) -I include no video of the testing process; however, I use the video to show the aim assist ranges from a 1st person point of view and an overhead view.
Results worth noting -There is only one sniper with hip aim assist, and it is the SVU-AS and it's up to 48ft -No attachments affect aim assist ranges -There are differences even within a weapon class for aim assist ranges *The Peacekeeper has the same stats as an AR *The Five-Seven and Tac 45 have the same ADS aim assist range as an SMG *The R870's hip, ads, and cross-hair ranges are all 53ft as opposed to the standard shotgun ranges of 48ft *The KSG's stats are identical to the ARs *The Executioner's hip and ads aim assist ranges are 39ft and it's the shortest aim assist range found during testing *The sniper's cross-hair ranges Ballista: 48ft XPR-50 and SVU-AS: 332ft DSR: at least 376ft (longest line of sight found) -All the snipers ads aim assist is 166ft, so it's not unlimited
I'll post the 2 videos on aim assist ranges if anyone is curious to see some overviews of the aim assist ranges for Shotguns, Pistols, SMGs, ARs, LMGs, and Snipers. There is no overhead view for specials, launchers or scorestreaks; however, they all have the same common ranges that are seen in the other weapon classes. The measurements are all feet but a conversion to meters has been added in the overhead views.
Start the video at 1:33 if you just want the informational portion of it concerning aim assist ranges. If you just want the stats, then skip the first video and go to the second.
The second video is just a slideshow with the aim assist range stats for each weapon. All measurements in the slideshow are in feet. There are 7 slides and each of them are 15 seconds long and appear in this order: Shotguns, SMGs, ARs, LMGs, Snipers, Pistols, and the last has the specials, launchers and scorestreaks grouped together.
In addition to the first video on aim assist I'm in the process of making a second. I want to test what exactly happens when aim assist is active. I know it slows down your sensitivity; however, I want to quantify how much it slows it down basically giving aim assist a number value that can be used to gauge strength. I will need to do this for all 14 sensitivities.
Also I want to test if aim assist has the same strength for all weapons or if it's class specific or even weapon specific. But that's still got a lot work left in the testing, so it won't be out for a couple weeks at least.
|
|
|
Post by -3055- on Jun 12, 2013 13:34:54 GMT -5
again the executioner gets the shortest end of the stick. What is it that made treyarch hate it so much? Despite its looks, it's just a semi-auto shotgun. Why did they give it so many serious detriments?
Also, good videos. Helpful information. Althought I feel like they could've given hipfire aim assist range nerfs and ads range buffs to semis and bursts, instead of making them all identical.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Jun 12, 2013 14:04:32 GMT -5
So LMGs get the same aim assist range as ARs. Doesn't surprise me.
|
|
markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
|
Post by markopolo on Jun 12, 2013 14:13:15 GMT -5
I think there's this magical process called multiplication that could convert these numbers.... I lost 3 of my best friends to multiplication. You lost friends to multiplication? I gained two members of my immediate family a few years after my fiancee became my wife. The practicing is the best part. "Memorize" those "tables" until you can "do it" in "your sleep" although I heard its extremely difficult and time-consuming; It used to be.... when I was younger, I could do multiplication several times a day/night with people for an hour. Now, age has finally caught up with me, and I get so excited when the rare opportunity of my wife wanting to practice our multiplication, I'm lucky if I last 15 minutes
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 12, 2013 15:29:49 GMT -5
lol why is there a picture of a cartoon lady's ass in the upper right hand corner of the video?
|
|
|
Post by APOCALYPSE on Jun 12, 2013 16:02:29 GMT -5
Sandseven confirmed ass man.
|
|
|
Post by SandSeven on Jun 12, 2013 16:13:26 GMT -5
LMGs have a much shorter hip aim assist range at 41ft vs 82ft for ARs. The hip aim assist does a lot more than help you hip fire and snap to your target. Also the aim assist strength might or might not be stronger for one of the 2 classes. I want to test that next for the 2nd video I do. The cartoon lady picture in the top left is my in game emblem, and just a reminder of the only way I liked to look at my ex-wife
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Jun 12, 2013 23:21:18 GMT -5
LMGs have a much shorter hip aim assist range at 41ft vs 82ft for ARs. The hip aim assist does a lot more than help you hip fire and snap to your target. Also the aim assist strength might or might not be stronger for one of the 2 classes. I want to test that next for the 2nd video I do. Let us know what you find. What else does hipfire aim assist do other than hipfire and snap onto your target though? I'm curious because, for the most part, I've never felt the need to use LMGs in objective game modes so perhaps the results of your tests might be why I opt for ARs like the SCAR instead Oh and welcome to the forum.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 16, 2013 12:39:42 GMT -5
LMGs have a much shorter hip aim assist range at 41ft vs 82ft for ARs. The hip aim assist does a lot more than help you hip fire and snap to your target. Also the aim assist strength might or might not be stronger for one of the 2 classes. I want to test that next for the 2nd video I do. The cartoon lady picture in the top left is my in game emblem, and just a reminder of the only way I liked to look at my ex-wife You mentioned in your video that you found that aim assist is stronger on certain sensitivities, what's your opinion? People always claim max sensitivity increases aim assist but it feels stronger and more accurate to me on lower sensitivities.
|
|
|
Post by SandSeven on Jun 17, 2013 5:46:56 GMT -5
LMGs have a much shorter hip aim assist range at 41ft vs 82ft for ARs. The hip aim assist does a lot more than help you hip fire and snap to your target. Also the aim assist strength might or might not be stronger for one of the 2 classes. I want to test that next for the 2nd video I do. The cartoon lady picture in the top left is my in game emblem, and just a reminder of the only way I liked to look at my ex-wife You mentioned in your video that you found that aim assist is stronger on certain sensitivities, what's your opinion? People always claim max sensitivity increases aim assist but it feels stronger and more accurate to me on lower sensitivities. As of now, I only have theories and opinions with no testing proof. I'm working on the testing, and I will go into detail about what I find. The more I learn about the aim assist aka aim bot, the more I have to step back and re-evaluate due to new information. My opinion on aim assist working better or worse with sensitivity can't be judged properly until I find out what connection quality is doing to aim assist. Separating connection and sensitivity setting is what I'm doing now since I believe any testing done without using connection as a variable would lead to incorrect or inconclusive results. It's easy to assume aim assist is working more at lower sensitivities; however, it's easier to aim with lower sensitivities. Until I've finished researching and testing, I don't feel like I can give an answer that would be more than an assumption based on experiences tainted with selective memory. But if you want to be more accurate, my stats prove lowering my sensitivity has improved my aim. I can't tell if it's aim assist or a myriad of other factors until I can isolate each one for testing. The next part of the video is going to take longer than I expected; however, I would rather delay it and get it right then put out bad information.
|
|