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Post by kylet357 on Jan 6, 2013 20:43:25 GMT -5
What are the exact fire rates from what the game code would say and for how much rounds would it fire faster? According to the CoD wiki it says the first 2 rounds are fired at 1250 RPM and the following are fired at 625 RPM. But I read somewhere that it fires 900 (937.5 in game code) RPM for the first 7 or 9 rounds (can't remember). Also, what is the fire rate for the first two rounds on the AN-94? The CoD wiki also says this is 1250 RPM, but I have some doubts for some reason.
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Robospy
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Post by Robospy on Jan 6, 2013 20:51:57 GMT -5
Both AN-94 and HAMR start at 900 then drop to 600, AN-94 after 2, HAMR after 7
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42
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Post by 42 on Jan 6, 2013 20:55:47 GMT -5
Actually, they start at 937.5 and drop to 625 technically. Frame rate will affect these numbers, however.
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Post by kylet357 on Jan 6, 2013 20:56:22 GMT -5
Thanks, now I can fix those articles.
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Post by UrbaneVirtuoso on Jan 6, 2013 21:00:12 GMT -5
Provided they'll let you.
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Post by kylet357 on Jan 6, 2013 21:05:33 GMT -5
Why wouldn't they?
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Robospy
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Post by Robospy on Jan 6, 2013 23:18:43 GMT -5
Well duh, if tmartn is any example, YouTubers are gods of call of duty knowledge and stats
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Post by corpsecreate on Jan 7, 2013 1:14:12 GMT -5
What a sad world we live in
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asasa
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Post by asasa on Jan 7, 2013 1:17:38 GMT -5
I dont understand... is Tmartn NOT the stat god? Pshaw, dont be silly guys.
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Post by nasty on Jan 7, 2013 12:16:59 GMT -5
Actually, they start at 937.5 and drop to 625 technically. Frame rate will affect these numbers, however. How will framerate affect these numbers? The game will register a gun shot whether or not it shows the frame. A crappy pc with 15 fps might not show the shots, but if the input is there from the player and he has sights on the enemy and holds the trigger for the required 5 shots length of time then he gets the kill.
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markopolo
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Post by markopolo on Jan 7, 2013 12:42:11 GMT -5
Still don't know what to make of the HAMR.
It's the LMG that I've used the least... it seems to be a bastard version of all 3 of the other LMG's.
It'll be my last gold (and diamond) but I hope it's fun to use.
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Post by ElysMustache on Jan 7, 2013 13:07:52 GMT -5
Still don't know what to make of the HAMR. I like that it is a SCAR with a bipod and drum mag.
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wwaa
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Post by wwaa on Jan 7, 2013 13:28:01 GMT -5
Both AN-94 and HAMR start at 900 then drop to 600, AN-94 after 2, HAMR after 7 1. AN-94 I tested AN-94 on PC and at framerates arr 180 fps (170-190, unstable) it fires the first 2-rounds in 0.060 sec = 1000 rpm and 30 rounds in 2,84 sec = 612 rpm. Results at 60fps (xbox), 91fps and 125 fps are the same. 2 x 2rd burst fired with 0.1 sec delay between bursts: 0,06 sec + 0,1 sec + 0,06 sec = 0,22 sec to fire 4 rounds. it means average time between shots = 0,22/3 = 0,0733 sec and ROF = 60/0,0733 = 818 rpm. but average delay does not work if applied directly, 3 x 0.0733 delay = 3 not 4 rounds fired (= fired 1st 2nd and 4th round when comparing to 2 x 2 rd burst). it works at 180 fps and at 60 fps. with 0.095 sec delay between bursts usually 3 rounds fired. With SF attached: well, the outcome is the same ... 2. HAMR well, fires the first 2 rounds at 1000 rpm (180, 125, 91 and 60 fps), 0.06 sec delay between rounds. HAMR can fire 2 rounds at 1090 rpm if framerate=60fps (0.055 sec beetween rounds), but at 180 fps it does not work, only 1 round fired. Strange, usually guide's ROF were max rates I could obtain in game regardless what the framrate was.
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asasa
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Post by asasa on Jan 7, 2013 15:55:24 GMT -5
818RPM AN94? WHAT? Marvel said the cap was like 740. And I cant get higher than 660 on console.
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wwaa
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Post by wwaa on Jan 7, 2013 16:22:35 GMT -5
AN-94 on PC: I tested it again, first 4 rounds fired in 0.22 sec:
shot, 0.06sec, shot, 0.1sec , shot, 0.06sec, shot. = 818 rpm.
well on my PC it works : )
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asasa
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Post by asasa on Jan 7, 2013 16:39:42 GMT -5
That's crazy. I dont understand why it doesnt work on console. I even tried to use it with select fire.. max achievable there was 620rpm.
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Post by TheHawkNY on Jan 7, 2013 17:05:12 GMT -5
It's because he fired 4 bullets. The more bullets you fire, the more the RPM will drop. This is because there will always be one less delay between bursts than the number of bursts, and the time within the burst is lower than the time between bursts.
Assume Marvel's numbers are correct, that after the first bullet fires there is a 0.064s delay (937 RPM) and then each bullet after there is a 0.096s delay (625 RPM). So if burst firing at the maximum possible speed, you would alternate between 0.064s and 0.096s.
If you fired only one burst of two bullets, the first bullet fires at 0, second at 0.064s. RPM would be 60 * 1 / 0.064 = 937.5.
If you fired two bursts, the time would take is 0.064 + 0.096 + 0.064 = 0.224s. RPM would be 60 * 3 / 0.224 = 803.6.
3 bursts, time would be (3 * 0.064) + (2 * 0.096) = 0.384, RPM would be 60 * 5 / 0.384 = 781.3.
N bursts, time would be (N * 0.064) + ([N - 1] * 0.096), RPM would be 60 * [2N - 1] / time
So if you fired a whole magazine, it would take 2.304s, for an RPM of 755.
Were you to continue firing at the maximum possible rate with an infinite magazine, as you continued the measured RPM would approach 750.
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wwaa
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Post by wwaa on Jan 8, 2013 3:22:24 GMT -5
That's crazy. I dont understand why it doesnt work on console. I even tried to use it with select fire.. max achievable there was 620rpm. the first 2 rounds fired at 1000 rpm I saw, used and it bloody works at many different framerates, but it should not if the cap were ~937.5 rpm ... 4 rounds at 818 rpm might be a problem below 60 fps I suppose, it won't happen at 45 fps for example. anyway, for me AN-94 works as 3-4 HK 4-rd burst assault rifle with burst ROF ~818 rpm.
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