Kicks and Speeds: Recoil In-Depth

Shoutbox

exxtrooper: 7/11 was a part time job Oct 18, 2018 21:24:34 GMT -5
markopolo: Slurpee syrup can't melt steel beams doe Nov 1, 2018 15:30:27 GMT -5
Mousey: sure it can Nov 2, 2018 23:58:43 GMT -5
markopolo: Pffffffff... when did you become a mouthpiece for Big Gulp, Mausee? Nov 6, 2018 12:50:30 GMT -5
blackbarney: lol @ exxtrooper. Brilliant. I'm stealing that. and flying it into a building Nov 6, 2018 16:44:48 GMT -5
Slick: I wonder how much we pay for this box. May 16, 2019 2:07:39 GMT -5
Den: Everything. May 20, 2019 18:41:10 GMT -5
Mousey: i lost my home. my wife left me. May 22, 2019 18:42:19 GMT -5
drdoom: Can someone explain to me the flinch mechanic for cod: May 29, 2019 10:39:07 GMT -5
drdoom: i found these values from Marvel Flinch is controlled by these dvars:
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"

Description for bg_viewKickScale from CoD4:
The scale to apply to the damage done to calculate dama
May 29, 2019 10:39:14 GMT -5
drdoom: what the hell does random do :/ May 29, 2019 10:39:27 GMT -5
GodMars: Makes it random May 30, 2019 14:28:21 GMT -5
drdoom: BRILLIANT May 30, 2019 20:38:31 GMT -5
Slick: No wai. May 31, 2019 1:58:09 GMT -5
Marvel4: "The random direction scale view kick" May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds. Jun 7, 2019 6:37:20 GMT -5