markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
|
Post by markopolo on May 3, 2013 10:02:11 GMT -5
Hi all,
In attempts to diversify my gaming experience, I have decided to take a foray into the HC TDM areas of the PSN, and I hope some people might be able to help me with a few questions and issues.
I do know the basics differences (less health, no HUD, slower regeneration, weapons/explosives hurt more, no crosshairs, etc etc) but:
1. Are the spawns in HC TDM this effed up? In the 3/4/5 hours that I've spent playing HC TDM, I've been spawn killed more times than I have in 150+ hours of Core TDM. I pop up and killed... and without a killcam, I have no idea if it's cheating or if it's just a legit good player on a small map who entered the area and headshotted me. This happens a lot. More than I care to admit. And a lottalot more than I like.
2. The CUAV.... is it useless in HC TDM? Because... there's no minimap to fuzz out. Is it one of those things that I should just keep in my back pocket, incase an enemy UAV or a Orbital VSAT pops up? Or is there some other purpose that I haven't found for it? I switched it out for a care package... should I switch it back in?
3. Is HC TDM something that I should start grenade spamming? Run 2 lethals and scavenger and start tossing bombs?
4. Any other playstyle suggestions? Please remember that I camp with either an LMG or a Emags/Stock/TF SCAR (Hey, I've diversifying here!) so I'm not about to start rushing around with an SMG or Shotty here.
Thanks, you are my bro, bro.
- Markopolo
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 3, 2013 10:51:57 GMT -5
1. Really hard to answer without info on how the spawn works. Though, hacking is a high probability. No killcams = Nobody knows you are UAV hacking or wallhacking.
2. Pretty much useless. CUAV is to mess up general team coordination and general info on where everyone is. HC mode already messes up those things for you. UAVs can be taken down fast with launchers. Haven't encountered a single VSAT in HC
3. Fuck no. Friendly fire on + random teammates running around = get kicked in few seconds.
4. One-spot tactical loitering is not good. Explosives are very dangerous here even with Flak. I think Patrol tactical loitering is good. Oh, and get Quickdraw. LMGs get murdered in HC due to slow ass ADS and low health. You can't afford to take even one hit. Also spraying will work. Laser should be also good.
|
|
Shakerag
True Bro
Unapologetic Tube User
Posts: 10,204
|
Post by Shakerag on May 3, 2013 16:39:35 GMT -5
Hey, I've been running HC TDM for a while for challenges and stuff. Feel free to add me and drop an invite if you'd like. PSN: S0C4ABEND
As to your questions: 1 - Seems about as effed up as any other spawns. You just die faster because it's HC, is my guess. But, yes, this thing happens to me as well from time to time.
2 - UAVs seem to be feast or famine. Either you'll see practically none of them all game, or they'll be thrown up constantly. I'd say pack some kind of AA over a CUAV.
3 - Only if you like being kicked. Goodness knows I loves me some explosive ordinance, but your teammates will show up in the darndest places when you start lobbing grenades and brandishing your pro pipe.
4 - Go flak jacket. I know what I said in 3, but if you're tactical loitering, they'll come for you with the boom-booms. Obviously silencer is of reduced benefit if you bother. Awareness might help out a bit, since you won't be checking your mini-map.
|
|
|
Post by brutalonslaught on May 3, 2013 17:02:16 GMT -5
For me HC is pretty easy because I am super accurate and always land the first shot. However a tryhard class would be SCAR + RDS + Stock + Quickdraw + Primary Gunfighter.
The RDS is really only if you're playing good players, I doubt there are any on PS but you never know.
|
|
phale
True Bro
Posts: 635
|
Post by phale on May 3, 2013 17:43:31 GMT -5
LMGs are definitely not competitive weapons in HC, because their main advantage (high capacity) is negated and their biggest weakness (ADS speed) is magnified. The HAMR is probably the best choice, due to its OHK at almost any range as well as its RPM bonus (you shouldn't need more than 7 shots in a normal engagement). However I did have fun "sniping" with a MK48 Variable Zoom once. The LSAT also deserves an honorable mention for its bullet counter, allowing you to see how many rounds you have left.
|
|
42
True Bro
Bingo Bango Bongo
Posts: 1,588
|
Post by 42 on May 3, 2013 18:59:02 GMT -5
im amazed scar isnt standard on every class in hc Some people can't aim and/or handle recoil.
|
|
pachiderm
True Bro
Chewing some serious leaves
Posts: 647
|
Post by pachiderm on May 3, 2013 20:33:16 GMT -5
im amazed scar isnt standard on every class in hc Some people can't aim and/or handle recoil. Neither of those things should even matter in hardcore.
|
|
|
Post by ElysMustache on May 3, 2013 21:33:04 GMT -5
Touch Football tends to be audibly quieter than Core. If you are not going to be moving, and are extra concerned about people sneaking up on you, Awareness may have some value.
I normally only use it in SnD, but I do keep a TDM class set up with it.
Does anyone have enough HC experience with the MMS to provide input on its value?
As for the earlier VSAT comment, I have seen (and put up) VSATs in HC Kill Confirmed, but I don't have very many HC TDM games under my belt. Of course, Kill Confirmed is designed to force (or at least raise the value of) movement. The only thing campier than HC TDM may be HC SnD.
|
|
|
Post by imrlybord7 on May 4, 2013 1:41:52 GMT -5
SCAR is so mediocre for HC. SWAT has the same penetration, even more range and no recoil with a very minor ROF sacrifice. The AN-94 has less recoil and shoots faster if you use it correctly with almost as much range. The M27 has no recoil and pretty solid range with a solid ROF. The Type 25 shoots fast as hell and has decent range. The Peacekeeper is a faster handling, higher recoil, slightly lower range M27.
Aim is super important in HC. All good players will immediately start aiming down the sights the second a target is on their screen at a range beyond point blank. The best players consistently land the first shot with absurd immediacy. All face to face firefights are about who lands the first shot. Quickdraw is a must IMO.
The MMS is good in Search for someone who moves a decent amount but doesn't rush. I doubt it would work very well in other gametypes.
|
|
wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
|
Post by wwaa on May 4, 2013 5:25:29 GMT -5
im amazed scar isnt standard on every class in hc because scar sux? 2nd shot highly inaccurate due to random recoil, RoF sux, When target is moving and I am moving scar is just weak. Higher ping makes scar sometimes even uselezz... M27 or PK are much more reliable..
|
|
|
Post by brutalonslaught on May 4, 2013 7:56:17 GMT -5
Unless you're one of these spray and pray tards with a gummy thumb why wouldn't all SWAT bullets go in the same place?
if you miss your first shot enough then you're playing the wrong gametype.
|
|
wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
|
Post by wwaa on May 4, 2013 10:43:26 GMT -5
ofc. but practically when target is running and game lagz .... SCAR in HC feels like a 3 rd burst gun in core: w/ built-in "delay" in firing.
|
|
|
Post by -3055- on May 4, 2013 11:17:05 GMT -5
SWAT trades long range accuracy (not an issue when you don't miss) for close range inadequacy. SCAR is just overall a better gun for HC.
Also, there's no health regeneration in HC.
|
|
|
Post by brutalonslaught on May 4, 2013 11:28:48 GMT -5
ofc. but practically when target is running and game lagz .... SCAR in HC feels like a 3 rd burst gun in core: w/ built-in "delay" in firing. Don't really understand, what lag? That's probably your connection. Burst guns are fucking amazing in core as well, SWAT and M8 are beastly.
|
|
|
Post by imrlybord7 on May 5, 2013 0:09:05 GMT -5
Hipfiring a 3 round burst at 937 with a delay making it 483 vs hipfiring 625.... not a huge difference at all. Whichever puts out 6 bullets faster is better, but I'm not gonna do that math right now.
If you're trying to get a longshot on someone headglitching very thick or angled cover the SWAT will be so much more effective than the SCAR it's obscene. And the only people who need that kind of range will probably have to do that with a bit of frequency.
I pretty much only use the Peacekeeper, Type, and suppressed AN-94. I switch to the suppressed SWAT on Carrier. I usually get about zero hitmarker notkills per match. Therefore the SCAR has no benefits and two massive drawbacks (ROF and recoil).
I mean seriously you must have no idea how far the guns I'm championing can OSK for to be so adamant about the SCAR and SWAT (both of which blow on most maps unless you are a wallbanger in which case they are beast but you could probably just throw FMJ on a better gun and have it be more beast). Anything that does 30 damage or more past 35 symthics (I think they are meters) is gonna be the shit with ROF, recoil and handling speed being the big differentiators. One gun that is very overrated that I used to think was the best is the M8. 31 symthics gets a lot of hitmarker nokills.
The best player I have ever seen was most beastly with the M27 and Peacekeeper. Dude is seriously a psycho perfect player. His GT is Skunk Nut Hair, anyone who has seen him in HC SnD would remember him. He puts my beast as fuark stats to shame.
|
|
|
Post by imrlybord7 on May 5, 2013 12:20:01 GMT -5
I have a 2.2 K/D with a 155 SPM in SnD (do you even know what that means) and a 591 in KC (do you even know what that means).
ROF is for hipspraying and ensuring that enemies can't run in between your bullets (which even happens with the M27 and Peacekeeper sometimes). Low recoil is for filling a space the size of a few pixels with bullets consistently for a few seconds from whatever range you need to suppress.
THE SCAR HAS NO ADVANTAGES.
|
|
wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
|
Post by wwaa on May 5, 2013 13:35:17 GMT -5
^ really nice animation, love it ....
imo: guns w/ high dmg, BUT high recoil and low ROF just suck. SCAR is inside this set, w/ Ballista and SWAT.
one can perform well w/ SCAR, I have v high kdr w/ SCAR in HC but this gun on its own is just zero-fun gun.
(repeat)
|
|
|
Post by brutalonslaught on May 5, 2013 14:21:27 GMT -5
Well it's horseshit (comparatively) outside of HC? It's a long range weapon with terrible recoil so that's not a good combo but where you need a 1HK it's rather good to peg someone across the map on Turbine.
|
|
pachiderm
True Bro
Chewing some serious leaves
Posts: 647
|
Post by pachiderm on May 6, 2013 17:08:43 GMT -5
I have a 2.2 K/D with a 155 SPM in SnD (do you even know what that means) and a 591 in KC (do you even know what that means). ROF is for hipspraying and ensuring that enemies can't run in between your bullets (which even happens with the M27 and Peacekeeper sometimes). Low recoil is for filling a space the size of a few pixels with bullets consistently for a few seconds from whatever range you need to suppress. THE SCAR HAS NO ADVANTAGES. LOLSTATS!!!!
|
|
wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
|
Post by wwaa on May 6, 2013 17:15:05 GMT -5
Hi all, In attempts to diversify my gaming experience, I have decided to take a foray into the HC TDM .... good job! now: tip: you need one class, screen below, as typing is for educated fools. situation: you play HC - accidentally you kill yr teammate - not on purpose - then this idiot immediatelly runs after you and kills you ON PURPOSE, to "give you a lesson" probably..... then: respawn with yr prev class (no choice, tx David). suicide (my mom said: only gays care abt kdr or WL). respawn with this class. find him. follow him. stun him. flash him. use scavenger for refill. unsilenced KAP - use it to reveal his position or kill opponents you cannot avoid. Laser? you focus on HIM, not opponents, easy mobile unsilenced gun is all what you need. Ghost: as enemy UAV shud not prevent your hunting. do not kill him! I tell you - they always leave or get kicked. very soon. seeing him stunned and killed by an opponent - priceless. (oh, my KAP is level 7 P2 ..., .... 6 months gone, I rarely use this gun, not a kid anymore)
|
|
pwn3d
True Bro
Posts: 187
|
Post by pwn3d on May 7, 2013 3:30:18 GMT -5
SCAR with QD and Stock is just best gun in HC. Everytime I tried another gun than SCAR I was pissed off about shitmarkers. SCAR doesn't shitmark, SCAR kills!
|
|
markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
|
Post by markopolo on May 7, 2013 14:39:06 GMT -5
Thanks for the suggestions.
Played a bit more HC... it wasn't too too bad. Used the SCAR and the MTAR (the 2 assault rifles that I have levels in, before I went to diamond out some LMGs) Did well some games and not others.
The killing people (unintentional) is kinda interesting. I have never been revenge killed, probably because of the lack of kill cam) Not using the CUAV, but carepackage... it's working out okayish.
The biggest thing for me is the spawn killing. It's really effing annoying when I die, spawn and die again, all in the span of 5 seconds. Also the matchmaking sucks, as I drop group, go back to that same group, drop and go back again.....
But all in all, it's not as bad as I thought it would be
|
|