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Post by Deleted on Apr 9, 2014 17:47:42 GMT -5
It knows.
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Post by Deleted on Apr 9, 2014 19:07:44 GMT -5
But how do you play your Diablos? You need to play at least 5 Diablos a day to stay Blizzard.
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Post by jaedrik on Apr 18, 2014 18:11:10 GMT -5
Aren't we all?
I don't know why, I've never found playing to be so fun. I always enjoyed having the map revealed, though.
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Post by UrbaneVirtuoso on Apr 18, 2014 19:54:06 GMT -5
Well, at the very least there's always custom maps, which are wildly varied and fun.
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Post by Deleted on Aug 7, 2014 20:09:12 GMT -5
I know this is a serious case of necromancy, but I missed out on a very interesting "Trial of the Xel'Naga" WoL tournament in 2012. Every 4 minutes the audience will vote on a random event to occur, and pretty much anything can happen. Nukes, demons, you name it. The first match starts at around 32:10, unfortunately the rest of the tournament is scattered all over Day[9]'s channel. This should help.
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Post by Deleted on Nov 16, 2014 22:11:37 GMT -5
Legacy of the Void was announced at BlizzCon, and iNcontrol discusses the new changes to the game.
TL:DW? Here's the short version: -No drop date announced yet -You start off with 12 harvestors instead of 6 -Mineral patches hold 1000 minerals instead of 1500 -Multiplayer portion of the game MIGHT be F2P -There's a new game mode where two players assume the responsibility of what would normally fall into the hands of a solo player. It's referred to as Archon Mode -Daily/weekly tournaments -No units have been removed since HotS as far as anyone knows.
-Siege Tanks can now be picked up while in siege mode -Thors capable of self-repair -Banshees are getting a speed and a range buff -Battlecruisers can warp to any position not obscured by fog of war. The only downside is that it takes double damage while undergoing warp. -Cyclone. Terran mech unit. Can attack and move simultaneously. -Herc. Terran bio unit. Melee-oriented, high hitpoints, can grapple onto units and pull its way towards them.
-Warp Prism has increased range from which it can load/unload/warp units -Tempest has increased move speed, can only attack ground units, and an ability called 'disintegrate' to deal 500 damage over time to a creature/object. -Carriers get a speed boost, interceptors are free to build, and destroying the carrier does not destroy its interceptors. -Warping in units takes 8 seconds and take double damage while doing so -Oracle detection/relevation spell combined. It also has a 'stasis field mine' that slows down units. -Immortal has an activated ability where it gains 200 shields for 4 seconds. -Disruptor. Protoss robotic unit. It becomes invincible for 4 seconds, rolls in, and does some AoE.
-Nydus Worm invisible while burrowing, invulnerable while surfacing. -There's an upgrade that makes Locusts fly, swarm hosts no longer burrow, hatch time increased and must be manually triggered to spawn Locusts. -Lurkers are back as a Hydra upgrade, and the speed/range upgrades are meshed into one -Ravager. Zerg artillery unit. They are a Roach upgrade, and it has a skill shot that can counter forcefields and immobile ground units. -Corruptor has a new ability Caustic Spray. It's designed to lay waste to buildings as it slowly ramps up damage in its AoE -Infestor now has an ability called Aggressive Mutation; it gives a flat damage boost to all nearby allies.
Keep in mind that all of this is subject to change; Warhounds were introduced in SC:HotS but never made it into the final game.
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