hyperion
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I put I.E.D's on the ceiling
Posts: 380
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Post by hyperion on Nov 14, 2013 13:25:42 GMT -5
Chasm Seige Sovereign
did i miss any?
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Post by Broadband on Nov 14, 2013 13:32:39 GMT -5
You don't like Siege?
Chasm and Sovereign are my least favorites. Free Fall deserves an honorable mention.
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hyperion
True Bro
I put I.E.D's on the ceiling
Posts: 380
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Post by hyperion on Nov 14, 2013 13:41:06 GMT -5
You don't like Siege? Chasm and Sovereign are my least favorites. Free Fall deserves an honorable mention. Just seems to campy to me. I always get shot from a window.
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Post by volgon on Nov 14, 2013 13:48:01 GMT -5
Stormfront Octane Flooded Chasm Siege
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Post by -3055- on Nov 14, 2013 13:52:41 GMT -5
Dome, resistance, seatown, arkaden, bakaara, downturn, bootleg, carbon, hardhat, lockdown, village, fallen, interchange, underground, mission.
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tooros
True Bro
Pony Stark
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Worst maps
Nov 14, 2013 14:07:01 GMT -5
via mobile
Post by tooros on Nov 14, 2013 14:07:01 GMT -5
Siege an chasm for sure. Crap. I'm undecided about the hotdog map.
Don't mind any of the others but I have taken an instant dislike of the named two above.
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Post by iw5000 on Nov 14, 2013 14:15:18 GMT -5
Seige sucks for Domination due to
1. B Flag location 2. The size of the map.
The designers just didn't think this out.
It's about 18 seconds to sprint (with an smg) to just the B flag. It's the longest B distance of any of the maps. And that's not even using the furthest back of the map spawns too! Spawn a bit further back, have an AR, one is spending close to 20 plus seconds to get to B. Now toss in what are close to four dozen shaded windows one has to run by, as well doorways and other burnt buildings, each one needing to be checked while you travel the 100 plus meters...and well, yeah. It's a nightmare. Then when you get to B? Well lets see, you have hiding spots 30 feet right above you, with many darkened rooms for people to hide in. Two windows/doorways opposite of B, as well as a long sightline guarding it around the bend.
When you get there? Yeah, alarm bells go off and now you are exposed from all those directions for ten seconds. Die? You have to repeat the whole process.
No wonder no one caps when playing solo.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Nov 14, 2013 14:38:35 GMT -5
Stormfront, Overlord, and strikezone are my least favourite maps.... not much of a fan of flooded, chasm, or sovereign either.
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Post by hard1ine on Nov 14, 2013 14:59:59 GMT -5
Sovereign and Strike Zone are awful.
Siege might be bigger than Outskirts from World at War.
And I like Chasm...
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Post by bucket415 on Nov 14, 2013 15:04:44 GMT -5
Sovereign is the worst by far. Chasm's a close second.
There are a few other maps that I hate to play because of the spawns. If they fix the spawns, they fix the maps.
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Post by natsuterran on Nov 14, 2013 16:14:02 GMT -5
Here's my review of some maps, this is coming from a primarily domination point of view from a mixed player that sometimes rushes carefully and sometimes camps extremely hard.
Strikezone- Spawning is somehow better on this map than some of the bigger ones. Map becomes almost unplayable when the K.E.M. strike changes it, I hate "broken" maps with rubble, debris, and slanted terrain.
Chasm- A completely broken map. It's honeycomb-shaped which means there are a slew of different angles to watch at any given moment. It doesn't have the map design of say, Ambush from Cod4, with just 3 major routes. Instead, it's like a honeycomb with a dozen routes intersecting every possible way. It seems to be a theme with the latest Cod installments. I have a hunch that they intended to make maps like this to stop tactical loitering (guarding one lane on ambush), but instead it actually promotes it dramatically. The campers have to worry much less about the various angles as they can position themselves to watch only 2, while the rusher has to be wary of all the intersecting paths on top of any verticality present. Chasm fits the bill for a terrible recipe for a map by all this criteria.
Stormfront- When we first played this map, my friends and I did amazing, but we slowly became worse and worse at it as time went on. The map design is actually kind of good. I strongly prefer football field map design over honeycomb design. The problem comes in with the mall/library and the Union building. Those buildings should not exist. There should only be a "top A dom" and a "top C dom" for window support, and then the rest of those buildings off in the corners should not be there. The spawns within them, especially the mall, are exceptionally bad. Trying to jump on B flag from the mall almost always results in someone spawning behind you from the same mall entrance you left out of to get to B.
Flooded- Actually a decent map to me. If you completely ignore the middle of the map and treat it like a circuit, the map plays pretty well. Parking garage is well-designed. B dom is kind of stupid but it's alright. It's easy to control the map from parking garage, and kind of reminds me a bit of Backlot from cod4.
Seige- Everything IW5000 said.
Whiteout- Love this map. It's the classic 3 lanes style map design, like the cliff map from WaW which was remade in Black Ops. Except this one is only 2 wide paths with one intersection. It's fun to play as a lane-control camper and guard say, totem pole side from the outside of the building to the totem pole's right. And it can work both ways as A side can move past totem pole and there's a good rock to use as cover. I tend to avoid forest side as it's harder to control.
Overlord- This map seems to come up almost all the time in the voting menu. It's really bad. In order to capture B flag you need to have a teammate dedicated to one of the rooms left/right of B, and then have another teammate in the room on the opposite side of B. If you try to take B without a teammate in each room guarding them, then someone will come from one of them and kill you as you lay on the catwalk. So it takes 3 people just to capture this thing, and even then it's a gamble as someone can just walk in from the bottom and wallbang you through the railing. The flanking points are so out of the way that they're pointless. It's a major gamble to try and take those routes to try and cause a ruckus by capping their home flag, because the path is so long and out of the way you are wasting a good minute trying to get to their base and it will all go to waste if someone is paying attention and kills you.
Sovereign- Absolutely horrid map. This map belongs in Halo Reach or something. There's absolutely no way to call out enemies on it. Even the automated A.I. character call outs, which are actually pretty good in this game, just cease to exist on this map.
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Post by mw2baller on Nov 14, 2013 16:16:46 GMT -5
Chasm is the worst. By far.
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Post by macnappa on Nov 14, 2013 16:21:07 GMT -5
Stormfront - killed from behind 99% of the time Sovereign - stupid design Chasm - too many twists and turns Flooded - just don't care for it Siege - Spawns
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Post by xFEARtheSHIELDx on Nov 14, 2013 16:27:14 GMT -5
Chasm and Sovereign. The rest are awesome.
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Zero IX
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༼ つ ◕_◕ ༽つ
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Post by Zero IX on Nov 14, 2013 16:50:32 GMT -5
wish i could contribute to this thread but I don't know the names of like any of the maps olo;l
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Post by iw5000 on Nov 14, 2013 17:13:31 GMT -5
lol, you know, I still have to look at a cheat sheet too! Even after 30 plus hours of gameplay. speaking of which, natsuterran.... nice post. Good read and you nailed it with many of your comments. I'm going to read it again later when I can sync up the map names with your comments. On my iPhone now and I can't; remember which map 'stormfront' is . Drawing a blank on that. Whiteout I do remember. It's my favorite map for Domination. It plays the best of all the maps for dom.
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Post by Nintendon't on Nov 14, 2013 17:30:17 GMT -5
I actually love Sovereign. What's so bad about it?
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Post by iw5000 on Nov 14, 2013 17:39:46 GMT -5
I actually love Sovereign. What's so bad about it? It looks like a halo map. Just a convoluted pile of space age sh1t that all looks alike. Like have you ever played Halo? Tried to do call outs? Let me you give you a recap: ME - "hey, you got people coming at you, down by the ....uhhh...computer room/whatever building" FRIEND - ""Which one, they all have computer, space age stuff in them/i]"
ME - "the bluish room, with the white floor?"
FRIEND - "they're all blueish?"
ME - "uhhh....hmmm......fvck it, one of them rooms over there"
FRIEND - "where's there???"
FRIEND GETS SHOT
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Zero IX
True Bro
༼ つ ◕_◕ ༽つ
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Post by Zero IX on Nov 14, 2013 18:00:08 GMT -5
I did lie a little bit in my last post—I do remember which map "Sovereign" is, and I don't like it one bit. I feel some salty IW dev has been following my posts since the MW3 era and purposefully designed Sovereign to get me killed repeatedly. It's a dirty paradoxical mix of blind corners and wide open spaces where it's easy to get picked off while I'm trying to do some picking off myself.
However, I REFUSE to lose. Story time: Goalie and I had a close game on this map in which we were down the whole time except for the very end, when we won by like 3 tags. If you have a party, controlling the "control room" is typically enough to net you the win (thanks again aids x3), but when it's just the two of us—which it is 95% of the time—we never seem to do as well on this map as we do on other maps (no KD= 3.0 for us). During that particular game, I went 18-17... but got 32 tags. Losing: it's still for losers.
still can't remember which maps stormfront or chasm are must be the aluminum poisoning
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Pentaza
True Bro
Most kills, fewest deaths.
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Post by Pentaza on Nov 14, 2013 18:09:26 GMT -5
Note that I'm a TDM player, so my opinions might be different to those who play other game types...
Prison Break - there's something about this map, the flow seems terrible and the spawns are broken. I just seem to take lots of random deaths from all directions, and randomly get popped by snipers. For some reason I hate hills in maps; they always seem to be a source of death somehow.
Tremor - I think I've only played this once (so maybe I should be reserving judgement), which means it's not getting picked much. And I thought it was a very odd design, with a whole extra corner added on that doesn't serve any purpose.
Whiteout - waaaaaay too big. Whole sections of this map could just be blocked off (the helicopter and ship parts and the buildings at the opposite end) and I don't think anyone would notice.
Siege - this has to be two separate maps stitched together, surely. It just goes on. And on. And on. And on. And you can't get across the map without going all over the place. I suspect this map is probably too big even for 9v9.
Sovereign - rubbish map. There's whole sections at the end of the map that serve no purpose, and as with a lot of other maps, there's no proper traffic flow, just people wandering around aimlessly.
Chasm - utterly dreadful map. It's like they took Downturn and decided to make it ten times worse. And the whole slanted section is just irritating.
Flooded - there's two separate sides to this map with no real linkage between them. And the non-car park side (can't picture what's over there as I don't really go to that side) seems overly complicated.
A lot of the maps have long lines of sight, but into areas that don't actually matter. And there are a large portion of the maps that seem to have very short lines of sight, even though the maps are very big. It's like there's too much stuff in them. I can't think how I'd use an LMG on any of the maps. The BOII maps, while generally much smaller, somehow seemed to have medium/long lines of sight into choke points. There's an anti-choke point design. Where you think there should be an open space in the middle, there just seems to be a smashed up building that you can't get straight though without turning about 28 corners and going up and down 20 sets of stairs.
Some of the maps really feel like they took one of those garden hedge maze things and turned it into a CoD map.
There aren't really any maps that I think are really great. Octane, Warhawk, Overlord and Stonehaven are quite playable, even if Stonehaven is a bit dull. But there are no maps I think are really great, especially compared to maps like Raid, Slums and Standoff, which were my favourite maps from BOII. I could play those three maps alone in rotation all day long and I'd still want to play them all over again.
When looking at the BOII maps, you can see why Treyarch designed certain things specifically, how they were trying to create choke points, how they'd put in deliberate flank routes, how they were creating opposing use mind bullets spots, how they'd given post-up spots overlooking key areas with counters across the map, and how they'd purposely blocked off certain lines of sight and given cover spots. On the whole, with the Ghosts maps, it seems like IW didn't really think about anything.
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Post by kryptdawg on Nov 14, 2013 18:43:49 GMT -5
Strikezone, freefall, and soveriegn i havent played siege, stormfront, or prison break so i dont know about those
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Post by acinom on Nov 14, 2013 19:53:13 GMT -5
Sovereign and Chasm are so bad. Now I see ppl always vote another map instead of these two.
BTW: flooded are not good as well(I think the half of the flooded is alright, another half is horrible)
To sum up, two and half maps are bad.
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Usagi
True Bro
Grin and Barrett
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Post by Usagi on Nov 14, 2013 21:20:30 GMT -5
Why has only one person mentioned Prison Break?
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Post by xFEARtheSHIELDx on Nov 14, 2013 21:32:01 GMT -5
Why has only one person mentioned Prison Break? Cuz its amazing?
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 14, 2013 23:44:01 GMT -5
Flooded, Strikezone, Octane, are great IMO.
Soverign: It's really not that big as some people are saying. Not as big as Whiteout that's for sure. TDM matches are okay. Doesn't take too long to find people.
Whiteout is a mixed bag for me. I don't like entering in the back forest area. It's huge and its way too easy to get corner camped and shot in the back. It's too big IMO.
StormFront is very big. Only played it twice. 2nd time was god awful. Slow as hell.
Seige is okay. Really depends on what mode you play. Vast majority of matches I've played here were on Domination, and I liked them quite a bit honestly(especially the B flag). Played one in TDM Squads mode, and I didn't like that..
Overlord is okay. I played it mainly in domination. Having a good team is crucial.
Stonehedge is okay. Even though its huge, somehow it doesn't take too long to find people. Most of the fire fights seem to be away from the castle and near the houses.
Chasm. God awful map. Too much verticality and pathways. Very cluttered mess. Makes downturn from MW3 look good in comparison.
I've only played Freight, Tremor, and Prison Break once each. I like Freight a lot. Reminds me an awful lot like COD4's Pipeline, which I don't mind. Tremor is okay. I played Prison Break in squads, and I hated it.
I have mixed feelings about Warhawk. I think the spawning points are awful. Especially if its right near the middle of the street.
All in all, people's playstyles for each map can make or break your enjoyment in a match. If everyone just camps on their own side of their spawn points or even just one side, even a match in Octane feels slow and awful.
If I had to compare Ghosts map's with MW3, I think I might actually prefer MW3 maps more. Majority of ghosts maps really are too gosh darn golly gee whiz big.. And it doesn't help that smgs got nerfed a bit since MW3, so this game caters to mid-long range play and makes smgs and shotguns pointless to use in most situations.
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wwaa
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Post by wwaa on Nov 15, 2013 5:51:02 GMT -5
Seige sucks for Domination due to 1. B Flag location 2. The size of the map. The designers just didn't think this out. It's about 18 seconds to sprint (with an smg) to just the B flag. It's the longest B distance of any of the maps. And that's not even using the furthest back of the map spawns too! Well, I hope DOM will be remved from playlist next COD. Good designers ignored DOM if this is true. Explanation (if you agree w/ above skip it….): .......... 1. The whole idea of “capture/defend” is a fail, as: - players tend to run blindly to capture, ignoring obvious LOS, where they get killed (and complain later abt bloody campers, killwh0res, etc) – while these LOS were created EXACTLY to be checked while moving, not for 0.2 sec, but a bloody bit LONGER. OR - they won’t get killed, capture a flag AND are so happy “team work” was good, but they just were LUCKY. - or farm kills defending spawn flag, which is boring and apart from boosting stats does nth. One team keeps 2 flags, 2 nd team keep third, no, thank you, quit. 2. MAPS are designed to move cautiously, any stvpid running, not for kills, is against the sense of COD:MP as a FPS. (“Run 10+sec to capture B” is a parody of what COD:MP should look like) {btw: This is why BO2:Ghost perk was a fail - noone should be punished for moving cautiously thru this brvtal battlefield - I could MAYBE understand that SMG users ‘d appear on minimap if NOT moving while UAV, but LMG/SR should be protected 100%} 3. Every gamemode where team’s SPAWN is fixed should be removed as it turns FPS into “spawnkillin fest” or “explosives fest”. Good DEM is gone. Many good games played, tons of fun, but it was a parody of FPS, let’s admit it (spawns far away from bomb sites and both team run blindly towards each other, ignoring most LOS, just ROTFL... use of TI does not change global picture.) As I cannot imagine DOM w/out fixed spawns – DOM should be deleted. 4. Maps should NOT be created bearing in mind DOM flags. Creating 3 “flags”, locations useless in other gamemodes is a bit TOO FAR. DOM was nice years ago, when maps were simple, playerbase small and less good cooperating teams/clans, etc. I played ~50 DOM games in Ghosts, just to LEARN maps as an alternative to combat training mode. Maps learned, DOM: never again.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 15, 2013 5:56:19 GMT -5
Siege is an awesome map I think!!!!
for 18 players.... Although I still prefer one of all the maps being to big, rather than 75% to small...
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Post by sixone on Nov 15, 2013 6:55:36 GMT -5
Some good posts here, I'll take note today and see if I can add anything. I play solo Kill Confirmed 90% of the time so my observations are based solely from that perspective. In general, I don't like any maps where 3-4 opponents sit in a window/rooftop and thermal/snipe you accross the map as you engage/pick up tags in high traffic areas. It's a valid strategy if they use teamwork as they kill from a safe distance and rushers pick up the tags. But often its just a guy going 10-8-2 (K-D-T) with the game dragging to the time limit.
So off the top of my head, Stormfront & Freight are the worst. Stormfront requires too much effort to get them out their tactical loitering spots as you have to run a country mile around the perimeter to get to them. While Freight isn't big, as a rusher you are confined to very specific routes (like running underground) to not get picked off. And if you get a guy with a thermal scope in the 3 story that knows what he's doing you're in for a long day. And since its a 3 story, he has the advantage if you want to get to him directly in the building as you climb up 3 flights/try to locate him inside.
Ironically, a map like Chasm doesn't bother me at all. I just play that map all off of reaction
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Post by iw5000 on Nov 15, 2013 8:56:17 GMT -5
WWA,
Regarding your thoughts.
I won't deny that Domination is a harder game now. Larger maps, no TI's, faster TTK's, increased sound whoring, effective thermal/sniping, effective IED's, Death Streaks (Gay Man's Dog) etc.,.Even that first factor I said. Think about it. One has to travel an extra 12 to 15 meters or so to the B flag now, and with more effective ways to kill you while getting there, and respawns (when you die) shoving you all the waaaaaay back. You are right, it forces more blind rushing if you are trying to win. Which leads to deaths. And...with all those factors I listed, there aren't enough perk $$$ available to cover all the counters I need to combat the above potential items. Counter the thermal, IED's and SAT's, I don't have enough points to get my speed perks. Do the speed perks, I am often blindsided by the SAT/thermals. Try to cover both those threats, I am then woefully unprepared for any CQC fights, not having Quickdraw, Stalker and things like SoH or extra attachments to fight.
So yeah, it's harder. Should also toss in THE one factor that never changes with Dom. That there are ALWAYS plenty of KD fags who are more than willing lose a game in Dom, go hide in obscure perimeter corners, to make sure they go 12-4. Then brag! "3.0 KD BRO, I AM GOOD" type of thing. Ghosts is certainly having it's share of these pvssies again.
And if you are worried about your KD ratio, and like to win? DO NOT play Dom. My KD in TDM is like 2.69 My KD in Dom, estimating it, is around 1.20 It's a brutal, BRUTAL game mode for trying to win and keep a KD up. For all the reasons you stated.
That all said, where I disagree with you
1. Capture/Defend is not an outdated concept in FPS. Especially with Dom. It's a cool game mode that requires people to attack and defend in the same game. When played 'right', all parties playing right, it's less campy than games like TDM.
2. You do have things working in your favor now too, to offset some of the negatives. Ghosts does have UnderPowered Killstreaks. The days of a lone-wolf KD whore playing for Killstreaks, to supposedly 'help' his team (if you define 'help' as he gets kills, boosts his KD, his teammates die getting flags lol), by getting VSAT, Dogs and Swarm, are over. Top end streaks are underpowered. A guy can hide like a motherfvcker, rattle off 15 kills, and really not give much help with streaks. Get a Hind? I can shoot them down easier now with just a LMG. There really is no point to excessive kill whoring now (unless you are boosting your KD)
3. You claim that games with fixed spawns are bad? Well, Dom isn't a fixed spawn game. It's not Demo. Respawn points change all the time in Ghost's Dom mode. And so far, to date, it seems like it's respawn points are a bit more wonky/aggressive than past versions of CoD. The designers seem to have made respawn points more aggressive, to combat the larger open maps.
4. You claim that capping a flag in Ghosts is now more about luck than teamwork? Uh, not so. If anything, it requires significantly more effort and teamwork. If you are playing a competitive Dom game, group/clan vs group/clan, you simply aren't going to win if you aren't talking and planning. Now more so than ever. With all these open spaces, hiding spots, IED's, plus taking forever to get to flag points, you absolutely, positively MUST be coordinating tactics in competitive games. That's not luck.
5. You mention hating farming kills, spawn trapping with two flags, etc..Look, I have 289 games played so far (record of 269-20), and have not really spawn trapped an opponent yet. Not one time, doing like a good old fashion MW3 Bootleg or Interchange trap. It's been more like hold on dearly to two flags, deal with respawns, and be flexible. It's been very difficult on these maps. Personally, i find nothing wrong with trapping though. Especially now. If you can coordinate your side enough to trap on these huge maps, MORE POWER TO YOU. That plays to skill/teamwork, goes against your point regarding 'luck'. But if you do hate it, it's still not an issue with Ghosts as it's not happening that much.
For the record, I have been spawn trapped three times in this game. Two were brutal losses: Seige, Octane. I ended up like 21-52 or so on both losses. Had another one on Strikezone that was brutal for about two minutes, but we busted it up and won the game.
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Post by bucket415 on Nov 15, 2013 11:04:21 GMT -5
We could have saved a bunch of time and just listed the "good" maps.
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