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Post by kylet357 on Jan 28, 2014 19:01:58 GMT -5
Explosive Cotton Candy: High-Tech shit.
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Post by ChloeB42 (Alexcalibur42) on Jan 28, 2014 19:49:32 GMT -5
But the AK was OP,outclassed every AR in 92% of all situations I hope this ridiculous statement is just your attempt at trolling. It's a jab at people crying foul and a jab at the devs. No it wasn't OP, but the notion that the R5 and AK are now terrible useless guns is comical. Even more comical is the notion the 2010 and 805 are going to sprout up like sunflowers now that the AK's proverbial cloud has been moved.
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Post by wjang on Jan 29, 2014 0:56:59 GMT -5
Re: needless AK nerf I just don't understand this philosophy of if a gun is popular, it needs to be nerfed. "It seems the playerbase is enjoying this gun, better nerf that motherFoxtroter now. High five! We're developers!" How about IW just make every gun suck, and we can finally bury this game. Balance should be striven for; fun should be paramount.I totally agree. Blizzard balance philosophy is to make everything feel OP. Instead of nerfs they should just buff everything. (so basically hardcore with a reticle and minimap)
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qupie
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Post by qupie on Jan 29, 2014 4:17:30 GMT -5
Yeah because nobody was complaining that the guns in ghosts kill to fast...
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wings
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Post by wings on Jan 29, 2014 7:33:46 GMT -5
]And how do defensive gun users defend themselves when they can't hear anyone nearby? Situational awareness, same as past titles. Players who bi tch about Amplify being responsible for their deaths are for the most part, well, bi tches, just like those players who think the act of simply not moving is somehow an unfair tactic... but that said, it was a poor design decision to have Dead Silence countered by Amplify. The only thing stopping pubs from fully devolving into creeping around while listening for footsteps is the Vast Overwhelming Majority, who are too inexperienced to realize what a big deal sound is. The whole point of Dead Silence is to sneak up on people—it'd be like Amplify having a negligible effect on non-DS players' footsteps. DS should absolutely be totally silent against non-Amp users and at the very least able to get within close-range striking distance of Amp users before being heard. Situational awareness is dictated by map design and FoV that weapons and attachments provide. While the maps in Ghosts are okay for this for this have you tried 'sniping' during BO2? It was a joke. And slow swap times mean snipers and heavy gunners (if they use a pistol as a secondary) means they're going to risk themselves dying whilst swapping weapons while small arms users can easily strafe. I use DS and Amplify together anyway but with this change coming with the sniper nerf (both ADS time and a huge OHK hitbox reduction when using a suppressor) I can't help but think that IW are catering towards people who can't up their game. I mean if it's to promote 'stealth', then the suppressor OHK hitboxes for snipers would have gone untouched to start with.
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wings
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Post by wings on Jan 29, 2014 7:51:26 GMT -5
im referring to how dead silence has functioned historically, not ghosts specifically. As a perk choice the benefit here is what the user can make out of it, which for dead silence is making high mobility less dangerous (and by extension, allowing the player to do it more). On your first note its probably worth mentioning that i havent played any call of duty with less than a party of three in at least a year, and i never play TDM, KC, Dom, or FFA. So I'm used to decent coordination and solid predictable spawns that narrow down flanking opportunities greatly. In those gametypes where the game is perfectly fine with spawning someone directly behind an enemy or completely away from their team, of course it's a different case. There, DS would yield far more kills because it becomes incredibly difficult for players to keep track of their opponents and control the flow of the game, but that's f ucking retarded to begin with so I would never take that sort of thing seriously. The gametypes I'm using for example are admittedly spread very thin in ghosts, but as I said I wasn't talking about ghosts specifically anyway. I still stand by that if dead silence is not completely silent, then it becomes near worthless because a player needs to play cautiously as they still dont know if they can be heard or not. When its just quiet it becomes the sort of thing that works fine against people with one hand shoved up their ass and worthless against anyone worth their salt. Some people are fine with that, but that's not the point. EDIT: but to bring ghosts directly into this, however, the number one complaint about the game I've heard so far is that its way too slow and campy, so I can totally see why they'd buff the thing. There were complaints about campers in BO2, which had barely audible footsteps to begin with and titchy 3 small lane MLG maps the size of my back garden. The maps in Ghosts are often too large for 6 v 6 and the pointstreak system means people aren't placing themselves on objectives because they might risk dying. People are still going to whinge over campers in Ghosts. Another way of getting rid of campers would be to make LMGs and SRs more mobile, and increase the number of players on each side on most of the maps because 6 v 6 only suits Strikezone. You will still get people who will camp regardless of the shooter. I've seen players camp in Crysis 3 even when they're near invisible, and that is the best time to be mobile. The patch might fix some of it but the mouthbreathers are still going to cry, just like they do with snipers. I've heard they made Amplify better against non-DS users though and I've often run them both together. In terms of other titles, even though SitRep was OP in MW3 when it got buffed (it was a joke before that though), it often replaced DS as the tier 3 perk. Because the MP7 was so awesome I never felt obliged to use an AR with Stalker so I used the MP7 with DS and a suppressor and use it like a weak mobile AR all the time. It looks like 3arc's way of merging SitRep and Dead Silence with Ninja was a good idea.
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wings
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Post by wings on Jan 29, 2014 8:04:13 GMT -5
What was the most complained thing there? Lag or the Target Finder?
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wings
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Post by wings on Jan 29, 2014 9:15:05 GMT -5
Yeah true. I stopped playing Demolition because of the heavy streaks. I was never on the receiving end of the stupid top heavy streaks when I started a game but the more directional spawns/traffic flow and freebie points for actually playing the game meant VSATs were just a precursor for the Lodestar and other high end stuff. No spawn protection, no faster lock-ons with launchers and no earnable SAM turret meant there'd be more vehicular action in a COD game than Battlefield at times. I thought the scoring could have been reviewed. For example, I got 25 points for destroying a headquarter but I think I got 200 for doing the same for capping an enemy flag in Domination. I'd solo cap the latter since I think solo capping a bomb site in Headquarters takes 3-4 times as long. That, and you had calling cards earned with x kills with y streak and the worst ones were the ones that incentivised spawn massacres, like 7 kills in quick succession. I'm surprised I earned one without spawn tactical loitering even if it was Nuketown Demolition tactical loitering in the van overlooking the bomb site indoors. I guess 3arc wanted people to play the objective but they went overkill on that. I don't know if 3arc feel 'obliged' to make streaks top heavy because they never made them fully stack, which is what IW has nearly always done with two exceptions that I know of (Maniac in Ghosts and the MOAB in MW3). It might have been that the streaks in BO2 were invented with TDM only in mind. If someone gets a VSAT outside of a care package in TDM they deserve it. Players may drop out as a result but, in TDM, the player dropouts may have already started because players are taking the beating.
There were complaints about the MSMC and the PDW but that was relatively short lived from what I remember, whereas the lag and the Target Finder people couldn't stop whinging. The latter was often complained about because people found Toughness and Scavenger a too good combination to go without I guess. I never bought into the idea that the shape around your character was nooby because it was introduced by IW with player controlled streaks in MW2. If it wasn't nooby then, it's not nooby in BO2. Imagine if there were no Wildcards - 2 C4s and 2 EMP grenades and spam them with Scavenger. In core there was little reason to use any explosive other than C4, especially after the Bouncing Betties had their saving grace extended to the point where only players with slow reactions would be killed by them, in which case they're probably struggling with the game anyway.
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Post by iw5000 on Jan 29, 2014 9:55:06 GMT -5
Weapon balance primarily. Though id include target finder in that personally even though id imagine it would surpass the campaign complaints by itself. And if you dont mix it in with balance, the killstreaks having supreme control over the game was huge (lol vsat). It forced people to choose between leaving the game or taking it up the ass, which as you may have experienced led to a lot of host changes and near empty teams. Dont get me wrong, the community whining is mostly baseless but the devs do listen to it because it affects sales. This time around I havent heard too much balance whining, at least compared to tactical loitering and to a lesser extent, spawns. IMHO, OP killstreaks were the no 1 issue coming out of BO2. VSAT, Dogs and Swarm had no real effective counters. This was one of the most epic dumb design things ever done in CoD. Probably dumber than the OMA/tube fiasco and nuke ending stuff in prior games. And I think IW's design direction, with how they implemented killstreaks and stuff in Ghosts, is pretty much all the proof you need that they were watching very closely to how the community responded to BO2.
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Zero IX
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Post by Zero IX on Jan 29, 2014 10:07:11 GMT -5
If situational awareness is dictated entirely by map design and FoV, Ghosts's maps do more than enough to aid defensive play such as sniping without also giving the sniper an the aural equivalent of a personal radar. If they're stationary, an incoming player can't use Amp to detect them, and with this change, they shouldn't be able to use Amp to detect the incoming guy until he's in striking distance, either—overall, it's a much more fair arrangement.
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markopolo
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Post by markopolo on Jan 29, 2014 10:12:44 GMT -5
The biggest complaint in BO2? I'll take target finder for the win, bob.
Sigh..... gotta love those red diamonds with a decent FOV... <> forevah, muthafahkaz
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Post by ChloeB42 (Alexcalibur42) on Jan 29, 2014 10:28:50 GMT -5
Yeah, and that FOV meant nothing when 70% of the screen was black.
My biggest complaint with BO2 was the on disc maps.
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Zero IX
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Post by Zero IX on Jan 29, 2014 10:38:06 GMT -5
THE LAG
ALWAYS THE LAG
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Post by ChloeB42 (Alexcalibur42) on Jan 29, 2014 10:49:51 GMT -5
I had worse lag in MW3, yes it was bad, but personally it was better, if only marginally
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wings
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Post by wings on Jan 29, 2014 10:54:22 GMT -5
If situational awareness is dictated entirely by map design and FoV, Ghosts's maps do more than enough to aid defensive play such as sniping without also giving the sniper an the aural equivalent of a personal radar. If they're stationary, an incoming player can't use Amp to detect them, and with this change, they shouldn't be able to use Amp to detect the incoming guy until he's in striking distance, either—overall, it's a much more fair arrangement. I imagine the nerf to OHK areas for snipers using a suppressor will give the leg up to flankers taking on snipers by some margin anyway. If there are no audio cues for defensive weapon users then it could be an easy kill for flankers. At least give fast swap times on weapons be default since small arm gun users don't need Reflex. It's no different from shotguns requiring Steady Aim to get a decent hipfire spread. I have no issue with weapons that require greater forms of marksmanship in receiving an advantage. If you can use a more difficult weapon, you should be rewarded. Granted sniper rifles aren't difficult but they're still more difficult to use than ARs and SMGs. Sniper rifles don't get the full benefit of aim assist still don't they? I suppose time will tell if it will force snipers to move more. I'd happily grant Incog the ability to take away the killcam from their killed players so people are forced to think around the map rather than having kills handed to them on a plate. Hey, if they force snipers to move more may be I'll end up quickscoping like in BO2? Can't wait for the rage messages. Out of curiosity, which maps do you think favour defensive game play?
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markopolo
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Post by markopolo on Jan 29, 2014 11:12:09 GMT -5
Of course, always the lag... but I had worse lag in MW3, yes it was bad, but personally it was better, if only marginally My BO2 experience was positively ducky.... loved it. BO2's lag was exponentially less than MW3's, BO2's matchmaking was lightyears better than MW3's (twice ever did I get a BO2 TDM when the game was over in 2 kills... in MW3, I had that twice every 15 minutes... fmw/lr), and there were very few teleporters (enemy just disappears) or moonwalkers (enemy sorts hovers/floats and can't be knifed/hit) or corner deaths (flee around a corner, wait 2 seconds, fall down dead, and watch yourself never make the corner in the killcam) I dunno what 3arc did for connection, but good on them... solid grade A effort. Ghosts isn't as good, but it's a solid B/B+
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markopolo
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Post by markopolo on Jan 29, 2014 11:24:09 GMT -5
Yeah, and that FOV meant nothing when 70% of the screen was black. My biggest complaint with BO2 was the on disc maps. I'll take Bo2's target finder over Ghosts's anyday of the week and 3 times on sunday. I mean, yea, you can flip it down for irons, but BO2's was a campers thing of glory. I enjoyed almost all BO2's maps... Aftermath · meh...... okay, I'll give you this one... the redheaded stepchild o' the bunch Cargo · decent combo of Long range/short range combat Carrier · I like sitting in the control booth by the stealth bomber and picking off people Drone · see cargo above Express · tolerated it, not my favorite, but I still had fun Hijacked · made me quit playing FFA but not bad on TDM Meltdown · see express Overflow · Loved this map... 2nd fav of the bunch Plaza · Red Diamonds of Death forevah, mahthafahkahz Raid · See cargo but better Slums · See raid but better Standoff · See raid above Turbine · See cargo Yemen · My favourite map of them all... lovahlovahlovahlovahlove this map... might be my fav of my limited COD gaming experience (NOTE: these are 100% TDM gaming experiences, so if you pull the "OMG, <insert map name here> is total shit for <dom, s&d, gw or other gaming type> how can you like that map?" save it.... objective games are for losers... TDM Master Race and is the best pwny)
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wings
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Post by wings on Jan 29, 2014 12:19:37 GMT -5
lol Carrier made the TF fairly decent considering the amount of rubbish in the way.
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wings
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Post by wings on Jan 29, 2014 12:53:37 GMT -5
They should have said Slums was based in Holland instead of Panama. That orange!
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Post by -3055- on Jan 29, 2014 13:02:18 GMT -5
Aftermath · meh...... okay, I'll give you this one... the redheaded stepchild o' the bunch Redheads are sexy as shit wat
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markopolo
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Post by markopolo on Jan 29, 2014 14:28:46 GMT -5
Aftermath · meh...... okay, I'll give you this one... the redheaded stepchild o' the bunch Redheads are sexy as shit wat Redheads are. One does not need to be a redhead (or an actual redheaded stepchild) to be a redheaded stepchild though.
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wings
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Post by wings on Jan 29, 2014 14:41:12 GMT -5
Yeah but if computer games are anything to by then they're annoying, like Lilith in BL.
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wings
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Post by wings on Jan 29, 2014 14:55:04 GMT -5
Nah I find Tiny Tina kinda annoying but then I've only really played BL2. In BL2 Tina appears to have wrinkles on her face even though she's a kid? Been meaning to get round to BL1 though. May be playing as a drunk sniper would be amusing though.
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Deleted
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Post by Deleted on Jan 29, 2014 15:00:22 GMT -5
Aftermath · meh...... okay, I'll give you this one... the redheaded stepchild o' the bunch Redheads are sexy as shit wat see
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Zero IX
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Post by Zero IX on Jan 29, 2014 15:46:08 GMT -5
If you can use a more difficult weapon, you should be rewarded. Granted sniper rifles aren't difficult but they're still more difficult to use than ARs and SMGs. Sniper rifles don't get the full benefit of aim assist still don't they? I suppose time will tell if it will force snipers to move more. Sniper rifles only lack aim assist outside of the scope and get full benefits otherwise, which doesn't encroach upon their intended role. The one-shot-kill-at-any-range is relatively balanced by the lower margin of error due to their mechanics and the somewhat higher know-how requirement (knowing where to setup and when to re-position)—I say "relative" because ARs are still favored over snipers in the risk-reward matrix, which is somewhat questionable from a game design perspective but makes sense since, well, this is CoD we're talking about. An above average player should be more than capable of turning a sniper rifle into a formidable weapon in Ghosts, which is an acceptable threshold in the context of CoD. It'd be much easier to name the reverse since pretty much every map has productive lines-of-sight. Some maps—such as Prison Break—are pretty much designed to where you're doing it wrong in TDM if you aren't holding the power positions and taking advantage of the spawns. As far as sniping goes specifically, Strikezone doesn't lend itself to sniping all that much in my experience, but that's about it. Also, I don't think there's good reason not to use the VKS anymore if you want a silenced sniper due to the stealth buff it received, but Marvel4 would be a better judge of that than me!
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Post by -3055- on Jan 29, 2014 16:39:42 GMT -5
Speaking of patch notes the ps3/ps4 didn't get the update yet.
We are not master race.
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wwaa
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Post by wwaa on Jan 29, 2014 17:47:35 GMT -5
btw:
I bot PS4.
just lol, there 's I absolutely NO WAY, Gates&co might make me buy their NEW console just b/c some cod:mp 'extras' arrive earlier on xbox... it does not count... anyway such arrogance is repulsive.
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Post by MastaQ on Jan 29, 2014 17:49:30 GMT -5
Speaking of patch notes the ps3/ps4 didn't get the update yet. We are not master race. We still have unmolested snipers, so we got that going for us.
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Post by -3055- on Jan 29, 2014 17:58:31 GMT -5
Tru dat bruh.
Although as someone who almost never uses sniper rifles, I couldn't care less about any sniper rifle patches.
Still nowhere near master race.
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Pentaza
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Post by Pentaza on Jan 29, 2014 19:21:06 GMT -5
Of course people still complain about campers, thats why I mentioned that in ghosts it is by and far the most common complaint ten times over, which absolutely was not the case in bo2. Yes, this. Ghosts has suffered from a lot of what I'd definitely call campers - the sort of morons who sit in stupid, random corners and end up going 4-3 through a TDM game lasting nearly 10 minutes. People complaining about campers in BOII was a misnomer - BOII had a lot of power points overlooking choke points and objectives and people were posting up with target finder LMGs and such. I have no issue with people who post up in power points and take advantage of the way the map was designed. It winds me up something shocking when people with zero skill just sit in random corners and bushes for minutes on end until someone runs past.
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