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Post by ChloeB42 (Alexcalibur42) on Jan 29, 2014 19:41:44 GMT -5
Tru dat bruh. Although as someone who almost never uses sniper rifles, I couldn't care less about any sniper rifle patches. Still nowhere near master race. I do... oh well, guess I'll just use M14 to snip and dip.
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Post by -3055- on Jan 29, 2014 20:47:34 GMT -5
btw: I bot PS4. just lol, there 's I absolutely NO WAY, Gates&co might make buy their NEW console just b/c some cod:mp 'extras' arrive earlier on xbox... it does not count... anyway such arrogance is repulsive. I'm assuming you'll keep ghosts on pc though
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egumption
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Post by egumption on Jan 29, 2014 22:59:16 GMT -5
If anyone was curious, I played a couple matches with the MSBS after the slight buff...it's not as positively awful as it used to be. Still not great, though. I was running RDS + Muzzle Brake, I'll try Grip + Muzzle Brake next I think. They really just need to rebuild the weapon from the ground up, a tweak here and there isn't going to fix the problem that it's basically a precision shotgun that can't function outside of 30m. They need to cut down the recoil, change the damage from 40-34, so it's a 1 burst kill, but you have to land all three. It would retain its status as a precision weapon and actually function how burst weapons are intended to function.
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wwaa
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Post by wwaa on Jan 30, 2014 3:20:04 GMT -5
I'm assuming you'll keep ghosts on pc though yes, sure.
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wings
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Post by wings on Jan 30, 2014 5:34:21 GMT -5
If you can use a more difficult weapon, you should be rewarded. Granted sniper rifles aren't difficult but they're still more difficult to use than ARs and SMGs. Sniper rifles don't get the full benefit of aim assist still don't they? I suppose time will tell if it will force snipers to move more. Sniper rifles only lack aim assist outside of the scope and get full benefits otherwise, which doesn't encroach upon their intended role. The one-shot-kill-at-any-range is relatively balanced by the lower margin of error due to their mechanics and the somewhat higher know-how requirement (knowing where to setup and when to re-position)—I say "relative" because ARs are still favored over snipers in the risk-reward matrix, which is somewhat questionable from a game design perspective but makes sense since, well, this is CoD we're talking about. An above average player should be more than capable of turning a sniper rifle into a formidable weapon in Ghosts, which is an acceptable threshold in the context of CoD. It'd be much easier to name the reverse since pretty much every map has productive lines-of-sight. Some maps—such as Prison Break—are pretty much designed to where you're doing it wrong in TDM if you aren't holding the power positions and taking advantage of the spawns. As far as sniping goes specifically, Strikezone doesn't lend itself to sniping all that much in my experience, but that's about it. Also, I don't think there's good reason not to use the VKS anymore if you want a silenced sniper due to the stealth buff it received, but Marvel4 would be a better judge of that than me! I guess it depends what you consider to be defensive. A truly aggressive map would majorly favour SMGs, shotguns and pistols. By that criteria only the smallest of maps would fit that criteria and this applies to previous instalments of the series. ARs are still king in this game and I've found RnG productive in Flooded, Warhawk, Tremor and Chasm. If the maps were overly catering towards snipers I would see snipers top the leaderboards more frequently. But then I guess lines of sight might have been shorter on average had Nuketown not have been overplayed in BO2. Only Stonehaven strikes to me as a snipers' map strictly speaking. Sure you can use a sniper rifle on other maps, but if you enjoy using a sniper at shorter ranges when other weapons are more viable at those ranges then that's on you. I suppose you could add an ACOG to them but, last time I tried that, it had a fair amount of idle sway added and only when fully ADS'd. There's no point in sacrificing accuracy when you're using a rifle that is an exemplar of marksmanship. It's bad enough seeing people moan about snipers who can barely get 50% accuracy with them, which would be pretty bad for me in Ghosts.
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Post by -3055- on Jan 30, 2014 8:41:04 GMT -5
50% accuracy with a sniper rifle? dude that's like... no kills, man
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wings
True Bro
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Post by wings on Jan 30, 2014 8:51:00 GMT -5
Well, mine's roughly 80% but I have no idea what the average is and what is considered good so may be it's higher or something? Even then it can be deceptive because you can restrict yourself to shots you really ought not to miss and stuff. I mean I've seen our resident Youtube Hero use sniper rifles and he misses too much unless he's not considered an above average player here. May be you're all MLG?
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Post by Voice from the Basement on Jan 30, 2014 9:28:07 GMT -5
My accuracy on the most accurate SR in BOII, DSR 50, is 33,87% (716 kills). On SVU-AS, I have 20,62%. "What a noob." Never played with SRs in Ghosts outside Gun Game – it's impossible with increased FoV.
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Post by -3055- on Jan 30, 2014 9:30:48 GMT -5
May be you're all MLG? Hell yeah. Muppet league gaming pro here.
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Post by ChloeB42 (Alexcalibur42) on Jan 30, 2014 10:23:04 GMT -5
I only have a 50% accuracy sniping. Though I usually snipe with my buddy and we end up shooting the same guy, so that's partly why.
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wings
True Bro
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Post by wings on Jan 30, 2014 11:36:08 GMT -5
Yeah so 50% seems a good indicator of someone competent at sniping because you're always going to have a wasted shot due to stolen kills. For me it's the damn dog killing someone before I've realised the player's dead. It doesn't happen often but I hate wasting ammunition and the AS50 was my favourite sniper rifle in MW3 and that didn't have many rounds from what I remember. I'd expect accuracy with sniper rifles to be lower in BO2 partly because of the map design. BO2 claims I'm best with the DSR but the unlock system meant I was using the XPR and the Ballista often before the DSR and the SVU since I can use them early. Towards the end of the game's cycle I'd have a higher chance of topping the leaderboard with the Ballista than the DSR though.
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Post by Voice from the Basement on Jan 30, 2014 12:24:20 GMT -5
By the way, does aim assist on consoles work at any ranges for ADS'd SRs? If the answer is "yes," then it's not hard to understand why you are talking about 50% and 80% here – never saw anyone in BOII with higher than 60% accuracy.
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Post by -3055- on Jan 30, 2014 13:10:10 GMT -5
Of course there is. If there was no aim assist for snipers ever I'd have a 0% accuracy
I have a 77& accuracy with the L115 right now on ghosts. But I only have about 13 kills I think so that's not exactly impressive.
For comparison I have around 200 kills with the SVU and an accuracy rating of 45%
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Post by Voice from the Basement on Jan 31, 2014 0:04:36 GMT -5
Thanks. Now I understand why there's any complaint about sniper rifles being OP.
By the way, do MRs have this unlimited aim assist?
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Post by ChloeB42 (Alexcalibur42) on Jan 31, 2014 0:37:11 GMT -5
Thanks. Now I understand why there's any complaint about sniper rifles being OP. By the way, do MRs have this unlimited aim assist? Neither are infinite, both are about the same, at least with default scopes. I don't know the exact units, but this is approximately the range with some basic testing on split screen
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Post by Voice from the Basement on Jan 31, 2014 6:36:01 GMT -5
Thanks. Now I understand why there's any complaint about sniper rifles being OP. By the way, do MRs have this unlimited aim assist? Neither are infinite, both are about the same, at least with default scopes. I don't know the exact units, but this is approximately the range with some basic testing on split screen So, there's no aim assist if you shoot across the whole Stonehaven map? Hm, sounds stupid for guns, designed for long range combats. Thanks.
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Post by Nintendon't on Jan 31, 2014 21:50:24 GMT -5
Party was always at SVU's house. Especially now that LYNX's house got busted. I heard there's a new kid on the block though. Goes by Maverick. Hopefully his parties are as good as SVU's Since when was the SVU considered good?
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Post by -3055- on Jan 31, 2014 22:13:18 GMT -5
I'f I'm using the LYNX it's because I'm not good enough/accurate enough for bolt actions, in which case LYNX vs SVU is an easy choice.
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egumption
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Post by egumption on Jan 31, 2014 22:58:00 GMT -5
I'f I'm using the LYNX it's because I'm good FTFY I prefer the Lynx over the bolt-actions. The USR requires Chrome-Lined to be effective (which means that basically the CL Maverick-A2 is immediately better), and the L115 is equivalent to the Lynx with the hitmarkers but the fire rate is just more forgiving, make it a better choice pretty much all the time (just carry a pistol for running around). Lynx vs. CL Maverick-A2 is pretty equivalent in my opinion. You lose a bit on the 1SK with the Lynx vs. CL Maverick-A2 but you get that extra attachment to use and more manageable kick. I think Lynx w/ Thermal Scope + ExMags/Armor-Piercing is pretty equivalent to Maverick-A2 w/ Chrome-Lined + Variable Zoom/ExMags/Armor-Piercing (usually run with VZ). I've messed with both with good results. I prefer the Lynx since i'm more of a fan of the Thermal, but they're both good. They're almost identical in my eyes.
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banana
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Post by banana on Jan 31, 2014 23:22:25 GMT -5
The maverick has similar recoil (with chrome line's added idle taken into account), moves faster, and a higher fire rate than the lynx
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Post by ChloeB42 (Alexcalibur42) on Jan 31, 2014 23:30:07 GMT -5
The USR requires Chrome-Lined to be effective LOL No.
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egumption
True Bro
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Post by egumption on Jan 31, 2014 23:53:25 GMT -5
The USR requires Chrome-Lined to be effective LOL No. Huh? Chrome-Lined increases the OSK range. Waist up sans Chrome-Lined is passable, but I think it really needs the Chrome-Lined to be effective, as I want maximum OSK. Then again, I haven't touched the USR in a long time. @banana For sniping I don't think the movement speed is super-relevant. With the recoil I'm not sure the faster ROF makes a huge difference (given the harsh recoil), but according to the files the center-speed for the Maverick-A2 is higher, which likely compounds the ROF advantage. I haven't noticed that too much, but that may be due to my usage of Variable Zoom making it tough for me to gauge re-centering and ROF (viewkick becomes increasingly bonkers with increased magnification).
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Post by ChloeB42 (Alexcalibur42) on Feb 1, 2014 0:00:49 GMT -5
It's groin up, not waist. And mobility is important if you're not suppressed because you need to move lest you leave yourself vulnerable to revenge seeking enemies. Also USR has least amount of sway so CL really hurts one of its strengths
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egumption
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Post by egumption on Feb 1, 2014 0:30:33 GMT -5
All fair points. I only ever commit to sniping when I can easily control or track the spawns with minimal displacement, like the area around top of the hill on Overlord near A (helps funnel in revenge-seekers as well). And even then I'll switch out of my sniper class if I notice that I'm not holding the point well. I tend to just actually use the sniper scope, which makes me nervous about my surroundings given how crap the Ghosts spawns are (even worse post-patch, thanks IW!), so sniping is not really my cup of tea. I'm going to try running ExMags/Armor-Piercing tomorrow on the Maverick-A2 and see how it goes.
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Zero IX
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Post by Zero IX on Feb 1, 2014 6:12:11 GMT -5
I slapped Chrome-Lined on my shiny new Maverick-A2 because I heard that's what the cool cats were doing and I can't say I was too impressed—it felt like a more mobile but worse-handling Lynx with a "free" tracker scope.
On a whim, I tried it tonight without Chrome-Lined and I liked it a heck of a lot more. It might just end up supplanting the USR as my favorite personal favorite sniper (although I still say the Lynx's got the edge if we're talking pure practicality). I can't speak to the specific values and I'm not a good sniper at all, so my impression might be way off, but it feels like the A2 handles so much better without Chrome-Lined. You can get that first shot off easier without having to battle the sway and can actually take advantage of the semi-auto firerate with follow-up shots being aimed at the moon.
The tracker scope operates pretty much on the same principles of Thermal; since VZ is compatible with the default scope, it's almost like getting Thermal + VZ combined into one sight on the A2.
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Post by Aphoristic on Feb 19, 2014 18:32:58 GMT -5
Oh good to see they elaborated on things instead of just listing patch notes like usual, even though they said they would discuss things. Thanks IW.
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Post by givemelight on Feb 20, 2014 7:39:18 GMT -5
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Post by -3055- on Feb 20, 2014 8:13:06 GMT -5
That's their idea of a C4 nerf? It addresses one issue but the tactic is hardly dead. Any shielder worth half a shit can kill you before you even spot him assuming you don't have OtG. That's the glory of explosives.
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Post by UrbaneVirtuoso on Feb 20, 2014 9:22:39 GMT -5
If all else fails, go Reflex + Trophy Systems. :3
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Zero IX
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Post by Zero IX on Feb 20, 2014 11:17:52 GMT -5
Is the Throwing Knife animation affected? This doesn't hurt C4 shield much since most players staunchly refuse to use OtG, but TK shield just lost its trump card if the animation's been changed across the board... which pretty much pigeonholes shielders into using C4.
i can walk backwards fast as you can
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