cat
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domestic cats master race
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Post by cat on Jul 4, 2015 21:15:37 GMT -5
How come they changed mechanic that was there since the release. I'm talking about picking weapons for ammo and metal which was replaced by med. ammo crates. Swapping weapons doesn't feel natural in this game.
Also, what a shame Short Circuit was nerfed to the ground.
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Deleted
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Post by Deleted on Jul 6, 2015 18:36:40 GMT -5
A turn-around in a 6v6. How horrible.
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Deleted
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Post by Deleted on Jul 9, 2015 17:44:59 GMT -5
I think I play medic too much.
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Deleted
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Post by Deleted on Jul 31, 2015 22:17:44 GMT -5
The new balance changes definitely made the heavy stronger in MvM; as if we needed another reason to use the Brass Beast. It's probably not enough to warrant going back to the old days of having 3 heavies on a team on advanced or harder, but heavy is definitely going to be used more. The engi is still vital for giving out ammo on the front line and dealing damage to pretty much everything, but the Wrangler nerf/ResRang buff seems to suggest the engis should be pulling their sentry around more against giants instead of pulling out the wrangler all the time. It's not enough to warrant unequipping it, but that's only because engis are already short on useful secondaries. The BFB nerf was definitely warranted; but in MvM it's outclassed by the stock scattergun at this point. Double-jumping cuts off 75% of your boost, and the added negative of losing boost when hit puts the nail in the coffin.
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Deleted
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Post by Deleted on Aug 29, 2015 1:48:21 GMT -5
I've learned that it's much easier to teach yourself to do something new than it is to teach yourself to simply stop doing something. It's sometimes why people tend to pick up bad habits longer than they otherwise should, play games they loathe, or never really level up in their ranked matches. Over the last few weeks in TF2 I had to outright unequip my Crusader's Crossbow from all my medic classes for a while. I felt like I was neglecting the welfare of the team and getting heals/ubers was much more important than a few tempting long-range trick shots or fighting the occasional roaming scout. Aside from several incidents where I could have saved one or two players beyond my medigun range, it worked. Likewise having autocall on for every teammate below ~80% health also sent me into several bad behaviours. I sometimes neglected the combo after fully buffing everyone to flash a roaming soldier/pyro/scout in the next room. When I came back my combo is either far away or dead because I was distracted by my own team. Now I have to resist the urge to wander off from a combo. They know where I am; if my team needs heals they got to come to me. In fact I've been punished a lot recently for healing a lone guy on the front in the red only for him to die and have 4 enemies charging my way. There's also minute stuff. -For instance if your combo is taking heavy fire and your roaming classes need health badly; the roamer lose priority in that situation. I know what the guide says; they never covered this bit. I'd say it's more effective to let them find a health kit and come back to you later. The combo has to live, and they can't turn around to grab health as they please. -Heavies aren't that great as uber targets unless they're in a good position to boot. Likewise pyros are great for pushing a lot of ground in one sitting; but that was only one time in PL_badwater around the last bend. There were no sentries, either. -The most annoying thing as a medic is not having any good teammates worth healing; I can just play as a useful class and hope for the best. Having a teammate call for a medic, then run away unknowingly, is the worst. Also there is no tutorial out there on helping 2 demos and 5 soldiers roll out; if there is it'll probably involve a TAS and 4 perfectly-aimed crossbow shots.
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Deleted
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Post by Deleted on Aug 29, 2015 12:45:43 GMT -5
Now all you gotta learn is to use the medigun on offense more so i have some gosh darn golly gee whiz overheal. and to stop running after spies all the time every medic does that and it drives me up the wall I mean I guess; the value of an uber goes down when a potential enemy medic can't organize their own and the enemy spawn is close. There are no bad threats, but there are bad answers. Getting a slice or two off on a pub spy is something you can only do in pubs. Sometimes a spy gets cocky and tries to either butterknife or revolver his way out if he gets caught; which only allows leeway for an early uber at a small opportunity cost for the medic. You especially can't NOT go for it if your team isn't answering him right away. Pubs incentivize medics to go rambo more since random crits have that 15%+ chance of PROCing. Otherwise I'd gladly shutup and keep healing.
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Deleted
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Post by Deleted on Sept 16, 2015 6:46:27 GMT -5
This gon be good.
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Deleted
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Post by Deleted on Sept 18, 2015 13:43:34 GMT -5
I love Borneo; partially because jungle maps haven't been done before. It's certainly my favourite map in the Gunmettle update. Process is a good map; I can't complain. I looked up koth_product, and Google thought I was talking about Koth from Magic: The Gathering. Also Viaduct was fine; I don't get why the name was changed. Upward is great, Steel is great, badwater is great; we've been over those. Warmtic looks like an interesting map design I've never really tried out.
I mean, it's great that Vanguard has this construction site theme behind it. I have no idea how it'll play out.
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Deleted
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Post by Deleted on Sept 18, 2015 20:52:09 GMT -5
Wait a minute; the Loose Cannon was banned? What would warrant that? I know double donking can do 141 damage, but as far as I can tell it's inconsistent and doesn't cross many major thresholds. You're basically running a 60-damage pipe launcher with push force and a free roller. On the the topic of maps koth_suijin is still a mess, albeit a different kind of mess. It's great that the added barrier near the point discourages snipers staring down each other through mid, but creates a chokepoint that's great for demos. A competent demo can lock out the whole enemy team for a long time unless they're smart enough to ambush you from overhead. The limited height of the barrier makes it easy to spam the point with stickies. That made my week. I have transcended the need for the retard lance on other players hoping they'll go do useful things. I don't need you anymore, Mousey. MWAHAHA- Please don't leave me.
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Deleted
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Post by Deleted on Sept 22, 2015 21:25:17 GMT -5
There's a monoblue strategy in MtG where all you do is place creatures on the board that return the opponent's creatures to their hand. The enemy ends up losing so much tempo they eventually lose because the blue player keeps throwing down creatures that return their biggest threats to their hand. In the mid-game they'll have usually have so much uncontested board presence they eventually win. What's nice about MtG is that blue and only blue can do that.
I wonder if the Loose Cannon is so annoying not only because it's powerful, but because it's a powerful weapon that bleeds into the pyro's ability to push enemies back.
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Deleted
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Post by Deleted on Sept 27, 2015 22:28:27 GMT -5
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Ghostwheel
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Enough fun and games, because it's time for fun and games
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Post by Ghostwheel on Sept 28, 2015 15:56:33 GMT -5
What's the status of Denbros playing TF2 these days? The Steam group is about as active as a cold rock, and matchmaking is just around the corner so it'd be neat to play with some pals.
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Deleted
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Post by Deleted on Sept 28, 2015 18:33:53 GMT -5
Mousey plays a lot with her own IRL friends and over on some third-party competitive TF2 matchmaking thing I'm not really in to. I just lurk behind her around on whatever public server she's playing. I've been off their TeamSpeak for so long and I'm not sure how to return without things getting awkward. I know Alex played some MvM with us a while ago, but beyond that I don't think any other Denbros play TF2 at all. I mean, TF2 and Call of Duty are polar opposites in many respects. For instance TF2 does a better job creating a world where mercenaries are more effective and well-funded than most government-owned military organizations.
The Steam group is somewhat redundant considering how we already have a Mibbit IRC going. A lot of us play different games these days, and the only thing a lot of have in common on this forum is that we used to play/currently play Call of Duty.
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Deleted
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Post by Deleted on Sept 28, 2015 22:25:35 GMT -5
We lost our first match! but its okay! Was it because you had a demoknight on your team? (1:15)
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Deleted
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Post by Deleted on Sept 29, 2015 23:55:33 GMT -5
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Post by ChloeB42 (Alexcalibur42) on Oct 1, 2015 10:35:19 GMT -5
Don't like the Pyro, keep pyro ambiguous. The rest look cool, and I don't play anything really any more on PC. My laptop overheats now any time it tries to run games, so until/unless I build a PC, no TF2 for me. And I did play PvP in TF2, I sucked at it for the most part.
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Deleted
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Post by Deleted on Oct 1, 2015 15:56:44 GMT -5
Don't like the Pyro, keep pyro ambiguous. I agree; that's probably why there's a character model up, yet the gamebanana page doesn't link it. I don't play anything really any more on PC. My laptop overheats now any time it tries to run games, so until/unless I build a PC, no TF2 for me. I know I've been there before. My laptop has been working fine for about 4 years straight, but stopped playing games 8 months in. I'm at the point where I have to uninstall AVG and several other useless programs because the heat sink is dying and my RAM is limited. I once went to a computer repair shop to regrease the heat sink, but that's only granted me another 8 months for a whopping $60-100. I will say it was great having you on when you did, and if you're just going to buy a whole gaming PC to play one game maybe the investment is a bit far-fetched. Don't sweat it.
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Post by ChloeB42 (Alexcalibur42) on Oct 1, 2015 21:23:58 GMT -5
Well it wouldn't be for just one game. Anyway probably won't happen any time soon anyway.
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Deleted
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Post by Deleted on Oct 1, 2015 22:16:54 GMT -5
No, Alex. Once you get TF2 you will eat, drink, and breathe TF2 forever and forever ever. Mousey has TF2ed for so long she is a TF2. I have purged most of my vital organs to be replaced with TF2. Victory costs, so we got rid of that so TF2 wouldn't be pay to win. Now hats cost. We shall TF2 eternal, SHINY AND CHROME.
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Deleted
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Post by Deleted on Oct 5, 2015 22:34:46 GMT -5
No one expects a landslide.
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Deleted
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Post by Deleted on Oct 19, 2015 15:03:30 GMT -5
Rumour has it that TF2's matchmaking system will cost money to play. Best case scenario is that you have to be a premium member for entry. Almost-best case scenario is that you have to fork over something like $15 or $20 to get a permanent pass. Worst case scenario is that you have to pay up every season or every match like in MvM. Nothing is set in stone yet.
What's for certain is that the upcoming matchmaking system needs to keep hackers and griefers away. While forcing players to give an up-front fee has several downsides it far outweighs the upsides. It'll certainly make pubs even less bearable, if that's conceivable.
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Deleted
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Post by Deleted on Oct 20, 2015 13:28:30 GMT -5
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tiesieman
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Post by tiesieman on Oct 20, 2015 17:02:22 GMT -5
4000 dollas that might just cover their expenses
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Deleted
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Post by Deleted on Oct 20, 2015 18:54:38 GMT -5
I mean, it's europe. That's like... a 50 minute drive from anywhere.
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tiesieman
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Post by tiesieman on Dec 18, 2015 17:26:07 GMT -5
wots with these pyro nerfs
is pyro meta now
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Deleted
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Post by Deleted on Dec 18, 2015 18:42:04 GMT -5
What.
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Deleted
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Post by Deleted on Dec 19, 2015 14:08:23 GMT -5
It's not so much it's noobish design, moreso a bad design. It's inconsistent when an ubercharge tells everyone that a given player is invulnerable, yet the pyro's phlog taunt fails to indicate that. The item description certainly doesn't say any of that, either. EDIT: Never mind.
The QF's only strongpoint that made it worth using in comp was the fact that it capped points while ubered. Now it's the medigun you use when your team is losing bad and you don't want to lose so badly.
On the topic of more non-medigun weapons granting ubercharge; the Amputator is theoretically able to get ubercharge even faster now. In pactice having your team huddle up as you stand in one spot for a few seconds is begging for trouble.
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Deleted
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Post by Deleted on Dec 19, 2015 18:58:55 GMT -5
Honestly? I liked the pre-nerf degreaser, but even I'll admit pyro primaries in HL were barely questioned. Maybe this change could work.
I know the QF's problems in 6s; which is why I say the best answer would be to make the Kritzkrieg worth using in more situations. I don't care if the QF is never used or changed again over this; if the Kritzkrieg is roughly used as much as the Medigun I'd bet this problem never would have come up. The Kritzkrieg is good when its useful, but past that it's way too easy to counter. I'd say the Kritz needs to be changed to be more modular in its applications.
Even post-buff I still don't believe the crossbow is too powerful; if anything the needle guns could use revision. Slow velocity, short arc, heavy spread, and it can't even be used to heal or spy-check with.
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tiesieman
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Post by tiesieman on Dec 22, 2015 15:09:31 GMT -5
nice great stuff thanks but more importantly where can u play pubs that arent the leading cause of cancer
its not valve servers for sure
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Post by Kiro on Dec 28, 2015 1:22:32 GMT -5
Team Fortress 2 is.. a game. It was good near release but after a while people started getting annoying with it. The game is good, but more than half the community is garbage. I can rarely ever find a good server for it. I think someone might of posted a server someone in the thread when I read over it, but other than that all I know of is No-Heroes and even then it's "eh".
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