n1gh7
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Post by n1gh7 on Mar 25, 2014 17:44:08 GMT -5
Let's make it like Halo and put those power weapons around the map. That way they can be OP as hell, but still "balanced".
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Post by bmac39 on Mar 25, 2014 18:39:49 GMT -5
I'd recommend a more standard double barrel similar to to the double barrels in previous titles. Give me MW2 Ranger pls.
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Post by theprocitizen on Mar 25, 2014 18:45:59 GMT -5
Let's make it like Halo and put those power weapons around the map. That way they can be OP as hell, but still "balanced". Do I smell a Halo hater? -_-
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Post by kylet357 on Mar 25, 2014 19:15:46 GMT -5
Well, we've had an Assault Rifle and Sniper Rifle gun DLC (Maverick variants) and the Ripper SMG DLC. So that's three of the 5 main weapon categories, and they have two more categories (Shotgun and LMG) and map packs to go. I wouldn't rule out a Shotgun or LMG DLC any time.
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Post by Deleted on Mar 25, 2014 19:41:28 GMT -5
Let's make it like Halo and put those power weapons around the map. That way they can be OP as hell, but still "balanced". That will most likely work; unfortunately I say that knowing that a LOT of shooters already made this mechanic work. Power weapons are easy to balance when the only criteria for them is 'it has to be more powerful than most/all primary weapons'.
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n1gh7
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Post by n1gh7 on Mar 25, 2014 19:51:16 GMT -5
Let's make it like Halo and put those power weapons around the map. That way they can be OP as hell, but still "balanced". That will most likely work; unfortunately I say that knowing that a LOT of shooters already made this mechanic work. Power weapons are easy to balance when the only criteria for them is 'it has to be more powerful than most/all primary weapons'. You're missing the point. The point is that power weapons don't need to be balanced if they are power weapons. The whole point of them is to be unbalanced. No one ever complained that the Rockets in Halo were "OP", because they are supposed to be. Really, the only fix to the "balance problem" that COD has is to give everyone the same things on spawn. Let's make it like Halo and put those power weapons around the map. That way they can be OP as hell, but still "balanced". Do I smell a Halo hater? -_- You're stupid.
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Post by Deleted on Mar 25, 2014 20:28:41 GMT -5
That will most likely work; unfortunately I say that knowing that a LOT of shooters already made this mechanic work. Power weapons are easy to balance when the only criteria for them is 'it has to be more powerful than most/all primary weapons'. You're missing the point. The point is that power weapons don't need to be balanced if they are power weapons. The whole point of them is to be unbalanced. No one ever complained that the Rockets in Halo were "OP", because they are supposed to be. Really, the only fix to the "balance problem" that COD has is to give everyone the same things on spawn. To re-iterate what I just said - it's been done many times over because it's easy to implement. Second of all it's difficult to call imbalances within CoD's weapon pool 'a balance problem'. It's unrealistic to expect players to choose X as much as Y or Z in any game at any skill level.
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Post by -3055- on Mar 25, 2014 20:40:37 GMT -5
You guys are all fags.
Mw3 aa12 silencer and holographic is the only answer
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n1gh7
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Post by n1gh7 on Mar 25, 2014 20:57:30 GMT -5
You're missing the point. The point is that power weapons don't need to be balanced if they are power weapons. The whole point of them is to be unbalanced. No one ever complained that the Rockets in Halo were "OP", because they are supposed to be. Really, the only fix to the "balance problem" that COD has is to give everyone the same things on spawn. To re-iterate what I just said - it's been done many times over because it's easy to implement. Second of all it's difficult to call imbalances within CoD's weapon pool 'a balance problem'. It's unrealistic to expect players to choose X as much as Y or Z in any game at any skill level. That's why "balance problem" is in quotes.
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n1gh7
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Post by n1gh7 on Mar 25, 2014 21:11:56 GMT -5
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Post by Deleted on Mar 25, 2014 22:27:26 GMT -5
Every gun is equal, it's just that some guns are more equal than others.
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Post by theprocitizen on Mar 25, 2014 22:34:52 GMT -5
You guys are all fags. Mw3 aa12 silencer and holographic is the only answer I actually ran that once. It was really, really hard, but I got a couple of decent games on seatown. Felt like a total boss. Most games with that setup I went about neg 15 though. . .
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n1gh7
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Post by n1gh7 on Mar 26, 2014 10:53:31 GMT -5
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n1gh7
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Post by n1gh7 on Mar 26, 2014 11:00:57 GMT -5
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wings
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Post by wings on Mar 26, 2014 12:34:50 GMT -5
An LMG would be great, and I am definitely tired of all AR's. So am I. Using an AR is easier and cheaper than using a SR/MR and a pistol. And COD compounds this by making Overkill expensive. The layout in BO2 could have bypassed this by getting rid of the distinction between primaries and secondaries in a strict sense and get rid of the Overkill Wildcard. I can get "Overkill" by scavenging as it is. And I find it hilarious when I see people claim shotguns, sniper rifles and LMGs are OP when ARs and SMGs are easy mode. One suggestion I'd do is have COD combine Gun Game with Demolition (basically Arsenal from Counter Strike) and take out launchers and knives. I'd play it.
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n1gh7
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Post by n1gh7 on Mar 26, 2014 12:54:24 GMT -5
An LMG would be great, and I am definitely tired of all AR's. So am I. Using an AR is easier and cheaper than using a SR/MR and a pistol. And COD compounds this by making Overkill expensive. The layout in BO2 could have bypassed this by getting rid of the distinction between primaries and secondaries in a strict sense and get rid of the Overkill Wildcard. I can get "Overkill" by scavenging as it is. And I find it hilarious when I see people claim shotguns, sniper rifles and LMGs are OP when ARs and SMGs are easy mode. One suggestion I'd do is have COD combine Gun Game with Demolition (basically Arsenal from Counter Strike) and take out launchers and knives. I'd play it.
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Post by theprocitizen on Mar 26, 2014 13:10:05 GMT -5
We should just bring back the BFG 10,000 from Quake II. Anyone? Anyone?
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n1gh7
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Post by n1gh7 on Mar 26, 2014 13:12:57 GMT -5
No, Halo CE pistol please.
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wings
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Post by wings on Mar 26, 2014 13:22:55 GMT -5
So am I. Using an AR is easier and cheaper than using a SR/MR and a pistol. And COD compounds this by making Overkill expensive. The layout in BO2 could have bypassed this by getting rid of the distinction between primaries and secondaries in a strict sense and get rid of the Overkill Wildcard. I can get "Overkill" by scavenging as it is. And I find it hilarious when I see people claim shotguns, sniper rifles and LMGs are OP when ARs and SMGs are easy mode. One suggestion I'd do is have COD combine Gun Game with Demolition (basically Arsenal from Counter Strike) and take out launchers and knives. I'd play it.
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Post by Deleted on Mar 26, 2014 14:31:54 GMT -5
I dont use whatever the hell that is either Borderlands 2 legendary weapon. Three projectiles at 3 ammo apiece; 6 and 6 with the "Double" variant There are no enemies that resist explosive damage, the bullets roughly deal double damage apiece (impact + 85-100% splash), and with 6 buggers going off at once it turns up a lot DPS in CQC.
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Post by -3055- on Mar 26, 2014 15:11:32 GMT -5
"Double penetrating"
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Post by -3055- on Mar 26, 2014 16:45:53 GMT -5
I know BL's humor, I just never saw that prefix before, so like most double penetrations it took me by surprise
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Post by TheHawkNY on Mar 26, 2014 16:51:35 GMT -5
You generally don't notice the third person?
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Post by theprocitizen on Mar 26, 2014 18:15:47 GMT -5
I think I can officially say this is now an off topic thread. As if that needed saying. If you do have input on the shotgun though, do let me know.
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Post by Deleted on Mar 26, 2014 19:52:15 GMT -5
*Three ammo spent per trigger pull Also an LMG that fired live rabid snakes would be hilarious. I think this is as close as we'll ever get.
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Post by TheHawkNY on Mar 27, 2014 9:14:33 GMT -5
I think I can officially say this is now an off topic thread. As if that needed saying. If you do have input on the shotgun though, do let me know. The basic options as I see them to make a shotgun that is somehow different from the existing shotguns, broken down into categories: Things they won't do because most players would hate it: -Some sort of burst fire, which would either be a terrible gun or be regarded as cheap -A fast firing full auto, which would either be a terrible gun or be regarded as cheap Things they won't do because it wouldn't sell the DLC because very few players would be interested in using it (basically only appeals to lunatics like Denbros): -Shotgun pistol like the Executioner -Something you can dual wield, like the Ranger or HS-10 -A more powerful pump action with a slower firerate (go back and use one in a game from WaW-MW3 and you'll notice how much slower they fire) Something that makes sense, would be totally awesome, but still probably won't be done because it does not have enough appeal to actually drive significant DLC sales: -Double-barrel, which would require a different perk setup to accommodate SoH, as well as require much more thinking about when to take a shot Guns they would actually consider doing because they could make it balanced and it has a chance at driving DLC sales: -A shotgun like the MW3 USAS-12, with a firerate and damage between the pump actions and the semi-autos -An AR or SMG with an integrated shotgun attachment
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Post by quickbuck on Mar 27, 2014 9:24:05 GMT -5
Something that makes sense, would be totally awesome, but still probably won't be done because it does not have enough appeal to actually drive significant DLC sales: -Double-barrel, which would require a different perk setup to accommodate SoH, as well as require much more thinking about when to take a shot I would totally happily take the Black Ops Olympia with its original stats (though a tighter ADS spread would be even nicer). The ability in Ghosts to have SoH and Steady Aim at once (plus On the Go) would make it a much more viable weapon, and it was my most used weapon anyway, just because it felt so damn good...
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Post by TheHawkNY on Mar 27, 2014 9:53:33 GMT -5
As for the LMGs, it's interesting. If you look at the LMGs as a category, and remove the ChainSAW, there's a remarkable consistency between the three. They have the same mag size, all have good sights, they really just changed the damage and firerate between them (and gave the M27 much better reloads). It seems unlikely that they will make a gun with great statistics whose drawback is its sights; all of the DLC guns have best-in-class sights, and a gun with poor sights would likely be a strong deterrent to driving DLC sales. It's something that would work fine as a part of the shipped game but would not be included in DLC. There are basically two ways I could see them doing an LMG DLC. The first is something similar to the HAMR, with the first x bullets firing at a faster rate. That would be enough differentiation to make it stand out from the other LMGs, and I seem to remember the HAMR being fairly popular in BO2, but I'm not sure it has enough appeal to really drive DLC sales, because LMGs are not all that popular (it's COD, most players are using SMGs/ARs). The other option is to do something more like an AR/LMG hybrid - basically, make a really nasty AR and then give it LMG handling. Something like the Stoner would work perfectly for this.
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Post by -3055- on Mar 27, 2014 12:18:51 GMT -5
Shotgun explosive rounds.
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wings
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Post by wings on Mar 27, 2014 12:37:29 GMT -5
its almost as if thats the joke or something It would be better if it was one of Moxxi's weapons she gives you because that would suit her a lot.
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