fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Jul 25, 2014 11:51:57 GMT -5
When you get shot in game your screen gets bloody. Get hurt more and it's even bloodier.
Is the amount of blood set at certain HP values or is it a gradual curve? i.e. Gradual curve -> 42 hp is bloodier than 43 hp by 1% of maximum. vs extra blood added at X Y & Z health values.
If it is at certain values, does anyone know what they are (for MW3... if they are different for each game)?
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Jul 28, 2014 10:35:13 GMT -5
Has nobody tested this? I think it'd be another useful metric when comparing guns with similar bullets to kill where one does more damage.
Compare a gun that does 3 bullets to kill with moderate amounts of blood after 2 hits vs a gun that does 3 bullets to kill but with lots of blood after 2 hits. e.g. 34 vs 49 damage bullets
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Post by kylet357 on Jul 28, 2014 11:30:26 GMT -5
I think it's probably in increments of 15, or maybe even 10. If you're on console, just go on split screen and test it yourself.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jul 31, 2014 0:15:40 GMT -5
Has nobody tested this? I think it'd be another useful metric when comparing guns with similar bullets to kill where one does more damage. Compare a gun that does 3 bullets to kill with moderate amounts of blood after 2 hits vs a gun that does 3 bullets to kill but with lots of blood after 2 hits. e.g. 34 vs 49 damage bullets btw does anyone know if the flinch difference between 34 and 49 huge?
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