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Post by ChloeB42 (Alexcalibur42) on Aug 11, 2014 21:54:26 GMT -5
EDIT: Uplink = Bombing Run Fixed that for you.
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Post by UrbaneVirtuoso on Aug 11, 2014 22:09:25 GMT -5
Yeah, that's actually a hell of a lot more accurate. Good times were had with UT2k4~.
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Post by ChloeB42 (Alexcalibur42) on Aug 11, 2014 22:18:16 GMT -5
Indeed Also watching this gameplay I noticed something long overdue for CoD. Headshot hitmarkers. Every hit to the head produces two hitmarkers, one inside the other.
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Post by ChloeB42 (Alexcalibur42) on Aug 11, 2014 23:59:37 GMT -5
Who plays with sound?
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fpsdredd
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Always working on the FPS metagame
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Post by fpsdredd on Aug 12, 2014 0:00:05 GMT -5
Wonderful new change I noticed. Your icon on the minimap pulses red whenever an enemy UAV sweep hits you. UAV pulse hit every 4 seconds and the red flash matched it.
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fpsdredd
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Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Aug 12, 2014 0:15:18 GMT -5
Time to go from standing to prone is 0.567 seconds best I could measure (scrubbed through video and estimated start/end of animation). Looks slower than MW3 overall just by how it felt. I don't know the exact time from MW3 to go to prone.
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 1:12:23 GMT -5
Scrambler makes the enemy minimap display no icons exactly like cod ghosts.
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 1:30:23 GMT -5
riot shield (the exo spawned one) appears to be on the left arm again. this is good for shielders since lag comp is counteracted most on this side. having the riot shield on the right arm is an under the radar nerf since the majority of players flank a shielder on his left side. still don't know about the regular shield... have only seen it on the backs of some players in the premade videos; I don't think it was available to play with.
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 1:48:45 GMT -5
first look at the size of the UAVs in the sky. pretty big and not hiding behind every building like in MW3.
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 1:55:10 GMT -5
No lunge mechanic for the fist punch. See video @ 6:12
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 1:59:12 GMT -5
Dash interrupts reload (as expected). See video @ 7:13
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 2:04:43 GMT -5
Infinite sprint as a base stat? It is atleast 12 seconds worth of sprint. Timed it from this video @ 7:46
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Post by Pegasus Actual on Aug 12, 2014 2:04:52 GMT -5
Not sure I like what I see of the multiplayer. Honestly I was more sold on the single-player stuff they showed at E3. But, doesn't matter, it's a mainline COD game, I'll buy it, and get my money's worth even if that value is solely derived by making fun of the game on message boards. I do hope I like it though.
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Post by UrbaneVirtuoso on Aug 12, 2014 3:34:10 GMT -5
Being that the similarities are long established, I'm frankly glad this game's multiplayer is becoming what Crysis 3 did not.
An actual populated game in contrast to one having fuck all by retail despite a promising beta stocked with millions of players.
Yeah, I'm still bitter. >:C
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wings
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Post by wings on Aug 12, 2014 3:53:43 GMT -5
Y no shotgun video. Also duck walk master race if people are still loud. Will watch the MP reveal some time but if shotguns are decent and secondaries I probably will get it. I've always liked to scavenge to get two 'primaries' in games and run the ammo crate in Ghosts because I get bored of using an AR or SMG as the sole weapon. I swear I've caught out rushers who try to flush me out when I snipe, only to equip my LMG ready for their impending death.
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wings
True Bro
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Post by wings on Aug 12, 2014 4:04:14 GMT -5
So a RDS is still worth as much as a Tuffness? Gr8. They probably could have a different points system for attachments because non-highlighting optics are going to be outclassed by everything else. Although I always thought a red dot sight on a semi-auto AR, like the MK14 in MW3, is pretty good but I think I use it on rifles that have a decent 2HK range. Going to see if Stalker and Quickdraw have returned as attachments. I'd rather they have uniformity in benefits of being equipped across the board of weapon catgories or not at all. The only attachment that needs to have non-uniformity is that range penalty for suppressors because applying a 30% range reduction on ARs is nothing compared to shotguns.
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Post by lackingdamage on Aug 12, 2014 4:06:58 GMT -5
Speed!!! And jumping, not sure what to think of it yet. Map design along with some major changes with movement are going to watch. Not radical with the TTK which is a shame, but that was never going to happen in a billion years. Shotguns look like they have big ish spreads.
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Post by daftpunk on Aug 12, 2014 4:08:39 GMT -5
I seriously like the look of this , as an avid titanfall player the increased mobility is a biggie for me , this has went from a maybe to a first day buy , Cod had to evolve from the same shit recycled every year and this looks like a descent step forward ...
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Post by LeGitBeeSting on Aug 12, 2014 4:54:09 GMT -5
Y no shotgun video. Also duck walk master race if people are still loud. 1:03 was super sad. 3 shots at 10 feet nets a +20 assist with the manual action shotgun apparently. Appears to have USAS-12-like fire rate though.
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wings
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Post by wings on Aug 12, 2014 5:09:09 GMT -5
1:03 was super sad. 3 shots at 10 feet nets a +20 assist with the manual action shotgun apparently. Appears to have USAS-12-like fire rate though. Yeah the OHK range isn't all that. It's one thing I never really understand with shooters because I never feel prompted to favour a shotgun over an SMG. It's kind of funny because Borderlands 2 makes shotguns more viable than COD and Destiny and it's more of an RPG than a shooter. That says a lot. I was hoping to see a COD that permits any two weapons equipped without penalty but it seems to be a pipe dream. May be it is secretly OP ahead of One Man Army, SitRep or Toughness and I am not seeing it.
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tiesieman
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Post by tiesieman on Aug 12, 2014 6:23:34 GMT -5
rofl thats a piss gun
also those character models kinda look kinda...bad props for making the movement more interesting though
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Post by LeGitBeeSting on Aug 12, 2014 6:37:57 GMT -5
I do think the shotgun + Riot shield arm combo will make people rage despite not being OP.
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Lexapro
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Post by Lexapro on Aug 12, 2014 7:20:58 GMT -5
For all of you who thought that Bouncing Betties/Claymores/IEDs were bad, I present to you:
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Post by iw5000 on Aug 12, 2014 7:29:12 GMT -5
No lunge mechanic for the fist punch. See video @ 6:12 Please correct me if I am wrong, but that's a good thing, right? They have toned down the knife kill animation.
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Post by iw5000 on Aug 12, 2014 7:32:52 GMT -5
For all of you who thought that Bouncing Betties/Claymores/IEDs were bad, I present to you: Anything that floats through the air, going INTO rooms/corners to root out hiding douchebags is a good thing. It opens up gameplay. And at worst, it would force these people to waste a slot equipping a perk/tropy/something system to defend this. The days of a-holes sitting in 2nd floor rooms with two IED's/claymores defending the entrances need to end.
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Post by iw5000 on Aug 12, 2014 7:43:38 GMT -5
And the game sucks. How the Foxtrot are the expecting to cater to the Esports crowd without bringing back a feature that never should have been cut in the first place? If anything they should have been working on expanding the mode further. I think you are confusing tools. While I loved the theater mode probably just as much as you did, a few points need to be said. BO2 w. Theater had noticeably more lag issues than Ghosts did without out. Coincidence? As I much as liked Theater, it's not that needed if it brings up connectivity issues. The second point is this. Theater mode is not needed for the Esports crowd. Keep in mind Ghosts didn't have theater and CoD Esports blew through the roof this past year. I think what you are confusing is the necessity of CoDCasting. That is the tool that is needed, and like Ghosts, CoDAW will have this too. It
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Dumien
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Post by Dumien on Aug 12, 2014 7:47:04 GMT -5
One of the kills he gets at the end of Lexa's video it looks like the guy walks into the laser trail and gets killed. That would be neat. It would make sniping at long distances actually feasible.
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Lexapro
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Post by Lexapro on Aug 12, 2014 8:48:34 GMT -5
Anything that floats through the air, going INTO rooms/corners to root out hiding douchebags is a good thing. It opens up gameplay. And at worst, it would force these people to waste a slot equipping a perk/tropy/something system to defend this. The days of a-holes sitting in 2nd floor rooms with two IED's/claymores defending the entrances need to end. What's to stop that guy from just tactical loitering with two of these instead? You don't even have to try to get near him, they'll come find you. Although in all honesty, FJ will protect you and everyone will probably run it and it's probably easier than it looks to dodge that thing. I bet boost dodging away from it is pretty effective. Maybe it works like a bouncing betty and you can just prone under it. Also Blind Eye/Exo Trophy System are hard counters. Either way, it definitely won't make it into the competitive scene so there's nothing to worry about. Casuals can kill casuals with it, I don't five a guck.
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Post by iw5000 on Aug 12, 2014 9:06:32 GMT -5
Still looks like more fun than Destiny. Dat spinny hellstorm doe. IMHO both Titanfall and Destiny are more fun than this I really don't see how this can be gathered yet Witty. There's a lot of new things in this game (new, in terms of CoD evolution) and at this point in time, I just can't see any way of possibly predicting how the millions members of the community will interact with all these additions, in regards to a fun factor. As you, me, everyone on here knows, ....what looks good on paper, test demos, plays entirely differently once the general player base gets a hold of it.
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Post by Aphoristic on Aug 12, 2014 9:18:30 GMT -5
I think you are confusing tools. While I loved the theater mode probably just as much as you did, a few points need to be said. BO2 w. Theater had noticeably more lag issues than Ghosts did without out. Coincidence? As I much as liked Theater, it's not that needed if it brings up connectivity issues. The second point is this. Theater mode is not needed for the Esports crowd. Keep in mind Ghosts didn't have theater and CoD Esports blew through the roof this past year. I think what you are confusing is the necessity of CoDCasting. That is the tool that is needed, and like Ghosts, CoDAW will have this too. It The idea that theater mode caused lag was the most idiotic thing to ever become popular. There is no way that would happen unless the developers were completely incompetent.
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