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Post by iw5000 on Aug 12, 2014 9:24:23 GMT -5
Ok, well, I am not a developer there.
Either way, my main point is that Theater mode is not needed for CoD Esports success. CoD Ghosts had no theater, and has grown tremendously this past year. CoDCasting is the tool that I think you are confusing things with.
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Post by TheHawkNY on Aug 12, 2014 9:27:32 GMT -5
Can you equip the same streak more than once with different customizations?
(I know we're all thinking it...quadruple support Blackbird)
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Post by Aphoristic on Aug 12, 2014 9:28:37 GMT -5
Replays are still necessary. People want to analyze gameplay, not just rewatch it. Sure, the caster mode lets you do that, but only live.
There is no logical reason not to include it other than they couldn't be bothered to do so.
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wwaa
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Post by wwaa on Aug 12, 2014 9:37:50 GMT -5
For me: The one and only one important thing is TTK: the closer to HC the better. Everything else will get balanced/countered by QUIT button, so I have no cares abt any details : ) If quits prevail: uninstall & forget. I hope HC will be playable for a while, but I presume that as pc-cod-mp community is hardly existing, AW:mp will be dead on PC from the start... //Theater in BO2 was v good to analyze HC games, I did it every day. AW starts sucking very early.
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Post by iw5000 on Aug 12, 2014 9:40:08 GMT -5
Replays are still necessary. I was addressing your specific point about it being needed for CoD Esports. It's not. CoDCasting is the device/tool that is needed. Without that, Esports would suffer.
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Post by ChloeB42 (Alexcalibur42) on Aug 12, 2014 9:44:58 GMT -5
Can you equip the same streak more than once with different customizations? (I know we're all thinking it...quadruple support Blackbird) No, the base streaks are only usable in one slot, the customization is a separate system from the pick 13. Besides the more you add to it the harder it is to get. And if they were smart they'd make it so that Blackbird wasn't just one upgrade but several, like one for constant sweep, one for directional arrows, one for countering whatever this game's Ghost equivalent is.
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Post by TheHawkNY on Aug 12, 2014 10:01:55 GMT -5
Can you equip the same streak more than once with different customizations? (I know we're all thinking it...quadruple support Blackbird) No, the base streaks are only usable in one slot, the customization is a separate system from the pick 13. Besides the more you add to it the harder it is to get. And if they were smart they'd make it so that Blackbird wasn't just one upgrade but several, like one for constant sweep, one for directional arrows, one for countering whatever this game's Ghost equivalent is. Looks like they did make it several upgrades. I hope footstep volume is loud, because those low streaks seem like they still might be pretty high.
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Dumien
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Post by Dumien on Aug 12, 2014 10:08:27 GMT -5
Wow, I'm a bit angry still no theater mode. Both XB1 and PS4 only have glorified extended killcams. Part of the fun and purpose of theater mode is alternate perspectives. I see a player that is better than me or a team that executes a specific strategy and I want to know how and why they did what they did. Without theater mode you are cloistered with only popular lines of thought (aka youtube heroes) and your own limited experience.
Bad news.
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Lexapro
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Post by Lexapro on Aug 12, 2014 10:39:12 GMT -5
Lack of Dead Silence is confirmed (Optic Midnite asked a Dev about it.) However, it's most likely an option in custom matches and should be enabled by default in SnD. Competitive need not worry.
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wings
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Post by wings on Aug 12, 2014 11:14:06 GMT -5
Right, at the risk of having a WTF moment, has their been undeniable proof that theatre induced land, and if so, how much? I think Halo 3 has theatre or something and, while the TTK is much longer, I have not heard complaints from that game. Unless I am mistaken then ignore that example.
Pity on the theatre mode because a lot of route suggestions are not applicable to me when Youtube Heroes cover that topic because my playing time with SMGs and ARs are often less than theirs.
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 11:26:27 GMT -5
Pity on the theatre mode because a lot of route suggestions are not applicable to me when Youtube Heroes cover that topic because my playing time with SMGs and ARs are often less than theirs. I wouldn't recommend following their routes. I have yet to see any reliable YouTube channel for good advice.
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Post by kylet357 on Aug 12, 2014 11:40:14 GMT -5
And the game sucks. How the Foxtrot are the expecting to cater to the Esports crowd without bringing back a feature that never should have been cut in the first place? If anything they should have been working on expanding the mode further. I think you are confusing tools. While I loved the theater mode probably just as much as you did, a few points need to be said. BO2 w. Theater had noticeably more lag issues than Ghosts did without out. Coincidence? As I much as liked Theater, it's not that needed if it brings up connectivity issues. The second point is this. Theater mode is not needed for the Esports crowd. Keep in mind Ghosts didn't have theater and CoD Esports blew through the roof this past year. I think what you are confusing is the necessity of CoDCasting. That is the tool that is needed, and like Ghosts, CoDAW will have this too. It I've never seen the connection between lag and theater mode because recording has always been in the game. Theater mode merely allows one to extract recorded gameplay.
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wittyscorpion
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Post by wittyscorpion on Aug 12, 2014 12:16:43 GMT -5
IMHO both Titanfall and Destiny are more fun than this I really don't see how this can be gathered yet Witty. There's a lot of new things in this game (new, in terms of CoD evolution) and at this point in time, I just can't see any way of possibly predicting how the millions members of the community will interact with all these additions, in regards to a fun factor. As you, me, everyone on here knows, ....what looks good on paper, test demos, plays entirely differently once the general player base gets a hold of it. I am merely expressing my own preference, like everybody is doing here Of course a ton of players would prefer this game over Titanfall and Destiny. It's a safe bet because there are plenty out there who prefer Ghosts over Titanfall and Destiny, and the basic expectations of CoD:AW is it needs to be better than Ghosts. My impression of this game has been this is BO2 + new movements. I prefer Titanfall because of more freedom in movements and the Titans, and I prefer Destiny PvP because of slower TTKs and more focus on critical hits (not to mention the PvE aspects of the game which is the main appeal). BO2 is a solid game, but it's punishing scorestreaks (VSAT & above) killed my interest as soon as I hit prestige 10 (which I was also not very happy about because I was forced to, in order to unlock everything available). CoD:AW seems to be built on the similar design philosophy. As I said earlier, if the game removes killstreaks and rely solely on one-time reinforcements, I would be more interested in playing it. That said: as long as CoD:AW is as solid as BO2, I am sure I'll enjoy it as well. Just not as much as Titanfall and Destiny.
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wings
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Post by wings on Aug 12, 2014 12:30:04 GMT -5
Pity on the theatre mode because a lot of route suggestions are not applicable to me when Youtube Heroes cover that topic because my playing time with SMGs and ARs are often less than theirs. I wouldn't recommend following their routes. I have yet to see any reliable YouTube channel for good advice. True. I can remember Drift0r mentioning a headglitching spot in Standoff picking off window campers in the middle house but that's the only thing I can remember. I've learned more from killcams and theatre. I think for a hardcore match I watched some theatre after a match on Overflow having been sniped early on and learned that you can snipe by mantling on the boat and scope in at the overlooking window. I forget which side this spawn is but I decided to try it myself and it is quite a common area for people to rush to so I often got first blood with this particular line of sight immediately after spawn. And sniping through van windows in Raid I saw on a killcam so I used that trick on Slums and got my 10 kill thingy in TDM without having to play Domination for possibly an easier traffic flow of enemies.
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Dumien
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Post by Dumien on Aug 12, 2014 12:36:54 GMT -5
The fact I can have more fun losing in Titanfall playing solo than carrying a team of randoms in ghosts SnD tells me alot about my newly aquired taste. (also trying to find a game during the day for ghosts is a joke)
My only hope in AW is the potential of the movement metagame. I am actually afraid that sledgehammer didn't take increased movement concept far enough...as in... no wallrunning/wallhanging/walljumping. Titanfall proved that you can have a successful high movement game on console. YOU FEEL SO BADASS once you are even remotely good at movement control. Being forced to think in three dimensions is fantastic... so good on sledgehammer for realizing this is the FPS mechanic of the future.
I really can't wait for the campaign tho.
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Post by ChloeB42 (Alexcalibur42) on Aug 12, 2014 13:39:02 GMT -5
Pity on the theatre mode because a lot of route suggestions are not applicable to me when Youtube Heroes cover that topic because my playing time with SMGs and ARs are often less than theirs. I wouldn't recommend following their routes. I have yet to see any reliable YouTube channel for good advice. Wingsofredemption used to have great advice for defensive gameplay.
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fpsdredd
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Post by fpsdredd on Aug 12, 2014 14:10:52 GMT -5
No lunge mechanic for the fist punch. See video @ 6:12 Please correct me if I am wrong, but that's a good thing, right? They have toned down the knife kill animation. I don't use the knife (ever), but I do enjoy the counter-play it creates against me. edit: a big lunge would get it closer and closer to being a required skill but the controversy will never let it get that far.
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Post by iw5000 on Aug 12, 2014 14:24:49 GMT -5
I really don't see how this can be gathered yet Witty. There's a lot of new things in this game (new, in terms of CoD evolution) and at this point in time, I just can't see any way of possibly predicting how the millions members of the community will interact with all these additions, in regards to a fun factor. As you, me, everyone on here knows, ....what looks good on paper, test demos, plays entirely differently once the general player base gets a hold of it. I am merely expressing my own preference, like everybody is doing here I got that...the way you wrote what you did, it seemed like you were so sure. Made it seem like you had some more info, like other gameplay or other links we hadn't seen, that might shed some more light on how you came to your conclusion. I personally didn't get much out of what I saw yesterday. Most of the stuff we already knew about. To me, it just looked like exactly what they said it would be. How will it play with the masses.... still waiting for that. You bring up some good points, which relate to how it will be hard to get a feel on this game. Little things. Like for example, not one piece of initial info has mentioned what emphasis this new game will put on winning vs KD whoring. Is it going to be business as usual? Twenty six game modes that all play the same way, KD whore? Is the KD ratio going to be all that's featured all over the user interface? Or in game leaderboards that emphasize SpM? Little things like this, that silently direct 'how' people play this game.
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wittyscorpion
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Post by wittyscorpion on Aug 12, 2014 14:37:28 GMT -5
You bring up some good points, which relate to how it will be hard to get a feel on this game. Little things. Like for example, not one piece of initial info has mentioned what emphasis this new game will put on winning vs KD whoring. Is it going to be business as usual? Twenty six game modes that all play the same way, KD whore? Is the KD ratio going to be all that's featured all over the user interface? Or in game leaderboards that emphasize SpM? Little things like this, that silently direct 'how' people play this game. (Purely speculating here) I am expecting more of the same as other CoD titles. Why? No matter how much some players may hate stats whores / camp ing on scorestreaks / etc, it is way way too risky to de-emphasize them. They are part of the ingredients that made CoD so popular. As Titanfall proved as a counter example and how nuts Destiny MP players are obsessed with leaderboards like www.destinytracker.com : visible stats and leaderboards are a major drive of keeping a significant section of FPS players playing the games. Reaching high end devastating scorestreaks to stomp other players in a god like fashion is another. On a related note: Clan Wars from Beachhead Studio is returning. Whether that's good or bad news is up for debate
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wings
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Post by wings on Aug 12, 2014 14:42:52 GMT -5
Shall I brush up on Unreal Tournament 3 judging by the MP reveal then?
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wittyscorpion
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Post by wittyscorpion on Aug 12, 2014 15:08:26 GMT -5
Not sure I like what I see of the multiplayer. Honestly I was more sold on the single-player stuff they showed at E3. But, doesn't matter, it's a mainline COD game, I'll buy it, and get my money's worth even if that value is solely derived by making fun of the game on message boards. I do hope I like it though. Question: which platform(s) are you getting it on? I hope XONE is one of them
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Dumien
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Post by Dumien on Aug 12, 2014 15:14:39 GMT -5
My CoD bunch is unfortunately dwindling. My normal group is super deep into mtg. I like to hedge my bets.
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wittyscorpion
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Post by wittyscorpion on Aug 12, 2014 15:17:11 GMT -5
If I remember correctly, footsteps in BO2 is pretty hard to hear. I imagine AW would be more or less the same. If you watch gameplay where people aren't talking, MP1st has some, you can hear it sounds like a freight train every time you walk. I watched limited amount of game play footage: it does look like the player you are playing at has very loud footsteps (like BO2, which is negative to sound whoring), but it is unclear what enemy players' foot steps sound like to the player. The boost movements also have pretty loud sound to the player himself. Not sure what enemy players sound like either.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 12, 2014 15:19:37 GMT -5
My CoD bunch is unfortunately dwindling. My normal group is super deep into mtg. I like to hedge my bets. Well, we can form a new "bunch" from the Titanfall or Destiny crowd
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Post by UrbaneVirtuoso on Aug 12, 2014 15:33:19 GMT -5
Here's a real kicker: will Scavenger replenish equipment? That'll make or break consumables, pretty much.
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Post by iw5000 on Aug 12, 2014 15:36:43 GMT -5
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Post by noscreenname on Aug 12, 2014 16:19:47 GMT -5
Here's a real kicker: will Scavenger replenish equipment? That'll make or break consumables, pretty much.
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Post by LeGitBeeSting on Aug 12, 2014 16:31:45 GMT -5
Scavenger confirmed useless.
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Post by noscreenname on Aug 12, 2014 16:43:42 GMT -5
Couple things I notice:
1. Looks like no fall damage at any level. 2. Looks like you can only have 2 slots of exo abilities or exo launcher.
Those threat grenades look nasty though. Might have everyone running cold blooded.
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Post by UrbaneVirtuoso on Aug 12, 2014 16:48:23 GMT -5
Tactician Wildcard it is, then -- at least Exo Abilities look to be reusable.
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