kittymulcher
True Bro
Packing my bags for the misty mountains
Posts: 446
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Post by kittymulcher on Aug 12, 2014 23:38:37 GMT -5
XBONE exclusive, fuck all the fans. I don't get why Microsoft would pay for exclusivity for a game like this but apparently the devs were low hanging fruit.
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Post by Aphoristic on Aug 13, 2014 1:09:58 GMT -5
Because they weren't happy with the sales of the last title, and it is a direct competitor to Uncharted?
This absolutely made sense for everyone involved in the decision.
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kittymulcher
True Bro
Packing my bags for the misty mountains
Posts: 446
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Post by kittymulcher on Aug 13, 2014 1:58:43 GMT -5
The last Tomb Raider game apparently was good though. This is a cop out, if you keep releasing good games, you'll get more sales. Releasing exclusively to the poorly selling console, losing 1:3 to the PS4 is a craptastic idea.
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kittymulcher
True Bro
Packing my bags for the misty mountains
Posts: 446
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Post by kittymulcher on Aug 13, 2014 5:43:05 GMT -5
Lol they sold 4 million and broke even? Man I understand now.
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Post by TheHawkNY on Aug 13, 2014 14:00:14 GMT -5
I have no thoughts on this other than "fan's chests" indicates one fan with multiple chests.
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Deleted
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Post by Deleted on Aug 13, 2014 20:01:22 GMT -5
I have no thoughts on this other than "fan's chests" indicates one fan with multiple chests. I main Simic; this makes perfect sense to me.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 14, 2014 12:32:41 GMT -5
Regarding the topic in OP: I think fans need to calm down. This is just business, nothing else. Other than it is not a new IP, I don't see how this is that different from other exclusive titles:
Sunset Overdrive (XONE exclusive) developer, Insomniac Games, used to be a PS exclusive developer until 2013; Quantum Break (XONE exclusive) developer, Remedy Entertainment, used to make cross-platform titles like Max Payne until Alan Wake; Bungie is giving PS VIP treatment (exclusive alpha, earlier and longer beta, timed exclusive content) on Destiny despite the fact that most of their loyal fans are still on XBL; etc. (I am sure that there are plenty of examples on the PS4 exclusive side as well)
Platform holders need to sell consoles, game developers need to make money. Developing exclusives has much less financial risk and can also enjoy better platform support, makes perfect business sense for the game developers. XONE is behind on sales and MSFT has a deeper pocket, so win-win for both sides.
As for the loss of sales opportunity on other platforms: it can be made up. Nowadays deals between platform holders and third party developers tend to be "timed exclusive". If this game is successful on XONE next year, there is nothing preventing Square Enix from adapting it to PS4. Titanfall is a good example of this model (i.e. exclusive first then cross platform), as its financial success on PS4 (if ever released) is pretty much guaranteed.
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Post by volgon on Aug 14, 2014 15:21:42 GMT -5
Regarding the topic in OP: I think fans need to calm down. This is just business, nothing else. Other than it is not a new IP, I don't see how this is that different from other exclusive titles: Sunset Overdrive (XONE exclusive) developer, Insomniac Games, used to be a PS exclusive developer until 2013; Quantum Break (XONE exclusive) developer, Remedy Entertainment, used to make cross-platform titles like Max Payne until Alan Wake; Bungie is giving PS VIP treatment (exclusive alpha, earlier and longer beta, timed exclusive content) on despite the fact that most of their loyal fans are still on XBL; etc. (I am sure that there are plenty of examples on the PS4 exclusive side as well) Platform holders need to sell consoles, game developers need to make money. Developing exclusives has much less financial risk and can also enjoy better platform support, makes perfect business sense for the game developers. XONE is behind on sales and MSFT has a deeper pocket, so win-win for both sides. As for the loss of sales opportunity on other platforms: it can be made up. Nowadays deals between platform holders and third party developers tend to be "timed exclusive". If this game is successful on XONE next year, there is nothing preventing Square Enix from adapting it to PS4. Titanfall is a good example of this model (i.e. exclusive first then cross platform), as its financial success on PS4 (if ever released) is pretty much guaranteed. The issue stems from the fact that the previous game was released for all platforms. To make a direct sequel with system exclusivity is (in the consumer's eyes) a shitty thing to do. The other developers you mentioned aren't doing that; they're making new IPs with exclusivity. There may be "spiritual successors", but they're new IPs none the less. How do you think fans would react if Destiny 2 become a Playstation exclusive, not just timed DLC, but the whole game? Would be the same deal on a much bigger scale since people love Bungie and Halo remakes more than Tomb Raider.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 14, 2014 15:43:13 GMT -5
1) I don't see how a sequel is that different from a "spiritual successor". From developer point of view: if they see very attractive business reasons to work with either MSFT or Sony exclusively on the next project, IMHO it is an entirely reasonable thing to do whether that next project is a sequel or a new IP.
2) On a broader level, calling it "betrayal" when a studio decides to make a game exclusive, whether it is sequel or new IP, is ridiculous.
If Bungie decided to make Destiny 2 PS exclusive, I am definitely going to be unhappy. However, I don't see that as a "betrayal", just like I don't see Bungie giving PS VIP treatment on Destiny as a "betrayal", as some irrational so-called "Bungie" fans on XBL have been ranting since day one. It is my opinion that, If you are a real fan of the studio, you should be able to admire them based on the quality of their work, not their business decisions.
In the above hypothetical scenario that Bungie making Destiny 2 PS exclusive, as a fan of their work I'll just go buy a PS4, or wait for the exclusive period to end (as I believe what would happen in the case of Tomb Raider 2).
3) Think about this in another way:
if this is the other way around, say Tomb Raider 2 is going to be a PS4 exclusive, would the fans on PS4 rant angrily about the decision?
I bet that the vast majority of them will be applauding the decision (like many of the XBL "fans" are doing recently), they could be "loving" the developer more. Why different behaviors for the same act of "betrayal"? Again, not real fans, just being selfish.
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mannon
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Post by mannon on Aug 14, 2014 18:10:04 GMT -5
Personally, I consider it selfish and a dick move to celebrate any exclusive. It's not like it benefits you personally that game X will be on platform Y. There's no real upside from a consumer point of view other than the possibility that the developer may not have had the time and/or resources to do a multiplatform release and the game may have not been made at all without those exclusivity dollars. But the exclusivity it-self does nothing for you even if you own and prefer and fanboi over platform Y.
I think this is being blown a bit out of proportion, but consider that we didn't originally know it was a timed exclusive, and many probably still don't know. The timed part was downplayed. Personally, the fact that it is a timed exclusive 100% resolves everything for me personally. I no longer give any shits. I'm not waiting with baited breath over it. I haven't even played the other one, which I own on PC, but have never installed. I would be concerned if it were a permanent exclusive. But it's not and I'm a patient man, so fuck it. (Now if it were Destiny... there would be blood. But that's another story...)
Having said that, I can see how making a sequel exclusive when the game it's directly continuing the story to was multiplatform would be an issue. As I said before the fact that it's timed and not permanent fully resolves it for me, but keep in mind that some people haven't heard of it, and others actually are waiting with baited breath for the next Tomb Raider... for some reason. And I can kind of see their point of view. Just imagine if Avengers 2 was going to be released first on say the West coast and you had to wait six months before it was going to be released on the East coast where "you" lived? Wouldn't that feel like Marvel was giving the East coast the middle finger? Am I supposed to feel better about it because they were paid off to do it? I mean think about what an exclusive is. Microsoft (in this case, Sony and everybody else in others) literally gave them money to screw over the competition. I don't think the fact that the developer was paid off makes me feel better about it, or the fact that it's business as usual that is dicking me over (if I cared).
There are definitely some positives to exclusivity deals from a developer's perspective, and I respect that they have to make business decisions. But the fans don't live in the business world or the industry and what they see is a developer willing to screw them over for some cash and that's naturally going to raise some hackles.
Now having said that let me turn back around and say that exclusives that come about naturally rather than due entirely to a big pile o' cash I got no problems with. Nintendo clearly owns their own games and sure as hell aren't going to release them on multiple platforms. No freakin' way. Also, clearly, games designed from the ground up to use platform specific features are unlikely to make any sense to even try to port. But, on the other hand. Neither of those require an exclusivity contract. Those are the things I don't like. In fact I don't even care if a developer brings out a game on a single platform and not others simply because they just aren't. People have gotten spoiled on cross platform releases. These are now the norm instead of the exception for major titles, but no developer is obligated to make a game multi platform. It's certainly nice and it comes with a lot of benefits for sales, which is why it's so common now, but it's not a responsibility.
PS. Another reason I'm okay with timed exclusives is doing a simultaneous release is a nightmare. Releasing first on one platform allows the release and major patching phase for each platform to happen independently which is much easier to manage with a single dev team. So it makes sense logistically, not just from a business standpoint.
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Dumien
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Post by Dumien on Aug 14, 2014 19:12:37 GMT -5
I celebrate Naughty Dog's Last of Us and I've never owned a PS3 or PS4. Naughty Dog is my favorite dev from way back to Crash Bandicoot.
Look. Exclusive are fine and good. Exclusive Single player games are fantastic, because they are finite experiences. One of my friends just had me play TLoU at his house over the course of two days. If anything, Titanfall should have been a huge issue... a multiplayer game that imo is better than ghosts.
I am a loyal Nintendo customer above all else tho. I've owned 8 nintendo console (not including multiple DSs) and Nintendo's biggest draw is their exlusive IP.
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Post by LeGitBeeSting on Aug 14, 2014 20:07:20 GMT -5
Unless they buff the M1897 IDC.
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wings
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Post by wings on Aug 15, 2014 6:50:00 GMT -5
An 'issue' with me for multi-platform titles becoming a platform exclusive would be that I can no longer play the series if the game is following on from the previous title for the campaign. The type of games that wouldn't matter in this case to me are racing games (since any racing game I tried with a story ends up being average) and beat-em-ups (the only decent single campaign for that genre is Mortal Kombat 2011). I suppose if Destiny did this I could just play the multiplayer section though.
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