mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
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Post by mannon on Aug 19, 2014 11:30:30 GMT -5
Anybody else try this out?
I'm only piddling around with tier1 at the moment, but it's kinda fun. Kinda like building vehicles out of lego, then blowing them up.
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Den
He's That Guy
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Post by Den on Aug 21, 2014 4:55:29 GMT -5
I built a wall on wheels. It had fourteen guns on one side and its length could fit twelve sixteen tires in total. I got a good vantage point and rained lasers down on my enemies.
Then I stopped playing. Didn't care to run the treadmill to get more points to buy better blocks.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Aug 21, 2014 8:16:14 GMT -5
I've been purposefully keeping myself in tier 1 to keep experimenting with designs. My latest is a round hull with six wheels underneath and I forget how many guns. The hull is mostly just a ring for armor with teeth up and down for a little extra protection and it has two crossbars inside it which is where the sea and wheels and everything mount.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Aug 21, 2014 10:16:01 GMT -5
I think I'm drawn to the building/designing. It feels a lot like Minecraft, only in Robocraft the whole point is to build something functional and mobile. Most things you build in MC are cosmetic and almost always stationary unless you're using some mods. (I rather like airships, though the mod is laggy as hell in MP.) I really enjoy iterating my designs and experimenting. REALLY want that promised blueprints feature so I can scrap a design to try something new without having to completely rebuild it to go back.
I like that the matches in Robocraft are usually pretty short, and there doesn't seem to be any penalty for dropping out if you died so you don't have to just spectate the rest of the match.
The physics are pretty fucking stupid, though. Wheels only function properly if the intended bottom of the wheel is pretty much flat with the ground. If your vehicle gets tilted even a little or you go over uneven terrain it can drastically affect your control in very unrealistic ways. But then, it is an alpha.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Aug 25, 2014 9:23:43 GMT -5
Found out something interesting. Damage transmits from cube to cube, which I guess makes sense. You'd expect a more powerful weapon to be able to blow up more cubes. But it only transmits to adjacent cubes if they are attached to each other, in other words with both adjacent cubes have any flat face on the side between them. If you use prisms or other shapes the sides that only meet at an edge don't count.
In other words you can manipulate damage away from your more vital bits and have disposable shield bits absorb the damage instead. You have to make tradeoffs between limiting adjacency and thus transmission of damage and structural integrity. If your entire shield only connects to your frame via one or two blocks then if those blocks go you lose the entire thing.
I have been focusing on transmitting damage downward. Usually the upper parts and front of your craft take the brunt of attacks. So I build shields that have no adjacency to the blocks behind them, but attach downward and then to the frame. I try to limit the adjacency to the axle blocks attached to the wheels.
I also cover the front of the shield in spike patterns of prisms and the little pyramid blocks so none of them have any adjacency to each other. This effectively creates a layer buffer that can only be destroyed 1 block at a time. I'm still experimenting, but even with the cheapest white blocks you can achieve far greater survivability.
Another tip I have been incorporating in my designs is putting guns on top, but not on the front. Instead the front is all disposable shield, meant to take the brunt of attacks. This makes the guns themselves less vulnerable so I can usually take quite a few hits and keep firing back. In fact I usually still have my full firepower even after taking many hits.
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