Deleted
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Ghosts
Sept 30, 2014 1:39:10 GMT -5
Post by Deleted on Sept 30, 2014 1:39:10 GMT -5
I think I just died a little bit inside.
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Post by kylet357 on Sept 30, 2014 6:02:38 GMT -5
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Sept 30, 2014 8:15:45 GMT -5
You seem to know a lot about this guy. The fact you knew he even exists is surprising. But you also know where he is from and the names of some of his "moves" (lack of a better work for whatever the Foxtrot a "g-flex" is). The Colombo in me says you are really an ashamed closet fan. I am a HUGE fan. Why aren't you? Trey Coast is going to be the next Asher Roth. You can take that to the bank!!! Bank it!!!! His biceps will come in time, with some good lifting down the road. Hit the gym a bit, he'll be busting your azz easily in no time. I really don't understand why you guys feel the need to ridicule such bright talents as these. What better art do you know of that comports the inescapable, agonizing realities and excruciating heartbreak that goes hand-in-hand with being a middle-class, teenage suburbanite? Have you no empathy -- no compassion -- no soul?
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Ghosts
Sept 30, 2014 8:33:18 GMT -5
Post by iw5000 on Sept 30, 2014 8:33:18 GMT -5
Ridicule? I just said that Trey Coast is going to be the next Asher Roth. That's some high praise. That said, we don't need any more 'Orange in Black' Lycia Faith sampling by him anymore. Please no. He needs to stick to his original material.
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Sept 30, 2014 8:52:24 GMT -5
Ridicule? I just said that Trey Coast is going to be the next Asher Roth. That's some high praise. That said, we don't need any more 'Orange in Black' Lycia Faith sampling by him anymore. Please no. He needs to stick to his original material. I apologize: I mistook your words for sardonic scorn. Indeed, that is high praise. I like to imagine that we are witnessing the birth of a musical renaissance, that Trey Coast is something akin to a Bethooven or Mozart reincarnate. Watching these beautiful talents is like watching the birth of a star, both figuratively and literally.
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Ghosts
Sept 30, 2014 9:32:05 GMT -5
Post by iw5000 on Sept 30, 2014 9:32:05 GMT -5
Ridicule? I just said that Trey Coast is going to be the next Asher Roth. That's some high praise. That said, we don't need any more 'Orange in Black' Lycia Faith sampling by him anymore. Please no. He needs to stick to his original material. I apologize: I mistook your words for sardonic scorn. Indeed, that is high praise. I like to imagine that we are witnessing the birth of a musical renaissance, that Trey Coast is something akin to a Bethooven or Mozart reincarnate. Watching these beautiful talents is like watching the birth of a star, both figuratively and literally. Word!!! Spread the word!!!!
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banana
True Banana
Zoro > Law
Posts: 1,577
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Ghosts
Sept 30, 2014 11:46:07 GMT -5
via mobile
banana likes this
Post by banana on Sept 30, 2014 11:46:07 GMT -5
Ariana Grande <3 >>> Drake > rap >>> other music.
Bo2 > MW3 >= Ghosts > Bo1 which are the only cods played extensively. I'm judging it on solely mp because zombies and extinction would put bo1 in second place and ghosts in 3rd
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Ghosts
Sept 30, 2014 12:01:51 GMT -5
Post by markopolo on Sept 30, 2014 12:01:51 GMT -5
BOII>Ghosts>MW3
Everyone hates Ghosts, but I don't hear people complaining about being able to unlock high level perks/guns/attachments/ at level 6 and having total customization control. It was just too much change at once, like drinking from a firehose.
Ghosts may have been stinky, but it wasn't the steaming pile of $hit people are making it out to be. In 4/5/6 COD's down the road, it'll be looked back as a great game that brought a lot of changes that future games used.
EDIT: FYI, I didn't play MW1,2 or BO1 MP extensively enough to form an opinion.... MW1,2 I played the campaign only and never bought BO1
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Ghosts
Sept 30, 2014 12:47:39 GMT -5
via mobile
Post by ChloeB42 (Alexcalibur42) on Sept 30, 2014 12:47:39 GMT -5
CoD 3 > life.
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Post by imrlybord7 on Sept 30, 2014 20:39:10 GMT -5
Ghosts may have been stinky, but it wasn't the steaming pile of $hit people are making it out to be. In 4/5/6 COD's down the road, it'll be looked back as a great game that brought a lot of changes that future games used. lolwut The perk system was great (although a few needed cost adjustments). Other than that I can't really think of a single good thing about the game. I guess it's nice that they tried something new with the map design, but it made for a really boring, frustrating, slow game. I had a blast with BO2 so someone saying BO2 is their favorite and then also strongly defending Ghosts sounds pretty reality-ending to me.
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Deleted
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Ghosts
Sept 30, 2014 21:06:36 GMT -5
Post by Deleted on Sept 30, 2014 21:06:36 GMT -5
Cod2 is meh. Though I suppose I never got to play it when the playerbase had more than two digits. I'm assuming you played on 360, in which case I would agree there. I got a chance to play it on 360 a bit and the multiplayer was honestly pretty bad. If memory serves there was an 8 player cap and the matchmaking was pretty atrocious. Throw on that CoD2 lacked anti-lag (it was introduced as a server side command on PC in like patch 1.3 or something) and yeah I can see why the console folks don't think too fondly of CoD2.
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n1gh7
True Bro
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Ghosts
Sept 30, 2014 21:54:24 GMT -5
Post by n1gh7 on Sept 30, 2014 21:54:24 GMT -5
Cod2 is meh. Though I suppose I never got to play it when the playerbase had more than two digits. I'm assuming you played on 360, in which case I would agree there. I got a chance to play it on 360 a bit and the multiplayer was honestly pretty bad. If memory serves there was an 8 player cap and the matchmaking was pretty atrocious. Throw on that CoD2 lacked anti-lag (it was introduced as a server side command on PC in like patch 1.3 or something) and yeah I can see why the console folks don't think too fondly of CoD2. Well I loved it.
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Ghosts
Sept 30, 2014 22:32:48 GMT -5
Post by Pegasus Actual on Sept 30, 2014 22:32:48 GMT -5
Original COD w/ United Offensive is still best COD.
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Ghosts
Sept 30, 2014 23:20:16 GMT -5
Post by ChloeB42 (Alexcalibur42) on Sept 30, 2014 23:20:16 GMT -5
I've heard a lot of good things about UO. Never tried it ($20 for base game and $20 for expansion...for a 10 year old game? Activision pls)
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Ghosts
Oct 1, 2014 9:03:06 GMT -5
Post by markopolo on Oct 1, 2014 9:03:06 GMT -5
Ghosts may have been stinky, but it wasn't the steaming pile of $hit people are making it out to be. In 4/5/6 COD's down the road, it'll be looked back as a great game that brought a lot of changes that future games used. lolwut The perk system was great (although a few needed cost adjustments). Other than that I can't really think of a single good thing about the game. I guess it's nice that they tried something new with the map design, but it made for a really boring, frustrating, slow game. I had a blast with BO2 so someone saying BO2 is their favorite and then also strongly defending Ghosts sounds pretty reality-ending to me. Then you're not thinking hard enough. The unlock systems was worth it alone in Ghosts; being able to have your ideal setup by level 10 and not having to worry about using a $hit gun for 20 levels until you could unlock the one you want, was fantastic. No more level grinding or waiting. The sheer amount of choice (I concede they went a bit overboard with it) makes it a great game... you can literally equip your soldier however you want with minimal level wait. I'm not saying Ghosts is a perfect game, but it certainly doesn't deserve the $hit the monkey's have been throwing at it on the internetz
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Post by LeGitBeeSting on Oct 1, 2014 11:23:28 GMT -5
Everyone knows the most recent CoD is always the "Wurst CawD evar, and the previous one was 10/10".
Once AW is out it'll be the "worst game known to man" and people will be remembering Ghost fondly as the game with the (legit)beastin' Bulldoge.
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markopolo
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Posts: 5,567
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Ghosts
Oct 1, 2014 12:16:31 GMT -5
Post by markopolo on Oct 1, 2014 12:16:31 GMT -5
Everyone knows the most recent CoD is always the "Wurst CawD evar, and the previous one was 10/10". Once AW is out it'll be the "worst game known to man" and people will be remembering Ghost fondly as the game with the (legit)beastin' Bulldoge. Absolutely
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Ghosts
Oct 1, 2014 20:56:14 GMT -5
Post by imrlybord7 on Oct 1, 2014 20:56:14 GMT -5
lolwut The perk system was great (although a few needed cost adjustments). Other than that I can't really think of a single good thing about the game. I guess it's nice that they tried something new with the map design, but it made for a really boring, frustrating, slow game. I had a blast with BO2 so someone saying BO2 is their favorite and then also strongly defending Ghosts sounds pretty reality-ending to me. Then you're not thinking hard enough. The unlock systems was worth it alone in Ghosts; being able to have your ideal setup by level 10 and not having to worry about using a $hit gun for 20 levels until you could unlock the one you want, was fantastic. No more level grinding or waiting. The sheer amount of choice (I concede they went a bit overboard with it) makes it a great game... you can literally equip your soldier however you want with minimal level wait. I'm not saying Ghosts is a perfect game, but it certainly doesn't deserve the $hit the monkey's have been throwing at it on the internetz lol Leveling up in CoD is so fast that it really never occurred to me to give the unlock system any weight. And you always get a few good stuffs pretty early. I've spent the vast majority of my CoD play time using classes that were set up exactly how I wanted them to be in every single CoD game. Now that you've pointed it out to me I agree that that is a point in the game's favor, but in my opinion it is a very, very small one that added very little to my in-match enjoyment. I personally found Ghosts map design heinous. Most matches I played did not include me having fun because I would get punished for trying to play aggressively, which is really all I ever want to do. Like if I go up against a decent team by myself in Black Ops 2 I stand a real chance but in Ghosts even if I carry the team hard we'll still almost definitely lose hard. I've had a couple of very fun matches in Ghosts. The feeling of never being safe and the amount of route analysis I would have to do compared to BO2's lane ed ness was very tacticool. Definitely more cerebral than the constant face-to-face insanity of BO2. But matches like that have been very few and far between in my experience. The vast majority of my in-match time was a frustrating bore.
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markopolo
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Ghosts
Oct 2, 2014 8:52:12 GMT -5
Post by markopolo on Oct 2, 2014 8:52:12 GMT -5
lol Leveling up in CoD is so fast that it really never occurred to me to give the unlock system any weight. And you always get a few good stuffs pretty early. I've spent the vast majority of my CoD play time using classes that were set up exactly how I wanted them to be in every single CoD game. Now that you've pointed it out to me I agree that that is a point in the game's favor, but in my opinion it is a very, very small one that added very little to my in-match enjoyment. So you level up so fast in previous other COD games, that you are able to access +30/40/50 level guns, perks, and score/killstreaks within 5 or 10 games? And it's a very very small point that you cannot unlock your ideal setup of guns, perks, and kilstreaks within 1-2 hours of gaming? Bullshit. You're epeen stroking now. Put it back in your pants. I personally found Ghosts map design heinous. Most matches I played did not include me having fun because I would get punished for trying to play aggressively, which is really all I ever want to do. Like if I go up against a decent team by myself in Black Ops 2 I stand a real chance but in Ghosts even if I carry the team hard we'll still almost definitely lose hard. I concede that I too like BO2's maps better. But because they are two different companies (IW and 3arc) I would argue that it is better to look at the maps from the MW series to compare Ghosts to them, rather than BO2. The vertical-ity (is that even a word?) I've had a couple of very fun matches in Ghosts. The feeling of never being safe and the amount of route analysis I would have to do compared to BO2's lane ed ness was very tacticool. Definitely more cerebral than the constant face-to-face insanity of BO2. But matches like that have been very few and far between in my experience. The vast majority of my in-match time was a frustrating bore. If I had to take a stab at it, I think you just need to switch up game modes now or play in a clan match to get better competition. I dunno.....
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Ghosts
Oct 2, 2014 9:11:14 GMT -5
Post by iw5000 on Oct 2, 2014 9:11:14 GMT -5
Ghosts had many good points to it, but the level of gameplay became just pure garbage way to soon. The only time good games were to be found was during Clan wars, where one would routinely find other full partied up groups to play. In smaller population game modes, almost all competition would be other parties.
Non clan war times? There was nothing to force action. BO2 had it's OP killstreaks that caused quitting on a massive level. But it had PPM stat which created movement. Ghosts didn't have the quitting problem, but....Ghosts had a worse problem. Players sitting in corners and hiding all the freaking time. In garbage cans. In dumpsters. In bushes. Hiding with IED's. Working on prone kills. Lean kills. Working on ghillie suit BS. Couple that with 40% of the maps being made for GW, but no GW offered....= sh1t gameplay.
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markopolo
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Ghosts
Oct 2, 2014 11:25:50 GMT -5
Post by markopolo on Oct 2, 2014 11:25:50 GMT -5
So... campers ruined the game?
Haven't heard that one ever.
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Ghosts
Oct 2, 2014 12:03:55 GMT -5
Post by iw5000 on Oct 2, 2014 12:03:55 GMT -5
So... campers ruined the game? Haven't heard that one ever. I think you missed part of what I said. CoD Ghosts was the first version in a while, that didn't have GW in it. And with that, at least 1/3 of the maps were built for GW. That there alone exaggerating the effects quite a bit, even if camper % stayed the same. More map space, less action. Remember Aftermath from BO2? Remember how much it sucked with 6v6? There you go. But toss in stuff like more challenges in the game that rewarded sitting still (Lean kills, guillie, etc..) Plus no PPM? Plus boring Killstreaks? It doesn't take much to effect how a game plays.
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markopolo
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Posts: 5,567
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Ghosts
Oct 2, 2014 12:21:39 GMT -5
Post by markopolo on Oct 2, 2014 12:21:39 GMT -5
I never played GW.... but as far as I know just from my personal observations on MW3 and BO2, groundwar was not that popular on the PSN.
Furthermore, I don't get what you're saying: how can at least a third of the maps be for a game mode that is not in the game? That's akin to Sony taking preorders for Titanfall. Unless I'm missing the point....
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Ghosts
Oct 2, 2014 13:32:01 GMT -5
Post by imrlybord7 on Oct 2, 2014 13:32:01 GMT -5
I wouldn't have everything I wanted in 5 or 10 matches, but I would have almost everything I wanted inside of a week. If that's not fast enough for you then "filthy casual" is an understatement. E-peen stroking would be saying that for most of my BO2 HC SnD career I had a 175 SPM without EMPs and a 2.4 KD. Wish I hadn't reset again. Now I'm rocking a lowly one fifty something and KD is barely above 2. But I got a PS4 and Shadow of Mordor so it's all good.
iw hit the nail on the head. Incentives to camp, no incentives to move PLUS maps that make tactical loitering advantageous and moving disadvantageous. And enemies blend into the environment easily. Basically the exact opposite of BO2 and its loveably weak corners and visible characters. Scorestreaks plus spawn trapping made some BO2 matches garbage, but not that often. And as long as it wasn't a match that I joined in the middle of it didn't piss me off that much.
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Ghosts
Oct 2, 2014 13:33:03 GMT -5
Post by iw5000 on Oct 2, 2014 13:33:03 GMT -5
I never played GW.... but as far as I know just from my personal observations on MW3 and BO2, groundwar was not that popular on the PSN. Furthermore, I don't get what you're saying: how can at least a third of the maps be for a game mode that is not in the game? That's akin to Sony taking preorders for Titanfall. Unless I'm missing the point.... In BO2 (as well as prior games), certain CoD maps were made to be larger. More surface area. Greater distances between points. To put it into Dom terms, like 18 seconds to get to the B flag, rather than 8 seconds. These larger maps were usually put into the GW rotation. A set list of five to six maps. Ghosts was no different. It had five to six very large maps (Seige, Stonehaven, etc..) These maps were intended to be in the GW rotation. Well, they were in the GW rotation..... ...on the newer consoles. But were left out of the 360/PS3 versions. IW claimed the older consoles couldn't handle the GW game mode (*cough, bvllshit). Believe that bs? Yeah, one big steaming turd of a lie passed on by IW. There was nothing graphically more difficult about Ghosts, that the 360/PS3 couldn't handle. They were just trying to push people to buy the newer console version. So the 360/PS3 ended up having these larger maps in the regular 6v6 rotation. Go play StoneHaven on the XB1, in GW. Then go play it 6v6 on the older consoles. I have. NIGHT and DAY difference in how that map plays. The former plays fast and fun. The latter plays like one is watching grass grow.
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Ghosts
Oct 2, 2014 13:37:11 GMT -5
via mobile
Post by ChloeB42 (Alexcalibur42) on Oct 2, 2014 13:37:11 GMT -5
Say someone designs a stadium to fit 180,000 people but only 120,000 people ever show up. That's a better analogy. He's saying the design and size of the maps are too large for standard 6v6 which is true for almost all of Ghosts maps. It's possible they had intended 9v9 to be the core gameplay and somewhere something changed. Either way a lot of the maps are clearly not well designed for 6v6
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Ghosts
Oct 2, 2014 13:37:36 GMT -5
Post by iw5000 on Oct 2, 2014 13:37:36 GMT -5
I wouldn't have everything I wanted in 5 or 10 matches, but I would have almost everything I wanted inside of a week. If that's not fast enough for you then "filthy casual" is an understatement. E-peen stroking would be saying that for most of my BO2 HC SnD career I had a 175 SPM without EMPs and a 2.4 KD. Wish I hadn't reset again. Now I'm rocking a lowly one fifty something and KD is barely above 2. But I got a PS4 and Shadow of Mordor so it's all good. iw hit the nail on the head. Incentives to camp, no incentives to move PLUS maps that make tactical loitering advantageous and moving disadvantageous. And enemies blend into the environment easily. Basically the exact opposite of BO2 and its loveably weak corners and visible characters. Scorestreaks plus spawn trapping made some BO2 matches garbage, but not that often. And as long as it wasn't a match that I joined in the middle of it didn't piss me off that much. Spawn trapping kind of disappeared in BO2, at least in Dom. As soon as you got an opponent pushed back, ...trapped, everyone just bumrushed the flag to get the +200 cap points. Reset back up, rinse, and repeat. Trapping was still the best way to play against a good opponent (why let them out if you had them trapped), but against most opponents, it was a triple cap, max-out your kill streaks type of game.
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Ghosts
Oct 2, 2014 13:40:20 GMT -5
Post by iw5000 on Oct 2, 2014 13:40:20 GMT -5
Say someone designs a stadium to fit 180,000 people but only 120,000 people ever show up. That's a better analogy. He's saying the design and size of the maps are too large for standard 6v6 which is true for almost all of Ghosts maps. It's possible they had intended 9v9 to be the core gameplay and somewhere something changed. Either way a lot of the maps are clearly not well designed for 6v6 That's a good analogy. It's non-mystery though. There was GW in the newer consoles. At least last time I checked. So it was there. So why wasn't it in the older consoles? Their reason was bvllshit. It had to be a money grab thing. I don't have the numbers, but I would bet that the average Kill/min per average player in Ghosts was substantially below what was it was in BO2. I remember looking at mine last Feb, my averages were way down. If you have to travel around more of a map area to find the same amount of people, there is going to be less encounters. Simple math. IW then did no one any favors by putting in TONS of lean/prone/guillie incentives, which just made people stay stationary even more. Oh yeah, map design with maps like Warhawk? Lets put not one, not two, but THREE second floor rooms with really only one entrance into them. Gee, where do you think people are going to? Great way to encourage people to play. IW made some really DUMB decisions with Ghosts.
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Ghosts
Oct 2, 2014 16:11:49 GMT -5
Post by Megaqwerty on Oct 2, 2014 16:11:49 GMT -5
Antiques has two entrances. Slackjaw has two entrances. Bakery has two entrances, but one of them requires Infected type shenanigans to access (jump from tank to hardware store to theater).
The real problem with Warhawk is the location of B.
Ghosts maps are fine. It's like you guys never played CoD 4 or WaW. Those maps are big even with thirty or more players; I have no idea how they played on consoles with only 12 men.
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n1gh7
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Ghosts
Oct 2, 2014 16:24:34 GMT -5
via mobile
Post by n1gh7 on Oct 2, 2014 16:24:34 GMT -5
Antiques has two entrances. Slackjaw has two entrances. Bakery has two entrances, but one of them requires Infected type shenanigans to access (jump from tank to hardware store to theater). The real problem with Warhawk is the location of B. Ghosts maps are fine. It's like you guys never played CoD 4 or WaW. Those maps are big even with thirty or more players; I have no idea how they played on consoles with only 12 men. Rush rush rush and M16 aim assist lazer.
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