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Post by UrbaneVirtuoso on Nov 2, 2014 0:42:31 GMT -5
Major props to the reload system, if that's really the case. As far as technicalities go, what I'd like to know is in regards to scorestreaks:
- For the ARD/AAD, how does the Cloak module work? Is it toggleable or a passive effect? Can it remain indefinitely or is there a duration? Moreover, how potent is the AR HUD module? Does it highlight enemies real-time and do so through obstacles like walls? Finally for the ARD, how's the projectile range with the EMP Grenades module? Do you have a limited amount of said EMPs to pelt enemies with? Scoring heaven, it seems.
- For the Remote Turret, how does the Rocket Turret module hold up? Is the fire rate, accuracy and splash damage adequate? It's looking to be a wet dream in Domination, especially with the Sentry and Support modules. Plus, a shielding deterrent.
- For the XS1 Goliath, can the Homing Rockets module lock onto and destroy scorestreaks like UAVs? Also, is it mandatory to lock onto things in order to fire at all? While the Trophy module's nice, I feel this one's the potential deal-breaker for me.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 0:54:48 GMT -5
Just got two people from /r/CodAW to reply to me, seems as if it is not true. So, until I can play (a little over 23 hours...Fuck you DST) I'm just gonna go with "I dunno"
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Post by UrbaneVirtuoso on Nov 2, 2014 1:47:23 GMT -5
Looking forward to more conclusive tests, friend. :3
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Post by kylet357 on Nov 2, 2014 3:03:47 GMT -5
That kinda sucks. I guess it'll make people play a bit more slowly and also make them a bit more stingy with their shots (taking careful aim, burst firing, etc.).
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Post by dbrown on Nov 2, 2014 7:58:37 GMT -5
Actually I located this info on r/codaw before the flood of zombie regurgitating kiddies hit the board this week. Here is the link from joystiq cited in the thread.http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/
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Post by LeGitBeeSting on Nov 2, 2014 10:28:29 GMT -5
I think you can play now if you just set your BroBox or PubStation to New Zealand time or something from what I hear.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 10:39:51 GMT -5
Doesn't work that way, Steam maybe, not Playstation.
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Post by Megaqwerty on Nov 2, 2014 12:42:05 GMT -5
Fast Reload loading screen tips have been seen since the initial reveal.
It's dumb design since it equates Scavenger with Sleight of Hand.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 13:01:15 GMT -5
I think it's a great design, just don't waste your bullets and don't put yourself in a situation where you need to be constantly needing to reload fast. I barely used Fast Mags in BO2, it's not that difficult to go without it.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 13:28:40 GMT -5
I like that it's an optional feature that's just included for everyone, normal reloads don't deplete ammo. Oh and SoH exists for SMGs though so.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 16:22:05 GMT -5
What does that even mean? Almost nothing Call of Duty does is "needed" they just do shit to see if it works.
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Post by UrbaneVirtuoso on Nov 2, 2014 16:45:58 GMT -5
Implying change is a bad thing for something so mundane as Call of Duty.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 17:00:35 GMT -5
What does that even mean? Almost nothing Call of Duty does is "needed" they just do shit to see if it works. I hate it when they do stuff like that. Especially if it could be game changing. It's not really that game changing, and I personally like it when they add stuff and change it. It doesn't always work, but overall I think the game has greatly improved since CoD4. Obviously your mileage my vary
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 17:02:02 GMT -5
Implying change is a bad thing for something so mundane as Call of Duty. Making fast mags a must have attachment? God no. It's not a must have attachment, it's not even an attachment, and it's completely optional in use. You DO NOT HAVE TO USE IT. I know I won't.
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Post by dgcool on Nov 2, 2014 18:46:41 GMT -5
"hmmm... not sure I get what you mean, but there are two reloads in the game. Standard, which is slower but you keep your bullets. Or fast reload, which is faster but you dish the bullets still in the clip." From Condrey in Reddit's AMA happening right now. Anyone know to execute both?
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 18:55:19 GMT -5
I doubt he'll answer, but I asked their thoughts behind such a change. No response to my pre-live question, maybe my new one will get a hit. I am curious as to why they chose to do that.
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Post by UrbaneVirtuoso on Nov 2, 2014 20:28:39 GMT -5
Looking back to the Parabolic Mic, I'm not even sure how to classify it; is it a barrel, mod or an under barrel? Are there any attachment restrictions (like it can't be used with a Suppressor or something)?
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2014 20:54:11 GMT -5
I was watching a video on YouTube and Gold is unlocked at 50 kills no attachment right away.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 2, 2014 22:18:06 GMT -5
M14 is seriously a 3-4 hit kill? LOOOOOOL Wow. That's awful. Anyone check headshots though?
Lynx is basically the SVD, considering its treated as a "battle rifle" and only OSOKS in the head...ammiright?
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Post by Megaqwerty on Nov 2, 2014 23:56:43 GMT -5
CoD4 and W@W had 3 hit kill semi autos and they were mostly fine.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 3, 2014 0:05:23 GMT -5
CoD4 and W@W had 3 hit kill semi autos and they were mostly fine. They had Stopping Power, otherwise they were totally ****ed. That MK14 better have like 1200 RPM and zero recoil if its going to compete with the autos.
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Post by Disgruntled Jigglypuff on Nov 3, 2014 0:20:15 GMT -5
CoD4 and W@W had 3 hit kill semi autos and they were mostly fine. They had Stopping Power, otherwise they were totally ****ed. That MK14 better have like 1200 RPM and zero recoil if its going to compete with the autos. Sledgehammer promised that all of the guns are balanced. It must be true!
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Post by kylet357 on Nov 3, 2014 1:10:34 GMT -5
Yeah, but they also had a 1200 RPM cap and Stopping Power
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Post by ChloeB42 (Alexcalibur42) on Nov 3, 2014 1:38:03 GMT -5
If it hasn't already been said marathon is built in.
And if anyone wants to help me test on PS3 throw me an invite same name as here
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Post by LeGitBeeSting on Nov 3, 2014 6:26:32 GMT -5
If it hasn't already been said marathon is built in. And if anyone wants to help me test on PS3 throw me an invite same name as here Do you mean duble sprint marathon or infinite?
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Post by aclubsandwich on Nov 3, 2014 8:04:36 GMT -5
Insta swap is in the game, and you can reload cancel the grenade launcher.. From what I found out.
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Post by -3055- on Nov 3, 2014 8:50:41 GMT -5
CoD4 and W@W had 3 hit kill semi autos and they were mostly fine. They had Stopping Power, otherwise they were totally ****ed. That MK14 better have like 1200 RPM and zero recoil if its going to compete with the autos. It kinda does. Very low recoil and like 800/900 RPM The EPM3 has a really high cap. I can't hit it. If i had to guess I'd say they just took MW3 and gave it like 1100 rpm. It's not spammable though. It doesn't have the accuracy of the mk and the mag is piss poor (7-8 if you spam it)
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Post by sixone on Nov 3, 2014 9:31:23 GMT -5
Looking back to the Parabolic Mic, I'm not even sure how to classify it; is it a barrel, mod or an under barrel? Are there any attachment restrictions (like it can't be used with a Suppressor or something)? Can't be paired with the laser sight.
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Post by sixone on Nov 3, 2014 9:32:16 GMT -5
If it hasn't already been said marathon is built in. And if anyone wants to help me test on PS3 throw me an invite same name as here Do you mean duble sprint marathon or infinite? Infinite
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Post by ChloeB42 (Alexcalibur42) on Nov 3, 2014 9:36:15 GMT -5
If it hasn't already been said marathon is built in. And if anyone wants to help me test on PS3 throw me an invite same name as here Do you mean duble sprint marathon or infinite? The infinite Marathon. Not the Extreme Conditioning Marathon. Also no fall damage normally, though I heard if you're EMPed or syst hacked or whatever the killstreak is called you do. I'm actually really digging thile addition of the exo, it still feels like CoD but it allows you to evade a lot. Seriously I can't tell you how many fights start with me getting shot double jumping boosting and killing them...it's also the only way shotguns are usable. Range is piss poor. Haven't done testing but the tac19 only hits out to 16m (according to the test range) but does piss poor damage after half that or so. Camo requirements for Shotguns is 500 hipfire and 500 headshots... And ADS does seem to tighten spread at least on Tac19...not confirmed
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