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Post by TheHawkNY on Dec 15, 2014 13:48:31 GMT -5
All the SMGs seem shit except the KF5 and SAC3 (for the akimbo goofness). The SN6 might be usable but probably not. With the ARX-160. Despite that stats on the closest target in the range I could not get a 3SK. However with the Hole Puncher variant (+2 damage) I was able to get 3SK's to like some of the furthest away targets, that variant seems to make the gun like actually top tier. Unless the target range is buggy. The ASM is the best SMG, 1000 RPM for the first 8 shots with a nice 3 btk range (this is just the base one too). Great irons, 45 rounds, very accurate with grip, and cures aids. The KF5 dropping to a 4btk after the 1st 5 shots with it's rpm, crazy recoil and huge bulky irons (base of the gun) makes it poop. SN6 is poop. I've tried to like it. I've tried numerous attachment setups and it's just meh. Maybe I just suck with it, i dunno. The KF5 only drops to a 4hk after the first 5 shots if you miss all of the first 5 shots. Hit one, and it remains a 3hk. I don't have any data on it, but my guess is that when you miss all 5 of your first 5 shots, your likelihood of winning the gunfight would be very low regardless of what SMG you were using. The irons aren't an issue until you're firing at a target at a range you shouldn't be firing at anyway.
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Post by dunsparceflinch on Dec 15, 2014 14:27:02 GMT -5
So basically, the KF5 is the better gun against your first enemy, but afterwards its crap.
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Post by Megaqwerty on Dec 15, 2014 15:30:39 GMT -5
as far as i know, a sniper rifle has never had a range decrease in COD, which makes that interesting. VKS from Ghosts.
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Post by wantonRULE on Dec 15, 2014 15:33:27 GMT -5
So basically, the KF5 is the better gun against your first enemy, but afterwards its crap. this. Unless you reload after every 5 rounds? if that's correct then it's still not very practical...bad enough i have a reload problem. The irons are subjective. I have a hard time with it's visual recoil combined with it's bulkiness.
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Post by wantonRULE on Dec 15, 2014 15:35:51 GMT -5
The KF5 only drops to a 4hk after the first 5 shots if you miss all of the first 5 shots. Hit one, and it remains a 3hk. I don't have any data on it, but my guess is that when you miss all 5 of your first 5 shots, your likelihood of winning the gunfight would be very low regardless of what SMG you were using. The irons aren't an issue until you're firing at a target at a range you shouldn't be firing at anyway. So if I hit an enemy with the first 3 shots (essential dying) the damage gets reset?...probably reading that wrong but it was my impression that the only time the damage resets is when you reload? *sorry for double post
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Post by Megaqwerty on Dec 15, 2014 16:12:57 GMT -5
The bonus damage is sufficiently high that it results in BTK with just one bullet even if the other two bullets do the normal damage.
Like fire rate bonuses, the damage bonus probably resets if the gun is not fired for a single fire time. See below.
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Post by cashmoves on Dec 15, 2014 16:20:39 GMT -5
as far as i know, a sniper rifle has never had a range decrease in COD, which makes that interesting. VKS from Ghosts. ah, and i never played ghosts. its a mechanic i hope does not become a trend.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 15, 2014 16:32:27 GMT -5
The bonus damage is sufficiently high that it results in BTK with just one bullet even if the other two bullets do the normal damage. Like fire rate bonuses, the damage bonus probably resets if the gun is not fired for a single fire time. According to drift0r it only applies to the first 5 bullets in the MAG. You have to reload constantly
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Post by Megaqwerty on Dec 15, 2014 17:35:05 GMT -5
According to drift0r it only applies to the first 5 bullets in the MAG. You have to reload constantly That's fucking retarded. ...thank God for Scavenger.
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Post by woodrow on Dec 15, 2014 18:06:21 GMT -5
According to drift0r it only applies to the first 5 bullets in the MAG. You have to reload constantly That's Foxtroting retarded. ...thank God for Scavenger. I've had a lot of success running KF5 with Scavenger and quick reloading after every kill. It's reload is already really fast so quick reload makes it that much faster. Dual mag could be a nice compliment as well.
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Post by dunsparceflinch on Dec 15, 2014 19:03:47 GMT -5
According to drift0r it only applies to the first 5 bullets in the MAG. You have to reload constantly That's Foxtroting retarded. ...thank God for Scavenger. Yeah, it should have been first half of the mag. As is there is no reason to use it over the ASM1.
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Post by zimpoo on Dec 15, 2014 19:16:17 GMT -5
I don't know if that's my imaginations but I believe the border of the screen is slightly flashing yellow when you shoot the first 5 bullets, maybe to indicate the dmg bonus ?
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Post by Blurred Wolf on Dec 16, 2014 2:04:19 GMT -5
All the SMGs seem shit except the KF5 and SAC3 (for the akimbo goofness). The SN6 might be usable but probably not. With the ARX-160. Despite that stats on the closest target in the range I could not get a 3SK. However with the Hole Puncher variant (+2 damage) I was able to get 3SK's to like some of the furthest away targets, that variant seems to make the gun like actually top tier. Unless the target range is buggy. The ASM is the best SMG, 1000 RPM for the first 8 shots with a nice 3 btk range (this is just the base one too). Great irons, 45 rounds, very accurate with grip, and cures aids. The KF5 dropping to a 4btk after the 1st 5 shots with it's rpm, crazy recoil and huge bulky irons (base of the gun) makes it poop. SN6 is poop. I've tried to like it. I've tried numerous attachment setups and it's just meh. Maybe I just suck with it, i dunno. Has there been a buff to the ASM1 on consoles? Because on the chart it has a tiny 3BTK range and then drops immediately to 5BTK. Also the KF5 recoil isn't that bad. And with a fast reload you would be surprised how often you come into 1v1 gun battles and have time to reload afterwards.
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Post by bmac39 on Dec 16, 2014 2:06:16 GMT -5
yeah
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Post by wantonRULE on Dec 16, 2014 8:40:48 GMT -5
Has there been a buff to the ASM1 on consoles? Because on the chart it has a tiny 3BTK range and then drops immediately to 5BTK. Also the KF5 recoil isn't that bad. And with a fast reload you would be surprised how often you come into 1v1 gun battles and have time to reload afterwards. Yes, the ASM got a nice buff to the 3 BTK range, a little less then the KF5, but way better then before. I agree, the KF5 with grip isn't bad but I can't get passed the bulky backside.
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Post by Blurred Wolf on Dec 16, 2014 9:53:16 GMT -5
Has there been a buff to the ASM1 on consoles? Because on the chart it has a tiny 3BTK range and then drops immediately to 5BTK. Also the KF5 recoil isn't that bad. And with a fast reload you would be surprised how often you come into 1v1 gun battles and have time to reload afterwards. Yes, the ASM got a nice buff to the 3 BTK range, a little less then the KF5, but way better then before. I agree, the KF5 with grip isn't bad but I can't get passed the bulky backside. Well in that case I'm sure it is probably the best SMG. Does it still instantly drop to 5BTK?
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Pentaza
True Bro
Most kills, fewest deaths.
Posts: 304
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Post by Pentaza on Dec 17, 2014 19:18:26 GMT -5
Nobody uses the HBR because it shoots slow as shit, has a ton of recoil without grip, and has the worst irons in the game Yeah, I tried the HBR lots, and I really wanted to love it. The slow rate of fire after initial burst isn't an issue for me; I burst it at range and only hold the trigger in seriously CQC engagements where you're having to turn and dodge and stuff and trigger timing becomes difficult. It's the combination of what I find to be quite awkward recoil coupled with irons I can barely use. And this is coming from someone who hardly ever uses optics. The last weapon I felt compelled to use an optic on was the G36C from MW3. I use stock on all ARs, so putting grip and a red dot on takes up all three slots with primary gunfighter. Doesn't leave room to add a silencer, etc. If you don't put grip on, then a single burst at range usually takes you off target after the first bullet, which in some ways defeats the purpose of the initial RoF of the weapon. In my opinion, the HBR and BAL would be more balanced if they'd had each others' irons.
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Post by wantonRULE on Dec 17, 2014 22:19:12 GMT -5
They should have kept the 3 btk range of the HBR. With all the flaws it has going for it that was the only saving grace.
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Post by dunsparceflinch on Dec 17, 2014 23:45:24 GMT -5
Hopefully they can bring it back to its old range and nerf the mid range damage to 27 (as a way to nerf the average joe and insanity).
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Dec 18, 2014 5:03:14 GMT -5
They should have kept the 3 btk range of the HBR. With all the flaws it has going for it that was the only saving grace. i agree
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 18, 2014 5:57:15 GMT -5
In his latest video, Driftor just said that the max damage of the MP11 is 27 not 30. I thought Marvel got the numbers from the code? Bad Driftor, tsk tsk. Unless, of course, the damage was patched, and Driftor did his testing after the patch? I guess this can be very very easily tested (see if you get 1 hit kills up close in hard core), but I'm trapped at work for another 8 hours and my Xbox is at home
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Post by Megaqwerty on Dec 18, 2014 12:37:58 GMT -5
Rumor has it that the HBR was nerfed because of the Insanity and only because of the Insanity.
Base gun obviously should not have nerfed.
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Post by I Am Hollywood5 on Dec 18, 2014 22:45:05 GMT -5
Rumor has it that the HBR was nerfed because of the Insanity and only because of the Insanity. Base gun obviously should not have nerfed. Yeah it's absolutely terrible now. It's essentially an AK-12 that shoots a lot slower, has more recoil, and has horrible iron sights. Haven't unlocked the Insanity though.
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Post by jaedrik on Dec 18, 2014 22:58:24 GMT -5
That Black Ops story reference doe
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Post by hulk2k10 on Dec 19, 2014 12:14:23 GMT -5
Now that the PC has been updated with the rebalanced weapons, hopefully Marvel4 will have some updated stats soon. That guy is godlike!
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Dec 19, 2014 12:39:45 GMT -5
This needs a change log
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Post by TheHawkNY on Dec 19, 2014 13:57:37 GMT -5
I have not made any updates, but that is a good idea.
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Post by I Am Hollywood5 on Dec 20, 2014 0:56:27 GMT -5
Interested to see exactly what the new range values are for the MP11 and ASM1. ASM1 is so much good now.
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Post by hulk2k10 on Dec 22, 2014 11:40:18 GMT -5
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Post by TheHawkNY on Dec 22, 2014 16:31:55 GMT -5
Chart is updated.
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