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Post by LeGitBeeSting on Jun 21, 2015 16:32:22 GMT -5
Companions suck mouse-ween in Fallout 3. I don't use them because they always block me in the Megaqweryton house.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jun 21, 2015 18:50:56 GMT -5
RL-3 and Jericho were the only worthwhile Companions. The rest sucked and Fawkes was too OP. Even RL-3 was a pain in most cases. Only Jericho was competent and stayed out of the way.
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Gamma
True Bro
Posts: 127
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Post by Gamma on Jul 31, 2015 16:42:06 GMT -5
I've been meaning to play Fallout 3 for a while. After watching the Fallout 4 demo, I decided to give 3 (X360) a try. However, I simply can't get into it. I find fallout 3 so very tedious, despite thoroughly enjoying Skyrim.
I'm currently on the quest given to me by Dr Li in Rivet City, and I'm now searching for vault 112. Do you suspect I must play a little more? For me, traveling on foot to an unknown location is excruciating in this game, the quests I've completed have not been gratifying, and the combat is wearisome.
Am I doing something wrong? I simply can't believe that I'm struggling to enjoy a game that has such universal acclaim.
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Deleted
Deleted Member
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Post by Deleted on Jul 31, 2015 20:19:53 GMT -5
If I sat down and watched Star Wars IV: A New Hope today I wouldn't hold still for long. Even if I could overlook the dated effects, the cliches, and terrible pacing- it wouldn't make it any less of a critically acclaimed movie. In 1977 it was oscar-winning material because it did things no other movie did at the time, not that it had elements that didn't age. While incidental, Fallout 3 was critically acclaimed because it was a prime example of an IP reboot gone wild. It was a curveball in a market where heavy action games like Halo and CoD were bustling, and satisfied a demand for a more easy-going game that was still fun. Fallout 3 purposely screws with you if you try to power through the main quest. With almost any quest in the game it will try to send you halfway across the world to finish it, and it's almost like a subtle hint to the player to do everything else in the game before finishing the main quest. Bethesda could have made a linear adventure game, but they'd miss out on building so many elements of the Fallout world in there. For instance, Megaton is a shanty town built entirely out of warplane wreckage from the Great War. Ever notice the engine turbine opening the gates of Megaton? When people were lining up to get into the Vaults for shelter; Vault 101 was particularly picky at picking up inhabitants. The people rejected from 101 decided to just bunker down near the Vault and make their own town complete with plumbing and trade. Also
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Post by ChloeB42 (Alexcalibur42) on Jul 31, 2015 23:29:20 GMT -5
Somethings are most enjoyable when they come out, like what Beaver was saying.
Fallout 3 to me is like what Ocarina of Time is to me. A game I never played when it came out and when I did play it it ended with a resounding, "Meh" I see the appeal, I get why people like it but it doesn't really create much of an impact. I went from SNES to PlayStation and never owned a home console by Nintendo since then. So to me the best Zelda game ever was Link to the Past, and watching gameplay of Ocarina of Time, hearing the story, playing it...I still stand by LTTP, but I get why people love OoT, it was a 3D Zelda game, it was visually stunning, it used the new controller and all this stuff. But the core mechanics and experience was dull and flat. Ocarina of Time holds your hand and does this thing where pretty much every new item you unlocked in a dungeon was used in that dungeon for the boss. LTTP did that with some dungeons, but many times you had to go to a different part of the map to get the thing that would unlock another thing that wasn't used until 3 dungeons later.
So to get back to Fallout 3, it's the same way to me. I get why people like it, but I still enjoy New Vegas more.
Also Fallout 3 is pretty easy if you just run straight to the Operation: Anchorage. You level up super easy, get power armor training and power armor. Knowing I could do that made Fallout 3 a little more bearable IMO, even if the DLC itself sucked.
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Post by LeGitBeeSting on Aug 1, 2015 19:52:57 GMT -5
Probuddy is entitled to romance too you cis beaver.
Fallout 3 is sort of like a Call of Booty 4. You only really like it if was your first game of the franchise.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 4, 2015 12:25:50 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 4, 2015 18:15:05 GMT -5
That's been a deal for months, but it's nice to see they finally have a date set for the emulation stuff.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Nov 11, 2015 19:12:32 GMT -5
Well. Fallout 4 is pretty damn good, and I didn't even need to mod it.
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Post by LeGitBeeSting on Nov 11, 2015 19:17:38 GMT -5
Is that bayonet usable/functional?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 11, 2015 20:14:45 GMT -5
Is that bayonet usable/functional? Considering the nature of deathclaws; not for long.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Nov 11, 2015 20:39:21 GMT -5
Is that bayonet usable/functional? Indeed it is. A modifiable attachment that changes a buttstock bash into a faster and long-reaching stab (at the cost of a very small loss of shooting accuracy). Best part about this rifle is that you can deliver a one-two attack. Shoot at point blank and then melee stab them through the bolt chambering animation.
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Fallout 4
Nov 12, 2015 4:23:37 GMT -5
via mobile
Post by ChloeB42 (Alexcalibur42) on Nov 12, 2015 4:23:37 GMT -5
Only problem I really have with the game so far is perks. They suck.
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Post by LeGitBeeSting on Nov 12, 2015 8:48:45 GMT -5
No. You.
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Nov 12, 2015 9:22:46 GMT -5
wow such vulgarities
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Fallout 4
Nov 12, 2015 13:02:47 GMT -5
via mobile
Post by ChloeB42 (Alexcalibur42) on Nov 12, 2015 13:02:47 GMT -5
In all seriousness this game is amazing. There's a few things I wished they brought over from New Vegas, but it did bring over enough from it and improved on the things I disliked about Fallout 3 gameplay wise. The map is huge, Power Armor is amazing, story is strong so far, there's a lot to do as always, graphics are good though I wish I was a PC player for it, that 30 FPS cap can be pretty noticeable. Edit: Also I just made a friend.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Nov 13, 2015 20:58:55 GMT -5
Give it a couple months. Probably anything anyone missed from NV will be modded in. ;3
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Fallout 4
Nov 15, 2015 6:45:27 GMT -5
via mobile
Post by lazy on Nov 15, 2015 6:45:27 GMT -5
In all seriousness this game is amazing. There's a few things I wished they brought over from New Vegas, but it did bring over enough from it and improved on the things I disliked about Fallout 3 gameplay wise. The map is huge, Power Armor is amazing, story is strong so far, there's a lot to do as always, graphics are good though I wish I was a PC player for it, that 30 FPS cap can be pretty noticeable. Edit: Also I just made a friend. Out of curiosity what do you feel improved and what was left out. This is definitely on my buy list now that winter is here.
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Fallout 4
Nov 15, 2015 11:26:09 GMT -5
via mobile
Post by ChloeB42 (Alexcalibur42) on Nov 15, 2015 11:26:09 GMT -5
Looting improved, no more entering menus to loot things, just look and take. Weapon crafting and crafting in general is much better and way more expansive, combat is better, no level cap, the ability to change hairstyles and cosmetic surgery whenever, the new radiation system is good, new power armor is good, companions are better if only because you can tell them to get out of the way. I thought the story was better and factions return from New Vegas. I'm happy with the ending I got.
Missing, weapon degradation and the ability to target enemy weapons in VATS which makes suiciders more difficult to kill from afar if in danger. No kill runs are pretty much not an option. I hate the RNG check system that it brought from 3, it adds nothing and makes some perks a gamble almost not worth taking. No Touch Football mode from NV, which is odd because they have a "Survivor" difficulty but just makes the game harder, not a survival mode. The new speech system is lacking, it's alright, but it's very basic. VATS is also pretty underwhelming, the non random criticals is nice, but I found VATS pretty situational as it's very easy to die in VATS
Overall the positives outweigh the negatives by a fairly significant margin. Oh and it's a Bethesda game so the graphics need a mod to improve them and a few patches to fix the glitchy mess this game can be.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 15, 2015 13:42:36 GMT -5
Honestly, I could live without a repair system. There were too many times where my inventory was full of loot, and I repaired a 98.5% integrity weapon in an effort to clean out inventory space. It was annoying, and as a weapon was used more it would make the gun deal less damage for an arbitrary reason. That part barely made sense to me since that's not how guns degrade over time.
I mean, in TES Oblivion repair made more sense for weapons. Swords went dull and dealt less damage, and armor would always get scratched, punctured, and dented. All you had to do was bring some repair hammers. Of course, once you ran out of repair hammers you had to pull out of the dungeon to get more hammers. The repair system was supposed to make the unprepared improvise in theory, but that was a very sub-optimal way of playing.
I also heard that Fallout 4's crafting system made a lot of junk in the game usable. Miracle of Sound noted in a podcast that he was, for once, excited about finding tires.
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Fallout 4
Nov 15, 2015 14:37:59 GMT -5
via mobile
Post by ChloeB42 (Alexcalibur42) on Nov 15, 2015 14:37:59 GMT -5
Of course it also means your inventory will be full of junk that you can't break down until you get back to the workshop to drop it off. And with some of the more valuable parts being in heavier junk, I many times became over encumbered and a companion who maxed out carry weight. And the main thing with weapon degradation was for no kill runs, destroy a weapon and suddenly that enemy is a non threat. Also they got rid of ammo crafting and ammo types. Which I loved in NV. In NV weapon degradation was a non issue after Dead Money. Infinite Weapon Repair Kits.
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Post by LeGitBeeSting on Nov 16, 2015 21:26:26 GMT -5
I'm afraid to ask but are shotguns any good? They were pretty trash in F3 (Yes even the Terrible Shotgun; had to get a shotgun buff mod) but the Riot Shotgun was best horse in NV. And Stay Back master race.
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Nov 17, 2015 3:20:22 GMT -5
they're pretty reasonable
combat shotgun with long barrel works fine as a main weapon and i have a sawed off i use as a vats crit monster i did mod highest difficulty so dmg dealt isnt halved cause fuck shooting bullet sponges, but even then so far shotties arent noticably less effective or somthin
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Post by ChloeB42 (Alexcalibur42) on Nov 17, 2015 4:04:57 GMT -5
Shotguns are good. Was gonna say decent, but I just used a Riot Shotgun to take out two Deathclaws, one legendary, pretty easily on Hard difficulty.
The double barrel was made purposefully bad, it was more aesthetic reasons and wanted to test it out. Just make sure you invest in Gun Nut to get the good stuff.
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Post by LeGitBeeSting on Nov 28, 2015 17:12:49 GMT -5
Den/Maoc is asleep; post ingame AA-12/Trench gun pics.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Nov 30, 2015 5:52:02 GMT -5
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Post by LeGitBeeSting on Dec 11, 2015 9:34:27 GMT -5
Is it just me or are there no direct shotgun perks?
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Fallout 4
Dec 11, 2015 14:41:53 GMT -5
via mobile
Post by ChloeB42 (Alexcalibur42) on Dec 11, 2015 14:41:53 GMT -5
Nope. Non automatic shotguns are part of Rifleman and auto shotties are part of Commando. Rifleman has increased damage, decrease damage resistance and chance to cripple. Commando does more damage, tighter hipfire and chance to stagger.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Dec 18, 2015 17:24:38 GMT -5
I've been having a great time with my Melee Only Tuxedo Only Survival playthrough. They actually made Melee overpowered...only problem is needing to invest so heavily early on in Agility so you can get Blitz 2 and all the proper sneak perks. You end up running around like One Punch Man OHKOing deathclaws and Sentrys and the for things I can't kill in one hit I have Freezing Knuckles with Critical Banker.
Blitz itself is a bit busted since anything you can't teleport to just takes damage anyways. I might post some videos soon. :X
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Dec 19, 2015 2:17:42 GMT -5
That does sound like a rather interesting and different way to play the game, although I personally have always preferred guns. That's all just personal preference, though. In fact in Fallout I've always avoided energy weapons. I know that most of the best weapons int he game are energy weapons, but they require a whole other skill to master and... well... I'm just not a big fan of energy weapons in general. I prefer good old fashioned projectiles... aka bullets. Really the only energy weapons I've ever liked were Star Wars blasters... but then they fire pretty slow moving energy projectiles that act an awful lot like physical ones when they hit. Most energy weapons in games and movies just feel weak to me. They lack a certain kinetic substance to them. Using them in games just makes me feel like I'm firing glowing paint balls or something. So I stick with "small guns" almost exclusively in Fallout... really just because I like them.
Heh heh... I honestly kind of like it sometimes when a game gives you systems that can be gamed with enough synergy to more or less break the game without even cheating. It becomes a self imposed difficulty setting once you understand the systems and the game in general enough to work out what will be overpowered and underpowered. I suppose, technically, it's not great game design. But I still kinda like it... It's like having a built in cheat code if you just want to build yourself into a death machine. Of course you can have exactly the opposite as well and actually have builds that are incapable of finishing the game. I know the first Fallout was like that, though I think they dodged it in the modern ones. I guess that's a good thing. It's a bit masochistic to doom a player's character due simply to a really bad build... But I also kind of appreciate that too for the role playing aspects of it. And I'm a bit old fashioned in my role playing anyway.
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