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Post by ChloeB42 (Alexcalibur42) on Aug 18, 2015 22:49:39 GMT -5
Thanks witty, would've never thought to look in spam lol. Worse part is I apparently got it at 7pm and could have been playing this whole time.
Well here's my two free ones, will post the third when I'm 100% positive my friend gets his code just in case.
PS4 beta codes
Friend Token: AFFT-8DNC-KMAL Friend Token: RBGM-ENN6-RH3P
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Post by Pegasus Actual on Aug 18, 2015 22:56:12 GMT -5
Open the PSN store then scroll down the list of stuff on the left until you see Redeem Codes
edit: oh wait you had already figured it out, that's what I get for not seeing there was a new page.
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Post by ChloeB42 (Alexcalibur42) on Aug 19, 2015 2:27:06 GMT -5
Shotguns suck, big surprise. And specialists are annoying as fuck.
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Post by Disgruntled Jigglypuff on Aug 19, 2015 3:10:19 GMT -5
I'm optimistic that Vahn and his team isn't going to cave to shotgun haters too much. I'm not. Shotguns suck, big surprise. I can't wait for them to get nerfed! I know! How about we remove aim assist on them?
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Post by Pegasus Actual on Aug 19, 2015 3:43:49 GMT -5
Yeah, I don't know about the specialists. The wallhack ping thing seems pretty shitty, short range, and people are alerted when tagged by it. The lighting gun seemed silly powerful when I was using it. I don't know, it's hard to say much at this point about the beta. The lobbies weren't really filling up, it was a lot of 3v4 type gameplay. It definitely feels a lot like Blacks Ops 2. I don't like their wall-running very much, and I'm still confused as to how to activate it sometimes. Right now it's mostly something that just gets me killed. Oh and I absolutely hate how if you try to wall run up and swoop down at a lower level you take fall damage. You do need to be fairly high, but it does curtail some of the more interesting wall runs I've been trying. Maybe if I can use the double jump to slow down before I hit the ground it's less of an issue, but I don't know if that's viable, as in I am probably wasting all my energy in the wall run and double jump combo, and I don't know if it recharges in time to break my fall.
As for main weapons I have only tried like 3... default AR, the man o' war AR, and the default SMG. Nothing really jumped out at me... It's still a while before I can unlock the kind of ARs I really like to use in these games, the semi-auto and burst ones. I really prefer how battlefield handles weapon classes to COD these days, especially regarding tight SMG hip-fire. I still need to unlock a decent hipfire gun and laser sight, but it all feels like BO2, so I'm sure there's something that's gonna fill the same niche as the Skorpion EVO did in approximately the same way. What can I say about the ARs so far? I'm just waiting to unlock Stock on one of them.
Oh, and maybe as a consequence of the low player count late tonight but my connections were terrible.
It's still very much a 'find a piece of chest-high junk and headglitch' kind of game. The double jump feels pretty good, unlike the wall run IMO. But the movement will get you killed, you don't have enough speed to stay alive. It doesn't seem to force people to have to make tough shots or face getting turned on. It's still COD see first shoot first win.
Also, there's this chromatic abberation effect they use for some of the text, like the round countdown, and the team scores on the scoreboard that I absolutely hate. Graphics in general are pretty good. I thought AW looked pretty bad at times in multiplayer (single player looked really good). This all seemed pretty nice looking. The maps are fairly colorful in that BO2 style.
Anyway those are my tired, disjointed, random thoughts after playing for 90 minutes or so.
I also still have my two friend codes for PS4, if anyone wants one feel free to PM me (fuck you lurkers!).
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Post by Pegasus Actual on Aug 19, 2015 4:03:56 GMT -5
One more thing that really annoyed me... way too many invisible walls keeping you from jumping on top of certain things.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 19, 2015 6:49:45 GMT -5
I watched some game play on twitch and my impressions are similar: nice graphics, BO2 feel, typical CoD kill time (too fast to my liking), movements don't look as free as I hoped (and can easily get you killed).
Weapon wise razorback(?) SMG looks strong.
Overall the game definitely looks solid for CoD fans. I am sure that players who enjoyed BO2 will love this one.
I on the other hand probably will much prefer Titanfall for movements and Halo for slower kill times. Need to play the beta on XONE next week to know for sure, but at this point it does not look like a day 1 purchase for me. I may pick it up as a Christmas noob or later, depending on how much Destiny and Halo 5 can keep me occupied.
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Post by ChloeB42 (Alexcalibur42) on Aug 19, 2015 8:08:55 GMT -5
I don't like their wall-running very much, and I'm still confused as to how to activate it sometimes. Right now it's mostly something that just gets me killed. Oh and I absolutely hate how if you try to wall run up and swoop down at a lower level you take fall damage. You do need to be fairly high, but it does curtail some of the more interesting wall runs I've been trying. Maybe if I can use the double jump to slow down before I hit the ground it's less of an issue, but I don't know if that's viable, as in I am probably wasting all my energy in the wall run and double jump combo, and I don't know if it recharges in time to break my fall. I actually like the wall run, it took a little bit to get used to, but I made sure I experimented on it a lot. As for breaking your landing, it's totally viable. After taking a pretty big it from falling I started seeing if that was a thing, it is. Which brings up my favorite part of wall running. It doesn't use any energy, so wall run to your hearts content. And be a tiny bit conservative with thrusting, don't blow all of it jumping once, you might need it. I generally only use 1/3 to a half a bar for anything and rely on wall running to string along movement. So far in the beta the spawns are fucking terrible in Domination. It's borderline CoD4 spawn trapping on at least Combine. Though in general spawns are relatively safe, the spawns don't flip nearly enough actually. It almost seems entirely line of sight based because there were times half the enemy team would be right around the corner. And again, specialists are annoying. Prophet's gun is pretty much OP at this point. Oh and while shotguns suck, snipers suck even worse. The lack of aim assist and flinch reducing perks is painfully obvious. The Locus was...okay as an actual sniper, pretty much a Ballista clone, but it definitely could get kills. It's just in a game with no recoil fully automatic guns that do have aim assist, they're pointless. Oh and suppressors at least seemed to me to have huge range reduction. The Man O' War quickly dropped off to 4 HK at what seemed like relatively close combat.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 19, 2015 10:08:31 GMT -5
The way I look at it: Specialist weapons and abilities are just support streaks in new clothes (and with "faces" ) Weapons are for players to get kills easier, and make kill streaking a lot harder (because every player can pull out a power weapon and stop a kill streaker cold on his tracks). Most abilities are more geared towards objective play, providing much needed help (speed, defense, invis, decoy, second chance, see thru...) to dangerous obj moves. I wouldn't say that I am a big fan of it (as I used to scream to get super removed from Destiny PvP), but for BLOPS3 I think it will encourage more player movements and participation on objectives. That coupled with the only-win-matters Arena ranking system may have a chance to shift players'focus from K/D obsession to winning.
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wittyscorpion
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All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 19, 2015 10:29:18 GMT -5
On DOM: I am always a fan of "spawn containment", not for the easy kills, but for encouraging map control. Blops2 makes everybody go crazy on capping, using it as an easy way to earn points. It degenerates into a slain game mode with "hills" for easy points. With Specialists, trapped teams now have effective pools to break out of the trap. So "defenseless spawn trapping" is less of a concern compared to past CoD titles. It is also interesting to see that they too out the neutralization phase of the flag cap, probably to give attacking side more edge as attacking is much more risky than defending. On shotty and SR: OSK Weapons accessible to all players are a headache to balance, especially if the killing part does not take much skill (note I am not talking about the skill of using them to streak kills, that does require a lot of skill). If they are powerful, then the majority of the community will scream. The safe thing to do from developers point of view is to always keep them UP. That can never change in CoD. Actually, maybe one way to buff them is to make kills progressively easier the more consecutive kills you get from it , like more range for shotty and more aim assist for SR. To discourage tactical loitering, the consecutive kills have to be done within a time window. Halo addressed the problem by makinshott power weapons that players have to fight for. Even in such arrangements they still have to make sure that shotty does not feel too powerful because it is easy to use. SR is fine because it is a skill weapon that only the top players can truly master.
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Post by ChloeB42 (Alexcalibur42) on Aug 19, 2015 11:48:01 GMT -5
On DOM: I am always a fan of "spawn containment", not for the easy kills, but for encouraging map control. Blops2 makes everybody go crazy on capping, using it as an easy way to earn points. It degenerates into a slain game mode with "hills" for easy points. With Specialists, trapped teams now have effective pools to break out of the trap. So "defenseless spawn trapping" is less of a concern compared to past CoD titles. Spawn "containment" is one thing, this, like I said I'd CoD4 bad, you can literally own every flag and trap enemies into one corner of the map until someone either can break free or the enemy pushes too hard. Forcing an enemy to spawn near their flag and controlling the flow is one thing, having it where you can't take more than 3 steps without being shot is ridiculous. Though I'll give kudos to 3arc, I almost never got shot in the back unless it was someone flanking. So already it's better than Ghosts or AW. The game definitely needs some tweaking, but I actually enjoyed it so far. Seeing ping is great, there were a couple times I'd hit the options button after a questionable death to see a lag spike, but overall the connections are pretty decent, and most of my deaths were at my hands, like being exhausted and getting frustrated or just terrible aim. Another great thing is in the loading screen for the map it shows each specialist and ability being used, so you have a feel for what you're in for. The only specialist that really needs tweaking is Prophet's gun. It's significantly better than everyone else. You have the added benefit of separate sensitivity options for vertical and horizontal aiming. As for the shotguns and Snipers being kept underpowered because of the community is a shitty argument in at least this game, when specialists guns are significantly better than both. Also snipers need some tweaking with the new ADS mechanic, they're just a bit too fast. I haven't really tweaked with the sniper ads sensitivity versus what you set as your sensitivity because no private matches and I don't want to really lower my sensitivity just for sniping and make it too slow for everything else. On the topic of shotguns, the pump action is the only one I've used, and it isn't complete garbage, but it needs consistency.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 19, 2015 12:34:56 GMT -5
PSA: if you are getting the following "Server Queue" message when playing the beta, you need to reboot your PS4, quit and restart the game is not enough (source: CharlieIntel tweets):
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Post by ChloeB42 (Alexcalibur42) on Aug 19, 2015 13:05:03 GMT -5
Yeah I got that, only took like 10 minutes though. It started at 20 hours and kept dropping pretty quickly
Edit: Just got the Haymaker 12 shotgun. It's better than the KRM, don't expect OHKs with it, but I was getting around 3-5 shots on average and the rate of fire is decent enough. Like a mix between the AA12 and USAS from Mw3. Hipfire is decent,better than KRM, though I usually ads anyway. From manual testing very briefly was getting around 400-450 RPM. The flinch is very real in this game, try to shoot first
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Post by dunsparceflinch on Aug 19, 2015 16:49:26 GMT -5
What's rapid fire like on the KRM? Does it increase RoF slightly or significantly? Does it reduce range?
And yeah, shorguns need to be decent in the game. Luckily Driftor put out a video arguing that it's stupid when shotguns become the unused class and according to him another big name youtuber harped on Treyarch about the shotguns being useless in the alpha.
So at the worst, we can safely say that the KRM won't get nerfed. At best, I'm sure they'll buff whatever shotguns end up underused like they did in BO2 with the m1216.
One important thing about BO3 that driftor said was that although the KRM is statistically worse than 870, BO3's movement system helps in using it.
Plus there's the fact that panic knifing is much less of a thing in BO3, making the 1hk of the shotgun no longer useless at knifing range.
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Post by ChloeB42 (Alexcalibur42) on Aug 19, 2015 17:06:27 GMT -5
After getting the laser sight, playing a more objective based mode and, and being awake to play properly, the KRM isn't that bad. Laser sight actually works, and with Gung-ho it's usable. Damage and range wise I would say it's worse than the 870, but the movement system, perks and attachments make it work. I just hope rapid fire is somewhat significant. Rate of fire is slow as hell.
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Post by Megaqwerty on Aug 19, 2015 17:09:16 GMT -5
So at the worst, we can safely say that the KRM won't get nerfed. This is Treyarch: no shotgun is safe.
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laxman15
True Bro
"Go Planet!"
Posts: 161
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Post by laxman15 on Aug 19, 2015 17:54:13 GMT -5
Thanks witty, would've never thought to look in spam lol. Worse part is I apparently got it at 7pm and could have been playing this whole time. Well here's my two free ones, will post the third when I'm 100% positive my friend gets his code just in case. PS4 beta codes Friend Token: AFFT-8DNC-KMAL Friend Token: RBGM-ENN6-RH3P I used the first code, thank you alexcalibur, I appreciate it Now to get mowed down while shotgunning
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 19, 2015 18:03:54 GMT -5
How do SP4 bros feel about BLOP3 netcode?
I watched a twitch stream for a few minutes, and looks like 1) MM can take a while, and 2) the gameplay experience is poor when ping is > 100 ms.
Twitch shooters really need dedis the most.
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Post by dunsparceflinch on Aug 19, 2015 20:00:53 GMT -5
So at the worst, we can safely say that the KRM won't get nerfed. This is Treyarch: no shotgun is safe. They didn't nerf the KSG, S12, or M1216 in BO2 and the nerf for the 870 was like 1.5 meters to the 1hk range.
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Post by Pegasus Actual on Aug 19, 2015 20:04:17 GMT -5
Ping seemed to be between 16ms and 50ms. 0 packet loss. Terrible in game performance though, to the point where I think something might be horribly wrong with their servers, like BF4 for the first 6 months it was out... bad enough to where I'm taking a break and going back to other games.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 19, 2015 20:14:34 GMT -5
Ping seemed to be between 16ms and 50ms. 0 packet loss. Terrible in game performance though, to the point where I think something might be horribly wrong with their servers, like BF4 for the first 6 months it was out... bad enough to where I'm taking a break and going back to other games. That's sad. Does it look like a game issue or platform issue? If former, I'll need to make other plans for next weekend Also, this: Good thing that they are doing a beta. It would be disastrous if things like this happen at launch.
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Post by ChloeB42 (Alexcalibur42) on Aug 19, 2015 20:52:27 GMT -5
This is Treyarch: no shotgun is safe. They didn't nerf the KSG, S12, or M1216 in BO2 and the nerf for the 870 was like 1.5 meters to the 1hk range. The S12 and M1216 were nerfed to begin with. They sucked.
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Post by kylet357 on Aug 19, 2015 21:23:10 GMT -5
I actually liked the M1216. It was fun to use.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 19, 2015 21:29:16 GMT -5
From Treyarch: found matchmaking issues, working hard to fix, would not have discovered without the beta
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Post by LeGitBeeSting on Aug 19, 2015 21:48:00 GMT -5
This is Treyarch: no shotgun is safe. They didn't nerf the KSG, S12, or M1216 in BO2 and the nerf for the 870 was like 1.5 meters to the 1hk range. They nerfed the WaW Double Barrel and called it the Olympia.
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banana
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Post by banana on Aug 19, 2015 21:53:29 GMT -5
The krm is too inconsistent and I have laser + quickdraw on it. Long barrel will probably give a good boost though because the suppressor has a big range nerf and the laser sight is a big hip spread buff
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 20, 2015 1:13:17 GMT -5
MM fixes are coming out:
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Post by imrlybord7 on Aug 20, 2015 1:35:36 GMT -5
The krm is too inconsistent and I have laser + quickdraw on it. Long barrel will probably give a good boost though because the suppressor has a big range nerf and the laser sight is a big hip spread buff I strongly disagree. The KRM became an absolute beast once I unlocked the Laser Sight. I'll have Long Barrel pretty soon. If Rapid Fire doesn't come with serious drawbacks I will be eating the other team alive by the end of tomorrow.
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Post by Pegasus Actual on Aug 20, 2015 1:57:35 GMT -5
Yeah this is the laggiest FPS experience I've had in pretty much forever. It loves to just drop a chunk of frames randomly as well where I lose control and I get knocked out of the air. I don't know if this is the experience the average player is getting though. I think I might do a safe mode boot and 'rebuild database' or whatever it is.
Here's a clip of that, well the first two are just me being mad that you can't go up and over that fucking beam because fuck movement and yeah invisible walls. But after that it's those little infuriating lag jerks that are making this unplayable for me:
The specialists are gay as hell. The little chats they have are lame. The way they keep saying 'smoke' for some reason is obnoxious. The Gravity Spikes thing gets really fucking old really quickly in Domination, though I'm a little used to that with the Titan ground smashy thing from Destiny in Control.
The Sheiva doesn't fire fast enough. Rapid fire is the very last unlock for ARs. I don't know if I can call it bad yet though because it seems like only 2/3 of my shots are registering at best due to my connection being so terrible.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 20, 2015 11:29:37 GMT -5
Your connection situation sounds horrible. Have you tried other games to confirm that this is definitely a problem with BLOPS3 beta?
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