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Post by lackingdamage on Aug 20, 2015 5:22:25 GMT -5
Movement system:Fluid not very useful during combat just used to get you from A to B. Map design:Cross of older call of duty games with one or two lanes focused just on the movement system. Flinch:Makes the gun fights rather random at times which is frustrating. Rather see just LMGs able to apply flinch. Player Models against the background:Player models blend into the environment. Died many times from people who have blended into corners or parts of the level. This happens at close range and longer ranges. Medal clutter:Not a fan of the medal clutter Unlock tokens:Tokens should be the only option on the table right now need tokens and levels to unlock stuff. Ping numbers!Specialists:Appears to have little impact on the game Time to kill:Standard call of duty Shotguns performance:Pump action shotgun spreads even when moving are pretty good not ideal but improvement over 870 in BO2 which was insane. Even with a laser sight the spread is reasonable adjustment. Full auto shotgun Hipspread standing is rather good also even tighter compared to pump shotgun. Yet to unlock the laser sight but based on the reduction of the pump should be quite a decrease. Above picture is also the max range on the full auto shotgun.... For reference here is the pump shotgun range Range wise....shotguns are pretty bad based on what I played so far max range is around 10m.....that said one hit kill range for the pump is around 8m Haymaker is around the same max range with about half the one hit kill range. Metagame wise I see this being very defensive call of duty game. Curious how movement going to work on PC. Other thoughts: Black ops 3 is a call of duty game you have to pre aim down a line of sight to win and you die super fast. You can use the movement to wall run over people aiming down a sight line but not enough areas to do that. Not a fan of the map design or super fast aim down sight metagame but guess going to have to deal with it. Weapon balance appears to be good with ARs/SMGs being king but ARs being the top tier. LMGs are sort of good but still have a long reload. Not a fan of flinch and networking appears to be hit and miss. Noticed some major ping jumps at times other times the game is smooth. Does feel better I could be off the mark but I could play on 150ms with a American friend. Does suffer from standard problems map design forces you to pre aim and camp sight lines moving from area to area. Overall I like the game but still call of duty nothing ground breaking until we start to look at other things.
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Aug 20, 2015 11:27:27 GMT -5
How do you feel about the lag situation?
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Post by lackingdamage on Aug 20, 2015 12:27:59 GMT -5
How do you feel about the lag situation? Telling me the ping is around 33ms or 50ms max. Feels good My shots are hitting people even if I don't win and rare to see some major rubbish due to lag. Still think the time to kill with this current hit detection going to ruin it for some people. Hit detection is some of the best. Edit Getting some quite big ping jumps at times... Just noticed it and checking every after kill
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Post by dgcool on Aug 20, 2015 12:52:43 GMT -5
lackingdamage I've heard rumors that the Silencer attachment not only reduces range (typical) but also increases bullet to kill at every range by 1; can you confirm or deny this? Thanks.
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Post by lackingdamage on Aug 20, 2015 14:43:12 GMT -5
lackingdamage I've heard rumors that the Silencer attachment not only reduces range (typical) but also increases bullet to kill at every range by 1; can you confirm or deny this? Thanks. Does not feel like it to me however I do think that certain weapon classes do suffer from a range nerf with it say SMGs. Shotguns it appears to have limited impact if anything to the damage profile. Do get the feeling may be a weapon by weapon number.
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Post by dgcool on Aug 20, 2015 18:50:32 GMT -5
lackingdamage I've heard rumors that the Silencer attachment not only reduces range (typical) but also increases bullet to kill at every range by 1; can you confirm or deny this? Thanks. Does not feel like it to me however I do think that certain weapon classes do suffer from a range nerf with it say SMGs. Shotguns it appears to have limited impact if anything to the damage profile. Do get the feeling may be a weapon by weapon number. Here's what I was referring to: "I actually did a small bit of testing myself. The LMGs both take an extra shot to down someone with a suppressor, even in barrel stuffing range. This is easily noticed considering that the first LMG is a 3 shot kill at across the map without one, but takes 4 shots point blank(I'm talking sneaking up on a guy and shoving the barrel into him while ADS."
https://www.reddit.com/r/blackops3/comments/3hk9mk/does_the_silencer_actually_reduce_damage_in_this/cu8q8le The BRM seems like a clone of the Mk48 in Blops2, but either way, according to the tester it makes the gun go from 3 bullets up to 4 bullets even at point blank (shouldn't be a damage drop off there at all). I think(?) the only time we had silencer reduce damage like this was MW2 Silencer on LMGs, and maybe it's exclusive to LMGs in Blops 3 (but maybe it affects all guns in Blops3, who knows). Anyway, has anyone actually tested this to verify in any way?
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Post by kylet357 on Aug 20, 2015 20:06:12 GMT -5
Maybe that LMG doesn't have damage drop off?
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Post by LeGitBeeSting on Aug 20, 2015 20:18:58 GMT -5
So when's the shotgun buff? B3arc can't leave them like this. R-right?
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Post by ChloeB42 (Alexcalibur42) on Aug 20, 2015 20:32:47 GMT -5
They were already buffed, which should tell you something.
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Post by TheHawkNY on Aug 20, 2015 21:59:20 GMT -5
They're at least as good as they were in BO2, although that was a low bar.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Aug 20, 2015 23:13:38 GMT -5
They're at least as good as they were in BO2, although that was a low bar. Pardon the temporary threadjack, but TheHawkNY: I need you to check your PMs as soon as you can. Mousey tells me the ProBoards App doesn't alert you when you receive a PM, so I'm doing that here. As penance for my sin, here's a puppy: Carry on, folks. Edit: Black Ops III Beta looks like a cool guy.
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Post by xFEARtheSHIELDx on Aug 21, 2015 0:31:23 GMT -5
Does not feel like it to me however I do think that certain weapon classes do suffer from a range nerf with it say SMGs. Shotguns it appears to have limited impact if anything to the damage profile. Do get the feeling may be a weapon by weapon number. Here's what I was referring to: "I actually did a small bit of testing myself. The LMGs both take an extra shot to down someone with a suppressor, even in barrel stuffing range. This is easily noticed considering that the first LMG is a 3 shot kill at across the map without one, but takes 4 shots point blank(I'm talking sneaking up on a guy and shoving the barrel into him while ADS."
https://www.reddit.com/r/blackops3/comments/3hk9mk/does_the_silencer_actually_reduce_damage_in_this/cu8q8le The BRM seems like a clone of the Mk48 in Blops2, but either way, according to the tester it makes the gun go from 3 bullets up to 4 bullets even at point blank (shouldn't be a damage drop off there at all). I think(?) the only time we had silencer reduce damage like this was MW2 Silencer on LMGs, and maybe it's exclusive to LMGs in Blops 3 (but maybe it affects all guns in Blops3, who knows). Anyway, has anyone actually tested this to verify in any way? This is what I've experienced. Silencer/LMG interaction seems like it was in MW2, but with BO1 mag sizes. Yay.
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Aug 21, 2015 2:45:00 GMT -5
Regarding the movement system: on twitch I started seeing players using jumps and hovers in gunfights with success. For example, when dueling with somebody on the other side of a full body height obstacle/cover, traditionally you would strafe. With jump and hover, now you have a new tactical option, jump above/over the obstacle and shoot down.
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bradman
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token old guy
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Post by bradman on Aug 21, 2015 4:46:56 GMT -5
I've seen hoversniping, so yeah.
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Post by lackingdamage on Aug 21, 2015 8:10:23 GMT -5
Regarding the movement system: on twitch I started seeing players using jumps and hovers in gunfights with success. For example, when dueling with somebody on the other side of a full body height obstacle/cover, traditionally you would strafe. With jump and hover, now you have a new tactical option, jump above/over the obstacle and shoot down. Been able to wall run over certain bits of cover and take down somebody Mind Bulletsing but.......with limited success. Going up like in AW is a no go however you can quickly get a better shot on somebody. Shotguns this can be deadly....been able to get a 15 killstreak due to that They're at least as good as they were in BO2, although that was a low bar. Just need tighter hip spread when moving and default.... Wishing for range or more damage is like trying to get Treyarch to do world peace Does not feel like it to me however I do think that certain weapon classes do suffer from a range nerf with it say SMGs. Shotguns it appears to have limited impact if anything to the damage profile. Do get the feeling may be a weapon by weapon number. Here's what I was referring to: "I actually did a small bit of testing myself. The LMGs both take an extra shot to down someone with a suppressor, even in barrel stuffing range. This is easily noticed considering that the first LMG is a 3 shot kill at across the map without one, but takes 4 shots point blank(I'm talking sneaking up on a guy and shoving the barrel into him while ADS."
https://www.reddit.com/r/blackops3/comments/3hk9mk/does_the_silencer_actually_reduce_damage_in_this/cu8q8le The BRM seems like a clone of the Mk48 in Blops2, but either way, according to the tester it makes the gun go from 3 bullets up to 4 bullets even at point blank (shouldn't be a damage drop off there at all). I think(?) the only time we had silencer reduce damage like this was MW2 Silencer on LMGs, and maybe it's exclusive to LMGs in Blops 3 (but maybe it affects all guns in Blops3, who knows). Anyway, has anyone actually tested this to verify in any way? Looks like I need to do more testing Only tried it with the AK maybe that thing has a small 3 shot range. Does not feel like it to me however I do think that certain weapon classes do suffer from a range nerf with it say SMGs. Shotguns it appears to have limited impact if anything to the damage profile. Do get the feeling may be a weapon by weapon number. Here's what I was referring to: "I actually did a small bit of testing myself. The LMGs both take an extra shot to down someone with a suppressor, even in barrel stuffing range. This is easily noticed considering that the first LMG is a 3 shot kill at across the map without one, but takes 4 shots point blank(I'm talking sneaking up on a guy and shoving the barrel into him while ADS."
https://www.reddit.com/r/blackops3/comments/3hk9mk/does_the_silencer_actually_reduce_damage_in_this/cu8q8le The BRM seems like a clone of the Mk48 in Blops2, but either way, according to the tester it makes the gun go from 3 bullets up to 4 bullets even at point blank (shouldn't be a damage drop off there at all). I think(?) the only time we had silencer reduce damage like this was MW2 Silencer on LMGs, and maybe it's exclusive to LMGs in Blops 3 (but maybe it affects all guns in Blops3, who knows). Anyway, has anyone actually tested this to verify in any way? BRM feels like it has lower recoil compared to the MK48. Need to give it a test just rather hard to do. Need to test long barrel on the shotguns
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Aug 21, 2015 12:47:17 GMT -5
Regarding the movement system: on twitch I started seeing players using jumps and hovers in gunfights with success. For example, when dueling with somebody on the other side of a full body height obstacle/cover, traditionally you would strafe. With jump and hover, now you have a new tactical option, jump above/over the obstacle and shoot down. As players get better at micro managing the meter in mid air, I think the game has potential to have some really interesting gun fights. By tapping the jump button here and there and strafing at the same time, you can chain a bunch of mini "bunny hops" together mid air, and that can be powerful in closer range (< mid range) gun fights. The game can still be played without any fancy movements. However, I believe that the players who are better at moving and shooting at the same time have a significant upper hand in rushing duels.
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Post by Pegasus Actual on Aug 21, 2015 13:40:35 GMT -5
You can use it situationally but it's just really easy to get shot while using the double jump and wall-runs. I have used the feathering of the jump to float a bit... but if you want to have enough boost left over to actually do it you need to have jumped from a height to begin with, or else whoever is shooting you is just shooting your feet instead of your chest because you can't get high off the ground enough for the basic float to be useful... The only movement I'm finding 'combat useful' in any meaningful way is chaining powerslides and jumps for an apparent overall speed boost. If you just powerslide you decelerate at the end rendering the whole thing not that useful.
In AW the herky jerky nature of the movement was evasive in itself. In Titanfall chaining together wallruns and building momentum made you a difficult target.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 21, 2015 14:02:29 GMT -5
The guy I have been watching on Twitch, who is pretty good at doing movement + shooting, is Hutch. His yesterday's broadcast can be seen here. He talked about his opinions on BLOPS3 movements at 1:03:16 mark (watch for around 5 minutes or so from there) "Situational" is an accurate assessment. But if you are rushing with a SMG, keep moving erratically in the air for CQC battle can significantly help your survival in unexpected encounters. If you know where the enemy is coming from, stand firm and ADS is still the way to go.
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Post by Pegasus Actual on Aug 21, 2015 14:51:11 GMT -5
Well, he's listening to "OK Computer" and complained about the wall-running, so Hutch isn't half bad.
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Post by Megaqwerty on Aug 21, 2015 15:24:43 GMT -5
I've been bunny hopping and thrust hopping in combat to great effect. Although thrusting exposes more of your mass, it generally also exposes more of your target. Additionally, if you were caught in the open, the con of exposing your center mass is moot. Thrust can and should be used aggressively.
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Aug 21, 2015 15:57:01 GMT -5
I've been bunny hopping and thrust hopping in combat to great effect. Although thrusting exposes more of your mass, it generally also exposes more of your target. Additionally, if you were caught in the open, the con of exposing your center mass is moot. Thrust can and should be used aggressively. Just curious: how does "thrust" work? I was only aware of the controls of jump, wall run, and slide. Is there a dedicated control for thrust? Or it is done by pressing the jump button for a second time when you are in the air?
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Post by GodMars on Aug 21, 2015 15:57:23 GMT -5
Quick thought: It's better than AW
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wittyscorpion
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Post by wittyscorpion on Aug 21, 2015 16:09:16 GMT -5
Quick thought: It's better than AW GodMars: long time no see . Are you ever going to come back to Destiny?
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Post by GodMars on Aug 21, 2015 16:15:06 GMT -5
Quick thought: It's better than AW GodMars: long time no see . Are you ever going to come back to Destiny? Probably not, but you never know. I'm not even sure I'm gonna make it for BO3; I have an injury that's likely going to require surgery this fall. Plus I'm not sure how keen I am on having to put together another team to run with. It's a lot of work. But I'm digging this beta.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 21, 2015 16:25:35 GMT -5
Well, he's listening to "OK Computer" and complained about the wall-running, so Hutch isn't half bad. Hutch is entertaining to watch, and he does not appear as arrogant as (many) other streamers. If you watch that clip to 1:14:10 mark, there is a moment that his friend was making funny noises that cracked me up Bros new to this game can keep watching, 1:47:00 -> 2:00:00 mark to get a crash tutorial (as the party was trying to get a new player up to speed on his first game).
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Post by ChloeB42 (Alexcalibur42) on Aug 21, 2015 18:32:47 GMT -5
I've been bunny hopping and thrust hopping in combat to great effect. Although thrusting exposes more of your mass, it generally also exposes more of your target. Additionally, if you were caught in the open, the con of exposing your center mass is moot. Thrust can and should be used aggressively. Just curious: how does "thrust" work? I was only aware of the controls of jump, wall run, and slide. Is there a dedicated control for thrust? Or it is done by pressing the jump button for a second time when you are in the air? Thrust is if you hold down the jump button, using as much thrust as you hold down for, or you can tap it after jumping. And you thrust in whatever direction the left stick is pointing. So say you're wall running and want to do a 180. You jump off the wall, turn around and then thrust into the direction of the wall by pressing the jump button and aiming the stick towards the wall. If you've played Destiny and used the Warlock it's very similar to how that works.
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Post by lackingdamage on Aug 21, 2015 19:03:47 GMT -5
The guy I have been watching on Twitch, who is pretty good at doing movement + shooting, is Hutch. His yesterday's broadcast can be seen here. He talked about his opinions on BLOPS3 movements at 1:03:16 mark (watch for around 5 minutes or so from there) "Situational" is an accurate assessment. But if you are rushing with a SMG, keep moving erratically in the air for CQC battle can significantly help your survival in unexpected encounters. If you know where the enemy is coming from, stand firm and ADS is still the way to go. I found it to be hit and miss.....due to instant melt weapons Also you can't move that much in the air unless I have been playing this game wrong.
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Post by -3055- on Aug 22, 2015 1:54:19 GMT -5
I used the haymaker with long barrel as a sniper today. In related news this boner is not fading anytime soon
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Post by lackingdamage on Aug 22, 2015 4:55:53 GMT -5
I used the haymaker with long barrel as a sniper today. In related news this boner is not fading anytime soon Does long barrel do anything on the KRM feels like it does nothing at all
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Post by MoopusMaximus on Aug 22, 2015 5:50:33 GMT -5
This game is absolutely amazing. I am in love with it. LMG's are glorious. Capture the flag is great fun. K/D is a 3.24, SPM is 427. R.A.P.S is a super cool kill steak. Rejack is some bullshit. Awareness is awesome for headphones (rightfully so). Dingo is awesome. BRM is awesome. M8 is awesome. Sheiva is awesome. Razorback seems to be the only good SMG.
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