|
Post by Pegasus Actual on Feb 2, 2016 11:01:16 GMT -5
Seriously? They went with the fuck-you-boot for not having maps? What year is it?
|
|
|
Post by lustindarkness on Feb 2, 2016 11:05:34 GMT -5
Redditors are already reporting out of map glitches.
|
|
|
Post by iw5000 on Feb 2, 2016 11:09:47 GMT -5
I'm actually really okay with an Awareness nerf; shit has quite the monopoly as is. I don't think it's a big deal. If I remember those ttesting videos correctly, awareness let you hear stuff from like 50+ meters away. It was a ridiculously distance. Even if they cut it by 2/3rds, it would still be useful.
|
|
|
Post by flatulentmonkeys on Feb 2, 2016 15:31:14 GMT -5
Awareness needed a nerf (don't shoot me).
Having a quality headset makes hearing people easy anyway. I hear people all the time in SnD GB's where everyone runs DS/BS.
I'm loving the powercore buff!
|
|
|
Post by -3055- on Feb 2, 2016 15:41:12 GMT -5
Awareness needed a nerf (don't shoot me). Having a quality headset makes hearing people easy anyway. I hear people all the time in SnD GB's where everyone runs DS/BS. I'm loving the powercore buff! That's like nerfing the vesper to a 30 shot kill and being like "vesper needed a nerf" like yeah okay no one said it didn't but a nerf isn't just a binary action. You honestly can't say that this level of nerfing was warranted. Might as well remove the perk altogether at this point.
|
|
Gamma
True Bro
Posts: 127
|
Post by Gamma on Feb 2, 2016 16:08:30 GMT -5
Awareness Perk Reduced audible range bonus. Curious on how big of a change...... So played a few games... At moderate game volume, in FFA, it's still somewhat viable, particularly around rooms, but severely neutered. You no longer have that faint 'all seeing eye' feeling when roaming around. In kill confirmed, it's utterly derisory Of course you can crank up the volume, but I don't intend on getting tinnitus
|
|
PSIII
True Bro
Is a Contender
Posts: 275
|
Post by PSIII on Feb 2, 2016 17:11:18 GMT -5
Whelp, sound is dead. And before they could do something about your teammate's loud ass footsteps.
|
|
|
Post by flatulentmonkeys on Feb 2, 2016 17:33:45 GMT -5
Awareness needed a nerf (don't shoot me). Having a quality headset makes hearing people easy anyway. I hear people all the time in SnD GB's where everyone runs DS/BS. I'm loving the powercore buff! That's like nerfing the vesper to a 30 shot kill and being like "vesper needed a nerf" like yeah okay no one said it didn't but a nerf isn't just a binary action. You honestly can't say that this level of nerfing was warranted. Might as well remove the perk altogether at this point. I think that's quite an outlandish comparison, but these things are subjective and you're entitled to your opinion as well as I am. Besides, without it we'd all just be saying "yeah, I agree" in every post. *Boring*.
With a good headset, awareness allowed you to hear (and distinguish) footstep distance and direction across the map. It was overkill, in my opinion. I used Awareness last night and could still hear and distinguish distance/direction, but it just wasn't as powerful as before. It's still a large increase over not having it. Plus Awareness negates the perk of dead silence, which is valuable in it's own right. But maybe I'm just more in tune with listening on COD than most. I don't know.
|
|
Slick
True Bro
Taking the piss
Posts: 1,015
|
Post by Slick on Feb 2, 2016 17:42:00 GMT -5
Problem: Sound and footstep production is overpowered because people with theater surround sound and headsets provide superior audio positioning cues, which gives the player an advantage over others. Solution: No footstep enhancement at all, mute them. Make all gun sounds the same no matter where one is on the map. Add an rng script to have the sound of gunfire come from a random direction so people cannot reliably use it to locate gunfire.
Problem: People with ultra low response time monitors have an advantage over people who use older plasma screen TVs and many TVs still don't have sufficient input latency reduction techniques to ensure a quality experience for everyone playing the game. Other people have resorted to using CRT tv's to exploit the microsecond latency these sets have. Solution: Add an artificial input lag algorithm that will use the information detected by the game and/or the console/pc, and add a sufficient amount of lag to ensure that people that use low latency monitors don't have an advantage over other players.
Problem: People who modify their controllers DIY style or use premium peripherals to gain an advantage in encounters, especially important in newer Call of Duty titles. Examples include Scuffs, the Microsoft Elite controller, and the XIM. Solution: Force everyone to use a pre-approved controller. Ensure approved controllers have undefeatable algorithms to detect tampering attempts to ensure everyone is on equal ground.
Problem: People with good internet have an advantage over players with poor connections with likely accompanying packet loss. Solution: Add artificial lag that delays actions taken by players, throttle good connections to be on par with people with free McDonalds, Walmart and that random coffee place Wifi internet... and if you made it this far, connection throttling was already done. =) How much more ridiculous will the pursuit of "fairness" take us?
|
|
|
Post by flatulentmonkeys on Feb 2, 2016 17:45:45 GMT -5
I'm confused. I'm not familiar with any of those things happening... Is that satire of some sort?
|
|
Slick
True Bro
Taking the piss
Posts: 1,015
|
Post by Slick on Feb 2, 2016 17:46:44 GMT -5
Try reading to the end. =)
|
|
tooros
True Bro
Pony Stark
Posts: 1,306
|
Post by tooros on Feb 2, 2016 18:16:30 GMT -5
I've been unable to play for two weeks. I was just about to go online. Vondermort has fucked up awareness? Bollocks to him. I just don't understand their thinking. Stealth is pointless. Flanking is near impossible due to the speed the spawns flip. Suppressors are all but useless on most guns and now THIS? Jesus fucking Christ I swear they won't be happy until we're all slowly walking towards each other, throwing fireworks and rocks in hi-viz vests.
|
|
|
Post by youngstuna on Feb 2, 2016 23:23:27 GMT -5
Can't wait for this patch to go live on XB1. Awareness was such a powerful perk, it makes my classes that much stronger since I normally do not use awareness or DS on my classes.
|
|
|
Post by chillz on Feb 3, 2016 2:51:12 GMT -5
I have a good headset and I have to say awareness was too good. I use it on almost every class. It is like using a permanent UAV. I am glad it is getting a nerf as I would like to use some different perks. I still think flanking is a very viable option. That is now my main play style as it is strategic and fun. I used to be very defensive, but a suppressed vesper, KN44, VMP or HVK30 has turned me into a total flanker.
|
|
Gamma
True Bro
Posts: 127
|
Post by Gamma on Feb 3, 2016 3:18:44 GMT -5
I don't understand why 'jumpshotting' hasn't been given the same treatment as 'dropshotting', it's arguably cheaper. Why denigrate one and not the other?
|
|
dm
True Bro
Posts: 134
|
Post by dm on Feb 3, 2016 5:31:16 GMT -5
I've been unable to play for two weeks. I was just about to go online. Vondermort has Foxtroted up awareness? Bollocks to him. I just don't understand their thinking. Stealth is pointless. Flanking is near impossible due to the speed the spawns flip. Suppressors are all but useless on most guns and now THIS? Jesus Foxtroting Christ I swear they won't be happy until we're all slowly walking towards each other, throwing fireworks and rocks in hi-viz vests. The nerf isn't that bad, you can still hear enemies but only when they are closer, and the reaper is now one of the loudest classes rather than having permanent stealth.
|
|
tooros
True Bro
Pony Stark
Posts: 1,306
|
Post by tooros on Feb 3, 2016 5:34:20 GMT -5
Stop applying common sense when I'm mid rant.
|
|
dm
True Bro
Posts: 134
|
Post by dm on Feb 3, 2016 5:41:37 GMT -5
glad you are feeling a bit better. I am still learning the new sound, so my scores have dropped but it's still usable, just not the perm UAV it used to be.
|
|
|
Post by dunsparceflinch on Feb 3, 2016 8:41:13 GMT -5
The problem with awareness wasn't awareness, it was that dead silence has Soundwhoring capabilities too, so the only options are to make awareness OP or make it useless compared to dead silence.
A better solution would have been:
- keep awareness as powerful as it was - make dead silence completely immune to awareness, but make it only silence your footsteps from other people's perspectives
That way the intent is met:
- want to Soundwhore? Use awareness.
- want to be immune to soundwhoring? Use dead silence.
- want both? Use both not just dead silence.
|
|
|
Post by iw5000 on Feb 3, 2016 9:58:35 GMT -5
Problem: Sound and footstep production is overpowered because people with theater surround sound and headsets provide superior audio positioning cues, which gives the player an advantage over others. Solution: No footstep enhancement at all, mute them. Make all gun sounds the same no matter where one is on the map. Add an rng script to have the sound of gunfire come from a random direction so people cannot reliably use it to locate gunfire. Problem: People with ultra low response time monitors have an advantage over people who use older plasma screen TVs and many TVs still don't have sufficient input latency reduction techniques to ensure a quality experience for everyone playing the game. Other people have resorted to using CRT tv's to exploit the microsecond latency these sets have. Solution: Add an artificial input lag algorithm that will use the information detected by the game and/or the console/pc, and add a sufficient amount of lag to ensure that people that use low latency monitors don't have an advantage over other players. Problem: People who modify their controllers DIY style or use premium peripherals to gain an advantage in encounters, especially important in newer Call of Duty titles. Examples include Scuffs, the Microsoft Elite controller, and the XIM. Solution: Force everyone to use a pre-approved controller. Ensure approved controllers have undefeatable algorithms to detect tampering attempts to ensure everyone is on equal ground. Problem: People with good internet have an advantage over players with poor connections with likely accompanying packet loss. Solution: Add artificial lag that delays actions taken by players, throttle good connections to be on par with people with free McDonalds, Walmart and that random coffee place Wifi internet... and if you made it this far, connection throttling was already done. =) How much more ridiculous will the pursuit of "fairness" take us? Nice post, ..you can't always make everything fair. Well written. But that said, what does it say about the person who runs their mouth about beasting in CoD.... but then it turns out they are using a low input lag monitor, high end audio headsets, top shelf internet connections and say an XIM controller? Good for them for buying the stuff, can't fault them for wanting the best and they aren't doing anything wrong. But one can sort of cringe a bit every time they post a video of one of their 100 kill games. You see that, and can't help but think they sort of 'bought' their way to a big score. It's like they are starting a 200m race, and getting a 10 meter head start on their opponents. No one would see that as fair, would they? No. Life is never fair. Take say grappling. I may be bigger, stronger, and have more experience. You can't equalize that. But that said, sports like that one do equalize it, by using age and skill divisions, to put people on somewhat equal footing. Games like CoD, where you go head to head against people...no such luck. Everyone is on the same playing field, and some people can buy their way to better performance. It isn't wrong (and CoD playing technically isn't a sport), but I don't see how the above process can't help but to make people sometimes cringe a bit. That seems to be a normal or fair reaction by people..." you have how much of a milli-second advantage?" Especially when those high end gadget using people start running their mouth about pubstomping.
|
|
|
Post by TheHawkNY on Feb 3, 2016 10:19:32 GMT -5
The problem with awareness wasn't awareness, it was that dead silence has Soundwhoring capabilities too, so the only options are to make awareness OP or make it useless compared to dead silence. A better solution would have been: - keep awareness as powerful as it was - make dead silence completely immune to awareness, but make it only silence your footsteps from other people's perspectives That way the intent is met: - want to Soundwhore? Use awareness. - want to be immune to soundwhoring? Use dead silence. - want both? Use both not just dead silence. The reason that I use Dead Silence is as much that it silences my footsteps in my headset as it is in enemies' headsets. Against most opponents, quite frankly, I'm not concerned about getting soundwhored. I run Dead Silence + Awareness so I can move around and play aggressively, while still being able to hear enemies. What you proposed is a much bigger nerf to soundwhoring than what they implemented.
|
|
Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
|
Post by Dumien on Feb 3, 2016 10:45:16 GMT -5
I really dislike these changes.
Namely...
No mo Beats by Dre No mo DS Robots No mo Arena Voting No mo Ripper Death Refund
They just keep buffing that problem vesper with all these nerfs. Dead serious.
|
|
|
Post by chillz on Feb 3, 2016 11:00:34 GMT -5
Is the vesper really a problem? Most people's KD with it will be lower than most of the other guns because it only works up close. You need to move around the map very carefully to use the vesper effectively. To counter the vesper just use a shotgun or play more defensively with a LMG or assault rifle using longer lines of sight. The Kuda is also a fairly good counter to the vesper.
|
|
Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
|
Post by Dumien on Feb 3, 2016 11:25:43 GMT -5
I've been playing alot of arena recently. Vesper in the hands of a good player is only countered by superior positioning or another vesper. Other SMGs and shotguns (minus possibly argus and VMP in AR range) don't stand a chance. Pocket vespering overkilled on an M8 is a thing to be feared.
|
|
Gamma
True Bro
Posts: 127
|
Post by Gamma on Feb 3, 2016 12:08:36 GMT -5
Still sour about the awareness nerf.
Out of interest, for those who played Ghosts, how did awareness compare to BO3?
|
|
Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
|
Post by Lexapro on Feb 3, 2016 12:08:44 GMT -5
I guess I don't really mind because the public game isn't designed at all to be competitive. It's through and through a casual experience. It doesn't really bother me that for example MarkofJ is popular for being a great pubstomper. I'm sure he was amazing internet, a custom Scuf controller and a good headset and cherrypicks the lobbies and matches he decides to upload to Youtube. He made an investment to have these advantages, which anyone can do if they have motivation and resources, and so he reaps the rewards.
In the actual competitive scene, EVERYONE is using top tier headsets and custom controllers. If you're serious about it, you will also have god tier internet for non-LAN events. It's a level playing field there.
As for the Awareness nerf, it's definitely not as strong as it was before but it's still pretty good. It's now probably on par with Dead Silence and Tac Mask in terms of general utility and I don't feel like I HAVE to have it on every class.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Feb 3, 2016 12:22:14 GMT -5
I've been unable to play for two weeks. I was just about to go online. Vondermort has Foxtroted up awareness? Bollocks to him. I just don't understand their thinking. Stealth is pointless. Flanking is near impossible due to the speed the spawns flip. Suppressors are all but useless on most guns and now THIS? Jesus Foxtroting Christ I swear they won't be happy until we're all slowly walking towards each other, throwing fireworks and rocks in hi-viz vests. Stealth has never been powerful for me because of the amount of visual intel in the game, including killcams. I'm not sure why the changes were made but it wouldn't surprise me if it was because of average players are crying over their inability to counter its usage. But then should you be surprised? I suspect balancing patches have been made in response to crybabies for a long, long time and that is partly why players of other shooters think COD requires minimal skill to play.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Feb 3, 2016 13:20:11 GMT -5
I like the nerf because I don't have a headset
|
|
|
Post by TheHawkNY on Feb 3, 2016 14:41:07 GMT -5
I've been unable to play for two weeks. I was just about to go online. Vondermort has Foxtroted up awareness? Bollocks to him. I just don't understand their thinking. Stealth is pointless. Flanking is near impossible due to the speed the spawns flip. Suppressors are all but useless on most guns and now THIS? Jesus Foxtroting Christ I swear they won't be happy until we're all slowly walking towards each other, throwing fireworks and rocks in hi-viz vests. Stealth has never been powerful for me because of the amount of visual intel in the game, including killcams. I'm not sure why the changes were made but it wouldn't surprise me if it was because of average players are crying over their inability to counter its usage. But then should you be surprised? I suspect balancing patches have been made in response to crybabies for a long, long time and that is partly why players of other shooters think COD requires minimal skill to play. What? Literally all it took to counter its usage was equipping either Dead Silence or Reaper. Why would average players not have the ability to counter Awareness? Past that, I think that it's really hard to conceptualize just how powerful Awareness was without having experienced it through a surround sound headset. Players that don't have a headset and haven't experienced it aren't going to complain because they don't understand how powerful it is. Players that do have a headset aren't going to complain about a perk that gives them a huge advantage over players that don't have one. Not to mention, I don't really recall seeing tremendous complaints about Awareness. What makes you suspect that balancing patches have been made "in response to crybabies", and not based upon the tremendous amount of data they have? Here's what I suspect - if you looked at the K/D players had while using each individual item in the create-a-class menu (each weapon, attachment, lethal, tactical, perk, and wildcard), Awareness and Dead Silence would be the two items with the highest K/D ratios. Prior to the patch, I had 9 classes with both Dead Silence and Awareness and then one anti-streak class; the same is true after the patch.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Feb 3, 2016 15:20:20 GMT -5
Past that, I think that it's really hard to conceptualize just how powerful Awareness was without having experienced it through a surround sound headset. Players that don't have a headset and haven't experienced it aren't going to complain because they don't understand how powerful it is. Players that do have a headset aren't going to complain about a perk that gives them a huge advantage over players that don't have one. I used TB X41s during MW3 and found the SitRep Pro buff too powerful because it meant opposition players' footsteps often sounded like a herd of elephants. As a result, if you used this for too close engagements it was fairly difficult to decipher enemies' exact location. I didn't like how powerful it was but the alternatives weren't really that much better and SitRep Pro was often the only choice for some primary weapon choices (e.g. sniper rifles). I did, however, find it amusing to see some salty COD players complain about soundwhoring being a crutch when they play a shooter that has a plethora of visual intel stuff like Blackbirds, UAVs and motion sensors. What makes you suspect that balancing patches have been made "in response to crybabies", and not based upon the tremendous amount of data they have? Here's what I suspect - if you looked at the K/D players had while using each individual item in the create-a-class menu (each weapon, attachment, lethal, tactical, perk, and wildcard), Awareness and Dead Silence would be the two items with the highest K/D ratios. Well, I was talking about the series as a whole when I mentioned that rather than Black Ops 3 itself. But, as you asked, shotguns getting nerfed continuously over instalments (compare MW2 to BO2 if you want) and sniper rifles being a joke weapon? Meanwhile, assault rifles have barely any recoil and kill so fast anyway. I mean, if you wish to make perks viable against other judging by performance criteria then do the same with weapon types then.
|
|