pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Mar 6, 2013 2:18:44 GMT -5
Win/Loss means absolutely nothing. NOTHING. I cannot stress this enough. None of the stats really mean anything but w/l is one of those things that people seem to think is important for some reason. My w/l is like 0.5 playing exclusively solo, but I play competitively and I can assure you I'm capable of winning most of the games I play. Public games make me rage though and I will leave every single game that I don't feel like playing. All of them. Even the ones I know I can win. If i die to something that's bs, I'll leave. I'll leave if i suddenly feel the need to get a drink or use the bathroom. I probably leave just as many games as I play. People can hate me for it if they want since a lot of people seem to take their public w/l seriously, but really I'm not that concerned with my public w/l since I'm not really playing to do anything but have fun and grind gold guns.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Mar 4, 2013 21:06:50 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Mar 4, 2013 20:00:34 GMT -5
Adding another 4 million new players to an existing pool of eight million over the holidays.... .....will change things. The new group coming in, will NOT have the same percentage of Great/Good/Average/Suck players as the present existing group. They won't. Fact. Why? Because the new group coming in will be proportionally lower in skill amongst itself. One could even ballpark it and say it's a straight drop. The new group will have Great/Good/Average/Suck players coming in, but they will be say 20% worse than the existing group of Great/Good/Average/Suck players. Across the board straight drop. Is that normal. I think so. That's just how it is. Even the best CoD player in the world, who picks up the game over the holidays, is going to not do as well initially. He's going to have to learn the maps. The game. And that takes time. Probably for him, if he's incredible, his learning curve will be incredibly fast. Won't be a month. And at the extreme end, the 'suck' player who comes into the game over the holidays.....well, his learning curve will be painfully slow and not slope upward much at all. He will most likely still suck by the next summer. So long story short, the 'ratio' of talent of the OVERALL game does NOT stay the same, as large pools of new people quickly come in. Like during the holiday season, which is a good example of where the player base can almost double within a few weeks. The OVERALL skill of the total player base will drop during these times, enabling experienced to find easier competition, even if their skills haven't changed at all. I think you are saying the same thing mousey? Just because you don't have the money or your parents won't buy you a game before Christmas, has nothing to do with skill. Nothing. There is a reason that things like Nielsen ratings, Harris polls, etc, work. You really only need a decent size pool of people and the averages will work themselves right out to a +/- 3% exatitude. If there are already 8 million people playing, the %'s of skill has already been laid out. Its not going to be diluted by some massive amount. Which is why I say "you think your better than math", because you are completely guessing, based on a gut feeling that only drooling retards get the game after launch. Well...that isn't true. For you, being underage or not having money = bad at video games. Okay. Well, I'm not accepting of that generalization. We can apply this to every situation. If for some reason this year, 4 million more kids take the SATs than last year...the same percentage will get perfects scores. The same percentage will fall into having great scores, good scores, average scores and poor scores. It won't matter if some take the test in November and some the end of December. The same overall percentage perhaps, but the percentage will vary between tests. This is a poor analogy, since the SATs are something many high school students prepare for before taking. More time spent preparing will mean a better score, so it would seem likely that the group of students who took the SAT in December would have a better overall score than those who took it in November. Not significantly better, but better nonetheless. Of course this concept cannot be applied to CoD for a number of reasons. The first being that, in CoD, your skill is measured against other players. Every stat you have that supposedly measures your skill is based on how well you play against other players. The SAT, on the other hand, is not a competitive test. You are not measured against the other students taking the test, instead you are measured by how well you answered the questions. Another problem with your analogy is that those students who take the SAT in November aren't taking it every single day for the next month while the other students sit around doing nothing. The players who bought Black Ops 2 when it came out have been playing it since then. Anyone new to the game at this point has about 4 months of catching up to do. Look, players who buy the game over a month after release are bad, plain and simple. It may not be their fault since they have to catch up to everyone who's had the game since release, but that doesn't change the fact that they are less capable of doing well than everyone else.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Mar 4, 2013 2:58:06 GMT -5
This should be a good tip that it might not be so accurate... Executioner Damage 30-6 x8 (240-48) (Pre Patch) I remember when the executioner used to one hit kill AGRs. Dude, I've totally one hit killed Warthogs with my Executioner, I don't know what you're on about.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Feb 23, 2013 22:21:26 GMT -5
HAMR is my favorite by far. I've used that thing in GB matches to hold down a hardpoint.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Feb 17, 2013 20:01:38 GMT -5
Hardest challenges in my opinion (kind of ranting)
- 100 flag caps in Capture the Flag: Took me about 4500 kills playing solo. CTF is extremely campy. I've played entire games where the only flag capped was by the winning team in overtime.
- Kill 200 defenders in Headquarters: The game's definition of a defender is someone who is within the capture radius of the HQ after the HQ has been captured. Also, you cannot be within the capture radius when you kill them or else it counts as a "capture kill."
-Get one Bloodthirsty medal using only the crossbow: A 5 killstreak doesn't seem that hard but this has to be the most irritating challenge i've ever done. I got pre-patch shotguns gold in MW3 and Sit Rep pro in MW2 and I don't think either of those were as frustrating. You spawn with 6 shots for the crossbow and you can never have more than 6... EVER. You get 3 on the bow and 3 in reserve, and that's it. You can replenish them with scavenger or off of your rotting corpse from a previous life, but you will never have more than 6 at a time. Also, scavenger packs don't drop from people killed by the explosion of a crossbow bolt, because Foxtrot you.
-Kill 100 players being damaged by your guardian (does not include kills by the guardian): I've called in 458 guardians and I only have 32 of the necessary 100 kills if that gives you any idea of how long this takes.
-Get a kill with your Primary and Secondary Weapon in the same life 500 times while using Overkill: This one speaks for itself.
There are other assorted bs weapon challenges but honestly none of them seem like they would take longer than these.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Feb 13, 2013 23:38:18 GMT -5
Wow, I am glad I found this forum. This explains a lot. May you all be blessed with non-ugly children.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Feb 13, 2013 22:22:40 GMT -5
The funny thing is they don't seem to have done that for Blops 2. I can count 4, maybe 5, maps (out of 14) that exclusively favor close range weapons. The others either favor long range weapons or a mix of both close range and long range weapons. The caveat to this being that everyone votes for the smaller maps in the pre-game lobby so those maps definitely show up more, but that's been the case since CoD4 so I see no reason why it would start affecting weapon balance now. I assume you are refering to the following for the close range maps: - Hijacked - Raid - Yemen - Plaza - Meltdown? Replace Yemen with Slums
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Jan 20, 2013 1:28:56 GMT -5
If you build maps that are going to be conducive towards short-range weaponry... res ipsa loquitur. The funny thing is they don't seem to have done that for Blops 2. I can count 4, maybe 5, maps (out of 14) that exclusively favor close range weapons. The others either favor long range weapons or a mix of both close range and long range weapons. The caveat to this being that everyone votes for the smaller maps in the pre-game lobby so those maps definitely show up more, but that's been the case since CoD4 so I see no reason why it would start affecting weapon balance now.
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