pachiderm
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Post by pachiderm on Mar 27, 2013 21:24:44 GMT -5
Or if you combined it with marathon, lightweight and a tac knife Congratulations, you got a worse Ranger. That you don't need to reload or stop sprinting to use
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pachiderm
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Post by pachiderm on Mar 27, 2013 21:09:07 GMT -5
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pachiderm
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Post by pachiderm on Mar 27, 2013 21:07:34 GMT -5
commando was fuc king worthless anyway except on the bloody shield Or if you combined it with marathon, lightweight and a tac knife
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pachiderm
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Post by pachiderm on Mar 27, 2013 20:49:59 GMT -5
Ok, I have yet to see a reasonable explanation as to why commando is on that perk list. I realize everyone thinks the knife sucks in blops 2 but that is no excuse to go completely insane. Also, Dead silence counters itself. We do not need a perk to counter it. I'm not playing another game where there is no way to ensure you move silently. When there's a perk that let's you hear everyone's footsteps, movement is not encouraged.
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pachiderm
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Post by pachiderm on Mar 27, 2013 17:53:12 GMT -5
Graphics won't see a huge improvement until the next generation of console comes out. Dice wants to make sure the game can still run on the 360 and PS3.
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pachiderm
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Post by pachiderm on Mar 27, 2013 17:51:20 GMT -5
I was just about to post that video.
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pachiderm
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Post by pachiderm on Mar 26, 2013 22:39:52 GMT -5
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pachiderm
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Post by pachiderm on Mar 26, 2013 17:47:16 GMT -5
I think having unranked game modes is a great idea. I don't think this game is nearly as stat driven as IW thinks. Or more to the point, if there were unranked game modes I doubt it would decrease sales at all. And I agree there would likely be less quitting in the unranked game modes because there would be no stats to preserve. I agree with this. I also think an unranked playlist would be fairly popular. It would give people a place to grind out camos and levels without having to worry about their stats. I think the only reason why combat training in Black Ops 2 isn't ridiculously popular is that you can't complete challenges in it.
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pachiderm
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Post by pachiderm on Mar 25, 2013 20:07:24 GMT -5
Brevity is not something one typically wants to associate with that activity. The tortoise definitely beats the hare when it comes to sex.
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pachiderm
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Post by pachiderm on Mar 25, 2013 19:43:54 GMT -5
No not exactly. What I'm saying is sex steals my time away. That's five good minutes I'm never gonna get back. 10 minutes if you include the cuddling, and the cleaning up the wood afterwards. That's some really short sex
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pachiderm
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Post by pachiderm on Mar 25, 2013 18:11:14 GMT -5
Snipers can do two things that no other gun can: 1. Instakill defenders quickly. Let's say you want to take B on grind, yet you know there's some dude with an LMG in the window. With a sniper, you can post up while ADSed, and kill the defender within 0.25 seconds of spotting him (human reflex time). 2. Defend areas where there's no doubt as to where opponents come from. A zoomed in sniper has a TTK of 0.25+aiming speed. If placed in a position where aiming speed can be minimized, such as watching a doorway, a sniper can kill very fast. Every other gun either has recoil, lower DPS, or both. Shotguns can also insta-kill people, and LMGs are way more effective at defending areas from range.
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pachiderm
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Post by pachiderm on Mar 25, 2013 18:02:36 GMT -5
Ok...? What would you call it then? Guess! Mousestreaks
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pachiderm
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Post by pachiderm on Mar 25, 2013 18:00:24 GMT -5
Alright but you with your shotty fetish certainly must have noticed that even in mw2 it's easy as hell to manipulate a sniper's weaknesses to make them nothing more than a nuisance. If they aren't carrying a shotgun or machine pistols.
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pachiderm
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Post by pachiderm on Mar 23, 2013 23:25:51 GMT -5
On Topic:I would like to see, for Kill Confirmed: Confirms/(Deaths - Denies) For example, my stats are: Kills - 9507 K/D - 1.43 Deaths - 6648 Confirms - 9514 Denies - 2189 C/(D-D) - 2.13 I agree with this. I'd also like to see time spent inside the hardpoint. Also average k/d spread per game for TDM.
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pachiderm
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Post by pachiderm on Mar 22, 2013 19:12:18 GMT -5
In regards to the first question, that means I've given a few people false information in the past lol. It does seem that enemy weapons have no recoil in the killcam sometimes despite them going full auto, which is why I thought it could have been a true statement, but at least I have a solid answer now. About the 2nd question, its pretty evident when you compare how a PPM901 or P90 looks in a killcam compared to how a BO1 Rapid Fire SMG or BO2 Skorpion looks. The IW weapons seem like they're firing as slow as an M60 even though their RoF is nearly double that. You couldn't see rapid fire in MW3 kill cams
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pachiderm
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Post by pachiderm on Mar 22, 2013 18:28:28 GMT -5
I have a feeling the rules of conduct will have to become more restrictive to make it easier to attract big budget sponsors. We're not all saints, yeah, we all hate on cod on occasion for various reasons, but that mlg rage video going around... gotta wonder how big it can really become. Personally, couldn't care less, as long as hosting is handled by players, it'll be a laughing stock to me. Not MLG. The Euro community and EGL are completely different from MLG. I've said it before but they're weirder over there. MLG has a few lose cannons but mostly everyone behaves themselves, especially at events where you can be thrown out for that kind of behavior.
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pachiderm
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Post by pachiderm on Mar 22, 2013 18:09:34 GMT -5
How much thought have you put into this whole quitting thing? Does this keep you up at night? Actually, I would ask the same of you and many others in this thread. I put up a thread about six potentially new 'stats' that would "I" would prefer to see in a future CoD. Thought it might be a fun topic, it was a slow day. It took me about ten minutes to put up. Six new stats to discuss. Can I help it that almost all the responses to my post have zeroed in right onto the "Q Ratio" stat? There are six stats to talk about, what I posted. Why no talk about the G ratio? But yet for many of you, all you are responding to is mostly the Q Ratio one I put up. So back to your smartass question. Nope. I don't put much thought into it. But some of you are by lazer focusing just on that one section. So with that, the better question to ask to you, and epeen pvssies like zeriod is why are you guys in this thread? If you don't like my thoughts, my thoughts get under your skin that much(and that's readily apparent)....why even post in my topics? For most of you, you never have anything worthwhile to say, it's just jump into the topic and throw out insults. Destroy the messenger, because his message hits to close to home. Look at Zeriod. Nothing useful or intelligent to add to the discussion. I do get it though. If your feelings are hurt, I do know why. People like you and zeriod quit all the time. You all are quitters. Good for you. If you like to play that way, good for you. And I am sorry my occasional posts that bring this up hit so close to home, me discussing it wrecks gameplay. It does. Sorry my posts get under your skin so much (ok, not really), but the end result is only this. YOU all end up being the ones who actually sit here brewing all day, getting worked up enough to put up the insulting comments. Not me. I brought a TOPIC to this board yesterday. You all brought anger and pissiness. Ask yourself...who is the one who is mad? I'm not sure. I'm not really all that upset that you think of me as a quitter. I disagree with the idea of adding more stats since I believe them to be meaningless. I completely disagree with the idea of a quit percentage since it seems like just another stat that people would hold over the heads of supposed "inferior" players. Your argument that it would only affect players with a high quit percentage is also meaningless since it is still a punishment, albeit a small one, for anyone who quits out of a game. Everyone already receives a loss for quitting but that's to prevent people from leaving every game that they know they're going to lose. It is not meant to identify people as "quitters." As for identifying people as "quitters," I find it to be a questionable idea. As a member of the ACLU I cringe whenever I hear something along the lines of "It's only a problem for this small group of people," but that's just instinct. As for the amount of thought I've put into this, it probably hasn't been much. I half-assed my first 2 responses before I realized this was supposed to be serious.
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pachiderm
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Post by pachiderm on Mar 21, 2013 22:30:48 GMT -5
I think creating further separation via unranked and ranked playlists will hurt MM quality. It's already bad enough with the player base being separated because of the DLC content. On MW3 I had smoother games and less dead lobbies when DLC was turned off. On here it's the same situation. When I play with friends who all have Revolution, MM is slower at finding lobbies and slower at finding replacement players - we played a bunch of TDM matches against teams that were depleted to 2-3 remaining players. Then a friend joined who didn't have the map pack and it's the complete opposite, faster search results and less 'ghost town' matches. Don't tell that to Activision support.activision.com/articles/en_US/FAQ/Lag-Occurs-in-Multiplayer-Game
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pachiderm
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Post by pachiderm on Mar 21, 2013 20:40:23 GMT -5
How much thought have you put into this whole quitting thing? Does this keep you up at night? Do you look at a host migration and go "What the hell is this!? Someone must be held responsible!" The thing is, for most people, quitters are a mild inconvenience at the most. It's 30-40 seconds they have to spend doing something else. For you it seems like more of a hatred. Now I'm not necessarily against hatred, but you seem to be looking for accountability in a community where there really isn't any. If you want accountability I suggest playing against people who stand to lose something if they quit, but don't get angry at random players in 6v6 dom just because they decide to leave the game.
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pachiderm
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Post by pachiderm on Mar 21, 2013 18:29:10 GMT -5
British community is weird. These guys take this way too seriously.
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pachiderm
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Post by pachiderm on Mar 20, 2013 20:29:34 GMT -5
Personally, I'm not in favor of more stats. Stats are why everyone plays like an what what. If it were up to me there wouldn't be any stats. Let people judge their opponents by how they play, not by what their stats are.
I also completely disagree with the concept of a quit percentage. Any game that does not allow you to choose what maps you play, what lobbies you join, or what your ping will be (any game without dedicated servers) should not inordinately penalize players for quitting.
Say your favorite game mode is demo or ctf, and you only ever play solo. Every time you get placed into a lobby against a full team and your team is getting spawn killed, you get penalized for quitting out of that game? Or, say you get placed into a match where the connection is awful, the host is lag switching, players are rubber-banding, or one of a number of ridiculously stupid, completely unavoidable, bulldoo-doo things is happening. I guess that's a loss and an increase in your quit percentage. Bulldoo-doo, you should be compensated for being put into a game like that. They should apologize to you for their matchmaking screwing up. The game shouldn't punish you for its mistake. The game is obviously not perfect, so why would we punish the players for that? I'm not saying there's a good reason for every time someone quits, but your concept of a quit percentage would further punish many people for something that isn't their fault.
Also, the concept of a caps per game stat is not only redundant (since you can easily figure it out via the current combat record) it's also completely meaningless. More likely than not, it would show the opposite of what you're wanting it to. It wouldn't show skill at playing the objective, it would just show how often you play in a party against complete idiots. Against a good team, the fewer flags you have to cap in order to win, the more skilled you probably are.
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pachiderm
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Post by pachiderm on Mar 19, 2013 21:26:02 GMT -5
I just bought Dead Space 3, and now it's on sale? God ducking fammit!
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pachiderm
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Post by pachiderm on Mar 19, 2013 17:51:25 GMT -5
>:C WaW factions didn't have there own theme songs, the opening song depended on what map you where playing. What about the victory theme?
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pachiderm
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Post by pachiderm on Mar 19, 2013 17:50:29 GMT -5
I believe I'm still blocked on Tmartn's channel because of my comments on his MW3 damage vs range on shotguns video. He's not entirely terrible. He figures out some neat little jumps and lines of sight. Then again there are a few channels that do that, and he kinda got lazy with them in Black Ops 2.
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pachiderm
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Post by pachiderm on Mar 19, 2013 17:48:02 GMT -5
WaW Wehrmacht victory theme. It was so over the top. Also the SOG spawn theme from Blops1
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pachiderm
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Post by pachiderm on Mar 19, 2013 17:23:55 GMT -5
Theres a sex joke out of that one ;D
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pachiderm
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Post by pachiderm on Mar 19, 2013 7:09:06 GMT -5
youtube.com/user/ExtendedPachiderm
Mostly random stuff. The occasional montage or gameplay
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pachiderm
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Post by pachiderm on Mar 19, 2013 6:29:44 GMT -5
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pachiderm
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Post by pachiderm on Mar 19, 2013 6:23:26 GMT -5
Watching a game with many prestige 0 guys and 1 hero makes no sense for me. I’d love to see games where only pros play with commentary of what is going on, who is doing what and why. If you can recommend such a channel, why not?, I could subscribe. The Sharptube
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pachiderm
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Post by pachiderm on Mar 16, 2013 23:10:53 GMT -5
There's tons of these fake posters out there, just google MW4. Activision has made no statement regarding the next CoD and it is very unlikely to be another Modern Warfare (hoping I won't eat those words later).
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