adw1983
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Post by adw1983 on Jan 25, 2009 4:01:24 GMT -5
I had a test.
20 shots fired at a AFK target across countdown, while I was hosting. I wasn't moving, just aiming. 20 bullets fired, not one hit in tip of the triangle. I took my time with each shot.
But... WHAT makes the ACOG miss in the game code?
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Post by sketchybrown on Jan 26, 2009 13:34:24 GMT -5
I seem to hit with the ACOG pretty consistently... I usually use the inside of the tip of the chevron (triangle...) to aim.
It works wonders on my "lolCOG" long range assault class: M40 w/ACOG, claymores, stopping power, steady aim
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adw1983
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Post by adw1983 on Jan 26, 2009 18:08:53 GMT -5
I tested a bit in free for all... The tracers pass straight through stationary targets without hitting them. Across countdown. No hit detection at all. It's driving me nuts...
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Post by sketchybrown on Jan 27, 2009 0:37:55 GMT -5
Maybe its your timing? The scope sways around quite a bit. Try using it on a semi-auto rifle in a private match and then work your way up to the M16, then the G36c, etc...
I remember way back when COD4 first came out I had problems with the ACOG. After the patch which contained the new killcams I had no problems with it. Are you on PC and somehow playing an old version?
The ACO... "telescopic sight" in World at War works just fine for me, as well.
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adw1983
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Post by adw1983 on Jan 27, 2009 9:29:13 GMT -5
It COULD be that I never managed to pull the trigger with the ACOG sight on target, mid-torso where I tried to aim, twenty times in a row -- repeatedly during testing...
But I strongly believe something is fishy never the less.
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dog
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Post by dog on Jan 27, 2009 10:13:11 GMT -5
I'm having the same problem too... but only with sniper rifles.
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Post by sabrewolfy on Jan 27, 2009 16:54:31 GMT -5
Yeah, I've noticed the same thing. I play on the PC, patch 1.7
I quit using the ACOG...I've never had it miss 20 times in a row, but it seems like it's maybe 50/50 chance to hit when your aim is dead on.
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Post by joepagano on Jan 27, 2009 17:10:58 GMT -5
Is this same problem demonstrated in W@W? I've never really used the telescopic sight very much, as usually I prefer a supressor on my rifles, and I don't use MG's too often. I've considered playing around with the telescopic sight on rifles a bit, but if it's going to cause mysterious misses as mentioned above I wouldn't bother with it. I can't test right now as the TV is being monopolized by my sister, haha.
Also, I recall reading somewhere that the TS increased the maximum range of weapons before they begin to suffer a drop in damage; I assumed it was false as I didn't see it documented anywhere by Den, who seems to by far have the most accurate and complete data regarding W@W.
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shadz
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Post by shadz on Jan 27, 2009 18:41:18 GMT -5
Telescopic (as far as I'm aware) does the exact same thing as ACOG in COD4. The damage drop off does get shorter.
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Post by joepagano on Jan 27, 2009 19:59:48 GMT -5
Telescopic (as far as I'm aware) does the exact same thing as ACOG in COD4. The damage drop off does get shorter. Hm. When you say the damage dropoff gets shorter, do you mean that the beginning of the dropoff is simply increased? As in, the dropoff goes from say, beginning at 1000 inches and leveling off at 1500 inches, to 1250-1500? Or are both the minimum and maximum increased? Also, are the increases percentage based, or just arbitrary numbers? I haven't seen a listing of range increases anywhere for W@W, and I just started the series with that title.
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Post by vomitus on Jan 27, 2009 20:01:34 GMT -5
I've also noticed when I "quick scope" a stationary target within knifing distance I can still miss multiple times in a row. (using a sniper)
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Den
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Post by Den on Jan 27, 2009 21:23:30 GMT -5
Damage Range is not affected by the ACOG or Telescope. The scopes only alter Zoom Field of View and Aim Assist.
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Post by joepagano on Jan 27, 2009 21:30:53 GMT -5
Damage Range is not affected by the ACOG or Telescope. The scopes only alter Zoom Field of View and Aim Assist. How do they affect Aim Assist? When you say they affect Zoom Field of View you're just referring to the visual changes in the left trigger aiming mode and the additional zoom, correct?
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Post by imrlybord7 on Jan 27, 2009 23:14:16 GMT -5
Zoom FOV is how far you zoom in. Aim Assist is auto-aim. In WaW I find the telescopics much more accurate. The only gun I found truly accurate with an ACOG in CoD4 was the G36C.
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dog
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Post by dog on Jan 29, 2009 6:10:57 GMT -5
I've tried sniping with ACOG'ed sniper again. I've gotta say.... it's awsm. I think I know what's the problem. Latency. When the ping goes above 100+ ms, the ACOG will mysteriously miss even if the target is not moving. O.o
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adw1983
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Post by adw1983 on Jan 29, 2009 21:47:25 GMT -5
Which may suggest that a lower ping STILL may cause misses on longer (/the longest) distances, yea?
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Post by sketchybrown on Jan 30, 2009 1:32:58 GMT -5
I've tried sniping with ACOG'ed sniper again. I've gotta say.... it's awsm. My favorite part about ACOG sniping is knowing the guy watching the killcam is going "WTF?!" Many of you have probably already come across this, but reading it was a strong push to get me to try it myself: www.cod4central.com/forums/cod4-guides/acog-sniping-guide/0/
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Post by forestdump on May 2, 2009 3:06:53 GMT -5
the cool thing about a acog on a sniper tho is that it idles a lot less...
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Tapap
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Post by Tapap on May 23, 2009 21:58:42 GMT -5
249saw with acog and double tap is beast
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Post by mw0swedeking on Oct 31, 2009 14:56:12 GMT -5
does ACOG come up faster? As in goes from hip fire to looking down the sites faster than full scope on snipers? Essentially is it more effective for quick scopes? I always feel like it does, but I can't find anything about it.
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Post by imrlybord7 on Nov 1, 2009 12:03:07 GMT -5
ACOG does come up faster on snipers than the scope does, slower on other guns than RDS or irons. Basically more zoom = slower to aim.
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toysrme
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Post by toysrme on Nov 3, 2009 11:13:41 GMT -5
i like new acog in MW2. when it zooms it you can see soooo much of the screen now.
and it goes crosshair instead of chevron. which is easier along way away, but it makes it ALOT harder to use on a sniper (harder to auto-aim drag shoot it)
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mdnl
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Post by mdnl on Nov 3, 2009 12:10:06 GMT -5
Than god there's no more Chevron, knowing exactly what part of it is the point of hit is solid.
Crosshair is much better.
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xeros612
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Post by xeros612 on Nov 9, 2009 12:19:20 GMT -5
I'm thinking it might be different based on the gun. This is just based on what I see, and hasn't been proven anywhere. The M4 and G36C seem to be pretty accurate with ACOG(partially from the smaller idle), and I've seen the two hit more often on the center of chevron than any other gun I've tried.
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Post by imrlybord7 on Nov 9, 2009 12:29:27 GMT -5
The G36c is still perfectly accurate with the ACOG. No other gun is, but they are not as inaccurate as people make them out to be.
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toysrme
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Post by toysrme on Nov 10, 2009 5:02:01 GMT -5
i liked the acog but ONLY on the M40. if it woulda been a 70 damage gun imo acog = useless in cod4. :\
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Post by robesh on Nov 10, 2009 20:34:30 GMT -5
ACOG, IMO, is useless on COD4. In MW2, the ACOG looks much better, and it seems like it transitions to ADS faster.
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Post by imrlybord7 on Nov 12, 2009 2:58:14 GMT -5
SCAR-H + ACOG FTW The ACOG is only good on guns with RIDICULOUSLY low recoil.
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Post by ssog on Nov 12, 2009 19:53:00 GMT -5
SCAR-H + ACOG FTW The ACOG is only good on guns with RIDICULOUSLY low recoil. The SCAR doesn't have RIDICULOUSLY low recoil, though. It has manageable recoil, but the M4 has significantly less. The P90 and UMP also have less recoil, as does the third LMG (I forget the name of it, but that gun has absurdly low recoil for an LMG- it's like a gripped SAW).
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Post by imrlybord7 on Nov 12, 2009 19:56:12 GMT -5
The UMP does not have low recoil (relative to other MW2 guns), and I honestly don't notice any recoil with the SCAR unless I'm ACOGging, so.... yeah...
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