Post by turdferguson on Mar 12, 2010 0:53:54 GMT -5
I've been considering buying this game since it came out, but I have a few concerns.
First, I really enjoyed the demo version better than I enjoyed MW2 at the time. But secondly, I can't hear enough of how much of a team game this is, and I play exclusively by myself or with my roommates (by trading the xbox controller off every other match), and without a mic. So I am not exactly the type of player that everyone wants on their squad. Third: $40-60.
I am interested in hearing people's opinions on this situation, and hopefully this can help out other people out there in the same situation.
Post by ariesgungetcha on Mar 12, 2010 17:04:01 GMT -5
Teamwork is required, yes. Coordination, not so. You can do just fine in this game playing by yourself in a random squad of people who you don't know and nobody has a mic. However, you ARE a part of a TEAM.
Spot, revive/heal/repair, destroy buildings, throw sensor balls, drive vehicles, plant/capture objectives, and STAY ALIVE. The fact that you respawn without penalty in most other games gives the mentality of "I don't care if I die". You should care if you die. You will be a better player in your team's eyes and a better player on the charts.
GET IN A VEHICLE. Any of the gunner's seats in the Bradley will DEMOLISH any infantry (from complete saftey, mind you). You may think "but... but... we can get rocketed or c4ed or mortared and die!" That response is wrong as long as you play smart (or as long as the enemy team isn't coordinated). Vehicles are mobile ARTILLERY platforms. You may think from playing an mmo that a tank is in the front taking all the damage. This is wrong. A tank is in the back DOING all the damage. You may think jet skis and quads are in the game for the lazy infantry who don't wish to run. This is also wrong. Countless times have I sped past enemy fire to jump and duck into cover to have anywhere from 1-3 teammates spawn on me (and jump out) on the way. Now there are 4 of us in different locations all providing a spawn point deep in enemy territory. The enemy may see you fly past and think "oh free kill" and expose themselves trying to find you, where you should be lying in wait (usually a free knife kill if you use bushes/buildings). The same applies to jumping out of a chopper. The enemy sees you and will want to kill the threat you are to the objective. Ambush them. Free kills. Teamwork not required. The only exception to driving things is helicopters. BLACKHAWKS ARE NOT TRANSPORT VEHICLES. Do not fly or gun them without the intention of keeping the aircraft in the air and keeping enemies inside buildings (or even if just to be an amazing spawn point) . I LOATHE people who fly the blackhawk(s) in by themselves and either crash it or let the enemy take it. Its acceptable if you don't know how to fly and are getting the hang of it, in fact, I enjoy some of the hilarious crashes we've had and some incredibly ridiculous maneuvers, but don't be stupid. The longer the chopper is alive, the more fun everyone is having. The people on the ground will be distracted trying to take you down (the feeling you get when you hit a speeding chopper with a tracer dart or guided rocket is unexplainable - try it). The purpose of the choppers is suppression. And they do MARVELOUS at exactly that. I usually will fly and rack up MAJOR points just dodging tracer darts and rockets while my 2 gunners each get kills (and thus, I get as much points as both of them). Meanwhile the engineer in the back is practically having an orgasm with all the repair points/squad assists he's getting.
tl;dr Vehicles = points.
On the ground, my only advice is to stay in cover, go slow, and sneak to the back. If you have a teammate alive, SPAWN ON HIM HE NEEDS YOU/AMMO/HEALTH/HELP (and thus free points for you). Explosives are your friend. Blow up stuff. Be a recon, throw a sensor ball in a building and clear it out with your pistol/knife. Or blow it up, for that matter, with c4/rockets/grenades. If there is someone standing/crouching in the room while that wall is destroyed, its practically an instant kill (only when they survive the blast is it not instant, as now they are damaged, have no cover, and don't know where you are.... easy pickings). That hole you just created gives a new door for you and your teammates to enter/shoot through.
REMEMBER that the enemy will try to do this to you. Coordination is EXTREMELY handy when on defense, but still not required. If you are a defending recon and your mortar is recharged and/or you don't have a sensor ball active you are not helping your team (and aren't getting any points, either). If you are an engineer and you aren't repairing vehicles or laying mines or shooting rockets, you are not helping your team (and are not getting any points). If you are a medic..... you get the picture.
tl;dr, don't worry too much about it being a "team" game. You are completely capable of playing on your own, so long as you understand that you are not in the game alone.
i would argue that defending on rush mode is an exeption to the don't-die-rule. you have endless respawns, so if you have to throw your live away for a tiny strategic advantage (like getting the enemy apc stuck with tracer dart or stalling enemies from planting a charge on the m-com) then DO IT, and don't sit somewhere and think: "but but but i might get killed and screw up my KDR..someone else will "
Post by anguitarhero on Mar 13, 2010 2:19:50 GMT -5
Personally I said Foxtrot the KDR a few days after the game came out and now I play for my team and only my team.
And it's much, much funner that way. Being a medic and risking your own life to revive somebody is not only cool as hell for you but your team will love you and you will get a ton of points. Getting an entire squad on a chopper and raining hell on everyone is simply awesome. Rushing the MCOM as a recon, planting the charge, then planting C4 and running away like a little pussy is also awesome.
There is nothing better than being on a well coordinated team who actually help each other out.
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5